[NORMAL] Leader Maxim vs. Challenger Birkal

Mowtom

I'm truly still meta, enjoy this acronym!
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"The Four Seasons Theatre, huh? Sounds cool. Anyone want to go with me?"
:33 < *ac pawsitively jumps at the chance*
"Ok then. Let's go!"
The Rules said:
4v4 Gym Singles
2 Day DQ (3 Days for Referee)
Infinite Chills/Recoveries
3 Substitutions
1 Mega Evolution
Items=On
Switch=OK
All Abilities
Arena: The Four Seasons Theatre
Turn Order: Coinflip
Arena: Four Seasons Theatre
Field Type: Normal
Complexity: Simple/Moderate
Format: Singles

Upon your match's acceptance, you receive directions to the new ASB League Normal Gym via e-mail. As it would happen, this gym resides in a small, recently constructed live theatre built in Slateport City. One way or another, you make your way to this bustling city. Crowds of people line up in the city to see the contests, the Oceanic Museum, and what seems to be a relatively new attraction: The Four Seasons Theatre. Atop it you see statues of Deerling and Castform, surrounded on the four corners by symbols representing the seasons.

You make your way through the line and into the building, thinking it is likely the Normal Gym you were told about. Inside lies a clean and stylish lobby, where people line up to get tickets for the upcoming shows, which seem to include fare typical to a live theatre. Just as you are convinced you have gotten the wrong address, a man in a red beret approaches you. "Ah, you must be the new gym challenger." he says to you. "Please, head right this way, the show's about to start."

The man leads you inside the back of the theatre where many preparations are being made for an upcoming show. Actors and actresses are putting on makeup, stagehands are hard at work preparing the stage, and the overall result is that of a huge hustle and bustle. The two of you approach another, considerably younger, gentleman wearing a fedora. He greets you and says "Oh, you here for the match? The Leader's thataway!" He points towards a door, and as if on cue, the door opens and a man comes out the door, having on an outfit of grey and orange.

He clears his throat and says "Why hello there new challenger! Are you ready for the fight to begin? No not right now, we've still got a few minutes before the curtains open. I am Maxim, the ASB Normal Gym leader, and I welcome you to my abode."

"Before we begin, let me lay down some ground rules. First off, the rules of the theatre prohibit any moves or abilities that would disable or mess with the routine operation of any held item. These items are essential to the actors' costumes, and removing them can cause problems for the show. Second, this also applies to abilities, save for Trace. We believe in making sure the Pokemons' natural abilities shine through, and messing with those can cause discomfort to these actors. Finally, if either of us decide to phase out the opposition, the opposition, not random chance, gets to decide what comes out next. This is to prevent any wild entrances from confusing the audience."

Soon after that info dump, a female voice calls out "Hey, we ready to start yet? It's almost time for the show to begin."

Maxim chuckles, then says "Well you heard the lady, it is almost time for our performance. Have fun, and do your very best in this matchup. After all, my Pokemon may be Normal typed, but they are anything but normal!"

After this, the curtains open, and before you know it, the battle has begun!

Summary:

  • All Items must be kept as Normal in the Normal gym. This means that items cannot be swapped, stolen, knocked off, restrained, destroyed, or rendered unable to be used in any way. Consumable Items will still be consumed after the normal number of uses. Fling still works as normal.
  • All Abilities must be kept as Normal in the Normal gym. This means that abilities cannot be swapped, copied, disabled, or rendered unable to be used at any time. The sole exception to this is Trace, which works as normal because it is a natural part of the ability itself.
  • If a Pokemon is forced out by a Switch-Forcing Move or a Red Card, that Pokemon's trainer can choose which Pokemon goes in next.
Codifications:

  • Camouflage turns the Pokemon into a Normal Type.
  • Secret Power has a 30% chance to Flinch.
  • Nature Power summons Tri Attack.

Team Maxim

Kangaskhan:

Kangaskhan [Maya] (F)
Nature: Adamant (+1 Atk, -1 SpA)



Ability:
Parental Bond


Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23


Type:
Normal


Abilities:
Early Bird/Scrappy/Inner Focus (H)/Parental Bond (M)


Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18

MC: 0
AC: 5/5

Attacks (66/117):
Level Up*:
Bite
Chip Away
Comet Punch
Crunch
Dizzy Punch
Double Hit
Endure
Fake Out
Leer
Mega Punch
Outrage
Rage
Reversal
Sucker Punch
Tail Whip

Egg*:
Circle Throw
Counter
Crush Claw
Disable
Double-Edge
Endeavor
Focus Energy
Focus Punch
Foresight
Hammer Arm
Stomp
Trump Card
Uproar

Tutor:
Aqua Tail
Body Slam
Drain Punch
Dynamic Punch
Fire Punch
Headbutt
Ice Punch
Iron Tail
Low Kick
Seismic Toss
Sleep Talk
Thunder Punch

TM:
Aerial Ace
Attract
Bide
Brick Break
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Punch
Frustration
Giga Impact
Power Up Punch
Protect
Retaliate
Return
Roar
Rock Slide
Safeguard
Shadow Claw
Substitute
Toxic

Event*:
Feint Attack
Wish
Yawn
Lopunny:

Lopunny [Niki] (Female)
Nature: Adamant (+1 Attack, -1 Special Attack)


Ability:
Scrappy


Typing:
Normal/Fighting


Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 135
Size Class: 3
Weight Class: 3
Base Rank Total: 22


Type:
Normal


Abilities:
Cute Charm/Klutz/Limber (H)


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
AC: 5/5

Attacks (43/94):
Level Up*:
After You
Agility
Baby Doll Eyes
Baton Pass
Bounce
Charm
Defense Curl
Dizzy Punch
Endure
Entrainment
Foresight
Frustration
Healing Wish
High Jump Kick
Jump Kick
Magic Coat
Mirror Coat
Pound
Quick Attack
Return
Rototiller
Splash

Egg:
Copycat
Encore
Fake Out
Fire Punch
Focus Punch
Ice Punch
Low Kick
Sweet Kiss
Switcheroo
Teeter Dance
Thunderpunch

Tutor:
Heal Bell

TM:
Attract
Dig
Double Team
Grass Knot
Iron Tail
Protect
Return
Sleep Talk
Substitute
Cinccino:

Cinccino [Aht] (F)
Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)

Type:
Normal


Abilities:
Cute Charm/Technician/Skill Link (H)


Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 133 (115*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks (67/67):
Level Up*:
After You
Baby Doll Eyes
Bullet Seed
Captivate
Charm
Doubleslap
Echoed Voice
Encore
Growl
Helping Hand
Hyper Voice
Last Resort
Pound
Rock Blast
Sing
Slam
Swift
Tail Slap
Tickle
Wake-Up Slap

Egg*:
Aqua Tail
Endure
Fake Tears
Flail
Iron Tail
Knock Off
Mud Slap
Sleep Talk
Tail Whip

Tutor*:
Covet
Gunk Shot
Seed Bomb
Shock Wave
Snore
Uproar

TM*:
Attract
Calm Mind
Confide
Dazzling Gleam
Dig
Double Team
Facade
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Hidden Power Fire
Hyper Beam
Light Screen
Protect
Rain Dance
Rest
Retaliate
Return
Round
Safeguard
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
U-Turn
Work Up

MAXXED: 4 CC per Match
Wigglytuff:

Wigglytuff [Serena] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Normal/Fairy


Abilities:
Cute Charm/Competitive/Frisk (H)


Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 39 (45/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 9/9
MC: 0
AC: 5/5

Attacks (49/129):
Level Up*:
Body Slam
Charm
Copycat
Defense Curl
Disable
Disarming Voice
Double-Edge
Doubleslap
Gyro Ball
Hyper Voice
Mimic
Play Nice
Play Rough
Pound
Rest
Rollout
Round
Sing
Sweet Kiss
Wake Up Slap

Egg:
Faint Attack
Gravity
Last Resort
Perish Song
Wish

Tutor:
Bounce
Counter
Drain Punch
Heal Bell
Knock Off

TM:
Attract
Blizzard
Bide
Bubble Beam
Charge Beam
Dazzling Gleam
Dig
Double Team
Flamethrower
Focus Blast
Grass Knot
Ice Beam
Protect
Psychic
Shadow Ball
Substitute
Teleport
Toxic
Thunderbolt
Braviary:

Braviary [Captain Falcon] (M)
Nature: Jolly (+15% Speed, +9% Accuracy, -1 SpA)

Type:
Normal/Flying


Abilities:
Keen Eye/Sheer Force/Defiant (H)


Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (35/52):
Level Up*:
Aerial Ace
Air Slash
Brave Bird
Crush Claw
Defog
Fury Attack
Hone Claws
Leer
Peck
Scary Face
Sky Drop
Slash
Tailwind
Thrash
Whirlwind
Wing Attack

Tutor*:
Heat Wave
Roost
Sky Attack
Sleep Talk
Snore
Superpower

TM:
Attract
Bulk Up
Confide
Double Team
Pluck
Protect
Rock Slide
Shadow Claw
Steel Wing
Swagger
Substitute
Toxic
U-Turn
Work Up
Kecleon:

Kecleon [Leon] (M)
Nature: Rash (+1 SpA, -1 SpD)

Type:
Normal


Abilities:
Color Change/Protean (H)


Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17

MC: 0
AC: 5/5

Attacks (75/111):
Level Up*:
Ancient Power
Astonish
Bind
Feint
Feint Attack
Fury Swipes
Lick
Psybeam
Scratch
Screech
Shadow Claw
Shadow Sneak
Slash
Sucker Punch
Synchronoise
Tail Whip
Thief

Egg*:
Camouflage
Disable
Dizzy Punch
Fake Out
Foul Play
Magic Coat
Nasty Plot
Recover
Skill Swap
Snatch

Tutor:
Aqua Tail
Counter
Drain Punch
Endure
Fire Punch
Fury Cutter
Ice Punch
Icy Wind
Iron Tail
Knock Off
Low Kick
Metronome
Mimic
Seismic Toss
Stealth Rock
Thunder Punch
Trick

TM:
Aerial Ace
Blizzard
Brick Break
Dig
Double Team
Facade
Fire Blast
Flamethrower
Focus Punch
Grass Knot
Hidden Power Fairy
Ice Beam
Power Up Punch
Protect
Rain Dance
Rest
Return
Rock Slide
Shadow Ball
Sleep Talk
Solar Beam
Swagger
Substitute
Sunny Day
Thunder
Thunderbolt
Thunder Wave
Toxic
Trick Room
Water Pulse

Event:
Reflect Type
Ditto:

Ditto [Masquerade]
Nature: Bashful (No effect on stats)

Type:
Normal


Abilities:
Limber/Imposter (H)


Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

AC: 5/5

Attacks (1/1):
Transform

MAXXED: 0 CC per Match

:33 < watch out fur the ditto!
:33 < all of the challengfur's mons are r33ly strong. but they can be purrned against themselves!
Team BIrkal
Savate | Gallade (M)
Literally "old shoe" in French, savate is a form of fighting that is adapted to circumvent the death penalty of fighting with a closed fist. It is defined by its clever techniques and versatile offense. Savate learned his name by outwitting numerous foes in Maylene's first battle as Gym Leader. ▶
[Nature]
Naive (+15% Spe | +10% Accuracy | +19% Accuracy [Mega] | -1 SpD)
[Type]
Psychic | Fighting
[Abilities]
Steadfast
Justified
Inner Focus [Mega]
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 127 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]
[+8 CC]
[Learned Moves]
[133 | 133]
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt​


Wen-Do | Conkeldurr (F)
Wen-Do is a form of self-defense for women through various martial arts techniques from around the globe. This form aims to empower women to defend themselves from domestic violence, while supporting one another in their daily lives. Conkeldurr learned her name by defeating two enemies (and almost a third) in the Fighting Gym Qualifiers versus deadfox081. ▶
[Nature]
Adamant (+Atk | -SpA)
[Type]
Fighting
[Abilities]
Guts
Sheer Force
Iron Fist (✓)
[Stats]
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
S&W: 3 | 4
Total: 19
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]
[+4 CC]
[Learned Moves]
[72 | 72]
Attract
Bide
Block
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Confide
Counter
Cross Chop
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power [Steel]
Hyper Beam
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Throw
Rock Tomb
Rock Smash
Round
Scary Face
Secret Power
Sleep Talk
Smack Down
Smelling Salts
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard
Work Up​


Crayons | Kecleon (M)

[Nature]
Rash (+SpA | -SpD)
[Type]
Normal
[Abilities]
Color Change
Protean (✓)
[Stats]
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
S&W: 2 | 2
Total: 17
[Tokens]
EC: N/A
AC: 5 | 5
MC: 0
[Bonus]
[+7 CC]
[Learned Moves]
[111 | 111]
Aerial Ace
After You
Ancient Power
Aqua Tail
Attract
Astonish
Bind
Blizzard
Body Slam
Brick Break
Camouflage
Captivate
Charge Beam
Confide
Counter
Cut
Defense Curl
Dig
Disable
Dizzy Punch
Double-Edge
Double Team
Drain Punch
Dynamic Punch
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Grass Knot
Headbutt
Hidden Power [Fairy]
Hone Claws
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Nasty Plot
Natural Gift
Power-Up Punch
Protect
Psybeam
Psych Up
Rain Dance
Recover
Recycle
Reflect Type
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Scratch
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Beam
Stealth Rock
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Synchronoise
Tail Whip
Thief
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Trick
Trick Room
Water Pulse
Wonder Room
Work Up​


Mewtwo (-)

[Nature]
Jolly (+Spe | +26% Accuracy | -SpA)
[Type]
Psychic
[Abilities]
Pressure
Unnerve (✓)
[Stats]
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 6 (-)
SpD: Rank 3
Spe: 150 (+)
S&W: 3 | 5
Total: 26
[Tokens]
EC: N/A
AC: 5 | 5
MC: 0
[Bonus]
[+9 CC]
[Learned Moves]
[136 | 136]
Aerial Ace
Amnesia
Aqua Tail
Aura Sphere
Avalanche
Barrier
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Bulk Up
Bulldoze
Calm Mind
Charge Beam
Confide
Confusion
Counter
Curse
Detect
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Electro Ball
Embargo
Endure
Energy Ball
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Swap
Hail
Headbutt
Heal Pulse
Hidden Power [Fairy]
Hurricane
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Light Screen
Low Kick
Low Sweep
Magic Coat
Magic Room
Me First
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Mist
Mud-Slap
Natural Gift
Nightmare
Pay Day
Poison Jab
Power-Up Punch
Power Swap
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Psystrike
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss
Self-destruct
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Take Down
Taunt
Telekinesis
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Will-O-Wisp
Wonder Room
Zap Cannon
Zen Headbutt​


*jaw drops* "...The leader brought some incredibly strong mons. I...guess I'd have to go with Savate the Gallade as the MVP, but wow. It could really be any of them.

And now for the coinflip. As always, heads means the leader sends out first, tails means the challenger does."

Maxim sends out and equips
Birkal sends out, equips, and orders
Maxim orders
I ref.

Edit: Fixed some formatting.
 
Last edited:
O.O "Eep!"
"I'm glad to welcome you here Birkal. Now then, it's time for us to throw down. Maya, get out there and give us an early start."

w/Kangaskhanite
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

Savate @ Galladite

[Mega Evolve] Will-O-Wisp | Low Kick | Close Combat

If Kangaskhan uses Counter, use Focus Blast that action. Push back actions.
If Kangaskhan uses Bide, change all remaining actions to Reflect | Chill | Low Kick.
If Kangaskhan is under the effects of a protective / evasive move, use Reflect on the first instance and Chill on the second. Push back actions each time.​
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team Maxim

Active:

Kangaskhan (F) @ Kangaskhanite
Type: Normal
Abilities: Early Bird/Scrappy/Inner Focus
HP: 110
EN: 100
Stats: 4/3/1/3/90
SC/WC/BRT: 4/4/18
Status: None
Team Birkal

Active:

Gallade (M) @ Galladite
Type: Psychic/Fighting
Abilities: Steadfast/Justified
HP: 100
EN: 100
Stats: 5/3/3/3/92
SC/WC/BRT: 3/4/21
Status: +10% Accuracy​

Field Effects: None

"Both sides send out their Mega Evolution and the damage race begins! Birkal would have been much better off, except for one crucial thing (and also a crit that might not matter)..."
:33 < he furgot about furcade!
:33 < now savate f33ls really weak...


Action 1
Order: Gallade (Mega Evolve), Kangaskhan (Mega Evolve), Gallade (Attack), Kangaskhan (Attack)
Gallade Mega Evolved into Mega Gallade!

Kangaskhan Mega Evolved into Mega Kangaskhan!

Gallade
used Will-O-Wisp! (-7 EN)
Kangaskhan was burned!
Gallade EN: 93

Kangaskhan used Facade! (-11 EN)
Crits? (492): No
DMG: (21 + 3 + 9 - 4.5)=28.5 HP
Gallade HP: 71.5
Kangaskhan EN: 89

Kangaskhan -2 HP
Kangaskhan HP: 108

Action 2
Order: Gallade, Kangaskhan
Gallade used Low Kick! (-5.5 EN)
Crits? (978): No
DMG: ((10 + 3 + 10 - 6) * 1.5)=25.5 HP
Kangaskhan HP: 82.5
Gallade EN: 87.5

Kangaskhan used Facade! (-15 EN)
Crits? (388): No
DMG: (21 + 3 + 9 - 4.5)=28.5 HP
Gallade HP: 43
Kangaskhan EN: 74

Kangaskhan -2 HP
Kangaskhan HP: 80.5

Action 3
Order: Gallade, Kangaskhan
Gallade used Close Combat! (-7 EN)
Crits? (878): No
DMG: ((12 + 3 + 10 - 6) * 1.5)=28.5 HP
Kangaskhan HP: 52
Gallade's Defense fell!
Gallade's Special Defense fell!

Gallade EN: 80.5

Kangaskhan used Facade! (-19 EN)
Crits? (59): Yes
DMG: ((21 + 3 + 3 + 9 - 4.5) + 1 * 2)=33.5 HP
Gallade HP: 9.5
Kangaskhan EN: 55

Kangaskhan -2 HP
Kangaskhan HP: 50


Post-Round

Team Maxim

Active:

Mega Kangaskhan (F) @ Kangaskhanite
Type: Normal
Abilities: Early Bird/Scrappy/Inner Focus/Parental Bond
HP: 50
EN: 55
Stats: 6/4/1/4/100
SC/WC/BRT: 4/5/23
Status: Burned
Team Birkal

Active:

Mega Gallade (M) @ Galladite
Type: Psychic/Fighting
Abilities: Steadfast/Justified/Inner Focus
HP: 9
EN: 80
Stats: 7/3/3/3/127
SC/WC/BRT: 3/4/24
Status: +19% Accuracy, -1 Def (1r), -1 Sp. Def (1r)​

Field Effects: None

Maxim orders
Birkal orders
I ref.​
 

"Actually that critical hit was extremely helpful, because now I can do this!"

Fake Out~Body Slam~Return
[Do Once] If Endure, then initiate action string Toxic~Fake Out~Wish
If successful P/E move, then use Substitute (20) the first instance and Chill the second, pushing actions back each time.
If Quick Guard then use Dizzy Punch that action.
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team Maxim

Active:

Mega Kangaskhan (F) @ Kangaskhanite
Type: Normal
Abilities: Early Bird/Scrappy/Inner Focus/Parental Bond
HP: 50
EN: 55
Stats: 6/4/1/4/100
SC/WC/BRT: 4/5/23
Status: Burned
Team Birkal

Active:

Mega Gallade (M) @ Galladite
Type: Psychic/Fighting
Abilities: Steadfast/Justified/Inner Focus
HP: 9
EN: 80
Stats: 7/3/3/3/127
SC/WC/BRT: 3/4/24
Status: +19% Accuracy, -1 Def (1r), -1 Sp. Def (1r)​

Field Effects: None

"This was a really bad round for the leader. Birkal shows just what 133 moves can do, somehow managing to turn a 41 HP deficit into a 36 HP lead while taking the first KO of the match."
:33 < and to add insult to inpurry, toxic missed!
:33 < let's hope the leader can recovfur...


Action 1
Order: Gallade, Kangaskhan
Gallade used Endure! (-15 EN)
Gallade EN: 65

Kangaskhan used Toxic! (-7 EN)
Hits? (1105): No
Kangaskhan EN: 48

Kangaskhan -2 HP
Kangaskhan HP: 48

Action 2
Order: Kangaskhan, Gallade
Kangaskhan used Fake Out! (-5 EN)
Crits? (whocares): No
DMG: ((6 + 3 + 9 - 4.5 - 3) + 1 * 2)=12.5 HP
Gallade HP: 1
Kangaskhan EN: 43
Gallade didn't flinch!
Gallade's Speed rose!


Gallade used Pain Split! (-29.5 EN)
Kangaskhan HP: 24.5
Gallade HP: 24.5
Gallade EN: 35.5

Kangaskhan -2 HP
Kangaskhan HP: 22.5

Action 3
Order: Gallade, Kangaskhan
Gallade used Drain Punch! (-11 EN)
Crits? (274): No
DMG: ((8 + 3 + 10 - 6) * 1.5)=22.5 HP
Kangaskhan HP: 0
Kangaskhan fainted!
Gallade +11.25 HP
Gallade HP: 35.75
Gallade EN: 24.5

Gallade's Defense rose!
Gallade's Special Defense rose!


Post-Round

Team Maxim

Active:

Mega Kangaskhan (F) @ Kangaskhanite
Type: Normal
Abilities: Early Bird/Scrappy/Inner Focus/Parental Bond
HP: 0
EN: 43
Stats: 6/4/1/4/100
SC/WC/BRT: 4/5/23
Status: KO
Team Birkal

Active:

Mega Gallade (M) @ Galladite
Type: Psychic/Fighting
Abilities: Steadfast/Justified/Inner Focus
HP: 36
EN: 24
Stats: 7/3/3/3/222
SC/WC/BRT: 3/4/24
Status: +19% Accuracy, +1 Speed (permanent), Cannot Endure (1r), 1 KOC​

Field Effects: None

Maxim sends out and equips
Birkal orders
Maxim orders
I ref.​
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Hurricane | Shadow Ball | Hurricane

If Encore, use Dodge that action. Push back actions.
If Pain Split and you are not taunted and Ditto has not yet used Imprison, use Protect that action. Only do this once. Push back actions.
If Knock Off and Ditto has not yet used Imprison, use Counter that action. Only do this once. Push back actions.​
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team Maxim

Active:

Ditto (-) @ Metal Powder
Type: Normal
Abilities: Limber/Imposter
HP: 90
EN: 100
Stats: 2/3/2/3/48
SC/WC/BRT: 1/1/12
Status: None

Mega Kangaskhan (F) @ Kangaskhanite
Type: Normal
Abilities: Early Bird/Scrappy/Inner Focus/Parental Bond
HP: 0
EN: 43
Stats: 6/4/1/4/100
SC/WC/BRT: 4/5/23
Status: KO

Team Birkal

Active:

Mewtwo (-) @ Expert Belt
Abilities: Pressure/Unnerve
HP: 110
EN: 100
Stats: 4/3/6/3/150
SC/WC/BRT: 3/5/26
Status: +26% Accuracy

Mega Gallade (M) @ Galladite
Type: Psychic/Fighting
Abilities: Steadfast/Justified/Inner Focus
HP: 36
EN: 24
Stats: 7/3/3/3/127
SC/WC/BRT: 3/4/24
Status: +19% Accuracy, 1 KOC

Field Effects: None

"Can I leave while getting all of the UC?"
:33 < no, why?
"Long story short?
It hit itself in its confusion!
It hit itself in its confusion!
"
:33 < oh dear!
:33 < that sounds pawful!

"For the leader? Definitely. It's gonna be a hard, uphill climb now..."

Ditto transformed! (-10 EN)
Ditto EN: 90

Action 1
Order: Mewtwo, Ditto
Mewtwo used Hurricane! (-8 EN)
Hits? (1082): Yes
Crits? (844): No
Effect? (207): Yes
DMG: ((11 + 9 + 2 - 7.5) * 1.5)=21.75 HP
Ditto HP: 68.25
Ditto was confused!
How many counters? (1136): 4
Mewtwo EN: 92

Hit self? (239): Yes
Ditto hurt itself in its confusion! (-3 EN)
DMG: (4 + 10 - 7.5)=6.5 HP
Ditto HP: 61.75
Ditto EN: 87

Ditto confusion counters: 2

Action 2
Order: Ditto, Mewtwo
Hit self? (238): Yes
Ditto hurt itself in its confusion! (-3 EN)
DMG: (4 + 10 - 7.5)=6.5 HP
Ditto HP: 55.25
Ditto EN: 84

Mewtwo used Shadow Ball! (-6 EN)
Crits? (835): No
Effect? (907): No
DMG: ((8 + 9 + 2 - 7.5) * 1.5)=17.25 HP
Ditto HP: 38
Mewtwo EN: 86

Ditto confusion counters: 0

Action 3
Order: Ditto, Mewtwo
Ditto snapped out of its confusion!
Ditto
used Night Slash! (-5 EN)
Crits? (244): No
DMG: ((7 + 10 - 4.5) * 1.5)=18.75 HP
Mewtwo HP: 91.25
Ditto EN: 79

Mewtwo used Hurricane! (-8 EN)
Hits? (499): Yes
Crits? (88): No
Effect? (963): No
DMG: ((11 + 9 + 2 - 7.5) * 1.5)=21.75 HP
Ditto HP: 16.25
Mewtwo EN: 78


Post-Round

Team Maxim

Active:

Ditto (-) @ Metal Powder
Type: Psychic/Fighting
Abilities: Steadfast/Justified/Inner Focus
HP: 16
EN: 79
Stats: 7/5/3/5/222
SC/WC/BRT: 3/4/24
Status: +19% Accuracy, +1 Speed (permanent), Transformed (Mega Gallade)

Mega Kangaskhan (F) @ Kangaskhanite
Type: Normal
Abilities: Early Bird/Scrappy/Inner Focus/Parental Bond
HP: 0
EN: 43
Stats: 6/4/1/4/100
SC/WC/BRT: 4/5/23
Status: KO

Team Birkal

Active:

Mewtwo (-) @ Expert Belt
Abilities: Pressure/Unnerve
HP: 91
EN: 78
Stats: 4/3/6/3/150
SC/WC/BRT: 3/5/26
Status: +26% Accuracy

Mega Gallade (M) @ Galladite
Type: Psychic/Fighting
Abilities: Steadfast/Justified/Inner Focus
HP: 36
EN: 24
Stats: 7/3/3/3/127
SC/WC/BRT: 3/4/24
Status: +19% Accuracy, 1 KOC

Field Effects: None

Maxim strangles me, is forcibly pulled off my corpse, and orders
Birkal orders
Nepeta the Delcatty refs.​
 

"Oh I'm not gonna strangle you YAS."


"Oh phew."


"Major Ursa, kill him."


"Drop down and give me two hundred before I rip you to shreds!"

Destiny Bond~X-Scissor~Night Slash
If Taunt A1 then Change actions to X-Scissor + Giga Impact combo~Cooldown (same combo)~Night Slash.
If you are Tormented when you are to move A3, then use Shadow Sneak.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator

"Oh I'm not gonna strangle you Mowtom."


"Oh phew."


"Major Ursa, kill him."


"Drop down and give me two hundred before I rip you to shreds!"

Destiny Bond~X-Scissor~Night Slash
If Taunt A1 then Change actions to X-Scissor + Giga Impact combo~Cooldown (same combo)~Night Slash.
If you are Tormented when you are to move A3, then use Shadow Sneak.
"Fixed that for you."
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
I use a d1200.

Pre-Round

Team Maxim

Active:

Ditto (-) @ Metal Powder
Type: Psychic/Fighting
Abilities: Steadfast/Justified/Inner Focus
HP: 16
EN: 77
Stats: 7/5/3/5/222
SC/WC/BRT: 3/4/24
Status: +19% Accuracy, +1 Speed (permanent), Transformed (Mega Gallade)

Mega Kangaskhan (F) @ Kangaskhanite
Type: Normal
Abilities: Early Bird/Scrappy/Inner Focus/Parental Bond
HP: 0
EN: 43
Stats: 6/4/1/4/100
SC/WC/BRT: 4/5/23
Status: KO

Team Birkal

Active:

Mewtwo (-) @ Expert Belt
Abilities: Pressure/Unnerve
HP: 91
EN: 78
Stats: 4/3/6/3/150
SC/WC/BRT: 3/5/26
Status: +26% Accuracy

Mega Gallade (M) @ Galladite
Type: Psychic/Fighting
Abilities: Steadfast/Justified/Inner Focus
HP: 36
EN: 24
Stats: 7/3/3/3/127
SC/WC/BRT: 3/4/24
Status: +19% Accuracy, 1 KOC

Field Effects: None

:33 < mowtom is busy getting in some expurrsice, so i'm filling in!
:33 < ditto and mewtwo fight it out with a few attacks...
:(( < before ditto falls flat on its nose
:33 < its bond couldnt do anything because not even a whisker touched it!
:33 < it just sorta...fell


Action 1
Order: Ditto, Mewtwo
Ditto used Destiny Bond! (-15 EN)
Ditto wants to take its foe with it!
Ditto EN: 64

Mewtwo used Will-O-Wisp! (-7 EN)
Ditto was burned!
Mewtwo EN: 71

Ditto -2 HP
Ditto HP: 14

Action 2
Order: Ditto, Mewtwo
Ditto used X-Scissor! (-8 EN)
Crits? (861): No
DMG: ((8 + 10 - 4.5 - 3) * 1.5)=15.75 HP
Mewtwo HP: 75.25
Ditto EN: 56

Mewtwo used Fire Blast! (-8 EN)
Crits? (757): No
DMG: (11 + 9 - 7.5)=12.5 HP
Ditto HP: 1.5
Mewtwo EN: 63

Ditto -2 HP
Ditto HP: -0.5
Ditto fainted!


Post-Round

Team Maxim

Active:

Ditto (-) @ Metal Powder
Type: Normal
Abilities: Limber/Imposter
HP: -1
EN: 56
Stats: 2/3/2/3/48
SC/WC/BRT: 1/1/12
Status: KO

Mega Kangaskhan (F) @ Kangaskhanite
Type: Normal
Abilities: Early Bird/Scrappy/Inner Focus/Parental Bond
HP: 0
EN: 43
Stats: 6/4/1/4/100
SC/WC/BRT: 4/5/23
Status: KO

Team Birkal

Active:

Mewtwo (-) @ Expert Belt
Abilities: Pressure/Unnerve
HP: 75
EN: 63
Stats: 4/3/6/3/150
SC/WC/BRT: 3/5/26
Status: +26% Accuracy

Mega Gallade (M) @ Galladite
Type: Psychic/Fighting
Abilities: Steadfast/Justified/Inner Focus
HP: 36
EN: 24
Stats: 7/3/3/3/127
SC/WC/BRT: 3/4/24
Status: +19% Accuracy, 1 KOC

Field Effects: None

Ref's note: I forgot Pressure last round, if anyone's wondering about the discrepancy in EN between last Post-round and this Pre-Round. Not like it matters.

Maxim sends out and equips
Birkal orders
Maxim orders
I ref. Or maybe Nepeta does.​
 

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