not another sketchfest (viraj v gale)

18:01Canis_Majoris1 = virajvora 2 = gale

18:02Canis_Majoris@roll 2
18:02ASBotRolled between 1 and 2: 2

VirajVora

Smeargle[Male]
Types: Normal

Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities::
Own Tempo/Technician/Moody (Hidden Ability Unlocked)

Own Tempo (Passive) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Moody (Passive) - This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.

Nature: Serious (No effect on stats)

Stats:
HP:
90
Atk: 1
Def: 2
SpA: 1
SpD: 2
Spe: 75
Size Class: 2
Weight Class: 4
Base Rank Total: 11

MC: 0
AC: 5/5

Attacks:

Physical

Aerial Ace
Aqua Tail
Bide
Body Slam
Brave Bird
Bullet Seed
Circle Throw
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Endeavor
Facade
Fake Out
Fire Fang
Fire Punch
Flare Blitz
Fly
Focus Punch
Force Palm
Giga Impact
Ice Fang
Ice Punch
Iron Tail
Night Slash
Outrage
Psycho Cut
Reversal
Rock Tomb
Rock Slide
Smack Down
Stone Edge
Superpower
Thrash
Thunder Fang
Thunder Punch
U-Turn
Wild Charge
X-Scissor
Zen Headbutt

Special
Dream Eater
Earth Power
Focus Blast
Future Sight
Hydro Pump
Infestation
Mirror Coat
Psychic
Solar Beam
Surf

Other
Agility
Confuse Ray
Copycat
Detect
Destiny Bond
Disable
Double Team
Encore
Endure
Helping Hand
Light Screen
Magic Coat
Quick Guard
Reflect
Rest
Roost
Safeguard
Sketch x 42
Skill Swap
Sleep Talk
Stealth Rock
Substitute
Synthesis
Thunder Wave
Transform
Toxic
Wish


Gale Wing Srock

Michelle McCool | Tomohawk (F)
_______________________________

Michelle McCool was born in Kentucky and dreams of being a world class wrestler one day. She always watches WWE and mimics the wrestling moves of everyone and her favorite wrestler is Michelle McCool, so Fletchner named her after her Favorite star.
[Nature]
Modest (+1 SpA, -1 Atk)
[Type]
Flying / Fighting


Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
[Abilities]
Intimidate / Prankster / Justified

Intimidate (✓)
(Passive, MoldBreaker affects - No)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

Prankster
(Passive, MoldBreaker affects - No)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Justified (H)
(Passive, MoldBreaker affects - Yes)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
[Stats]
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19​

[Counters]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks] [51/89]

Level Up (22 / 28)

Scratch (4,3) | Fury Swipes (2*5,4) | Baby-Doll Eyes (5) | Harden (5) | Focus Energy (12) | Rock Smash (7,3) | Roar (6) | Noble Roar (6) | Taunt (10) | Hyper Voice (9,7) | Super Power (15,7) | Rest (15) | Sunny Day(10) | Aura Sphere(11,5) | Aerial Ace (9,3) | Morning Sun(35/25,17) | Whirlwind(7) | Earth Power (9,7) | Rain Dance(10) | Air Slash(11,5) | Heat Wave(10,7) | Hurricane(14,7) |​

Egg (5 / 9)
Confuse Ray (5) | Air Cutter (9,3) | Rapid Spin (4,6) | Baton Pass (10) | Yawn (7)

TM/HM/Tutor (26 / 52)
Protect (7+D/2.5) | Grass Knot(6+WC,4+WC/2) | Brick Break (11,5) | Hidden Power (Ice) [6] | Focus Blast (15,7) | Substitute (12) | Sleep Talk (3+m) | Facade (7/14, 5/8) | Bulldoze (6,5) | Roost (+20,12) | Stealth Rock (12) | Snatch (4+m) | Bounce (9,9) | Drain Punch (11,11) | Focus Punch (18,9) | Rock Slide (8,6) | Reflect (10) | Double Team (4*c) | Frustration (8/10,7) | Iron Tail (10,7) | Toxic (7) | Safeguard (10) | Hyper Beam (15,10) | Fly (12,10) | Sky Attack(17,9) | Tailwind (9) |​

Stevo | Metang (N)
________________________

[Nature]

Hasty (+15% Speed, +6% Accuracy, -1 Def)
[Type]
Steel | Psychic

Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Abilities]
Clear Body / Light Metal

Clear Body (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal (H)[UnLocked]
(Passive, MoldBreaker affects - Yes)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
[Stats]
HP: 90
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 58 (+) (+6% Accuracy)
Size Class: 2
Weight Class: 6 (3 Light Metal)
Base Rank Total: 16

[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [39/x]

Level Up (15/15)
Magnet Rise(6) | Take Down(11,9) | Metal Claw(8,3) | Confusion(5,2) | Scary Face(6) | Pursuit(8,5) | Zen Headbutt(11,5) | Hammer Arm(10,7) | Bullet Punch(7,3) | Psychic(6+tw,5+tw/2) | Iron Defense(0,6) | Hyper Beam(15,9) | Meteor Mash(12,6) | Agility(6) | Miracle Eye(5) |

Prev Gens (Tutor / TM / HM) Event (5/16)
Endure(15) | Dynamic Punch(10,8) | Mimic(5) | Mud-Slap(4+acc) | Swift(6,4) |

Gen 6 TM/HM/Tutor (22/52)
Earthquake(10,7) | Protect(7+2.5/d) | Substitute(0,12) | Rock Slide(8,6) | Bulldoze(6,5) | Ice Punch(8,6) | Gravity(9) | Rock Tomb(6,4) | Explosion(25,20) | Thunder Punch(8,6) | Signal Beam(8,6) | Sludge Bomb(8,6) | Light Screen(9) | Icy Wind(6,5) | Iron Head(11,5) | Reflect(9) | Brick Break(8,6) | Grass Knot(6+w, 4+w/2) | Hyper Beam(15,10) | Power-Up Punch (4,4) | Facade(14,8) | Sandstorm(10) |

Rebble -- Debraeyis

Types: Rock
Abilities: Levitate/Technician/Mold Breaker(H)
Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP:
90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 9/9
MC: 1
AC: 5/5

Attacks:
Level Up

Acupressure
Ancient Power
Defense Curl
Disable
Mud Shot
Power Gem
Paleo Wave
Roll-out
Rock Blast
Tackle
Vacuum Wave

TM Moves:
Aerial Ace
Dazzling Gleam
Earthquake
Endure
Energy Ball
Explosion
Fire Blast
Flash Cannon
Hidden Power (Fighting)
Protect
Rock Tomb
Rock Slide
Sandstorm
Smack Down
Substitute
Toxic
Volt Switch

Tutor Moves:
Headbutt
Heat Wave
Mud-Slap
Ominous Wind
Stealth Rock
Swift
Trick


gale sends out
viraj sends out and orders
gale orders
ref
 
thx for the ping

metang
90/100
3/3/2/3/58/2/3
normal

smeargle
90/100
1/2/1/2/75/2/4
normal

smeargle doubteam (-7)
metangrude sandstorm (-10)
DUDUDUDUDU DU DUDUDUDUDU
-2 s
-
smeargle sketch (-5)
+ darude
metang gravity (-5)
-2 s
-
smeargle sketch (-9)
+ gravity
metang brick break (-6)
5377 hit clone
-2 s
-
metang -18 en
smeargle -6 hp -21 en


gravity 3r, sandstorm 3r

metang
90/82
3/3/2/3/58/2/3
normal

smeargle
84/79
1/2/3/1/75/2/4
1 clone, +sandstorm, +gravity

VirajVora
Gale Wing Srock
ref
 
Last edited:
Thunder Wave - Earth Power - Fire Fang...

If Metang uses Hyper Beam, use Sketch on the next action pushing actions back...
If Metang had already used Magnet Rise when you would use Earth Power, use Infestation instead...
 
gravity 3r, sandstorm 3r

metang
90/82
3/3/2/3/58/2/3
normal

smeargle
84/79
1/2/3/1/75/2/4
1 clone, +sandstorm, +gravity

1613 5258 2167, 4574 6018, 6749 9843, 2542 4393 1724
smeargle twave (-7)
metang hyper beam (-10)
-1 clone
-2 hp s
-
smeargle sketch (-5)
+ hyper beam
metang PuP (-4)
damage = (4+1.5)*1.5 = 8.25
+1 atk
-2 hp s
-
smeargle earth power (-7)
(9)*1.5 = 13.5 damage
metang hammer arm (-7)
(10+1.5)*1.5 + 2 = 19.25 damage
-1 spe
-2 hp s
(moody = 6, impish)
-
metang -13.5 hp -21 en
smeargle -33.5 hp -19 en


gravity 2r, sandstorm 2r

metang
76/61
3/3/2/3/58/2/3
+1 atk -1 spe, paralyzed (20%)

smeargle
50/60
1/4/0/2/75/2/4
+sandstorm, +gravity, +hyper beam


Gale Wing Srock
VirajVora
ref
 
Last edited:

Stevo | Metang (N)
________________________
Facade ~ Hyper Beam ~ Power-Up Punch

IF Smeargle uses Counter, AND this substitution was not triggered the previous action, THEN use Hyper Beam that action instead and use Power-Up Punch on the following action

IF Smeargle is in the evasive stage of a D/E move when you would act, THEN use Iron Defense on the first instance, Reflect on the second instance and Iron Defense on the third instance and restart the queue each time.
 
gravity 2r, sandstorm 2r

metang
76/61
3/3/2/3/58/2/3
+1 atk -1 spe, paralyzed (20%)

smeargle
50/60
1/4/0/2/75/2/4
+sandstorm, +gravity, +hyper beam

353 210 2875 297 5863 2771 7896
smeargle reflect (-10)
metang facade (-8)
(crit) (13*1/2-1.5) + 2= 7 damage
-2 s
-
metang hyper beam (-10)
(crit) (15) = 15 damage
smeargle mirror coat (-13.5)
22.5 damage
-2 s
-
smeargle confuse ray (-5)
(confusion = 2 (3a)
metang hitself (-3)
4 damage, -2 counters
-5% para
-2 s
(moody = 8, modest
-
metang -26.5 hp -21 en
smeargle -22 hp -28.5 en


gravity 1r, sandstorm 1r

metang
49/40
3/3/2/3/58/2/3
+1 atk -1 spe, paralyzed (15%), confuse 1a

smeargle
28/31
0/2/3/2/75/2/4
+sandstorm, +gravity, +hyper beam, reflect 3a

VirajVora
Gale Wing Srock
ref
 
Earth Power - Focus Blast - Earth Power...

If Metang is not confused when you would act, use Confuse Ray restarting the queue...
 

Stevo | Metang (N)
________________________
Substitute(15 HP) ~ Brick Break ~ Power-Up Punch

IF you do not have a substitute up when you would act on action 1 or action 2, THEN use Substitute (15 HP) that action instead and push actions back.
 
forgot the +atk boost from confusion damage and it doesn't have the attack bonus anymore but i doubt it matters
gravity 1r, sandstorm 1r

metang
47/40
3/3/2/3/58/2/3
+1 atk -1 spe, paralyzed (15%), confuse 1a

smeargle
28/31
0/2/3/2/75/2/4
+sandstorm, +gravity, +hyper beam, reflect 3a

smeargle ep (-7)
9686 8215 nohax (damage = (9)*1.5 = 13.5
(1516 4145 no hax) metang substitute (-14)
(-15 hp)
-2 s
-
smeargle confuse ray (-7)
kek
528 no para
metang brick break (-6)
crsh
4369 no crit (damage = (8+1.5)*1.5 = 14.25 damage
-2 s
-
smeargle confuse ray (-11)
kek*2 combo
5545 no para
metang PuP (-4)
4355 no crit (damage = (4+1.5)*1.5 = 8.25
-2 s
thank god he's dead



metang
18/16
3/3/2/3/58/2/3
+1 atk, paralyzed (10%), sub 15

smeargle
0/KO
0/2/3/2/75/2/4
+sandstorm, +gravity, +hyper beam, thank god he's down

VirajVora 1 cc
smeargle +sandstorm +gravity +hyper beam -3 sketch +4 mc

Gale Wing Srock 1 cc
metang +3 mc +1 koc

canis 4 uc
 

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