Introduction Well, it has certainly been a while since I have been here and it's been a while since I played Pokemon as well. To start off with, this site had certainly change quite a but. No more Luvdiscs :(. Anyway, as I mentioned before, I just started playing Pokemon again and I decided to make a Sun team. With help from my friend on Friendcodes, I made this team for a clan war which has yet to be completed but I did my battle and...I lost. I was pretty sad seeing that I was laddering successfully with this, bringing my <900 rating on my team testing PS account up to >1800 while dancing circles around Rain teams. When I got to my battle, I felt pretty ready when I saw I was facing a Sand team. I had only played one while laddering and had defeated it heads down so I felt pretty weather-proof. I lost in 13 turns. It was bad. I won the weather war but my team was so crippled that it didn't matter. So, I decided it was about time to figure out how to use the new Smogon and get some more help. On that note, here is my team. At A Glance In-Depth Look Ninetales @ Leftovers Trait: Drought EVs: 252 SAtk / 4 SDef / 252 Spd 200 HP / 196 SDef / 112 Spd Timid Nature - Nasty Plot Will-O-Wisp - Energy Ball Sunny Day - Fire Blast Flamethrower - Hidden Power [Fighting] Pain Split No reason to explain Ninetales' presence on this team seeing that this is a Sun team. As for the moveset, I initially ran a more defensive set with Sunny Day and whatnot but I changed it for two reasons, the first being that this team is more offensively based so a defensive set was out of place and the second being that, if Ninetales went down, I lost both my permanent weather and my temporary weather. Because everybody jumps to crush the head of the snake in weather wars, it was best not to put the fate of the team solely into Ninetales' hands/paws. Apart from that, all I have to say is that Ninetales is much bulkier than people expect, especially when it comes to taking Water-type hits in the sun. Also, Fire Blast in the sun wrecks without Nasty Plot and is absolutely devastating, even when resisted, after a single Nasty Plot. Venusaur @ Life Orb Trait: Chlorophyll EVs: 72 HP / 4 Def / 252 SAtk / 180 Spd Timid Nature IVs: 2 Atk / 30 SAtk / 30 Spd - Growth - Sleep Powder Sludge Bomb - Hidden Power [Fire] - Giga Drain Once again, no real explanation needed, it's Venusaur and this is a Sun team so if your asking why he is here, you probably shouldn't be rating. Just kidding, I appreciate all help offered no matter what, unless you tell me to switch out Ninetales. As for the set, I chose Sleep Powder over Sludge Bomb simply because Sleep is awesome and so is Growth. The EV spread may seem to be all over the place but it essentially aims to give Venusaur some bulk while retaining enough Speed to make Chlorophyll a pain and, of course, maximizing the Special Attack stat. Sawsbuck @ Life Orb Trait: Chlorophyll EVs: 112 HP / 248 Atk / 148 Spd 4 HP/ 252 Atk / 252 Spd 252 Atk / 20 Def / 236 Spd Adamant Nature - Swords Dance Megahorn - Horn Leech - Return Double Edge - Nature Power This choice probably needs some explanation because, unlike Venusaur, it isn't necessarily a staple on Sun teams. Reasons for choosing this Pokemon: Chlorophyll, physical attacker, comparatively unexpected, strong neutral hitter. There is the list, now here are some details if you care. While Venusaur is a Special Chlorophyll user, Sawsbuck is a Physical Chlorophyll user, giving this team a speedy physical attacker to get around Special walls. The only really iffy part of Sawsbuck's move choice was Swords Dance over Hi Jump Kick. The reason I choose SD was because it allowed me to gain momentum when my opponent switched or was asleep. However, this came at the cost of hitting Hydreigon among other Pokemon with super effective moves. This usually could be remedied by a +2 Return, so the loss wasn't too great. Probably the best thing that Sawsbuck brings to this team is Nature Power/Earthquake. This usually OHKOs Fire-types that switch into Sawsbuck and definitely helps in regards to coverage. To make it even better, Nature Power is Sucker Punch-proof, so Toxicroak fails to clean up weakened Sawsbuck, even in the rain. The EV spread is relatively standard, aiming to bulk Sawsbuck up while maintaining Speed and Attack at usable levels. Heatran @ Air Balloon Trait: Flash Fire EVs: 252 SAtk / 4 SDef / 252 Spd Naive Nature - Stealth Rock - Fire Blast - Earth Power - Hidden Power [Ice] Heatran essentially serves as the Dragon check in this team, being able to take Dragon Claw and Outrage and hit back with with HP Ice. Apart from that, Heatran can check opposing Sun teams, especially Venusaur, and threaten them with either Fire Blast or Earth Power. Apart from that, Heatran also sets up Stealth Rock to discourage switching and penalize the opponent when they do. Also, SR softens up some opposing counters to make them easier to KO later. Victini @ Choice Band Choice Scarf Trait: Victory Star EVs: 252 Atk / 4 Def / 252 Spd Adamant Nature - V-create - Bolt Strike - Brick Break - U-turn The second anti-weather Pokemon and the third Sun abuser. Relatively straightforward in the former role, with Bolt Strike OHKOing Politoed and Brick Break dealing with Tyranitar unless it is weakened, in which case you can opt to use U-turn. Other than that, U-turn helps with clean-up of weakened Pokemon. I would show you the numbers and try to explain why V-create wrecks, but you guys have imagination so I'm sure you can understand what STAB Banded V-create coming off a base 100 Attack in the Sun can do to Pokemon that resist the attack let alone are weak to Fire. The only real debate here was Band or Scarf and I chose Band to score KOs that wouldn't be possible otherwise. However, at certain points, especially during weather wars, Scarf would have been a game changer but, in general, Band does a better job given that the Sun is out. Starmie @ Leftovers Trait: Natural Cure EVs: 252 HP / 252 Spd / 4 Def Timid Nature - Rapid Spin - Recover - Psyshock Thunderbolt - Ice Beam The Spinner of this team and the answer to some rather annoying Pokemon. Ice Beam is particularly for Garchomp which only has one other counter on this team, Heatran, but is obviously open for all Dragons. Psyshock helps deal with Terrakion, Breloom, Keldeo and other Fighting types while also aiding with Tentacruel. Recover allows Starmie to stay alive for quite a while, allowing it to come in and spin often while waiting for Garchomp to show up. Conclusion Just to help with your train of thought if you need something to help me with, Calm Mind Latias and Sand teams are really difficult to get around and opposing Sun teams tend to be annoying as well. Thanks for reading and I hope you rate too! Make sure to leave a Luvdi- I mean a Like, if you liked it!