Hey everybody of the Smogon forums!
Anyway, to the point, here's a team I made for NU - my first one. It has proven successful so far; but I am just wondering if there can be anything done to improve it - which I know there is. I've never posted a rate my team so sorry if it's all wrong. Any help would be appreciated. So here's the team:
Anyway, to the point, here's a team I made for NU - my first one. It has proven successful so far; but I am just wondering if there can be anything done to improve it - which I know there is. I've never posted a rate my team so sorry if it's all wrong. Any help would be appreciated. So here's the team:
FIRST GLANCE:
A Little in Depth:
Cacturne @ Focus Sash
Ability: Water Absorb
EVs: 242 Hp / 252 Atk / 20 Spe
Adamant Nature
- Sucker Punch
- Drain Punch
- Seed Bomb
- Swords Dance
A reliable switch into water types and provides great priority in the form of sucker punch STAB. Drain Punch is to gain back extra Hp - in case it has been worn down - so focus sash is usable. Seed bomb counters water types such as seismitoad and provided great STAB. Swords dance is there when a switch is predicted, or when an attack boost is necessary - with focus sash's protection.
Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 200 Def / 4 SpA / 52 SpD
Calm Nature
- Will-O-Wisp
- Clear Smog
- Fire Blast
- Pain Split
The Physical Wall of the team. This things can eat up anything physically thrown at it. It is easy to switch in and stops setup pokemon with clear smog. Fire Blast is there to get damage of on ferroseed and steel types such as steelix. Pain Split acts as type of recovery and will-o-Wisp is there to cripple most pokemon and get residual damage off.
Feraligatr @ Leftovers
Ability: Torrent
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Return
- Aqua Jet
The physical (setup) sweeper of my team. I don't really need to explain it much as it is basically what it says on the tin! set up some swords dances since gatr is bulky enough to take most attacks and either aqua jet faster frail opponents, or get more damage off with return and waterfall - which provide near perfect coverage.
Vivillon @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sleep Powder
- Quiver Dance
- Hurricane
- Bug Buzz
Timid gives a speed boost to get a sleep powder off. Setup quiver dances and sweep away. When this is pulled of - it is unstoppable. It also provides good bait for rock types, which feraligatr can switch into and destroy, providing good synergy in taking care of gatr's weakness of grass.
Sandslash @ Assault Vest
Ability: Sand Rush
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
- Rapid Spin
- Earthquake
- Knock Off
- Stone Edge
Rapid spinner of the team. Sandslash is vital in assuring vivillon and focus sashed cacturne can switch in safely. Assault vest allows it to easily survive super effective hits and it acts well as a fire counter. Not much to it really - but it's important.
Electabuzz @ Choice Scarf
Ability: Static
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Psychic
- Volt Switch
- Focus Blast
Usually my choice to start a game. It is a reliable fast attacker which can volt switch out of danger while getting good damage off. It provides momentum for the team if that makes sense. Psychic helps against poison and fighting types and focus blast to the pesky steel types. Electabuzz is really a hit and run pokemon. The reason I opted for him instead of its older brother is because they have the same special attack and electabuzz is slightly faster - and I rather have a dedicated special attacker.
Any Feedback would be very much appreciated, whether to add, remove or change Pokemon. Thank you!
Last edited: