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Nosepass (Analysis)

Discussion in 'Uploaded Analyses' started by ShinyAzelf, Nov 30, 2010.

  1. ShinyAzelf

    ShinyAzelf
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    Hi C&C, here is my Nosepass analysis.

    [​IMG]
    http://www.smogon.com/dp/pokemon/nosepass


    [OVERVIEW]
    <p>At first glance, Nosepass may seem like a sitting duck, possessing poor offensive stats, and weaknesses to several common attacking types. However, it does have a fairly large support movepool, which it can use to cripple opposing Pokemon, as well as heal itself while simultaneously damaging the opponent. These qualities, along with its high defenses, mean that Nosepass can fare quite well in the LC metagame.</p>


    [SET]
    name: Sandstorm Supporter
    move 1: Thunder Wave
    move 2: Stealth Rock
    move 3: Explosion
    move 4: Stone Edge / Protect / Taunt
    item: Oran Berry
    ability: Magnet Pull
    nature: Impish
    evs: 196 HP / 236 Def / 36 SpD

    [SET COMMENTS]
    <p>This set makes use of Nosepass's bulk in the sand, where it reaches 22 HP, 25 Defense, and 24 Special Defense, allowing it to tank both physical and special attacks with ease. Nosepass is great at setting up Stealth Rock because of its natural bulk. Thunder Wave allows Nosepass to cripple Pokemon who are faster than it, and gives Nosepass's teammates an easier time against them. Explosion allows Nosepass to knock out a Pokemon along with it, after Nosepass has accomplished what it needs to do. Stone Edge prevents Nosepass from being completely shut down by Taunt without needing to Explode, and is a good way to take out weakened Pokemon. Protect can be used to scout and stall for sandstorm damage, while Taunt is a good option to prevent Pokemon from setting up on Nosepass.</p>

    [ADDITIONAL COMMENTS]
    <p>Oran Berry allows Nosepass to have a longer lifespan. Its EV spread maximizes its HP and Defense, while boosting its Special Defense by one point. Hippopotas is a must on any team that utilizes Nosepass, as its Sand Stream ability will boost Nosepass's Special Defense to 24. Having Stealth Rock on Nosepass frees up a moveslot on Hippopotas, allowing it to either use Roar or a coverage move instead. Slow Pokemon who hit hard appreciate the paralysis that Nosepass can spread throughout the opposing team. Thanks to Nosepass's bulk, it can easily come in throughout the battle to paralyze opponents and just be a general nuisance.</p>

    [SET]
    name: Torment
    move 1: Torment
    move 2: Protect
    move 3: Pain Split
    move 4: Toxic
    item: Oran Berry
    ability: Magnet Pull
    nature: Bold / Calm
    evs: 36 HP / 236 Def / 196 SpD

    [SET COMMENTS]
    <p>Not many Pokemon can take out Nosepass without a super effective attack, and with Torment and Protect, it will be almost impossible. Nosepass can easily switch into a weak Pokemon, use Torment on the switch-in, and then Protect the next turn to defend itself from the super effective attack. The super effective move is now disabled, and Nosepass can proceed with Toxic to further cripple the opposing Pokemon. If Nosepass's health is running low, it can use Pain Split to heal up; Nosepass forces many switches, so once a healthy Pokemon switches in, Nosepass can use Pain Split to heal itself, while hurting the opponent at the same time.</p>

    [ADDITIONAL COMMENTS]
    <p>Stealth Rock and Spikes support are greatly appreciated because Nosepass will be forcing a lot of switches. Since Nosepass will probably be used with Sand Stream support, Gligar is a good teammate, having good synergy with Nosepass, the bulk to set up Stealth Rock, as well as gaining an evasion boost in the sand thanks to Sand Veil. It should be noted that while Nosepass fares extremely well against Choice users, other Pokemon may take the chance to set up and defeat Nosepass. An example is Gligar, who can threaten Nosepass with Earthquake, while boosting its Attack with Swords Dance on the predicted Protect.</p>

    [Team Options]
    <p>All of Nosepass's sets will greatly appreciate Hippopotas's Sand Stream support, so Hippopotas should always make your team if you are using Nosepass. Since Nosepass will be putting up entry hazards on the opponent's field, a spinblocker is necessary to prevent your set-up from going to waste. Duskull makes a good spinblocker, having high defenses which makes it easy to switch in, and also access to Will-O-Wisp to prevent any Pursuit users from taking it out, and generally crippling physical threats that may hurt the team.</p>

    [Optional Changes]
    <p>As far as support moves go, Nosepass doesn't have many other options. Block can be used to prevent Pokemon from switching out from you, allowing you to have an easier time taking out the opponent's Pokemon. Nosepass should not run offensive sets because its offensive stats are terrible. Magnet Rise can be used to avoid getting hit by Ground-type attacks such as Gligar's Earthquake. A Gravity set consisting of Gravity, Stone Edge, Dynamicpunch, and Zap Cannon could work, but again, Nosepass's offensive stats are too disappointing.</p>

    [Counters]
    <p>Pokemon who have two super effective moves against Nosepass will usually end up winning. Gligar is a great counter to Nosepass, being able to take advantage of the sand, set up a Substitute to avoid status, before hurting Nosepass with Earthquake or Aqua Tail. Speaking of Substitute, all Pokemon who have Substitute can comfortably wall Nosepass because Nosepass often has no moves that can break it. From there, the Substitute Pokemon can either set up or defeat Nosepass outright. Taunt also shuts Nosepass down, forcing it to either attack off its weak Attack stat or switch. Finally, Pokemon with Toxic can completely debilitate Nosepass; Nosepass may be able to heal with Pain Split, but the Toxic damage will build up and eventually take Nosepass out.</p>
  2. Elevator Music

    Elevator Music
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    not sold on the torment set, but other than that it seems fine set wise. You might want to post some calcs (with the first set although both have the same defenses) to convince people that its actually bulky.
  3. ShinyAzelf

    ShinyAzelf
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    Physical Calcs:

    236 Atk Jolly Gligar (Earthquake) vs 196 HP / 236 Def Impish Nosepass: 63.6% - 90.9%
    236 Atk Jolly Gligar (Aqua Tail): vs 196 HP / 236 Def Impish Nosepass 45.5% - 54.5%
    252 Atk Life Orb Jolly Elekid (Cross Chop) vs 196 HP / 236 Def Impish Nosepass: 63.6% - 81.8%
    196 Atk Life Orb Adamant Aron (Earthquake) vs 196 HP / 236 Def Impish Nosepass: 63.6% - 81.8%
    196 Atk Life Orb Adamant Snubull (Close Combat) vs 196 HP / 236 Def Impish Nosepass: 72.7% - 90.9%
    196 Atk Adamant Slowpoke (Aqua Tail) vs 196 HP / 236 Def Impish Nosepass: 63.6% - 81.8%
    196 Atk Jolly Machop (Dynamicpunch) vs 196 HP / 236 Def Impish Nosepass: 63.6% - 90.9%

    Special Calcs (assuming in Sandstorm):

    196 SpA Life Orb Timid Gastly (Hidden Power Fighting) vs 196 HP / 36 SpD Impish Nosepass: 45.5% - 63.6%
    236 SpA Life Orb Modest Porygon (Hidden Power Fighting) vs 196 HP / 36 SpD Impish Nosepass: 45.5% - 63.6%
    228 SpA Timid Chinchou (Surf) vs 196 HP HP / 36 SpD Impish Nosepass: 63.6% - 81.8%


    Will do more calcs if requested.
  4. LeviLamprey

    LeviLamprey

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    Yay! Nosepass finally finds its place in LC, where it can actually be bulky! I haven't tried it out, but one of my nerd friends has and reports that Nosepass can actually be a threat! Who would've guessed?
  5. Nails

    Nails EAST 2014
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    Ask Zari about this, I know he used Nosepass a bit. As far as I can say, a Rock Polish set is probably outclassed by Aron. So idrk what else it can do. Sorry I can't help more.
  6. comatthew6

    comatthew6 Uther's Noble [Ball]Sack
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    what? no magnet rise? where's magnet rise?
  7. Darkamber8828

    Darkamber8828

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    Ah, but is a Gravity/Dynamicpunch/Zap Cannon/Stone Edge set outclassed by Aron? :naughty:

    I think Nosepass should have Stone Edge in the last slot of the first set. Taunt and Protect are kinda meh, and everything likes their 100 bp STAB.
  8. Siegrin

    Siegrin

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    I don't know if this is wise, as I don't really have a lot of experience in LC, however, would a custap berry explosion set be a good idea, or am I just being naive again...
  9. Zari

    Zari Xenobladeaholic
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    Got your VM, so I'm here to comment!

    First off, the first set wants an impish nature if it's going to use stone edge; no sense lowering the attack stat you're using!

    But besides that, I want to throw out a mention of explosion, for one key reason--

    Regardless of how well it can heal Nosepass, Pain split isn't all that reliable. Yes, Nosepass is slow, but it becomes a sitting duck once it's at <50% HP. Unlike Duskull, Nosepass doesn't have any priority, plus its weak to TONS more types, lots of which are common in LC (namely fighting, water and ground). In reality, while Nosepass does posses huge defensive stats, being weak to both EQ and dynamicpunch is a huge downer. Imo replace pain split with explosion.

    A few calcs to prove my point:

    Jolly machop dpunch vs max/max impish Nosepass: 63.6% - 90.9%
    Gligar EQ matches the above
    Timid Chinchou surf (!) vs max HP / 1 SpD point (in Sand Stream): 63.6% - 81.8%

    I don't think I need to go farther than those 3.

    You could pain split those hits, but all that does is just make you a sitting duck. Nothing prevents scarfchop from just dpunching your face again.

    Other than the pain split vs explosion and the bold/impish thing, it looks pretty good.
  10. Heysup

    Heysup Monsters are dangerous and kings are dying like flies.
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    The calcs with the Torment set are quite good, but non-Scarf mons are still going to rain on your parade with moves like Swords Dance + Earthquake instead of Earthquake + Aqua Tail.
  11. little gk

    little gk <Birkal> I will quit everything I do on smogon
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    the torment set is good enough for me, though it'd be best to mention hyu's point in ac or something

    "stamp"
  12. macle

    macle ribbit
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  13. Fatecrashers

    Fatecrashers acta est fabula
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    i got a nose for grammar and prose

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    delete
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    [OVEWVIEW]
    <p>At first glance, Nosepass may seem like a sitting duck, possessing having poor offensive stats, and weaknesses to several many common types. However, it does have a fairly large support movepool, which allows it to cripple opposing Pokemon, as well as being able to hurt the opponent while healing itself through Pain Split. Those qualities, along with its high defenses, mean that Nosepass can fair fare quite well in the metagame.</p>

    [SET]
    name: Sandstorm Supporter
    move 1: Thunder Wave
    move 2: Stealth Rock
    move 3: Explosion
    move 4: Stone Edge / Protect / Taunt
    item: Oran Berry
    ability: Magnet Pull
    nature: Impish
    evs: 196 HP / 236 Def / 36 SpD

    [SET COMMENTS]
    <p>This set makes use of Nosepass’s bulk in the sand, where it Sandstorm. In the Sandstorm, Nosepass reaches 22 HP, 25 Defense, and 24 Special Defense, allowing it to tank hits from both sides of the spectrum. Pain Split allows Nosepass to damage the opponent, while also healing itself. Nosepass is great at setting up Stealth Rock because of its natural bulk, as well as having a healing move in Pain Split. Thunder Wave allows Nosepass to cripple Pokemon who are faster than it, and also allows gives Nosepass's teammates to have an easier time against them. Explosion allows Nosepass to knock out a Pokemon along with it, after Nosepass has accomplished what it needs to do. Stone Edge prevents Nosepass from being completely shut down by Taunt without needing to Explode, and is a good way allows it to take out weakened Pokemon. Protect can also be used to scout and stall for Sandstorm damage, while Taunt is also a good option to prevent Pokemon from setting up on Nosepass.</p>

    [ADDITIONAL COMMENTS]
    <p>Oran Berry allows Nosepass to have a longer lifespan. Its EV spread maximizes its HP and Defense, while boosting its Special Defense by one point. Hippopotas is a must on any team that utilizes Nosepass, as its Sand Stream ability will boost boosting Nosepass's Special Defense to 24. Having Stealth Rock on Nosepass frees up a moveslot on Hippopotas, allowing it to either use Roar or a coverage move instead. Slow Pokemon who hit hard also appreciate the paralysis that Nosepass can spread throughout the opposing team. Thanks to Nosepass’s bulk, it can easily come in throughout the battle to paralyze opponents and just be a general nuisance or heal itself.</p>

    [SET]
    name: Torment
    move 1: Torment
    move 2: Protect
    move 3: Pain Split
    move 4: Toxic
    item: Oran Berry
    ability: Magnet Pull
    nature: Bold / Calm
    evs: 36 HP / 236 Def / 196 SpD

    [SET COMMENTS]
    <p>Not many Pokemon can take out Nosepass without a super effective attack, and with Torment and Protect, it will be almost impossible. Nosepass can easily switch in to into a weak Pokemon, use Torment on the switch-in, and then use Protect the next turn to defend itself from the super effective attack. The super effective move is now disabled, and Nosepass can proceed to Toxic to further cripple the opposing Pokemon. Once If Nosepass’s health is running low, it can use Pain Split to heal up; Nosepass forces many switches, and so once a healthy Pokemon switches in, Nosepass can use Pain Split to heal itself, while hurting the opponent at the same time as well.</p>

    [ADDITIONAL COMMENTS]
    <p>Stealth Rock and Spikes support are greatly appreciated because Nosepass will be forcing a lot of switches. Since Nosepass will probably be used under Sandstorm with Sand Stream support, Gligar is a good teammate, having good synergy with Nosepass, having the bulk to set up Stealth Rock, as well as gaining an evasion evasiveness boost in the sand thanks to Sand Viel under Sandstorm. It should be noted that while Nosepass fares fairs extremely well against Choice users, Pokemon who don't carry Choice Scarf other Pokemon may take the chance to set up and defeat Nosepass. An example is Gligar, who can break Nosepass' Substitute threaten Nosepass with Earthquake, while boosting its Attack with Swords Dance on the predicted Protect.</p>

    [Team Options]
    <p>All of Nosepass’s sets will greatly appreciate Hippopotas’s Sand Stream Sandstorm support, so Hippopotas should always make a spot on your team if you are using Nosepass. Since Nosepass will be putting up playing with entry hazards on the opponent’s field, a Rapid Spin blocker spinblocker is necessary to prevent your set-up from going to waste. Duskull makes a good Rapid Spin blocker spinblocker, having high defenses which makes it easy to switch in to switch in, and also has access to Will-O-Wisp to prevent any Pursuit users from taking it out, and generally crippling physical threats that may hurt the team.</p>

    [Optional Changes]
    <p>As far as support moves go, Nosepass doesn’t have many other options. Block can be used to prevent Pokemon from switching out on you, allowing you to have an easier time taking out the opponent’s Pokemon. Nosepass should not run offensive sets because its offensive stats are terrible. Magnet Rise can be used to prevent avoid getting hit by Ground-type attacks such as Gligar's Earthquake. A Gravity set consisting of Gravity, Stone Edge, Dynamicpunch, and Zap Cannon could work, but again Nosepass's offensive stats are too disappointing.</p>

    [Counters]
    <p>Pokemon who have two super effective moves against Nosepass will usually end up winning. Gligar is a great counter to Nosepass, being able to use Sandstorm against it take advantage of the sand, while also being able to set up a Substitute to avoid status, before hurting Nosepass with Earthquake or Aqua Tail. Speaking of Substitute, all Pokemon who have Substitute can comfortably wall Nosepass because Nosepass often has no moves that can go through it. From there, the Substitute Pokemon can either set up or defeat Nosepass outright. Taunt also shuts Nosepass down, forcing it to either attack off its weak Attack stat or switch. Finally, Pokemon with Toxic can shut Nosepass down. completely debilitate Nosepass; Nosepass may be able to heal with Pain Split, but the Toxic poison damage will build up and eventually take Nosepass out.</p>


    took out all mentions of Pain Split in the first set's comments, as well as all mentions of Substitute in the second set's comments, as those moves aren't actually on the sets

    if the Pokemon's name ends in an 's', then the possessive keeps the 's' behind the apostrophe

    try being more varied in your prose :toast:

    [​IMG]
  14. Aeron Ee1

    Aeron Ee1 Nom nom nom
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    Overview is spelled (spelt?) wrong, S_A.

  15. Komodo

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    Red is remove
    Blue is an edit

    Apostrophes, spectrum is a bad word, and minor things.
    [​IMG]
  16. ShinyAzelf

    ShinyAzelf
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    Got it all. Thanks Komodo!

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