Battle Rules:
4v4 Gym Singles
2 Day DQ (3 Days for Referee)
Infinite Chills/Recoveries
3 Substitutions
1 Mega Evolution
Items=On
Switch=OK
All Abilities
Arena: The Four Seasons Theatre
Turn Order: Coinflip
"Ah. It's always nice to be back here in Hoenn, isn't it? Even more so when we manage to get tickets to this new-ish attraction, the Four Seasons Theatre. I hear the Gym Leader here appears to have shaken off his recent gypsy curse, even managing to beat the Electric Gym Leader the last time this place opened! How shocking! I'm sorry I needed to make that pun... Let's try and appear cultured here, we don't wanna get ourselves kicked out of the theatre..."
"LET THEM TRY AND KICK US OUT! I'LL SHOW THEM!"
"HELL NO! Pokéball, now!
*ahem*
Zelda, you look more refined... Let's go in, and don't let me catch you playing Fire Emblem again in the middle of the performance..."
*sigh*
"Since when are you such a bore?"
Team Leader:
Kangaskhan:
Kangaskhan [Maya] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Ability:
Parental Bond
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23
Type:
Normal
Abilities:
Early Bird/Scrappy/Inner Focus (H)/Parental Bond (M)
Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18
MC: 0
AC: 5/5
Attacks (66/117):
Level Up*:
Bite
Chip Away
Comet Punch
Crunch
Dizzy Punch
Double Hit
Endure
Fake Out
Leer
Mega Punch
Outrage
Rage
Reversal
Sucker Punch
Tail Whip
Egg*:
Circle Throw
Counter
Crush Claw
Disable
Double-Edge
Endeavor
Focus Energy
Focus Punch
Foresight
Hammer Arm
Stomp
Trump Card
Uproar
Tutor:
Aqua Tail
Body Slam
Drain Punch
Dynamic Punch
Fire Punch
Headbutt
Ice Punch
Iron Tail
Low Kick
Seismic Toss
Sleep Talk
Thunder Punch
TM:
Aerial Ace
Attract
Bide
Brick Break
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Punch
Frustration
Giga Impact
Power Up Punch
Protect
Retaliate
Return
Roar
Rock Slide
Safeguard
Shadow Claw
Substitute
Toxic
Event*:
Feint Attack
Wish
Yawn
Cinccino:
Cinccino [Aht] (F)
Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
Type:
Normal
Abilities:
Cute Charm/Technician/Skill Link (H)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 133 (115*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 17
EC: 6/6
MC: 0
AC: 5/5
Attacks (67/67):
Level Up*:
After You
Baby Doll Eyes
Bullet Seed
Captivate
Charm
Doubleslap
Echoed Voice
Encore
Growl
Helping Hand
Hyper Voice
Last Resort
Pound
Rock Blast
Sing
Slam
Swift
Tail Slap
Tickle
Wake-Up Slap
Egg*:
Aqua Tail
Endure
Fake Tears
Flail
Iron Tail
Knock Off
Mud Slap
Sleep Talk
Tail Whip
Tutor*:
Covet
Gunk Shot
Seed Bomb
Shock Wave
Snore
Uproar
TM*:
Attract
Calm Mind
Confide
Dazzling Gleam
Dig
Double Team
Facade
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Hidden Power Fire
Hyper Beam
Light Screen
Protect
Rain Dance
Rest
Retaliate
Return
Round
Safeguard
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
U-Turn
Work Up
MAXXED: 4 CC per Match
Porygon-Z:
PorygonZ (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)
Type:
Normal
Abilities:
Adaptability/Download/Analytic (H)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (59/81):
Level Up*:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Hyper Beam
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon
Tutor:
Electroweb
Endure
Foul Play
Gravity
Icy Wind
Mimic
Pain Split
Sleep Talk
Wonder Room
TM:
Aerial Ace
Bide
Blizzard
Dark Pulse
Double Team
Facade
Flash
Giga Impact
Hidden Power Fighting
Ice Beam
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Shadow Ball
Shock Wave
Sleep Talk
Solarbeam
Substitute
Sunny Day
Swagger
Swift
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Event*:
Barrier
Braviary:
Braviary [Captain Falcon] (M)
Nature: Jolly (+15% Speed, +9% Accuracy, -1 SpA)
Type:
Normal/Flying
Abilities:
Keen Eye/Sheer Force/Defiant (H)
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (35/52):
Level Up*:
Aerial Ace
Air Slash
Brave Bird
Crush Claw
Defog
Fury Attack
Hone Claws
Leer
Peck
Scary Face
Sky Drop
Slash
Tailwind
Thrash
Whirlwind
Wing Attack
Tutor*:
Heat Wave
Roost
Sky Attack
Sleep Talk
Snore
Superpower
TM:
Attract
Bulk Up
Confide
Double Team
Pluck
Protect
Rock Slide
Shadow Claw
Steel Wing
Swagger
Substitute
Toxic
U-Turn
Work Up
Castform:
Castform [Cumulus] (M)
Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
Type:
Normal
Abilities:
Forecast
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18
MC: 0
Attacks (49/69):
Level Up*:
Blizzard
Ember
Fire Blast
Hail
Headbutt
Hurricane
Hydro Pump
Powder Snow
Rain Dance
Sunny Day
Tackle
Water Gun
Weather Ball
Egg:
Amnesia
Clear Smog
Disable
Future Sight
Hex
Ominous Wind
Psych Up
Reflect Type
Tutor:
Endure
Icy Wind
Shock Wave
Tailwind
Water Pulse
TM:
Attract
Confide
Double Team
Energy Ball
Facade
Flamethrower
Flash
Frustration
Ice Beam
Protect
Retaliate
Return
Sandstorm
Scald
Shadow Ball
Solarbeam
Substitute
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Work Up
Special Moves:
Dispel
Comet
Exploud:
Exploud [Shriek] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Normal
Abilities:
Soundproof/Scrappy (H)
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (68/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks (42/99):
Level Up*:
Astonish
Bite
Boomburst
Crunch
Fire Fang
Howl
Hyper Beam
Hyper Voice
Ice Fang
Pound
Rest
Roar
Screech
Sleep Talk
Stomp
Supersonic
Synchronoise
Thunder Fang
Uproar
Egg:
Circle Throw
Disarming Voice
Endeavor
Extrasensory
Hammer Arm
Smoke Screen
Tutor:
Counter
Low Kick
Zen Headbutt
TM:
Brick Break
Double Team
Earthquake
Flamethrower
Focus Blast
Ice Beam
Protect
Rock Slide
Shadow Ball
Substitute
Surf
Taunt
Torment
Toxic
Ditto:
Ditto [Masquerade]
Nature: Bashful (No effect on stats)
Type:
Normal
Abilities:
Limber/Imposter (H)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12
AC: 5/5
Attacks (1/1):
Transform
MAXXED: 0 CC per Match
4v4 Gym Singles
2 Day DQ (3 Days for Referee)
Infinite Chills/Recoveries
3 Substitutions
1 Mega Evolution
Items=On
Switch=OK
All Abilities
Arena: The Four Seasons Theatre
Turn Order: Coinflip
Arena: Four Seasons Theatre
Field Type: Normal
Complexity: Simple/Moderate
Format: Singles
Upon your match's acceptance, you receive directions to the new ASB League Normal Gym via e-mail. As it would happen, this gym resides in a small, recently constructed live theatre built in Slateport City. One way or another, you make your way to this bustling city. Crowds of people line up in the city to see the contests, the Oceanic Museum, and what seems to be a relatively new attraction: The Four Seasons Theatre. Atop it you see statues of Deerling and Castform, surrounded on the four corners by symbols representing the seasons.
You make your way through the line and into the building, thinking it is likely the Normal Gym you were told about. Inside lies a clean and stylish lobby, where people line up to get tickets for the upcoming shows, which seem to include fare typical to a live theatre. Just as you are convinced you have gotten the wrong address, a man in a red beret approaches you. ""Ah, you must be the new gym challenger."" he says to you. ""Please, head right this way, the show's about to start.""
The man leads you inside the back of the theatre where many preparations are being made for an upcoming show. Actors and actresses are putting on makeup, stagehands are hard at work preparing the stage, and the overall result is that of a huge hustle and bustle. The two of you approach another, considerably younger, gentleman wearing a fedora. He greets you and says ""Oh, you here for the match? The Leader's thataway!"" He points towards a door, and as if on cue, the door opens and a man comes out the door, having on an outfit of grey and orange.
He clears his throat and says ""Why hello there new challenger! Are you ready for the fight to begin? No not right now, we've still got a few minutes before the curtains open. I am Maxim, the ASB Normal Gym leader, and I welcome you to my abode.""
""Before we begin, let me lay down some ground rules. First off, the rules of the theatre prohibit any moves or abilities that would disable or mess with the routine operation of any held item. These items are essential to the actors' costumes, and removing them can cause problems for the show. Second, this also applies to abilities, save for Trace. We believe in making sure the Pokemons' natural abilities shine through, and messing with those can cause discomfort to these actors. Finally, if either of us decide to phase out the opposition, the opposition, not random chance, gets to decide what comes out next. This is to prevent any wild entrances from confusing the audience.""
Soon after that info dump, a female voice calls out ""Hey, we ready to start yet? It's almost time for the show to begin.""
Maxim chuckles, then says ""Well you heard the lady, it is almost time for our performance. Have fun, and do your very best in this matchup. After all, my Pokemon may be Normal typed, but they are anything but normal!""
After this, the curtains open, and before you know it, the battle has begun!
Summary:
Field Type: Normal
Complexity: Simple/Moderate
Format: Singles
Upon your match's acceptance, you receive directions to the new ASB League Normal Gym via e-mail. As it would happen, this gym resides in a small, recently constructed live theatre built in Slateport City. One way or another, you make your way to this bustling city. Crowds of people line up in the city to see the contests, the Oceanic Museum, and what seems to be a relatively new attraction: The Four Seasons Theatre. Atop it you see statues of Deerling and Castform, surrounded on the four corners by symbols representing the seasons.
You make your way through the line and into the building, thinking it is likely the Normal Gym you were told about. Inside lies a clean and stylish lobby, where people line up to get tickets for the upcoming shows, which seem to include fare typical to a live theatre. Just as you are convinced you have gotten the wrong address, a man in a red beret approaches you. ""Ah, you must be the new gym challenger."" he says to you. ""Please, head right this way, the show's about to start.""
The man leads you inside the back of the theatre where many preparations are being made for an upcoming show. Actors and actresses are putting on makeup, stagehands are hard at work preparing the stage, and the overall result is that of a huge hustle and bustle. The two of you approach another, considerably younger, gentleman wearing a fedora. He greets you and says ""Oh, you here for the match? The Leader's thataway!"" He points towards a door, and as if on cue, the door opens and a man comes out the door, having on an outfit of grey and orange.
He clears his throat and says ""Why hello there new challenger! Are you ready for the fight to begin? No not right now, we've still got a few minutes before the curtains open. I am Maxim, the ASB Normal Gym leader, and I welcome you to my abode.""
""Before we begin, let me lay down some ground rules. First off, the rules of the theatre prohibit any moves or abilities that would disable or mess with the routine operation of any held item. These items are essential to the actors' costumes, and removing them can cause problems for the show. Second, this also applies to abilities, save for Trace. We believe in making sure the Pokemons' natural abilities shine through, and messing with those can cause discomfort to these actors. Finally, if either of us decide to phase out the opposition, the opposition, not random chance, gets to decide what comes out next. This is to prevent any wild entrances from confusing the audience.""
Soon after that info dump, a female voice calls out ""Hey, we ready to start yet? It's almost time for the show to begin.""
Maxim chuckles, then says ""Well you heard the lady, it is almost time for our performance. Have fun, and do your very best in this matchup. After all, my Pokemon may be Normal typed, but they are anything but normal!""
After this, the curtains open, and before you know it, the battle has begun!
Summary:
- All Items must be kept as Normal in the Normal gym. This means that items cannot be swapped, stolen, knocked off, restrained, destroyed, or rendered unable to be used in any way. Consumable Items will still be consumed after the normal number of uses. Fling still works as normal.
- All Abilities must be kept as Normal in the Normal gym. This means that abilities cannot be swapped, copied, disabled, or rendered unable to be used at any time. The sole exception to this is Trace, which works as normal because it is a natural part of the ability itself.
- If a Pokemon is forced out by a Switch-Forcing Move or a Red Card, that Pokemon's trainer can choose which Pokemon goes in next.
- Camouflage turns the Pokemon into a Normal Type.
- Secret Power has a 30% chance to Flinch.
- Nature Power summons Tri Attack.
"Ah. It's always nice to be back here in Hoenn, isn't it? Even more so when we manage to get tickets to this new
"LET THEM TRY AND KICK US OUT! I'LL SHOW THEM!"
"HELL NO! Pokéball, now!
*ahem*
Zelda, you look more refined... Let's go in, and don't let me catch you playing Fire Emblem again in the middle of the performance..."
*sigh*
"Since when are you such a bore?"
Kangaskhan:
Kangaskhan [Maya] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Ability:
Parental Bond
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23
Type:
Normal
Abilities:
Early Bird/Scrappy/Inner Focus (H)/Parental Bond (M)
Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18
MC: 0
AC: 5/5
Attacks (66/117):
Level Up*:
Bite
Chip Away
Comet Punch
Crunch
Dizzy Punch
Double Hit
Endure
Fake Out
Leer
Mega Punch
Outrage
Rage
Reversal
Sucker Punch
Tail Whip
Egg*:
Circle Throw
Counter
Crush Claw
Disable
Double-Edge
Endeavor
Focus Energy
Focus Punch
Foresight
Hammer Arm
Stomp
Trump Card
Uproar
Tutor:
Aqua Tail
Body Slam
Drain Punch
Dynamic Punch
Fire Punch
Headbutt
Ice Punch
Iron Tail
Low Kick
Seismic Toss
Sleep Talk
Thunder Punch
TM:
Aerial Ace
Attract
Bide
Brick Break
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Punch
Frustration
Giga Impact
Power Up Punch
Protect
Retaliate
Return
Roar
Rock Slide
Safeguard
Shadow Claw
Substitute
Toxic
Event*:
Feint Attack
Wish
Yawn
Cinccino [Aht] (F)
Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
Type:
Normal
Abilities:
Cute Charm/Technician/Skill Link (H)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 133 (115*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 17
EC: 6/6
MC: 0
AC: 5/5
Attacks (67/67):
Level Up*:
After You
Baby Doll Eyes
Bullet Seed
Captivate
Charm
Doubleslap
Echoed Voice
Encore
Growl
Helping Hand
Hyper Voice
Last Resort
Pound
Rock Blast
Sing
Slam
Swift
Tail Slap
Tickle
Wake-Up Slap
Egg*:
Aqua Tail
Endure
Fake Tears
Flail
Iron Tail
Knock Off
Mud Slap
Sleep Talk
Tail Whip
Tutor*:
Covet
Gunk Shot
Seed Bomb
Shock Wave
Snore
Uproar
TM*:
Attract
Calm Mind
Confide
Dazzling Gleam
Dig
Double Team
Facade
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Hidden Power Fire
Hyper Beam
Light Screen
Protect
Rain Dance
Rest
Retaliate
Return
Round
Safeguard
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
U-Turn
Work Up
MAXXED: 4 CC per Match
PorygonZ (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)
Type:
Normal
Abilities:
Adaptability/Download/Analytic (H)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (59/81):
Level Up*:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Hyper Beam
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon
Tutor:
Electroweb
Endure
Foul Play
Gravity
Icy Wind
Mimic
Pain Split
Sleep Talk
Wonder Room
TM:
Aerial Ace
Bide
Blizzard
Dark Pulse
Double Team
Facade
Flash
Giga Impact
Hidden Power Fighting
Ice Beam
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Shadow Ball
Shock Wave
Sleep Talk
Solarbeam
Substitute
Sunny Day
Swagger
Swift
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Event*:
Barrier
Braviary [Captain Falcon] (M)
Nature: Jolly (+15% Speed, +9% Accuracy, -1 SpA)
Type:
Normal/Flying
Abilities:
Keen Eye/Sheer Force/Defiant (H)
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (35/52):
Level Up*:
Aerial Ace
Air Slash
Brave Bird
Crush Claw
Defog
Fury Attack
Hone Claws
Leer
Peck
Scary Face
Sky Drop
Slash
Tailwind
Thrash
Whirlwind
Wing Attack
Tutor*:
Heat Wave
Roost
Sky Attack
Sleep Talk
Snore
Superpower
TM:
Attract
Bulk Up
Confide
Double Team
Pluck
Protect
Rock Slide
Shadow Claw
Steel Wing
Swagger
Substitute
Toxic
U-Turn
Work Up
Castform [Cumulus] (M)
Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
Type:
Normal
Abilities:
Forecast
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18
MC: 0
Attacks (49/69):
Level Up*:
Blizzard
Ember
Fire Blast
Hail
Headbutt
Hurricane
Hydro Pump
Powder Snow
Rain Dance
Sunny Day
Tackle
Water Gun
Weather Ball
Egg:
Amnesia
Clear Smog
Disable
Future Sight
Hex
Ominous Wind
Psych Up
Reflect Type
Tutor:
Endure
Icy Wind
Shock Wave
Tailwind
Water Pulse
TM:
Attract
Confide
Double Team
Energy Ball
Facade
Flamethrower
Flash
Frustration
Ice Beam
Protect
Retaliate
Return
Sandstorm
Scald
Shadow Ball
Solarbeam
Substitute
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Work Up
Special Moves:
Dispel
Comet
Exploud [Shriek] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Normal
Abilities:
Soundproof/Scrappy (H)
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (68/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks (42/99):
Level Up*:
Astonish
Bite
Boomburst
Crunch
Fire Fang
Howl
Hyper Beam
Hyper Voice
Ice Fang
Pound
Rest
Roar
Screech
Sleep Talk
Stomp
Supersonic
Synchronoise
Thunder Fang
Uproar
Egg:
Circle Throw
Disarming Voice
Endeavor
Extrasensory
Hammer Arm
Smoke Screen
Tutor:
Counter
Low Kick
Zen Headbutt
TM:
Brick Break
Double Team
Earthquake
Flamethrower
Focus Blast
Ice Beam
Protect
Rock Slide
Shadow Ball
Substitute
Surf
Taunt
Torment
Toxic
Ditto [Masquerade]
Nature: Bashful (No effect on stats)
Type:
Normal
Abilities:
Limber/Imposter (H)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12
AC: 5/5
Attacks (1/1):
Transform
MAXXED: 0 CC per Match
The rest of the flavor will be edited in shortly =)
Team Challenger:
Scorpion King | Revenankh (M)
_______________________________-
Fletchner found the Scorpion King in his adventure to Egypt, the Scorpion King could sense the powers of the spirit of the mighty pharoah on Fletchner and believed that Fletchner could free him from his Torment.
[Nature]
Adamant (+1 Atk, -1 SpA)
[Type]
Ghost / Fighting
[Abilities]
Shed Skin / Air Lock / Infiltrator
Shed Skin
(Passive, MoldBreaker affects - No)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock
(Passive, MoldBreaker affects - No)
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (UnLocked) (✓)
(Passive, MoldBreaker affects - No)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
[Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
[Counters]
EC: N | A
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [ 51/ 94]
Level Up ( 15 / 17 )
Wrap(11,4) | Bide (d*1.75, D/2 + 6) | Sand Tomb(12,5) | Wring Out(14,9) | Rock Tomb(6,4) | Arm Thrust(2*h, 3) | Mean Look(5) | Glare(6) | Shadow Punch(9,3) | Vital Throw(7+tw,4) | Revenge(15,7) | Power Whip (12,7) | Moonlight(16) | Phantom Force(12,11) | Hammer Arm(13,6) |
Egg ( 6 / 11 )
Counter(D*1.5,D/2+6) | Hex(10/16,7) | Mach Punch(7,3) | Shadow Sneak (7,3) | Wide Guard(6) | Destiny Bond (30,14) |
Prev Gens (Tutor / TM / HM) ( 4 / 11 )
Vacuum Wave(7,3) | Telekinesis(7) | Endure(15) | Sucker Punch(8,6) |
Gen 6 TM/HM/Tutor ( 27 / 56 )
Earthquake(10,7) | Brick Break(11,5) | Poison Jab(8,6) | Rock Slide(8,6) | Protect(7+D/2.5) | Drain Punch(11,11) | Focus Punch(18,9) | Helping Hand(2x, BAP/2+6) | Ice Punch(8,6) | Knock Off(10,7) | Pain Split(+Diff / -Diff, Diff+6) | Smack Down (5,4) | Taunt(10) | Torment(10) | Rest(15) | Low Sweep(10,4) | Sleep Talk(3+m) | Substitute(12) | Rock Smash(7,2) | Giga Impact(15,10) | Superpower(15,7) | Trick(7) | Dual Chop(8,6) | Dazzling Gleam(8,6) | Double Team(4*c) | Bulldoze(6,5) |
Rajny | Gallade (M)
________________________
Rajny is extremely stylish, he is quite but never shy of wearing the most stylish clothes available. He even requests any Leavanny he could find to stitch him a new pair of jeans. Loves to watch other people have fun while he enjoys from a distant.
[Nature]
Jolly (+15% Speed, +10% Accuracy, -1 SpA)
[Type]
Psychic/Fighting
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
[Abilities]
Steadfast / Justified / Inner Focus(Mega Evolution Ability)
Steadfast (✓) - (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - no)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Inner Focus (Mega Evolution Ability) - (Passive, MoldBreaker affects - Yes)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+) (+10% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 127 (+) (+19% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [133/133] [ 8 CC / Battle ]
Level Up ( 31 / 31 )
Growl(0,4) | Confusion (8,2) | Double Team (0,4*C) | Teleport (0,6) | Calm Mind (0,6) | Lucky Chant (0,10) | Magical Leaf (6,4) | Heal Pulse (0,13) | Future Sight(15,7) | Psychic(6+tw, (5+tw/2)-1) | Imprison(0,7) | Stored power(2+2*b, 6) | Close Combat(12,7) | Leaf Blade (9,7) | Night Slash (7,5) | Leer (0,4) | Fury Cutter (4+r*3, 4+r) | Slash (7,5) | Swords Dance (0,7) | Protect(0,7+D/2.5) | Hypnosis(0,6) | Feint (4,4) | Helping Hand(2xA, 4+(AA/2)) | Dream Eater(13,11) | Disarming Voice(4,4) | Draining Kiss(7,5) | Quick Guard(5) | Wide Guard(7) | Psycho Cut(10,4) | False Swipe(4,3) | Charm(6)
Egg ( 12 / 12 )
Destiny Bond (0,15) | Misty Terrain (0,9) | Disable (0,7) | Encore (0,10) | Skill Swap(0,6 per swap) | Shadow Sneak(4,4) | Synchronoise (15,7) | Ally Switch(0,4) | Confuse Ray(0,5) | Mean Look(0,6) | Grudge(0,9) | Memento
Prev Gens (Tutor / TM / HM) & Event ( 26 / 26 )
Endure (0,12) | Magic Coat (0,9) | Icy Wind(6,5) | Pain Split(25 +25, 6+(opp-u)/2 | Mud-Slap(4,4+ad) | Low Kick(6+wc,4+[wc/2]) | Drain Punch(8,11) | Wish(+25,14) | Ice Punch (8, 6) | Knock Off (10,7) | Focus Punch (15,9) | Snatch(4+m) | Vacuum Wave(7,3) | Zen Headbutt(11,5) | Fire Punch(8,6) | Trick(0,6) | Telekinesis(0,6) | Swift(6,4) | Mimic(0,5) | Night mare(7) | Natural Gift(10,7) | Head Butt(7,5) | Body Slam(9,6) | Double Edge(13,9) | Defense Curl(5) | Sing(6) |
Gen 6 TM/HM/Tutor ( 64 / 64 )
Torment (0,10) | Dazzling Gleam(11,5) | Taunt (0,10) | Charge Beam (5,6) | Trick Room(0,9) | Shadow Ball(8,6) | Substitute(0,12) | Will-o-Wisp(0,7) | Psyshock(11,5) | Earthquake (10,7) | Rock Slide (8,6) | Thunderbolt(9,7) | Grass Knot(4+tw,4.5+.5*tw) | Bulldoze(6,5) | Toxic (0,7) | Rest (0,14) | Brick Break(8,6) | Aerial Ace(6,4) | Sleep Talk(0,3+m) | Giga Impact(15,11) | Facade(7/14,5/8) | Low Sweep(10,4) | Poison Jab(8,6) | Focus Blast(15,7) | Bulk Up(0,6) | Retaliate(14,8) | X-Scissor(8,6) | Hyper Beam(15,10) | Stone Edge(10,7) | Rock Tomb(6,4) | Sunny Day(0,10) | Light Screen(0,9) | Reflect(0,9) | Thunder Wave(0,7) | Safeguard(0,10) | Psych up(0,7) | Swagger(0,7) | Dual Chop(8,6) | Thunder Punch(8,6) | Fling(5-17,3-9) | Hidden Power(6,4)[Fire] | Rock Smash(7,2) | Power Up Punch(7,3) | Confide(5) | Hyper Voice(9,7) | Snore(5,3) | Wonder Room(0,9) | Frustration(10,7) | Rain Dance(0,10) | Return(10,7) | Attract(6) | Thief(6,4) | Round(6,8) | Echoed Voice(20,15) | Flash(4+Acc) | Cut(5,3) | Strength(8,6) | Secret Power(7,5) | Magic Room(9) | Recycle(7) | Shock Wave(6,4) | Signal beam(8,6) |
Mawile [Lola] (F)
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Fairy
Abilities: Hyper Cutter / Intimidate / Sheer Force (UnLocked) / Huge Power (Mega)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Stats (Mega):
HP: 90
Atk: Rank 4 [8 Huge Power]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [22 Huge Power]
MC: 0
AC: 5/5
Moves: (20/102)
Level up:
Play Rough (12, 6) | Iron Head (11, 5) | Taunt (10) | Growl (7) | Fairy Wind (7,2) | Astonish (4,3) | Fake Tears (7) | Bite (6,4) | Sweet Scent (7) | Vice Grip (6,4) | Feint Attack (6,4) | Baton Pass (10) | Sucker Punch (8,6)
Egg Moves / Prev Gen Tutor / TM / Event moves :
Fire Fang (7,5) | Guard Swap (7) | Metal Burst (D*1.25, 6+d/3) | Misty Terrain (9) | Poison Fang (5,4) | Endure (15) | Counter (D*1.5, 6+D/2) | Ice Fang (7,5) |
TM / HM / Current Gen Tutor Moves:
Brick Break (8,6) | Payback (5/10,7) | Protect (D/2.5 + 7) | Rock Slide (8,6) | Substitute (12) | Knock Off (7/10,7) | Ice Punch (8,6) | Pain Split (6+Diff/2) | Super Fang (HP/5, 3+D/2) | Magnet Rise (7) | Thunder Punch (8,6) | Focus Punch (15,10) | Icy Wind (6,5) | Stealth Rock (12) | Snatch (3+m) | Toxic (7) | Ice Beam (9,7) | Hyper Beam (15,10) | Solar Beam (12,8) | Rest (15) | Sleep Talk (3+m) |
Zapper | Rotom (N)
________________________ -
Zapper was the ghost in the Lost Hotel, modestly roaming around the guest rooms and sometimes possessing appliances to relax and have some fun. Fletchner took notice of Zapper while he visited the Lost Hotel and after a difficult battle with his Fletchling, he was able to capture the electrifying Ghost and claimed him as Zapper.
[Nature]
Modest (+1 SpA, -1 Atk)
[Type]
Electric / Ghost [Ice, Grass, Water]
Electric STAB; immune to paralysis status.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
[Abilities]
Levitate
Levitate (Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
[Stats]
HP: 90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Total: 16
[Stats: Rotom-F]
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 86
Size Class: 4
Weight Class: 5
Total: 20
[Stats: Rotom-C]
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 86
Size Class: 2
Weight Class: 3
Total: 20
[Stats: Rotom-W]
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 86
Size Class: 3
Weight Class: 4
Total: 20
[Tokens]
EC: N | A
AC: N | A
MC: 1
KOC: 0
[Attacks] (39/54)
Level Up ( 14 / 14 )
Discharge(11,5) | Charge(7) | Trick(7) | Astonish(4,3) | Thunder Wave(6) | Confuse Ray(5) | Uproar(9,6) | Double Team(4*c) | Shock Wave(6,4) | Substitute(15,12) | Hex(7 / 13, 8) | Electro Ball(6-15, 9) | Ominous Wind(6,4) | Thunder Shock(7,2) / Blizzard(14,7) / Leaf Storm (16,8) / Hydro Pump (14, 8)
Prev Gen Tutor/TM/HM ( 12 / 14 )
Telekinesis(7) | Endure(15) | Pain Split(+D/2 -D/2, 6+D/2) | Dark Pulse(8,6) | Mud-Slap(4,4) | Sucker Punch(8,6) | Swift(6,4) | Electroweb(9,4) | Signal Beam(8,6) | Snatch(4+m) | Spite(6) | Foul Play(10,7) |
Gen 6 TM/HM/Tutor Moves ( 16 / 26 )
Light Screen(10) | Protect(7+D/2.5) | Thunder(14,7) | Shadow Ball(11,5) | Reflect(10) | Will-o-Wisp(7) | Volt Switch(10,4) | Rest(+12,15) | Sleep Talk(3+m) | Thunderbolt(12,6) | Hidden Power[Ground](6,4) | Rain Dance(10) | Charge Beam(8,5) | Toxic(7) | Psych Up(7) | Facade(14/7,5/8) |
Scorpion King | Revenankh (M)
_______________________________-
Fletchner found the Scorpion King in his adventure to Egypt, the Scorpion King could sense the powers of the spirit of the mighty pharoah on Fletchner and believed that Fletchner could free him from his Torment.
[Nature]
Adamant (+1 Atk, -1 SpA)
[Type]
Ghost / Fighting
[Abilities]
Shed Skin / Air Lock / Infiltrator
Shed Skin
(Passive, MoldBreaker affects - No)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock
(Passive, MoldBreaker affects - No)
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (UnLocked) (✓)
(Passive, MoldBreaker affects - No)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
[Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
[Counters]
EC: N | A
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [ 51/ 94]
Level Up ( 15 / 17 )
Wrap(11,4) | Bide (d*1.75, D/2 + 6) | Sand Tomb(12,5) | Wring Out(14,9) | Rock Tomb(6,4) | Arm Thrust(2*h, 3) | Mean Look(5) | Glare(6) | Shadow Punch(9,3) | Vital Throw(7+tw,4) | Revenge(15,7) | Power Whip (12,7) | Moonlight(16) | Phantom Force(12,11) | Hammer Arm(13,6) |
Egg ( 6 / 11 )
Counter(D*1.5,D/2+6) | Hex(10/16,7) | Mach Punch(7,3) | Shadow Sneak (7,3) | Wide Guard(6) | Destiny Bond (30,14) |
Prev Gens (Tutor / TM / HM) ( 4 / 11 )
Vacuum Wave(7,3) | Telekinesis(7) | Endure(15) | Sucker Punch(8,6) |
Gen 6 TM/HM/Tutor ( 27 / 56 )
Earthquake(10,7) | Brick Break(11,5) | Poison Jab(8,6) | Rock Slide(8,6) | Protect(7+D/2.5) | Drain Punch(11,11) | Focus Punch(18,9) | Helping Hand(2x, BAP/2+6) | Ice Punch(8,6) | Knock Off(10,7) | Pain Split(+Diff / -Diff, Diff+6) | Smack Down (5,4) | Taunt(10) | Torment(10) | Rest(15) | Low Sweep(10,4) | Sleep Talk(3+m) | Substitute(12) | Rock Smash(7,2) | Giga Impact(15,10) | Superpower(15,7) | Trick(7) | Dual Chop(8,6) | Dazzling Gleam(8,6) | Double Team(4*c) | Bulldoze(6,5) |
Rajny | Gallade (M)
________________________
Rajny is extremely stylish, he is quite but never shy of wearing the most stylish clothes available. He even requests any Leavanny he could find to stitch him a new pair of jeans. Loves to watch other people have fun while he enjoys from a distant.
[Nature]
Jolly (+15% Speed, +10% Accuracy, -1 SpA)
[Type]
Psychic/Fighting
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
[Abilities]
Steadfast / Justified / Inner Focus(Mega Evolution Ability)
Steadfast (✓) - (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - no)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Inner Focus (Mega Evolution Ability) - (Passive, MoldBreaker affects - Yes)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+) (+10% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 127 (+) (+19% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [133/133] [ 8 CC / Battle ]
Level Up ( 31 / 31 )
Growl(0,4) | Confusion (8,2) | Double Team (0,4*C) | Teleport (0,6) | Calm Mind (0,6) | Lucky Chant (0,10) | Magical Leaf (6,4) | Heal Pulse (0,13) | Future Sight(15,7) | Psychic(6+tw, (5+tw/2)-1) | Imprison(0,7) | Stored power(2+2*b, 6) | Close Combat(12,7) | Leaf Blade (9,7) | Night Slash (7,5) | Leer (0,4) | Fury Cutter (4+r*3, 4+r) | Slash (7,5) | Swords Dance (0,7) | Protect(0,7+D/2.5) | Hypnosis(0,6) | Feint (4,4) | Helping Hand(2xA, 4+(AA/2)) | Dream Eater(13,11) | Disarming Voice(4,4) | Draining Kiss(7,5) | Quick Guard(5) | Wide Guard(7) | Psycho Cut(10,4) | False Swipe(4,3) | Charm(6)
Egg ( 12 / 12 )
Destiny Bond (0,15) | Misty Terrain (0,9) | Disable (0,7) | Encore (0,10) | Skill Swap(0,6 per swap) | Shadow Sneak(4,4) | Synchronoise (15,7) | Ally Switch(0,4) | Confuse Ray(0,5) | Mean Look(0,6) | Grudge(0,9) | Memento
Prev Gens (Tutor / TM / HM) & Event ( 26 / 26 )
Endure (0,12) | Magic Coat (0,9) | Icy Wind(6,5) | Pain Split(25 +25, 6+(opp-u)/2 | Mud-Slap(4,4+ad) | Low Kick(6+wc,4+[wc/2]) | Drain Punch(8,11) | Wish(+25,14) | Ice Punch (8, 6) | Knock Off (10,7) | Focus Punch (15,9) | Snatch(4+m) | Vacuum Wave(7,3) | Zen Headbutt(11,5) | Fire Punch(8,6) | Trick(0,6) | Telekinesis(0,6) | Swift(6,4) | Mimic(0,5) | Night mare(7) | Natural Gift(10,7) | Head Butt(7,5) | Body Slam(9,6) | Double Edge(13,9) | Defense Curl(5) | Sing(6) |
Gen 6 TM/HM/Tutor ( 64 / 64 )
Torment (0,10) | Dazzling Gleam(11,5) | Taunt (0,10) | Charge Beam (5,6) | Trick Room(0,9) | Shadow Ball(8,6) | Substitute(0,12) | Will-o-Wisp(0,7) | Psyshock(11,5) | Earthquake (10,7) | Rock Slide (8,6) | Thunderbolt(9,7) | Grass Knot(4+tw,4.5+.5*tw) | Bulldoze(6,5) | Toxic (0,7) | Rest (0,14) | Brick Break(8,6) | Aerial Ace(6,4) | Sleep Talk(0,3+m) | Giga Impact(15,11) | Facade(7/14,5/8) | Low Sweep(10,4) | Poison Jab(8,6) | Focus Blast(15,7) | Bulk Up(0,6) | Retaliate(14,8) | X-Scissor(8,6) | Hyper Beam(15,10) | Stone Edge(10,7) | Rock Tomb(6,4) | Sunny Day(0,10) | Light Screen(0,9) | Reflect(0,9) | Thunder Wave(0,7) | Safeguard(0,10) | Psych up(0,7) | Swagger(0,7) | Dual Chop(8,6) | Thunder Punch(8,6) | Fling(5-17,3-9) | Hidden Power(6,4)[Fire] | Rock Smash(7,2) | Power Up Punch(7,3) | Confide(5) | Hyper Voice(9,7) | Snore(5,3) | Wonder Room(0,9) | Frustration(10,7) | Rain Dance(0,10) | Return(10,7) | Attract(6) | Thief(6,4) | Round(6,8) | Echoed Voice(20,15) | Flash(4+Acc) | Cut(5,3) | Strength(8,6) | Secret Power(7,5) | Magic Room(9) | Recycle(7) | Shock Wave(6,4) | Signal beam(8,6) |
Mawile [Lola] (F)
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Fairy
Abilities: Hyper Cutter / Intimidate / Sheer Force (UnLocked) / Huge Power (Mega)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Stats (Mega):
HP: 90
Atk: Rank 4 [8 Huge Power]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [22 Huge Power]
MC: 0
AC: 5/5
Moves: (20/102)
Level up:
Play Rough (12, 6) | Iron Head (11, 5) | Taunt (10) | Growl (7) | Fairy Wind (7,2) | Astonish (4,3) | Fake Tears (7) | Bite (6,4) | Sweet Scent (7) | Vice Grip (6,4) | Feint Attack (6,4) | Baton Pass (10) | Sucker Punch (8,6)
Egg Moves / Prev Gen Tutor / TM / Event moves :
Fire Fang (7,5) | Guard Swap (7) | Metal Burst (D*1.25, 6+d/3) | Misty Terrain (9) | Poison Fang (5,4) | Endure (15) | Counter (D*1.5, 6+D/2) | Ice Fang (7,5) |
TM / HM / Current Gen Tutor Moves:
Brick Break (8,6) | Payback (5/10,7) | Protect (D/2.5 + 7) | Rock Slide (8,6) | Substitute (12) | Knock Off (7/10,7) | Ice Punch (8,6) | Pain Split (6+Diff/2) | Super Fang (HP/5, 3+D/2) | Magnet Rise (7) | Thunder Punch (8,6) | Focus Punch (15,10) | Icy Wind (6,5) | Stealth Rock (12) | Snatch (3+m) | Toxic (7) | Ice Beam (9,7) | Hyper Beam (15,10) | Solar Beam (12,8) | Rest (15) | Sleep Talk (3+m) |
Zapper | Rotom (N)
________________________ -
Zapper was the ghost in the Lost Hotel, modestly roaming around the guest rooms and sometimes possessing appliances to relax and have some fun. Fletchner took notice of Zapper while he visited the Lost Hotel and after a difficult battle with his Fletchling, he was able to capture the electrifying Ghost and claimed him as Zapper.
[Nature]
Modest (+1 SpA, -1 Atk)
[Type]
Electric / Ghost [Ice, Grass, Water]
Electric STAB; immune to paralysis status.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
[Abilities]
Levitate
Levitate (Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
[Stats]
HP: 90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Total: 16
[Stats: Rotom-F]
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 86
Size Class: 4
Weight Class: 5
Total: 20
[Stats: Rotom-C]
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 86
Size Class: 2
Weight Class: 3
Total: 20
[Stats: Rotom-W]
HP: 90
Atk: 2 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 86
Size Class: 3
Weight Class: 4
Total: 20
[Tokens]
EC: N | A
AC: N | A
MC: 1
KOC: 0
[Attacks] (39/54)
Level Up ( 14 / 14 )
Discharge(11,5) | Charge(7) | Trick(7) | Astonish(4,3) | Thunder Wave(6) | Confuse Ray(5) | Uproar(9,6) | Double Team(4*c) | Shock Wave(6,4) | Substitute(15,12) | Hex(7 / 13, 8) | Electro Ball(6-15, 9) | Ominous Wind(6,4) | Thunder Shock(7,2) / Blizzard(14,7) / Leaf Storm (16,8) / Hydro Pump (14, 8)
Prev Gen Tutor/TM/HM ( 12 / 14 )
Telekinesis(7) | Endure(15) | Pain Split(+D/2 -D/2, 6+D/2) | Dark Pulse(8,6) | Mud-Slap(4,4) | Sucker Punch(8,6) | Swift(6,4) | Electroweb(9,4) | Signal Beam(8,6) | Snatch(4+m) | Spite(6) | Foul Play(10,7) |
Gen 6 TM/HM/Tutor Moves ( 16 / 26 )
Light Screen(10) | Protect(7+D/2.5) | Thunder(14,7) | Shadow Ball(11,5) | Reflect(10) | Will-o-Wisp(7) | Volt Switch(10,4) | Rest(+12,15) | Sleep Talk(3+m) | Thunderbolt(12,6) | Hidden Power[Ground](6,4) | Rain Dance(10) | Charge Beam(8,5) | Toxic(7) | Psych Up(7) | Facade(14/7,5/8) |
Gym Leader Maxim: Heads | Challenger Gale Wing Srock: Tails
(It's tails!)
How stuff will happen:
Gale Wing Srock sends out Pokémon with item
Maxim sends out Pokémon with item and orders
Gale Wing Srock orders
YAS refs
(It's tails!)
How stuff will happen:
Gale Wing Srock sends out Pokémon with item
Maxim sends out Pokémon with item and orders
Gale Wing Srock orders
YAS refs
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