I prefer my own submission for Wave Incense, purely because my eyes don't glaze over while I read it. I prefer simple items.
Flame Plate: User's Fire-type moves are 1.5x as accurate and have a 1.5x greater chance to activate secondary effects (50% => 75%, for example).
Flavor concept: It's good for fire, I guess? Imagine the flames getting more controlled and concentrated, but not hotter.
Competitive concept: Some fire moves have their lackluster accuracy patched up (Fire Blast, Magma Storm, Heat Wave, sorta Inferno) and are better at spreading burn (Sacred Fire, Searing Shot, Lava Plume). Fiery Dance is also fun. Held back by the fact that it doesn't boost damage output.
Charcoal: When the user is hit by a contact move, the attacking Pokémon's item is turned into Charcoal. This effect ends upon switching out. No other effect.
Flavor concept: Have you ever used charcoal for drawing? That shit gets all over your hands and it sucks. Alternatively, imagine it burning up the opponent's item or covering it in a thick layer of charcoal dust.
Competitive concept: Basically Mummy for items. Great if you have a Pokemon that doesn't really need its item slot, so it can afford to just fuck with the opponent. Probably important given the item-focused nature of this meta.
Heat Rock: Extends the duration of Sun weather set by the holder from 5 turns to 10. In addition, any Pokémon that uses a contact move against the holder has a 30% chance of being burned.
Flavor concept:Combines parts of two of FlameUser's entries Follows from function of Icy Rock, and because it makes the user hot, adds the effect of Flame Body.
Competitive concept: Sun users can switch in more easily -- or at least, there is some additional benefit to doing so. Hell, anything that's meant to tank a lot of contact moves could potentially use this, though it would probably suboptimal.
Flame Orb: Inflicts the holder with a Burn at the end of each turn. When the user is knocked out, it explodes, causing the opponent to take 25% damage.
Flavor concept: Same as it is now, except it's explosive.
Competitive concept: Still only good on Guts users, but now the opponent needs to exercise a little more caution in handling Flame Orb holders.
Flame Plate: User's Fire-type moves are 1.5x as accurate and have a 1.5x greater chance to activate secondary effects (50% => 75%, for example).
Flavor concept: It's good for fire, I guess? Imagine the flames getting more controlled and concentrated, but not hotter.
Competitive concept: Some fire moves have their lackluster accuracy patched up (Fire Blast, Magma Storm, Heat Wave, sorta Inferno) and are better at spreading burn (Sacred Fire, Searing Shot, Lava Plume). Fiery Dance is also fun. Held back by the fact that it doesn't boost damage output.
Charcoal: When the user is hit by a contact move, the attacking Pokémon's item is turned into Charcoal. This effect ends upon switching out. No other effect.
Flavor concept: Have you ever used charcoal for drawing? That shit gets all over your hands and it sucks. Alternatively, imagine it burning up the opponent's item or covering it in a thick layer of charcoal dust.
Competitive concept: Basically Mummy for items. Great if you have a Pokemon that doesn't really need its item slot, so it can afford to just fuck with the opponent. Probably important given the item-focused nature of this meta.
Heat Rock: Extends the duration of Sun weather set by the holder from 5 turns to 10. In addition, any Pokémon that uses a contact move against the holder has a 30% chance of being burned.
Flavor concept:
Competitive concept: Sun users can switch in more easily -- or at least, there is some additional benefit to doing so. Hell, anything that's meant to tank a lot of contact moves could potentially use this, though it would probably suboptimal.
Flame Orb: Inflicts the holder with a Burn at the end of each turn. When the user is knocked out, it explodes, causing the opponent to take 25% damage.
Flavor concept: Same as it is now, except it's explosive.
Competitive concept: Still only good on Guts users, but now the opponent needs to exercise a little more caution in handling Flame Orb holders.