[NORMAL] Leader Maxim vs Challenger Elevator Music

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
4v4 Singles Matches (Leader B7P4, Challenger B4P4)
2 Day DQ (3 Days for Refs)
2 Substitutions (3 Against any Pokemon having 80 or more moves)
Infinite Recoveries/Chills
Mega Evolutions=1
Items=On
Switch=OK
Abilities=All
Arena: The Sonata Theatre v. 1.1
Arena: The Sonata Theatre
Field Type: Normal (Remember the Normal Type STAB Effect)
Complexity: Intense
Format: Any

Deep in the reaches of Castelia City in the Unova region, is a small corner where the Normal Gym of CAP ASB resides. At least, that's what you were told, but after exploring the city from end to end you have found nothing. You were warned that this gym was particularly difficult to find, but you didn't expect it to be this hard. Frustrated, you decide to stop in for a drink at some random coffee shop to refuel and review the directions you were given. After just a bit more walking, you find a place called the Cafe Sonata, and walk in for a drink. After ordering one, you sit in a corner of the cafe and bring out your map.

While you are reviewing the map, a man walks over and says "Say, you wouldn't happen to be looking for the ASB Gym around here would you?" You nod, and he chuckles a bit "Yeah, a lot of people get themselves lost on the way there, but I can show you where it is if you like." You swiftly take up his generous offer, and the man guides down several streets, until you finally reach a place called The Sonata Theatre. Raising your eyebrow a bit, you explain that you're looking for the gym, to which the man responds with "Yeah, it's here all right, I find it baffling that he set up shop here of all places, but hey, what can you do?" The two of you walk in, and you immediately notice a small poster noting a schedlue. What particularly strikes your interest are the events labeled "Baron Maximus's Gym", to which your guide explains "Yeah, that's the gym leader all right, he puts up a rather interesting performance every week with his gym matches. I'm sure you'll see soon enough."

Your guide directs you into the back of the theatre, explaining that you're one of the challengers for the gym here. In the back, you find a lot of up and coming thespians, stagehands, and other such people getting ready for something. Soon after you enter, a man in a blue longcoat approaches you.


"Ah, Hello, I trust you've found this place without too many issues?"

You shake your head, to which the man responds.


"Ah blast it, how many times do I have to tell the League to put down better directions to this place? Regardless, you're here now, and not a moment too soon. Here in the Sonata Theatre, we like to put on large stage productions from time to time for the gym matches. You may participate if you wish, but if you do not want to, then please stay silent for the benefit of the audience (or at least just give generic responses)."

"A few things about the arena before we get started. First, you'll be able to pick from a wide selection of props from our costume department. This may sound silly, but it does change your type effectiveness a little bit. There's a list of rules regarding it, but as long as you don't try to abuse the prop to give you an advantage, you should be fine. Second, Whirlwind and similar moves aren't quite as effective here. For that matter, don't charge the arena with electricity, it messes up all the lights. Those lights prevent Ghost types from phasing in and out so quickly. Finally, just do not try to knock off your opponent's item, we can't have costumes coming off after all!"

"And with that, let the show begin!"

Effects in Detail:
The Characters Always come Prepared!:

1. Every Pokemon sent out on the field may, if they choose to do so, equip a prop. The props in this arena have a strange effect on Pokemon, and allow them to choose a resistance to gain, but also forces them to choose a new weakness.

A prop ticks a resistance/weakness either one tier up/down, and it must create or intensify a weakness. For instance, a Pokemon that equips a fire resistant prop will have it's weakness shift from 2x to 1x, while it could also intensify his water weakness from 2x to 4x, but would not be able to drop his steel resistance from 1/4x to 1/2x. Props cannot put a weakness past 4x, or a resistance past 1/4x. Any moves that change the user's typing are considered disabled while they wear a prop. That all said, props cannot affect the Normal Typing or Immunities.

The prop itself will be equipped in addition to the current held item the Pokemon has, and can be anything the trainer can think of, so long as it's in good taste. Do note that this is not compulsory, and the trainer can choose to not equip a prop.

Check out these rulings to make sure you use your Prop effectively if you decide to use one. An Illegal prop does nothing.

Rulings:
a. Props do not count as items for the purposes of Fling, Unburden, etc.

b. If an ability interacts with a certain typing (such as Lightningrod) then the Pokemon's weakness/resistance is assumed to be changed according to that ability. (For instance, a Pokemon with Motor Drive would be assumed to have an immunity to electric attacks, while a Pokemon with Thick Fat would be treated as though it had a resistance to Ice and Fire.)

c. Pokemon that can change their typing via abilities (Such as Castform, Kecleon, etc) cannot equip props.

d. If a Pokemon's type is changed by factors such as Mega Evolution or their ability being drained, then the prop is only illegal while those conditions persist.


The Show Must Go On:
2. Because it would be rude to knock off an actor's disguise during a performance, moves, abilities, etc that prohibit, knock off, destroy, or change the position of an item are not allowed. Moves that solely mess with items in this way simply fail, while moves that also do damage will deal damage but fail to affect the item. In the case of Knock Off, it has 10 BP against targets wearing a main item, and 7 BP against those that do not.

The Script Must Be Followed:
3. If a Pokemon is forced out by a Switch-Forcing Move or a Red Card, that Pokemon's trainer can choose which Pokemon goes in next. (i.e. If the Leader's Snorlax uses Whirlwind on the Challenger's Lucario, the Challenger can choose whether to send in Slowking or Pyroak next)

A Day in the Limelight:
4. The bright lights and pyrotechnics on the stage make it difficult for Ghost type Pokemon to phase out of existence to avoid attacks. Ghost type Pokemon are always vulnerable to Normal and Fighting type attacks. However, said moves lose 2 Base Power unless the Pokemon also has Scrappy. For the purposes of props, Ghost types can equip Fighting type resistant props, despite normally being immune to them.

An Even Playing Field:
5. All Moves used by either Pokemon will always have their mechanical typing (the one listed in their description in the DAT). Effectively, moves such as Ion Deluge and Electrify have NO effect in this arena. Abilities such as Pixilate are unaffected by this, and work as normal. Also, due to the way props work, moves that change the opponent's typing, such as Soak, do not work here.

Tl:Dr Version
1. You may choose a prop to change your resistances/weaknesses by one each.
2. Items cannot be prevented from having their effect.
3. Switch Forcing moves and Red Cards allow the affected trainer to choose which Pokemon comes out, as opposed to it being random.
4. Ghost types are no longer immune to Normal or Fighting Moves. Said moves have a -2 Base Power unless the Pokemon also has Scrappy.
5. Ion Deluge, Electrify, and other such moves do absolutely nothing. Soak, Forest's Curse, etc also do nothing.

Team Leader

Kangaskhan:

Kangaskhan [Maya] (F)
Nature: Adamant (+1 Atk, -1 SpA)



Ability:
Parental Bond


Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23


Type:
Normal


Abilities:
Early Bird/Scrappy/Inner Focus (H)/Parental Bond (M)


Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18

MC: 1
AC: 5/5

Attacks (58/117):
Level Up*:
Bite
Chip Away
Comet Punch
Crunch
Dizzy Punch
Double Hit
Endure
Fake Out
Leer
Mega Punch
Outrage
Rage
Reversal
Sucker Punch
Tail Whip

Egg:
Circle Throw
Counter
Crush Claw
Disable
Double-Edge
Endeavor
Focus Energy
Focus Punch
Foresight
Hammer Arm
Stomp
Trump Card

Tutor:
Aqua Tail
Drain Punch
Fire Punch
Ice Punch
Iron Tail
Seismic Toss
Thunder Punch

TM:
Aerial Ace
Attract
Bide
Brick Break
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Punch
Giga Impact
Power Up Punch
Protect
Retaliate
Roar
Rock Slide
Safeguard
Shadow Claw
Substitute
Toxic

Event*:
Feint Attack
Wish
Yawn


Snorlax:

Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

Type:
Normal


Abilities:
Immunity/Thick Fat/Gluttony (H)


Stats:

HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC:6/6
MC:1
AC:5/5

Attacks (69/122):
Level Up*:
Amnesia
Belly Drum
Block
Body Slam
Chip Away
Covet
Crunch
Defense Curl
Fling
Giga Impact
Harden
Headbutt
Heavy Slam
Last Resort
Lick
Metronome
Natural Gift
Odor Sleuth
Recycle
Rest
Rollout
Screech
Sleep Talk
Snatch
Snore
Stockpile
Swallow
Tackle
Yawn

Egg:
After You
Belch
Charm
Counter
Curse
Double-Edge
Selfdestruct
Whirlwind
Zen Headbutt

Tutor:
Dynamicpunch
Endure
Fire Punch
Gunk Shot
Ice Punch
Seed Bomb
Thunderpunch

TM:
Attract
Bide
Blizzard
Brick Break
Double Team
Earthquake
Fire Blast
Flamethrower
Hyper Beam
Ice Beam
Protect
Psychic
Reflect
Retaliate
Rock Slide
Seismic Toss
Shadow Ball
Surf
Thunder
Thunderbolt
Toxic
Water Pulse
Wild Charge
Zap Cannon

Event*:
Fissure
Lovely Kiss
Refresh
Splash
Sweet Kiss


Cinccino:

Cinccino [Aht] (F)
Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)

Type:
Normal


Abilities:
Cute Charm/Technician/Skill Link (H)


Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 133 (115*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks (66/66):
Level Up*:
After You
Baby Doll Eyes
Bullet Seed
Captivate
Charm
Doubleslap
Echoed Voice
Encore
Growl
Helping Hand
Hyper Voice
Last Resort
Pound
Rock Blast
Sing
Slam
Swift
Tail Slap
Tickle
Wake-Up Slap

Egg*:
Aqua Tail
Endure
Fake Tears
Flail
Iron Tail
Knock Off
Mud Slap
Sleep Talk
Tail Whip

Tutor*:
Covet
Gunk Shot
Seed Bomb
Snore
Uproar

TM*:
Attract
Calm Mind
Confide
Dazzling Gleam
Dig
Double Team
Facade
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Hidden Power Fire
Hyper Beam
Light Screen
Protect
Rain Dance
Rest
Retaliate
Return
Round
Safeguard
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
U-Turn
Work Up

MAXXED: 4 CC per Match


Porygon-Z:

PorygonZ (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

Type:
Normal


Abilities:
Adaptability/Download/Analytic (H)


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (59/81):
Level Up*:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Hyper Beam
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon

Tutor:
Electroweb
Endure
Foul Play
Gravity
Icy Wind
Mimic
Pain Split
Sleep Talk
Wonder Room

TM:
Aerial Ace
Bide
Blizzard
Dark Pulse
Double Team
Facade
Flash
Giga Impact
Hidden Power Fighting
Ice Beam
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Shadow Ball
Shock Wave
Sleep Talk
Solarbeam
Substitute
Sunny Day
Swagger
Swift
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic

Event*:
Barrier


Wigglytuff:

Wigglytuff [Serena] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Normal/Fairy


Abilities:
Cute Charm/Competitive/Frisk (H)


Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 39 (45/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 11

EC: 9/9
MC: 0
AC: 5/5

Attacks (44/129):
Level Up*:
Body Slam
Charm
Copycat
Defense Curl
Disable
Disarming Voice
Double-Edge
Doubleslap
Gyro Ball
Hyper Voice
Mimic
Play Nice
Play Rough
Pound
Rest
Rollout
Round
Sing
Sweet Kiss
Wake Up Slap

Egg:
Faint Attack
Gravity
Last Resort
Perish Song
Wish

Tutor:
Bounce
Counter
Drain Punch

TM:
Bubble Beam
Charge Beam
Dazzling Gleam
Dig
Double Team
Flamethrower
Focus Blast
Grass Knot
Ice Beam
Protect
Psychic
Shadow Ball
Substitute
Teleport
Toxic
Thunderbolt


Braviary:

Braviary [Captain Falcon] (M)
Nature: Jolly (+15% Speed, +9% Accuracy, -1 SpA)

Type:
Normal/Flying


Abilities:
Keen Eye/Sheer Force/Defiant (H)


Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (34/52):
Level Up*:
Aerial Ace
Air Slash
Brave Bird
Crush Claw
Defog
Fury Attack
Hone Claws
Leer
Peck
Scary Face
Sky Drop
Slash
Tailwind
Thrash
Whirlwind
Wing Attack

Tutor*:
Heat Wave
Roost
Sky Attack
Sleep Talk
Snore
Superpower

TM:
Attract
Bulk Up
Confide
Double Team
Pluck
Protect
Rock Slide
Shadow Claw
Steel Wing
Substitute
Toxic
U-Turn


Diggersby:

Diggersby [Underminer] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type:
Normal/Ground


Abilities:
Pick Up/Cheek Pouch/Huge Power (H)


Stats:
HP: 100
Atk: Rank 3 (+) [6 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 78
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]

EC: 6/6
MC: 0
AC: 5/5

Attacks (42/59):
Level Up*:
Agility
Bounce
Bulldoze
Dig
Double Kick
Doubleslap
Facade
Flail
Hammer Arm
Leer
Mud-Slap
Mud Shot
Odor Sleuth
Quick Attack
Rototiller
Super Fang
Swords Dance
Tackle
Take Down

Egg*:
Defense Curl
Rollout
Spikes

TM:
Attract
Brick Break
Bulk Up
Cut
Double Team
Earthquake
Frustration
Hidden Power Grass
Hyper Beam
Protect
Return
Rock Slide
Sandstorm
Sludge Bomb
Smack Down
Strength
Substitute
Toxic
U-Turn
Wild Charge


Team Challenger


Revenankh [] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost/Fighting

Abilities: Shed Skin / Air Lock / Infiltrator (Unlocked)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
AC: 5/5

Moves: (94/94)
Ancient Power
Arm Thrust
Attract
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Dazzling Gleam
Destiny Bond
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Embargo
Endure
Facade
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power (Flying)
Hyper Beam
Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Jab
Power Whip
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Work Up
Wrap
Wring Out

Bronzong [Dootakun] (N)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Steel/Psychic

Abilities: Levitate / Heatproof / Heavy Metal (Unlocked)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Moves: (73/73)
Ancient Power
Block
Bulldoze
Calm Mind
Charge Beam
Confide
Confuse Ray
Confusion
Double Team
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Facade
Feint Attack
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hidden Power (Grass)
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Natural Gift
Payback
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recycle
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snore
Solar Beam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt

Sableye [Yamirami] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Dark/Ghost

Abilities: Keen Eye / Stall / Prankster (Unlocked)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

MC: 0
AC: 5/5

Moves: (111/111)
Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Helping Hand
Hidden Power (Ground)
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud-Slap
Nasty Plot
Natural Gift
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Tickle
Torment
Toxic
Trick
Water Pulse
Will-O-Wisp
Wonder Room
Zen Headbutt

Mr. Mime [Bariyaado] (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy

Abilities: Soundproof / Filter / Technician (Unlocked)

Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves: (123/123)
Aerial Ace
Attract
Barrier
Baton Pass
Bide
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Counter
Covet
Curse
Dazzling Gleam
Double Slap
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Encore
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Headbutt
Healing Wish
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Magical Leaf
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Nightmare
Payback
Power Split
Power Swap
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Quick Guard
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Teeter Dance
Telekinesis
Teleport
Thief
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Uproar
Wake-Up Slap
Wide Guard
Wonder Room
Zap Cannon
Zen Headbutt

Pay Attention to Maya the Kangaskhan and Yamirami the Sableye. The first because there isn't any reliable answer to it in Emma's Team (Bronzong is a thing I suppose) and Parental Bond is the best ability asb has to offer bar none. The second because Maxim has a mental block against Sableyes Sableye eat up mons with smaller movepools and its general trickery and good defense makes countering it a hard job.

Now for the coin flip:

Heads: Leader
Tails: Challenger



(heads)

Maxim sends out pokemon with item
Elevator Music sends out pokemon with item and orders
Maxim orders
I Ref
 
This is the story of my match against Elevator Music. As I was getting things ready for his arrival, I noticed that he had a Sableye on his team. The most broken Pokemon of ASB. It's an utterly cheap tactic to use against anyone and...


"Hey hey stop that! This is a civilized battle."

Oh...there's the theatre director, he really knows how to...


"I SAID CUT THAT OUT!"


"Yipe! Okay okay I'll come up with a different plot then. Dang..."

Elevator music walks in.

"Oh hello Elevator Music, you're early."


"Just remember, I expect nothing but the best of quality from you!" :D


"But I don't have a sc---"


"Don't care, get to work."


"Nuts, guess we're doing a little improv today."



"Well Elevator Music, it seems we meet here on the field of battle today. I've heard many things about you, and you have quite the track record. You even beat me when I challenged your gym. However, we're on my turf now! Without further ado, let the games begin!"

So, there was once a mysterious forest. Legends said that it was full of fairies, so naturally, there were people stupid enough to walk into the place. Baron Maximus was one of those people. Before he knew it he was lost. When he asked one of the fairies for directions out, they attacked him!


"Ahh! Fairies! Matrix, get them!"


w/ Silk Scarf

"Low blow you blasted director"

Your move!
 
I'll send out Revenankh @ Expert Belt, with a Sunflower Shield (-1x effectiveness to Ghost, +1x effectiveness to Fire).


Revenankh: Hammer Arm ~ Knock Off ~ Hammer Arm
IF (Bide is used) THEN (use Substitute a1)
[DO ONCE] IF (Barrier is used) THEN (use Focus Blast and push actions back)​
 
Last edited:
Suddenly, a ghost leapt out of the woods, going for Maxim's neck to strangle him.


"All right, this looks bad, but I think we can handle this!"

Agility (Evasive)~Tri Attack~Teleport (Evasive)
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
2/3/6/3/90
Other:
Item: Silk Scarf


Hp: 100
EN: 100
5/3/2/4/65
Other:
Item: Expert Belt​

Round 1!
Ah...always nice to come here. Especially not as a battler haha.

Although that list of rules is really appaling...

anyway.

The leader begins with a MAJOR POWERHOUSE in PorygonZ. The fun part is that Aht is a powerhouse, Matrix is a powerhouse, Maya is a powerhouse, Kimli is supposed to be a powerhouse. I think that is kind of a trend? haha.

The Challenger capitalizes on the leader's lack of anti-fighting prop and sends out his fighting type Revenankh. That has the added bonus of being a ghost and being less mauled by tri-attack.

But still mauled nonetheless. Jesus ._.

Either way, not much happened due to chicken tactics. Oh well.


DATA:

Download = Atk

ACTION 1!

Porygon used Agility! (-7en)
chicken

Revenankh used Hammer Arm! (-6en)
no

ACTION 2!

Porygon used Tri Attack! (-5en)
Crit: 1 (YES)
Effect: 3/10 (no)
Damage: 8+5+3-2+3+4= 21hp
ouch

Revenankh used Knock Off! (-7en)
Crit: 6 (no)
Damage: (10+3)= 13hp

ACTION 3!

Porygon used Agility! (-7en)
chicken

Revenankh used Hammer Arm! (-6en)
no

- - -


Hp: 87
En: 81
2/3/6/3/90
Other:
Item: Silk Scarf


Hp: 79
EN: 81
5/3/2/4/65
Other:
Item: Expert Belt​

Maxim orders
Elevator Music orders
I Ref
 
The ghost swatted around Maxim's Pokemon with ease. It seemed all hope was lost for him.


"Well this isn't quite working out. Kimli, get yourself in there and fight!"

w/ Leftovers and Thicker Fat (Resistance to Fighting, Weakness to Bug)

Counterswitch?
 
Fire Punch~Flamethrower~Fire Punch
If Counter when Fire Punch is issued, then use Fire Blast that action instead and push actions back.
If Bide A1, then change actions to Curse~Sweet Kiss~Fire Blast
If Phantom Force, then use Counter and push actions back.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 130
En: 100
4/3/4/4/26
Other:
Item: Leftovers
Prop: Resist Fighting, Weak to Bug

Hp: 87
En: 81
2/3/6/3/90
Other:
Item: Silk Scarf



Hp: 79
EN: 81
5/3/2/4/65
Other:
Item: Expert Belt
Prop: Resist Ghost, Weak to Fire.​
Round 2!

Both pokemon trade blows just so Revenankh can then use Pain Split without hitting the cap. The broken pain split haha.

The difference between Snorlax and Revenankh went from 51 to 18, so that was a good round for the challenger. Still...not much as accomplished. But might take a while...​
DATA:

ACTION 1!

Snorlax used Fire Punch! (-6en)
Crit: 13 (no)
Effect: 7 (no)
Damage: (8+1.5)*1.5= 14.25hp

Revenankh used Vital Throw! (-4en)
Crit: 2 (no)
Damage: (4+9+3+3)= 19hp

Snorlax got 3hp due to leftovers

ACTION 2!

Snorlax used Flamethrower! (-7en)
Crit: 3 (no)
Effect: 7 (no)
Damage: (9)*1.5= 13.5hp
+3HP due to leftovers

Revenankh used Vital Throw! (-8en)
Crit: 8 (no)
Damage: 19hp

ACTION 3!

Revenankh used Pain Split! (-29.37en)
Both evened at 74.625hp

Snorlax used Fire Punch! (-6en)
Crit: 10 (no)
Effect: 8 (no)
Damage: 14.25hp
+3hp

- - -


Hp: 78
En: 81
4/3/4/4/26
Other:
Item: Leftovers
Prop: Resist Fighting, Weak to Bug

Hp: 87
En: 81
2/3/6/3/90
Other:
Item: Silk Scarf



Hp: 60
EN: 40
5/3/2/4/65
Other:
Item: Expert Belt
Prop: Resist Ghost, Weak to Fire.​

Elevator Music
Maxim
I Ref


 
Sableye: Low Kick ~ Knock Off ~ Low Kick
IF (Counter is used) THEN (use Knock Off [Stall] and push actions back)
IF (Bide is used a1) THEN (use Protect a3)​
 

"Hey...what happened to the narrator?"


"Hey...when do we eat?"


"Oh be quiet!"

Snorlax: Protect~Heavy Slam~Whirlwind
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 78
En: 81
4/3/4/4/26
Other:
Item: Leftovers
Prop: Resist Fighting, Weak to Bug

Hp: 87
En: 81
2/3/6/3/90
Other:
Item: Silk Scarf



Hp: 90
En: 100
6/5/3/3/43
Other: resist fighting, weak to bug
Item: Everstone


Hp: 60
EN: 40
5/3/2/4/65
Other:
Item: Expert Belt
Prop: Resist Ghost, Weak to Fire.

Round 3!

....

Oh this will take forever. Can someone please set up stealth rocks or spikes or the like? At least speeds this up.

Anyway, Maxim's Snorlax now faces the challenger's Sableye. The Leader then decides he would much rather waste an action then face Sableye while ordering last. Due to that, he orders Whirlwind even knowing that, according to the arena rules, the challenger will be able to choose the replacement. But I suppose ordering first vs Sableye is pretty scary.​
DATA:

ACTION 1!

Snorlax used Protect! (-7en)
+3hp

Sableye used Low Kick! (-8.5en)
Damage: 15+4.5= 19.5 (-8en)

ACTION 2!

Sableye used Knock Off! (-6en)
Crit: 4 (no)
Damage: (10+3+4.5+1)= 18.5hp

Snorlax used Heavy Slam! (-11en)
Crit: 2 (no)
Damage: (18-1.5)= 16.5hp
+3hp

ACTION 3!

Sableye used Low Kick! (-8.5en)
Crit: 10 (no)
Damage: 19.5

Snorlax used Whirlwind! (-6en)
+3hp

Sableye returned to the pokeball!

- - -


Hp: 49
En: 49
4/3/4/4/26
Other:
Item: Leftovers
Prop: Resist Fighting, Weak to Bug

Hp: 87
En: 81
2/3/6/3/90
Other:
Item: Silk Scarf



Hp: 73
En: 77
6/5/3/3/43
Other: resist fighting, weak to bug
Item: Everstone


Hp: 60
EN: 40
5/3/2/4/65
Other:
Item: Expert Belt
Prop: Resist Ghost, Weak to Fire.
Elevator Music sends out pokemon with item
Maxim orders
Elevator Music orders
I Ref
 
Fire Punch~Fire Blast~Fire Punch
If Bide, then Rest and replace all remaining actions with Sleep Talk (Toxic, Sweet Kiss, Lovely Kiss, Reflect)
If Counter on Fire Punch, then use Flamethrower that action
[Do Once] If Pain Split, then use Protect and push actions back.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 49
En: 49
4/3/4/4/26
Other:
Item: Leftovers
Prop: Resist Fighting, Weak to Bug

Hp: 87
En: 81
2/3/6/3/90
Other:
Item: Silk Scarf



Hp: 73
En: 77
6/5/3/3/43
Other: resist fighting, weak to bug
Item: Everstone



Hp: 60
EN: 40
5/3/2/4/65
Other:
Item: Expert Belt
Prop: Resist Ghost, Weak to Fire.
Round 4!

After this round I will add Vital Throw to the list of moves I should avoid when playing with Snorlax.

Anyway, the challenger slowly but surely assures his advantage. While it isn't by any means decided yet, the leader will need to step it up big time to overturn the momentum here.
DATA:

ACTION 1!

Snorlax used Fire Punch! (-6en)
Crit: 12 (no)
Effect: 9 (no)
Damage: (8+1.5)*1.5= 14.25hp
+3hp

Revenankh used Vital Throw! (-4en)
Crit: 11 (no)
Damage: (4+9+3+3)= 19hp

ACTION 2!

Snorlax used Fire Blast! (-8en)
Hit: 46 (no)
Crit: 10 (no)
Effect: 2 (no)
Damage: (11)*1.5= 16.5hp
+3hp

Revenankh used Vital Throw! (-8en)
Crit: 13 (no)
Damage: (4+9+3+3)= 19hp

ACTION 3!

Revenankh used Superpower! (-7en)
Crit: 9 (no)
Damage: (12+3+3)= 18hp

Snorlax fainted!

- - -


Hp: KO
En: KO
4/3/4/4/26
Other:
Item: Leftovers
Prop: Resist Fighting, Weak to Bug

Hp: 87
En: 81
2/3/6/3/90
Other:
Item: Silk Scarf



Hp: 73
En: 77
6/5/3/3/43
Other: resist fighting, weak to bug
Item: Everstone



Hp: 29
EN: 21
5/3/2/4/65
Other:
Item: Expert Belt
Prop: Resist Ghost, Weak to Fire.​
Maxim sends out pokemon with item
Elevator Music orders
Maxim orders
I Ref
 
Revenankh: Drain Punch ~ Knock Off ~ Mach Punch
IF (a protective/evasive move is used) THEN (use Chill and push actions back)
[DO ONCE] IF (Barrier is used) THEN (use Chill and push actions back)​
 

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