Toxic Stall Team
Hello Smogon Community, this is my first post so hopefully I will do this correctly :). This is a toxic stall team that I have been using and updating since I started playing meta game. It use to have Machamp instead of Conkeldurr and and many other Pokemon have been changed out throughout time. The key to my teams success is Porygon2 and Gliscor toxicing and stalling out my opponents team as the other Pokemon in my party take out the rest that can't be so easily toxic stalled. Hopefully you guys will give me some suggestions on how to best change my team to make it even more powerfull than it is now. I'm open to change so suggest whatever.
Conkeldurr @ Flame Orb
Trait: Guts
EVs: 128 HP / 252 Atk / 128 SDef
Adamant Nature
- Drain Punch
- Payback
- Mach Punch
- Facade
To start off, I have my power house Conkeldurr. After flame orb kicks in Conkeldurr gets an attack of 624. Drain punch is the main stab move and is used to heal him and keep him alive for a bit longer. Payback is used instead of ice punch because I already have checks for dragons. Also payback can kill ghost Pokemon which Conkeldurr cannot hit with any other of his moves. Mach punch is nice for taking out Pokemon who already are weakened and facade is a deadly for when all others moves deal neutral damage.
Ducky (Porygon2) @ Eviolite
Trait: Trace
EVs: 252 HP / 176 Def / 80 SDef
Calm Nature
- Discharge
- Ice Beam
- Toxic
- Recover
Porygon2 is my go to wall for almost any Pokemon on my opponents team that I do not know what to do otherwise. With eviolite, its once weak stats of 260 Def and 270 SDef becomes 390 Def and 405 SDef making it almost impossible to OHKO outside of crits. In addition to its defenses, Trace makes Porygon2 even harder to take out. With trace I can get Porygon2 abilities like speed boost, multiscale, and a lot of other great abilities. For moves I gave it discharge over thunderbolt so it can paralyze steel types making them easier to take down, since they cannot be poisoned. Porygon2 is also my check for most dragon pokemon in ou and also Tornadus-t. It can OHKO Salamence and 2HKO a Dragonite and Tornadus-t without fear, even if they are boosted. The final purpose of Porygon2 is to toxic Pokemon so they can be stalled to death by Gliscor or itself with recover.
Scizor @ Leftovers
Trait: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost
I use Scizor as a bulky sweeper. With swords dance it can boost up to +6 atk making it nearly unstoppable. At this point Scizor can kill almost any Pokemon unharmed with bullet punch or bug bite. Roost is used so Scizor can stay alive while boosting and makes it easier to get to +6 atk. Outside of just sweeping, I use Scizor for revenge killing already weakened Pokemon with bullet punch and for blocking toxic if espeon has already been taken out. One issue with Scizor is its weakness to fire and most commonly heatran. I use porygon2 to counter since it gains flash fire making heatran unable to hurt porygon2.
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Earthquake
- Toxic
- Substitute
- Protect
Gliscor is the king of this team. I normally try to wait till the very end to use Gliscor and he is alot of times the very last Pokemon left on my team in the end. Toxic orb is used to kick in poison heal. After, this Gliscor is impossible to kill if he is in a substitute since he can substitute and protect back to full health. After a pokemon has been poisoned, Gliscor can simply sub and protect till said pokemon is defeated. I use earthquake to kill steel pokemon that otherwise cannot be taken out by toxic.
Jolteon @ Choice Specs
Trait: Volt Absorb
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Jolteon is the newest member of my team. Before Jolteon, I used a choice spec Jellecent who used water spout and was my main special attacker. I switched to Jolteon because I felt like I needed a bit more speed in my team and had no real way to kill a bulky pokemon like Skarmory/Politoad. Thunderbolt is my main attacking move with Jolteon. It can OHKO a bulky Politoed and a Tornadus-t. Volt switch is used for scouting.
Espeon @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 252 Def / 4 SAtk
Timid Nature
- Calm Mind
- Psyshock
- Morning Sun
- Hidden Power [Fire]
One of the more fun Pokemon I have on my team is Espeon. Magic bounce makes for a great check to many Pokemon and teams that rely heavily on status moves and entry hazards. I used def EVs so it can take a hit from a physical user and can switch into fighting moves. With calm mind I can boost both SDef and SAtk allowing it to defeat special attacking Pokemon. Hp(fire) is used to OHKO Ferrothorn/Scizors and 2HKO Forretress when there is no rain.
Thanks for reading this. As said before, I'm open to any and all suggtions :)
Conkeldurr @ Flame Orb
Trait: Guts
EVs: 128 HP / 252 Atk / 128 SDef
Adamant Nature
- Drain Punch
- Payback
- Mach Punch
- Facade
Ducky (Porygon2) @ Eviolite
Trait: Trace
EVs: 252 HP / 176 Def / 80 SDef
Calm Nature
- Discharge
- Ice Beam
- Toxic
- Recover
Scizor @ Leftovers
Trait: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Earthquake
- Toxic
- Substitute
- Protect
Jolteon @ Choice Specs
Trait: Volt Absorb
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Espeon @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 252 Def / 4 SAtk
Timid Nature
- Calm Mind
- Psyshock
- Morning Sun
- Hidden Power [Fire]
Trait: Guts
EVs: 128 HP / 252 Atk / 128 SDef
Adamant Nature
- Drain Punch
- Payback
- Mach Punch
- Facade
Ducky (Porygon2) @ Eviolite
Trait: Trace
EVs: 252 HP / 176 Def / 80 SDef
Calm Nature
- Discharge
- Ice Beam
- Toxic
- Recover
Scizor @ Leftovers
Trait: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Earthquake
- Toxic
- Substitute
- Protect
Jolteon @ Choice Specs
Trait: Volt Absorb
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Espeon @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 252 Def / 4 SAtk
Timid Nature
- Calm Mind
- Psyshock
- Morning Sun
- Hidden Power [Fire]