Hey guys Iconic here with another RMT! This one is a change of pace from the other HO teams that I've made and had decent success with. I decided to go back to my natural balanced playstyle, but I didn't have any teams that I enjoyed using, thus this team was born. It features a fairly standard Venutran core but has an unexpected third member in it's mix. Without any more blabbering, let's get into the team!
In Depth:
Mega Venusaur has long been one of my favorite megas due to it's bulky offensive presence. With fantastic bulk and a great typing it is a mon that many teams seem to have a problem with this gen. Since latios isn't splashed onto every team any more it is way scarier in this meta. It notably beats azumarill, rotom, ferrothorn, scizor (because I have hp fire), keldeo and really any other fairy type in the game. it also provides an answer to bulky water types which can be problematic for many teams i.e slowbro and quag. Overall it is a great pivot and the heart and soul of this balanced and many other balanced teams.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 192 HP / 252 SpA / 64 Spe
Modest Nature
- Giga Drain
- Hidden Power [Fire]
- Synthesis
- Sludge Bomb
Heatran:
Here is venusaur's jelly. They cover every one of each others weaknesses and have been the heart of balance for a long time. Heatran provides many roles on my team starting with my rock setter, but it also is a phazer, status spreader and switch in to many special threats. A lot of times killing this thing comes down to whether you have EQ or not because you aren't going to OHKO it otherwise. It's really the glue to this team because it is able to phase out sweepers and switch in for almost free on many threatss. I'm running 72 speed to speed creep other Spdef trans and get off earth power damage on them. Overall Heatran is just OP and does it's job on every team whether offensive or defensive.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
- Lava Plume
- Earth Power
- Roar
- Stealth Rock
Gastrodon:
I know you're wondering "why would you pick gastrodon as your bulky ground?" well the answer is Metagross. Metagross pretty much carries ice punch as a standard move slot now because of gliscor and co. This provides the answer because it avoids the 2hko from zen headbutt and 2hko's metagross in return. It also notably switches in on rotom-w, manectric and literally destroys rain offense which is great. However it's 4x weakness to grass is pretty bad, the venutran core provides the two best switch ins for grass attacks so that is basically null and void when the only major grass threats are Venu and serperior which heatran beats both with ease. Overall a fairly overrated mon that deserves a little more attention when considering bulky grounds.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Earth Power
- Toxic
- Recover
Clefable:
This is my stallbreaker and secondary win condition. CM clefable is scary to almost every team, but especially scary when you combine it with Hp fire venu and heatran because they beat every one of it's counters and give it an easier time sweeping. It also is able to beat slowbro without psyshock and mega sableye, which although is becoming less common, is still a pain at times. It's the standard CM+magic guard set that avoids the 2hko from LO latios and has decent physical bulk due to it's high Hp stat. Clefable is just a great mon and is very splashable, but for good reason due to the basic need of fairy types in today's meta.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 184 Def / 72 SpD
Calm Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
Starmie:
I wanted to use dragonite as my win condition on this team and I needed a spinner. Naturally Excadrill came to mind, however starmie fit the roll better due to it's better speed tier and coverage. Landorus is a huge threat ot this team (as it is for all balanced teams) and this at least gives me a way to revenge kill it if it isn't the rock polish variant. Also based analytic allows it to due massive damgage on all of the switches that it forces. Overall it's just a fantastic mon this gen and does serious work on this team.
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Hydro Pump
- Ice Beam
- Rapid Spin
Dragonite:
Here's the big friendly looking dragon that'll will sweep your team with just half a chance. This mon is just so versatile and scary that it finds it's way on to many of my teams. Multiscale is honestly what makes this pokemon fantastic. It lets it set up on nearly everything and at +1 it's practically curtains. Espeed allows it to serve another important role on the team which is revenge killer/priority user since my team has no scarfers just starmie at base 115 speed. Overall this is just a great mon that sets up with half a chance and this team clears it's counters very well.
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Earthquake
- Outrage
- Dragon Dance
That's it for the team! every comment is appreciated!
Importable:
I started with a standard venutran core because I have had success and fun with it in XY.
Then I added a gastrodon because I bekieve it's fairly underrated and it provides a solid answer to Mega-Metagross which shreks Venutran.
I then needed something that could help alleviate stall and just a fairy type in general so naturally CM clefable was added.
My team lacked any real offensive presence and needed a true sweeper so I added a dnite+starmie combo to give it just that.
Then I added a gastrodon because I bekieve it's fairly underrated and it provides a solid answer to Mega-Metagross which shreks Venutran.
I then needed something that could help alleviate stall and just a fairy type in general so naturally CM clefable was added.
My team lacked any real offensive presence and needed a true sweeper so I added a dnite+starmie combo to give it just that.
In Depth:
Mega Venusaur has long been one of my favorite megas due to it's bulky offensive presence. With fantastic bulk and a great typing it is a mon that many teams seem to have a problem with this gen. Since latios isn't splashed onto every team any more it is way scarier in this meta. It notably beats azumarill, rotom, ferrothorn, scizor (because I have hp fire), keldeo and really any other fairy type in the game. it also provides an answer to bulky water types which can be problematic for many teams i.e slowbro and quag. Overall it is a great pivot and the heart and soul of this balanced and many other balanced teams.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 192 HP / 252 SpA / 64 Spe
Modest Nature
- Giga Drain
- Hidden Power [Fire]
- Synthesis
- Sludge Bomb
Heatran:
Here is venusaur's jelly. They cover every one of each others weaknesses and have been the heart of balance for a long time. Heatran provides many roles on my team starting with my rock setter, but it also is a phazer, status spreader and switch in to many special threats. A lot of times killing this thing comes down to whether you have EQ or not because you aren't going to OHKO it otherwise. It's really the glue to this team because it is able to phase out sweepers and switch in for almost free on many threatss. I'm running 72 speed to speed creep other Spdef trans and get off earth power damage on them. Overall Heatran is just OP and does it's job on every team whether offensive or defensive.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
- Lava Plume
- Earth Power
- Roar
- Stealth Rock
Gastrodon:
I know you're wondering "why would you pick gastrodon as your bulky ground?" well the answer is Metagross. Metagross pretty much carries ice punch as a standard move slot now because of gliscor and co. This provides the answer because it avoids the 2hko from zen headbutt and 2hko's metagross in return. It also notably switches in on rotom-w, manectric and literally destroys rain offense which is great. However it's 4x weakness to grass is pretty bad, the venutran core provides the two best switch ins for grass attacks so that is basically null and void when the only major grass threats are Venu and serperior which heatran beats both with ease. Overall a fairly overrated mon that deserves a little more attention when considering bulky grounds.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Earth Power
- Toxic
- Recover
Clefable:
This is my stallbreaker and secondary win condition. CM clefable is scary to almost every team, but especially scary when you combine it with Hp fire venu and heatran because they beat every one of it's counters and give it an easier time sweeping. It also is able to beat slowbro without psyshock and mega sableye, which although is becoming less common, is still a pain at times. It's the standard CM+magic guard set that avoids the 2hko from LO latios and has decent physical bulk due to it's high Hp stat. Clefable is just a great mon and is very splashable, but for good reason due to the basic need of fairy types in today's meta.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 184 Def / 72 SpD
Calm Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
Starmie:
I wanted to use dragonite as my win condition on this team and I needed a spinner. Naturally Excadrill came to mind, however starmie fit the roll better due to it's better speed tier and coverage. Landorus is a huge threat ot this team (as it is for all balanced teams) and this at least gives me a way to revenge kill it if it isn't the rock polish variant. Also based analytic allows it to due massive damgage on all of the switches that it forces. Overall it's just a fantastic mon this gen and does serious work on this team.
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Hydro Pump
- Ice Beam
- Rapid Spin
Dragonite:
Here's the big friendly looking dragon that'll will sweep your team with just half a chance. This mon is just so versatile and scary that it finds it's way on to many of my teams. Multiscale is honestly what makes this pokemon fantastic. It lets it set up on nearly everything and at +1 it's practically curtains. Espeed allows it to serve another important role on the team which is revenge killer/priority user since my team has no scarfers just starmie at base 115 speed. Overall this is just a great mon that sets up with half a chance and this team clears it's counters very well.
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Earthquake
- Outrage
- Dragon Dance
That's it for the team! every comment is appreciated!
Importable:
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Earth Power
- Toxic
- Recover
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 192 HP / 252 SpA / 64 Spe
Modest Nature
- Giga Drain
- Hidden Power [Fire]
- Synthesis
- Sludge Bomb
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
- Lava Plume
- Earth Power
- Roar
- Stealth Rock
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 184 Def / 72 SpD
Calm Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Earthquake
- Outrage
- Dragon Dance
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Hydro Pump
- Ice Beam
- Rapid Spin
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Earth Power
- Toxic
- Recover
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 192 HP / 252 SpA / 64 Spe
Modest Nature
- Giga Drain
- Hidden Power [Fire]
- Synthesis
- Sludge Bomb
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
- Lava Plume
- Earth Power
- Roar
- Stealth Rock
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 184 Def / 72 SpD
Calm Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Earthquake
- Outrage
- Dragon Dance
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Hydro Pump
- Ice Beam
- Rapid Spin
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