ORAS PU Nostalgic OST

Hi Guys I am here today with my third PU team , the creation of the team is basic I always liked builds offensives teams in a tier where it has Stealth Rock + Spikes , Wallbreakers of full would be a good idea, the ladder is high started the ladder is 2 days and the ladder ends in 1680 but soon I will post the highest rank I could get , remembering that I am not English, so may have some translation errors or confusing words , the title of the RMT is nostalgic,


SUNSET SANDS (Dodrio) @ Choice Band

Ability: Early Bird
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Return
- Pursuit
- Quick Attack

I get this team with him is amazing how the bird can be as destructive and devastating team, Stoutland could also be a good Pokémon for this role , but Dodrio is more amazing he has a speed Reasonable , and Priority Move , Return and Brave bird , with band and main stab are destructive , Pursuit would be a trump card for Mr. Mime Grumpig 2 and annoying pokes to combat usually Quick attack would be in a desperate situation as Sweeps and Later games, help of Hazards in team makes it much easier when it comes to Dodrio mainly appear Spikes , which takes damage Golem.



COVENTRY
COVE (Roselia) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
- Spikes
- Synthesis
- Sludge Bomb
- Giga Drain

As I said before , the team would be based at Full Hazard is an absurd thing in the tier , as the few Spinblockers that exist and that are almost used are easily pwned by a ghost type , and Swanna which is currently the only defogger the team ( Rip Pelipper ) may appear Pawniard and Purugly , Roselia gives a great protection for Dodrio against Electric Types, Zebstrika , Raichu , Electrode , easely are standing by him , even taking evs in Spc.def is no problem since she can tank easily the evs Defense are to endure 2OHKOS some Superpower of Stoutland or Floatzel Band Waterfall also by checking Floatzel and Simipour 2 large water pokes currently used


METRO MADNESS (Probopass) @ Air Balloon

Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Flash Cannon
- Earth Power
- Stealth Rock

Dodrio has advantages with a Slow Switcher beside him Pawniard , Probopass and some Steel types easily stop the bird and that's where Probopass kicks in with his defenses and his ability he can tank Pawniard and kill him , thanks to air ballon he has one free turn with Golem , Stunkfisk to attack or have rocks , its main weaknesses are protected by Drifliblim and his weakness to water by Roselia , Volt Switch is great to Dodrio as already mentioned , may tanking Chatot attacks and other dodrios and it fits well this team doing a nice synergy with Roselia , and a Full Hazard also helping against Psychic types as Kadabra.


MOUNT MAYHEM
(Grumpig) @ Colbur Berry

Ability: Thick Fat
EVs: 84 HP / 252 SpA / 172 Spe
Modest Nature
- Psychic
- Focus Blast
- Taunt
- Shadow Ball

Rapidash, Simisear, Monferno and Regice can end any Probopass thanks to Drill Run and the damned Focus blast with Thick fat can protect Roselia and Dodrio of any Pokémon that Probopass not hold on, have a great moverpool Psychic , Shadow Ball , Focus blast , taunt can stop Stunkfisk , Probopass with rocks or even stop stalls as Audino , Colbur Berry is a well known item currently due may sobrreviver the Pursuits of Stoutland , Pawniard , among others, its Speed in question is to outpspeedS other Grumpig , Shadow Ball would be a response to Misdreavus and Metang , Focus Blast is amazing taking any Probopass , Pawniard , Rotom -F and other Normal Types

WICKED WOODS (Drifblim) @ Sitrus Berry http://data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAMAAADXqc3KAAAAHlBMVEX////46GgwMDDQsEjgsECIcDjo0FhQgEiocDBo0Fg7smdtAAAAjklEQVQokaWRyw7DIAwE8S7m8f8/XDCOMES9tJa47Hg2QaT09wBf4lrfBECvvd8EEJFpXGDEJQ/SO851FcnZnAhGTPGhItaIkamQEcz6x9gAXm8SQxWKrVqPqm6ClS9Lyu6CbWc/ZDuNZU2B90e8KAJlsboZt3CPBK5pjfF3l2P5AOdLDUWNvR4QPun3+QADTwLH/S5/3AAAAABJRU5ErkJggg==

Ability: Unburden
EVs: 12 HP / 252 Atk / 32 Def / 36 SpD / 176 Spe
Adamant Nature
- Acrobatics
- Will-O-Wisp
- Substitute
- Knock Off

This probably was the choice most tasteless , but Drifblim is great I used it to stop Bouffalant Swords Dance , and with your support Unburden , WOW and Knock Off it can be , destroying any Audino , Lickilicky and easily stopping Spinblocker , making being a second late- game sweeper , Acrobatics gives a nice damage 110 Knock off would be a secudario damage to a Steel type , the reason I do not use Lieche Berry instead of Sitrus Berry, is that Sitrus Berry needs only 50% or less HP to unburden be active and Lieche needs 25 % and this can be a little risky.


INFERNO ISLE
(Simipour) @ Choice Scarf
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Grass Knot
- Knock Off

The Last choice was difficult, but other scarfer would be better to give more speed to the team , Simipour has a stab moves incredible to be used , the main function is to stop Fraxure and Relincath Rock Polish that depending on the most part kills the team, Simipour can for them easily giving outspeed , Ice Beam Fraxure , DD Altarias and Grass Knot in Relincanth which is currently well used , Hydro Pump is a stab moves powerful, especially if the situation Torrent is on, Passing Zebstrika , Electrode and even Ninjask and the Revenge of the Killer team , alongside Hazards and having a great synergy with Roselia it completes the team with Golden key.​


[SUNSET SANDS (Dodrio) @ Choice Band
Ability: Early Bird
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Return
- Pursuit
- Quick Attack

COVENTRY COVE (Roselia) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
- Spikes
- Synthesis
- Sludge Bomb
- Giga Drain

METRO MADNESS (Probopass) @ Air Balloon
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Flash Cannon
- Earth Power
- Stealth Rock

MOUNT MAYHEM (Grumpig) @ Colbur Berry
Ability: Thick Fat
EVs: 84 HP / 252 SpA / 172 Spe
Modest Nature
- Psychic
- Focus Blast
- Taunt
- Shadow Ball

WICKED WOODS (Drifblim) @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 252 Atk / 32 Def / 36 SpD / 176 Spe
Adamant Nature
- Acrobatics
- Will-O-Wisp
- Substitute
- Knock Off

INFERNO ISLE (Simipour) @ Choice Scarf
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Grass Knot
- Knock Off


- Mixed Versions is Irritant attempting to take the field thanks to varidade of moves and speed , to strip them have to make a good entry or mind games
- In a late game, without dodrio or probopass, isimply lose to this.
- Always I have to sacrifice a Poke to kill him.


COMING...

So this is my team , thank you for seeing it and may want to use can use when you want


 
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Hi Golden Freddy's , you have a nice RMT as usual but there are some things that should be changed.
First Knock Off>Pursuit on Dodrio, even if you can beat Solrock normally, free turns for rocks might be a bad since you have 2 weaks to rocks and no removals.
Second Grumpig should have 176 Speed, not 172, 172 speed only ties with Migthyena, 176 outspeeds it.
I would change Roselia spread for 228 SpD, 248 HP rest on def, with a calm nature since it is your only answer to floatzel(the EVs allows it to live 2 LO Floatzel ice beams after rocks). And my last change would be Liechi>Sitrus on Driflibim.
+1 252+ Atk Drifblim Acrobatics (110 BP) vs. 248 HP / 252+ Def Gourgeist-Super: 270-318 (72.3 - 85.2%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Drifblim Acrobatics (110 BP) vs. 248 HP / 252+ Def Gourgeist-Super: 180-212 (48.2 - 56.8%) -- 37.5% chance to 2HKO after Leftovers recovery
+1 252+ Atk Drifblim Acrobatics (110 BP) vs. 252 HP / 252+ Def Eviolite Tangela: 186-222 (55.6 - 66.4%) -- guaranteed 2HKO
252+ Atk Drifblim Acrobatics (110 BP) vs. 252 HP / 252+ Def Eviolite Tangela: 126-150 (37.7 - 44.9%) -- guaranteed 3HKO
 
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Hey Golden Freddy's, cool team you've got here, and I really like your formatting on this. The idea of Dodrio + Drifblim is pretty cool since the two have a lot of checks in common, and Dodrio does a really good job of weakening them for Drifblim late-game. Anyways, let's just get into the rate.

First off I notice a pretty big Pawniard weakness, as it can easily set up on Dodrio or Roselia and once Probopass is weakened you don't have anything you can do against it outside of burning it with Drifblim and sacking that off, so I'm going to start by suggesting you change Probopass --> Stunfisk, which gives you a much more reliable Pawniard check as well as a nice Electric immunity, which I think is pretty important for this team considering Pokemon such as Zebstrika and Raichu can just freely Volt Switch all over your team, weakening it a lot and gaining free momentum.

I'm also going to have to agree with Ranbu and suggest you change Pursuit --> Knock Off on Dodrio, which is pretty important for crippling opposing Stunfisk and Probopass, making it easier late game for you to win with Drifblim once you've gotten off a Will-O-Wisp on said mons. I really don't think it's all that important for beating Solrock though, mainly since Solrock isn't all that common or good in this meta, but it definitely helps Drifblim late-game.

At this point any Rotom-F is still a pretty big threat to your team, and while you're not too weak to it with the help of Grumpig, I'm going to suggest you change Knock Off --> Superpower on Simipour, which allows you to outspeed and OHKO Rotom-F after Stealth Rock, something that is really pivotal in your efforts to take on opposing Rotom-F. This also gives you a sure-fire way to revenge kill Ursaring where you don't have to rely on hitting a Hydro Pump to KO it.

e: Forgot to add this before, but you should also add 4 Speed EVs to Grumpig like Ranbu said in order to outspeed Mightyena, which is pretty important if you're gonna go for more than 96 to outspeed Pawniard.

tl;dr


Stunfisk @ Leftovers | Static
248 HP / 252 Def / 8 Spe | Bold
Stealth Rock / Earth Power / Discharge / Toxic


Pursuit --> Knock Off


Knock Off --> Superpower


Current Spread --> 80 HP / 252 SpA / 176 Spe


Hope I helped!
 

Anty

let's drop
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Hi Golden Freddy, its nice to see the different teams you have posted over time, and Im liking the new nick name feature!

Your teem looks pretty solid, but if i were to point out weaknesses I would say you have some issues with Normal-types and Pawniard, though both can be revenge killed, however the latter often at a slight price. To fix this, I believe Relicanth would be a better fit over Probopass, as not only can it take on Pawniard well, but its also a normal resist which has a better matchup vs Stoutland and can even take a few Superpowers. Although it does not have as good a matchup vs most Electric types, you still have Grumpig and Roselia which can check them well.

Next, Roselia should have an EV Spread of 252 HP / 76 Def / 180 SDef, as you have lost Probopass which also provided more Special Bulk, and overall more Sdef is nicer to take things like Zebstrika's Overheat and Floatzel's Ice Beam better. Also maybe try Sleep Powder on Roselia as rose naturally brings in Steel-types like Pawniard which Drifblim despises, but putting them asleep helps you play around them massively. Unfortunately, you lose out on Spikes which really helps your birds wear its checks down. Additionally I think Drifblim should be running 212 Speed EVs to outspeed Choice Scarf Simipour and below after an Unburden boost, as it is getting more popular now and only loses a bit of bulk to fix. However, this messes up the EV spread (iirc I made that spread to outspeed Mightyena and it took me a while to get the EV's right), but quick calcs show me that 12 HP / 16 Def / 16 Def is better than just max HP so I think you should use that lol. I dont think I need to say as its been covered a lot, but 4 more Speed on Grumpig is crucial, and although Pursuit can be used on Dodrio, I think Drifblim would like Golem's or Relicanth's lefties knocked off as it would rather will-o them (also Dodrio ofc does more damage to them).

Relicanth @ Leftovers
Ability: Rock Head
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Head Smash
- Waterfall
- Earthquake

Roselia @ Eviolite
EVs: 252 HP / 76 Def / 180 SpD
- Spikes / Sleep Powder ?

Drifblim @ Sitrus Berry
EVs: 12 HP / 252 Atk / 16 Def / 16 SpD / 212 Spe


Hope I helped!
 

Raiza

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Hi Golden Freddy's, cool team you bringing here, the above rates are good, but I'll try to suggest you some fixes too, to hopefully make the team even more efficient. I can see the threats you listed being threatening to your team, especially Simisage and Simisear, but I don't feel like Mightyena is that big of an issue if you play well around it and don't sac Probopass or lose Colbur Berry on Grumpig too early(you can also play around with LO recoil + entry hazards to put it in range of Quick Attack from Dodrio). Something else I noticed when scrolling through Pokemon to see what you team was weak too is the poor lead match-up you have against Weakness Policy Golem in particular, which will force you to lose at least 1 / 2 Pokemon while still staying alive and potentially carrying +2 Sucker Punch. As you and others already said, Ursaring but also other Normal-types such as Stoutland give you huge problems as you have no potential switch-ins for their coverage, and basically have to play around extremely well around Superpower and pillaring in general to weaken Ursaring or lock Stoutland in unfavourable moves for you to then be able to deal with it. I will only suggest you one big replacement, but that'll help you dealing with most of the threats you struggle with.
Before starting I just wanted to state that I'm not suggesting you an Electric-type immunity because I think you deal with Electric-types well already, as between entry hazard damage and possible Life Orb recoils, they get weakened pretty fast and get in range of stuff such as Quick Attack from Dodrio. Also for this reason their usage of Volt Switch is also rather limited, and you still carry valid switch-ins such as Roselia and teammates that can take some hits such as Probopass and Grumpig, but also a faster Pokemon to revengekill them in Simipour.

Gourgeist-XL > Drifblim: Ok so Gourgeist-XL is a pretty basic replacement here, as it would help you against almost everything you have a few issues with, while still being a counter to stuff such as Bouffalant you originally put Drifblim for. First of all, Gourgeist is able to not only counter Bouffant, but it can also check other Normal-types such as Stoutland and Ursaring your team struggles with. Then, it provides you with something that can switch into opposing Golem without necessarily sacrificing anything, while it can also counters Machoke, another Pokemon that gives you troubles especially if Grumpig has lost Colbur Berry already. Will-O-Wisp support also stacks well with entry hazards damage to further damage foes, its high physical bulk makes it a valid check to most physical attackers, not only the ones listed, and being more bulky and durable in general make it a way more reliable stop to Rapid Spin users. Gourgeist-XL complements pretty well with Roselia as their weaknesses are fixed up by teammates, and the lost of power when compared with Drifblim gets compensated with more utility, while entry hazard should still give you enough damage to finish off foes. If you wanna be safer against Mightyena you can run Colbur Berry on this too.

Other than this I agree with the above on giving Superpower to Simipour, as it will be a more reliable and hard hitting revengekill tool against Ice-types, in particular Regice which can otherwise annihilate you once Grumpig gets too worn down or KO'd, but also an insurance against all kinds of Normal-types if you don't want to risk missing Hydro Pump. Knock Off on Dodrio is also something else I agree with, especially now that you lost Knock Off on Simipour, and it will allow you to cripple the aforementioned Stunfisk and Probopass, but also Eviolite users to ease a potential Simipour clean in the late-game, losing Pursuit can be annoying but usually Knock Off is able to punish as hard the opponent's switch-in instead of for example Mr. Mime directly, which in case stays in will perish if Dodrio is healthy enough. Another thing you can try in my opinion is Hidden Power Electric > Grass Knot on Simipour, which will allow you to still hit Water-types, but also lure Swanna, which even if rare is annoying, more efficiently. Lastly, I think a bulkier spread on Grumpig will be more beneficial to you than a fully offensive one, as it will allow you to take on more reliably threats such as Ice- and Fire-types such as Rotom-F, Regice, Monferno, and Simisear, but also Mr. Mime. Grumpig will get slower but you would still able to outspeed Pawniard, and outspeeding Mightyena doesn't really matter here as it is still an easy target for Sucker Punch, since your not-attacking move is Taunt and that isn't doing much anyways outside of forcing 50/50s.

Hope I helped
Knock Off > Pursuit on Dodrio

Hidden Power Electric > Grass Knot on Simipour

EVs: 160 HP / 252 SpA / 96 Spe spread on Grumpig

Gourgeist-Super (M) @ Leftovers / Colbur Berry
Ability: Frisk
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Will-O-Wisp
- Seed Bomb
- Foul Play
- Synthesis
 
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