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Completed NOT THE BEES! AAAAAAAAGGGGGGGHHH! MY EYES! Lord Jesseus vs TheWolfe

Discussion in 'ASB' started by Objection, Jan 12, 2012.

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  1. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Team Lord Jesseus

    Tau the Alakazam (open)

    [​IMG]
    Alakazam(*) [Tau] (Male)
    Nature: Timid (+Spe, -Atk)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 138 (+)
    Acc: +22%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5 /5

    Abilities:
    Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Attacks:
    Teleport(*)
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Recover
    Telekinesis
    Role Play
    Trick

    Encore(*)
    Light Screen(*)
    Knock Off(*)
    Guard Split
    Skill Swap

    Psychic(*)
    Shadow Ball(*)
    Charge Beam(*)
    Calm Mind
    Counter
    Energy Ball
    Focus Blast
    Zap Cannon
    Hidden Power (Fire 7)
    Skill Swap
    Gravity
    Taunt
    Magic Coat
    Torment
    Shockwave
    Endure
    Psyshock
    Substitute

    Sigma the Machamp (open)

    [​IMG]
    Machamp(*) [Sigma] (Male)
    Nature: Quiet (+SpA, -Spe)

    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 48 (-)
    Eva: -10%
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
    Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

    Attacks:
    Wide Guard
    Low Kick(*)
    Leer(*)
    Focus Energy(*)
    Karate Chop(*)
    Low Sweep(*)
    Foresight(*)
    Seismic Toss(*)
    Revenge(*)
    Vital Throw(*)
    DynamicPunch

    Ice Punch(*)
    ThunderPunch(*)
    Fire Punch(*)
    Encore
    Bullet Punch

    Payback(*)
    Bulk Up(*)
    Rock Slide(*)
    Counter
    Fissure
    Smack Down
    Stone Edge
    Fire Blast
    Rest
    Earthquake
    Dig
    Focus Blast
    Magic Coat
    Hidden Power (Grass 7)
    Brick Break
    Light Screen

    Iota the Gengar (open)

    [​IMG]
    Gengar(*) [Iota] (Female)
    Nature: Hasty (+Spe, -Def)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Acc: +19%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Confuse Ray(*)
    Night Shade(*)
    Sucker Punch(*)
    Shadow Punch
    Hex
    Dream Eater
    Destiny Bond

    Explosion(*)
    Will-O-Wisp(*)
    Disable(*)

    Thunderbolt(*)
    Shadow Ball(*)
    Sludge Bomb(*)
    Toxic
    Taunt
    Venoshock
    Pain Split
    Focus Blast
    Giga Drain
    Protect
    Hidden Power (Fire 7)
    Counter
    Drain Punch
    Torment
    Perish Song
    Bide
    Ice Punch
    Focus Punch
    Telekinesis
    Thunder

    Alpha the Pupitar (open)

    [​IMG]
    Larvitar [Alpha] (Male)
    Nature: Quiet (+SpA, -Spe)

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 44 (-)
    Evasion: -10%
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 17

    EC: 8/9
    MC: 4
    DC: 5/5

    Abilties:
    Shed Skin: (Innate)
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Shed Skin: (DW) (Innate)
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Attacks:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Earthquake
    Crunch
    Stone Edge
    Hyper Beam
    Dark Pulse

    Curse
    Outrage
    Stealth Rock

    Dig
    Brick Break
    Taunt
    Smack Down
    Payback
    Earth Power

    Beta the Lairon (open)

    [​IMG]
    Lairon [Beta] (Male)
    Nature: Brave (+Atk, -Spe)

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 2
    Spe: 34 (-)
    Size Class: 2
    Weight Class: 5 (120 kg)
    Base Rank Total: 16
    Evasion: -10%

    EC: 8/9
    MC: 11
    DC: 5/5

    Abilties:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

    Attacks:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Iron Defense
    Metal Claw
    Roar
    Take Down
    Metal Burst
    Heavy Slam
    Autotomise

    Head Smash
    Superpower
    Endeavour

    Dig
    Earthquake
    Aerial Ace
    Protect
    Hone Claws

    Theta the Gyarados (open)

    [​IMG]
    Gyarados [Theta] (Male)
    Nature: Quiet (+SpA, -Spe)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    Gyarados
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 4
    Spe: 70 (-)
    Size Class: 6
    Weight Class: 6
    Base Rank Total: 20

    EC: 6/6
    MC: 3
    DC: 3/5

    Abilities:
    Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie: (DW) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks:
    Splash
    Tackle
    Flail
    Bite
    Dragon Rage
    Thrash

    Bounce
    Reversal
    Bubble
    Waterfall


    Team TheWolfe

    Meliadoul the Sceptile (open)
    [​IMG]
    Meliadoul - Sceptile (F)
    Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
    Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    KOs: 7

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
    Unburden: (Dream World; Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 138 + 22 Acc
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    -Pound
    -Leer
    -Absorb
    -Quick Attack
    -Pursuit
    -Screech

    -Fury Cutter
    -Leaf Blade
    -Agility
    -Detect
    -Leaf Storm
    -Giga Drain
    -Energy Ball
    -Night Slash
    -X-Scissor
    -False Swipe

    -Bullet Seed
    -Double Kick
    -Leech Seed

    -Grass Pledge
    -Thunderpunch
    -Frenzy Plant
    -GrassWhistle
    -Mud Slap

    -Acrobatics
    -Safeguard
    -Swords Dance

    -Hidden Power: Fire 7
    -Rock Slide
    -Double Team
    -Substitute
    -Focus Blast
    -Endure
    -Earthquake
    -Fling

    Total Moves: 35

    Roy the Blaziken (open)
    [​IMG]
    Roy - Blaziken (M)
    Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
    Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    KOs: 7

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
    Speed Boost: (Dream World; Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 + 10 accuracy
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    -Scratch
    -Growl
    -Focus Energy
    -Ember
    -Peck
    -Sand Attack
    -Fire Spin

    -Double Kick
    -Flamethrower
    -Sky Uppercut
    -Quick Attack
    -Fire Punch
    -Hi Jump Kick
    -Blaze Kick

    -Featherdance
    -Low Kick
    -Baton Pass

    -Fire Pledge
    -Bounce
    -Endure
    -Magic Coat
    -Counter

    -Dig
    -Substitute
    -Flame Charge

    -Hidden Power: Ice 7
    -Shadow Claw
    -Toxic
    -Rock Slide
    -Focus Punch
    -Sunny Day
    -Overheat
    -Solarbeam
    -Earthquake
    -Aerial Ace

    Total Moves: 35

    Hype Dog the Swampert (open)
    [​IMG]
    Hype Dog - Swampert (F)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
    Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    KOs: 8

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
    Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 - 10 evasion
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 4
    DC: 5/5

    Attacks:
    -Tackle
    -Growl
    -Mud Slap
    -Water Gun
    -Bide
    -Foresight
    -Mud Sport

    -Mud Shot
    -Mud Bomb
    -Earthquake
    -Protect
    -Endeavor
    -Whirlpool

    -Counter
    -Yawn
    -Uproar

    -Mirror Coat
    -Water Pledge
    -Avalanche
    -Ice Punch
    -Refresh

    -Scald
    -Ice Beam
    -Rock Smash

    -Hidden Power: Electric 7
    -Toxic
    -Waterfall
    -Endure
    -Rain Dance
    -Brick Break
    -Stone Edge
    -Roar

    Total Moves: 32

    Chugga the Weezing (open)

    [​IMG]
    Chugga - Weezing (M)
    Nature: Quiet (Adds one Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
    Type: Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    KOs: 2

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 4
    SpD: Rank 3
    Spe: 52 - 10 evasion
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 19

    EC: 6/6
    MC: 0

    Attacks:
    -Poison Gas
    -Tackle
    -Smog
    -Smokescreen
    -Assurance
    -Clear Smog
    -Selfdestruct
    -Sludge
    -Destiny Bond

    -Psybeam
    -Pain Split
    -Spite

    -Sludge Bomb
    -Thunderbolt
    -Flamethrower
    -Toxic
    -Will-o-Wisp
    -Dark Pulse
    -Taunt
    -Hidden Power: Water 7

    Total Moves: 20

    Jennie June the Gardevoir (open)
    [​IMG]
    Jennie June - Gardevoir (F)
    Nature: Calm (Add one rank to Special Defense; Subtract one rank to Attack)
    Type: Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    KOs: 5

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Syncronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Telepathy: (Dream World; Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 5
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    -Growl
    -Confusion
    -Double Team
    -Teleport
    -Lucky Chant
    -Magical Leaf
    -Heal Pulse
    -Calm Mind
    -Hypnosis
    -Dream Eater
    -Healing Wish
    -Wish

    -Disable
    -Encore
    -Memento
    -Signal Beam
    -Pain Split

    -Psychic
    -Shadow Ball
    -Toxic
    -Trick Room
    -Thunderbolt
    -Will-o-Wisp
    -Taunt

    Total Moves: 25

    Azazel the Tyranitar (open)

    [​IMG]
    Azazel - Tyranitar (M)
    Nature: Adamant (Adds one Rank to Attack; Subtract one Rank to Defense.)
    Type: Rock - Rock STAB; reduce damage from all special attacks by two Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    KOs: 3

    Abilities:
    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Unnerve: (Dream World; Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 110
    Atk: Rank 6
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 61
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 23

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    -Bite
    -Leer
    -Sandstorm
    -Screech
    -Chip Away
    -Rock Slide
    -Scary Face
    -Thrash
    -Payback
    -Thunder Fang
    -Fire Fang
    -Ice Fang
    -Stone Edge

    -Pursuit
    -Curse
    -Stealth Rock

    -Earthquake
    -Brick Break
    -Protect
    -Smack Down
    -Taunt
    -Dragon Tail

    Total Moves: 22


    Lord Jesseus, first pokemon and item.
    TheWolfe, first pokemon and item, then orders.
    Lord Jesseus, orders.
    Objection, reffing.
  2. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,982
    Gyarados go! With EXP Share.
  3. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    BEEEEEEEEEEEEEES!

    [​IMG]
    "That Gyarados is tough! But we are tougherer! Go Jennie June! Equip that Amulet Coin!"

    [​IMG]
    Jennie June - Gardevoir (F)

    Thunderbolt ~ Psychic ~ Thunderbolt
  4. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,982
    Our tiny movepool and double weakness kinda sucks, but there's not much we can do, we can hope for paralysis with bounce at least...
    Bounce~Waterall~Bounce
  5. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG]
    Theta (M) @ Exp. Share
    HP: 100 | EN: 100 | Spe: 70 (-)
    Ranks: 5/3/3/4 | Total: 20
    Size: 6 | Weight: 6
    Abilities: Intimidate
    Other: None

    [​IMG]
    Jennie June (F) @ Amulet Coin
    HP: 100 | EN: 100 | Spe: 80
    Ranks: 2/3/5/5 | Total: 21
    Size: 3 | Weight: 3
    Abilities: Synchronize, Trace, Telepathy
    Other: -1 attack (permanent)

    Here we are at the usual arena today with Lord Jesseus and TheWolfe. To begin the battle, they each send out their initial pokemon: Theta the Gyarados for Team Jesseus and Jennie June the Gardevoir for Team Wolfe. Wait, what's that over there? OH GOD! Someone thought it would be a wise idea to bring a swarm of deadly insects into this arena! I'm getting out of here before I get attacked!

    What do you mean it was a binding contract? OK, fine, but I demand some kind of protection from these bugs!

    Anyway, it looks like Jennie June has the initiative and strikes Theta with a Thunderbolt, hitting him where it hurts. Theta then Bounces up high and comes crashing down on Jennie June, almost completely crushing her under his weight. But the Gardevoir hurls him away with her Psychic powers, and just as he charges back in like a raging Waterfall, she zaps him with another Thunderbolt. Enraged, the Gyarados Bounces up again and this time lands squarely on Jennie June's head, delivering a more powerful blow than normal. Unfortunately for both of them, their fighting has not deterred the insects and both pokemon take some rather nasty bites.

    [​IMG]
    Theta (M) @ Exp. Share
    HP: 25 | EN: 77 | Spe: 70 (-)
    Ranks: 5/3/3/4 | Total: 20
    Size: 6 | Weight: 6
    Abilities: Intimidate
    Other: None

    [​IMG]
    Jennie June (F) @ Amulet Coin
    HP: 45 | EN: 79 | Spe: 80
    Ranks: 2/3/5/5 | Total: 21
    Size: 3 | Weight: 3
    Abilities: Synchronize, Trace, Telepathy
    Other: -1 attack (permanent)

    Raw data (open)
    Jennie June uses Thunderbolt for 7 energy
    Roll a D16 for crit: 3 - no crit
    Roll a D100 for paralysis: 92 - no paralysis
    Theta takes (10+(5-4)*1.5)*2.25=25.875 damage (round to 26)

    Theta uses Bounce for (8+(6/3)-1)=9 energy
    Theta bounces up high

    Theta unleashes Bounce
    Roll a D100 for accuracy: 69 - hit
    Roll a D16 for crit: 15 - no crit
    Roll a D100 for paralysis: 33 - no paralysis
    Jennie June takes (7+ceil(6/2.5)+3+(5-3)*1.5)=16 damage

    Theta takes 3 damage from the swarm
    Jennie June takes 3 damage from the swarm

    Jennie June uses Psychic for (5+(6/2)-1)=7 energy
    Roll a D16 for crit: 2 - no crit
    Roll a D100 for special defence drop: 61 - no special defence drop
    Theta takes (6+6+3+(5-4)*1.5)=16.5 damage (round to 17)

    Theta uses Waterfall for 5 energy
    Roll a D16 for crit: 16 - no crit
    No flinch roll because Jennie June has already acted
    Jennie June takes (8+3+(5-3)*1.5)=14 damage

    Theta takes 3 damage from the swarm
    Jennie June takes 3 damage from the swarm

    Jennie June uses Thunderbolt for 7 energy
    Roll a D16 for crit: 7 - no crit
    Roll a D100 for paralysis: 94 - no paralysis
    Theta takes (10+(5-4)*1.5)*2.25=25.875 damage (round to 26)

    Theta uses Bounce for (8+(6/3)-1)=9 energy
    Theta bounces up high

    Theta unleashes Bounce
    Roll a D100 for accuracy: 14 - hit
    Roll a D16 for crit: 1 - crit
    Roll a D100 for paralysis: 64 - no paralysis
    Jennie June takes (7+ceil(6/2.5)+3+3+(5-3)*1.5)=19 damage

    Theta takes 3 damage from the swarm
    Jennie June takes 3 damage from the swarm


    Lord Jesseus, you're up.
  6. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,982
    Well, fainting is inevitable...
    BOUNCE X3
  7. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
  8. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG]
    Theta (M) @ Exp. Share
    HP: 25 | EN: 77 | Spe: 70 (-)
    Ranks: 5/3/3/4 | Total: 20
    Size: 6 | Weight: 6
    Abilities: Intimidate
    Other: None

    [​IMG]
    Jennie June (F) @ Amulet Coin
    HP: 45 | EN: 79 | Spe: 80
    Ranks: 2/3/5/5 | Total: 21
    Size: 3 | Weight: 3
    Abilities: Synchronize, Trace, Telepathy
    Other: -1 attack (permanent)

    Jennie June zaps Theta with one more Thunderbolt, and I think we all know what that means.

    [​IMG]
    Theta (M) @ Exp. Share
    HP: KO | EN: 77

    [​IMG]
    Jennie June (F) @ Amulet Coin
    HP: 42 | EN: 68 | Spe: 80
    Ranks: 2/3/5/5 | Total: 21
    Size: 3 | Weight: 3
    Abilities: Synchronize, Trace, Telepathy
    Other: -1 attack (permanent)

    Raw data (open)
    Jennie June uses Thunderbolt for 11 energy
    Roll a D16 for crit: 11 - no crit
    Roll a D100 for paralysis: 13 - no paralysis
    Theta takes (10+(5-4)*1.5)*2.25=25.875 damage (round to 26)
    Theta is KO'd by the attack

    Jennie June takes 3 damage from the swarm


    Lord Jesseus, next pokemon. Then TheWolfe gives orders first.
  9. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
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    3,982
    I'm gonna go gengar
  10. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "That Gengar is scary, look at that hat and tie!"

    Trick Room ~ Pain Split ~ Shadow Ball
    Sub (1): IF you are taunted, THEN substitute each action with the following commands: Psychic (A1) ~ Shadow Ball (A2) ~ Confusion (A3).
    Sub (2): IF you are put asleep, THEN keep pushing actions down until you are awake, and then proceed with your original commands.

    If you are taunted and then put to sleep, the first substitution takes priority.
  11. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,982
    Taunt~Shadow Ball~Hex
  12. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG]
    Iota (F) @ Nothing
    HP: 90 | EN: 100 | Spe: 127 (+) (Acc boost: 19%)
    Ranks: 3/1/5/3 | Total: 19
    Size: 3 | Weight: 3
    Abilities: Levitate
    Other: None

    [​IMG]
    Jennie June (F) @ Amulet Coin
    HP: 42 | EN: 68 | Spe: 80
    Ranks: 2/3/5/5 | Total: 21
    Size: 3 | Weight: 3
    Abilities: Synchronize, Trace, Telepathy
    Other: -1 attack (permanent)

    Replacing Theta the Gyarados is Iota the Gengar! She immediately Taunts her opponent Jennie June into unleashing her Psychic powers on her. There is an unfortunate drawback to this though as although the Gardevoir only takes a small amount of damage from the swarm of insects, Iota is hurt considerably more. Both pokemon then suddenly fire Shadow Balls at each other, inflicting roughly the same amount of pain on each other. Iota follows up by casting a Hex on Jennie June, while the Gardevoir tries using Confusion to break the Gengar down, but it doesn't quite work, although both pokemon appear very much weakened now.

    [​IMG]
    Iota (F) @ Nothing
    HP: 20 | EN: 79 | Spe: 127 (+) (Acc boost: 19%)
    Ranks: 3/1/5/3 | Total: 19
    Size: 3 | Weight: 3
    Abilities: Levitate
    Other: None

    [​IMG]
    Jennie June (F) @ Amulet Coin
    HP: 4 | EN: 54 | Spe: 80
    Ranks: 2/3/5/5 | Total: 21
    Size: 3 | Weight: 3
    Abilities: Synchronize, Trace, Telepathy
    Other: -1 attack (permanent), Taunt (3 actions)

    Raw data (open)
    Iota uses Taunt for 10 energy
    Jennie June is taunted for 6 actions

    Jennie June uses Psychic for (5+(3/2)-1)=5.5 energy (round to 6)
    Roll a D16 for crit: 6 - no crit
    Roll a D100 for special defence drop: 68 - no special defence drop
    Iota takes (6+3+3+(5-3)*1.5)*1.5=22.5 damage (round to 23)

    Iota takes 7 damage from the swarm
    Jennie June takes 3 damage from the swarm
    Jennie June's Taunt counter drops to 5

    Iota uses Shadow Ball for 5 energy
    Roll a D16 for crit: 2 - no crit
    Roll a D100 for special defence drop: 95 - no special defence drop
    Jennie June takes (8+3+(5-5)*1.5)*1.5=16.5 damage (round to 17)

    Jennie June uses Shadow Ball for 6 energy
    Roll a D16 for crit: 3 - no crit
    Roll a D100 for special defence drop: 44 - no special defence drop
    Iota takes (8+(5-3)*1.5)*1.5=16.5 damage (round to 17)

    Iota takes 3 damage from the swarm
    Jennie June takes 3 damage from the swarm
    Jennie June's Taunt counter drops to 4

    Iota uses Hex for 6 energy
    Roll a D16 for crit: 10 - no crit
    Jennie June takes (5+3+(5-5)*1.5)*1.5=12 damage

    Jennie June uses Confusion for 2 energy
    Roll a D16 for crit: 3 - no crit
    Roll a D100 for confusion: 51 - no confusion
    Iota takes (5+3+(5-3)*1.5)*1.5=16.5 damage (round to 17)

    Iota takes 3 damage from the swarm
    Jennie June takes 3 damage from the swarm
    Jennie June's Taunt counter drops to 3


    Lord Jesseus, do your thang!
  13. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,982
    Crap I really underestimated the damage that would do to me.
    Night Shade x3
  14. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "You did well girl. Looks like we gave that ghost something to remember you by."

    Memento
  15. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    FYI: Memento cannot be used while taunted. However, looking at your moves, there is nothing you could use while taunted that you could actually pull off before Gengar's Night Shade KOs you on action 1, so I won't ask you to reorder.

    [​IMG]
    Iota (F) @ Nothing
    HP: 20 | EN: 79 | Spe: 127 (+) (Acc boost: 19%)
    Ranks: 3/1/5/3 | Total: 19
    Size: 3 | Weight: 3
    Abilities: Levitate
    Other: None

    [​IMG]
    Jennie June (F) @ Amulet Coin
    HP: 4 | EN: 54 | Spe: 80
    Ranks: 2/3/5/5 | Total: 21
    Size: 3 | Weight: 3
    Abilities: Synchronize, Trace, Telepathy
    Other: -1 attack (permanent), Taunt (3 actions)

    One Night Shade blast from Iota and it's all over for Jennie June, but the nasty swarm still attacks the Gengar.

    [​IMG]
    Iota (F) @ Nothing
    HP: 17 | EN: 75 | Spe: 127 (+) (Acc boost: 19%)
    Ranks: 3/1/5/3 | Total: 19
    Size: 3 | Weight: 3
    Abilities: Levitate
    Other: None

    [​IMG]
    Jennie June (F) @ Amulet Coin
    HP: KO | EN: 54

    Raw data (open)
    Iota uses Night Shade for 4 energy
    Jennie June takes 10 damage
    Jennie June is KO'd by the attack

    Iota takes 3 damage from the swarm


    TheWolfe, your next pokemon please.
  16. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "Whoops, forgot about Taunt. Hahaha. Let's go Meliadoul! Equip that other Amulet Coin we got!"

    [​IMG]
    Meliadoul - Sceptile (F)
    @Amulet Coin

    Night Slash + Quick Attack ~ Cooldown ~ Night Slash
    Sub (1): IF Gengar uses Protect in A1, THEN use Swords Dance (A1) ~ Night Slash (A2) ~ Night Slash (A3)
  17. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,982
    Oh dear, its too fast... this is not going well...
    Protect¬Sucker Punch+Ice Punch
    I know, Sucker Punch has type priority.
    ...
    I'm hoping for the 10% freeze :D
  18. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Sorry about the delay. It's been a busy week.

    [​IMG]
    Iota (F) @ Nothing
    HP: 17 | EN: 75 | Spe: 127 (+) (Acc boost: 19%)
    Ranks: 3/1/5/3 | Total: 19
    Size: 3 | Weight: 3
    Abilities: Levitate
    Other: None

    [​IMG]
    Meliadoul (F) @ Amulet Coin
    HP: 100 | EN: 100 | Spe: 138 (+) (Acc boost: 22%)
    Ranks: 3/2/4/3 | Total: 20
    Size: 3 | Weight: 4
    Abilities: Overgrow, Unburden
    Other: None

    Iota is worried about Meliadoul the Sceptile and immediately Protects herself from whatever attacks might come her way. However, instead of attacking, Meliadoul performs a spinning Swords Dance to sharpen her leafy arms. The swarm gets madder and madder as she launches an attack, but suddenly she is caught by an Icy Sucker Punch from the Gengar. Unfortunately for Iota, the icy powers don't seem to do an awful lot and one swift Night Slash from Meliadoul spells her end.

    [​IMG]
    Iota (F) @ Nothing
    HP: KO | EN: 50

    [​IMG]
    Meliadoul (F) @ Amulet Coin
    HP: 76 | EN: 88 | Spe: 138 (+) (Acc boost: 22%)
    Ranks: 3/2/4/3 | Total: 20
    Size: 3 | Weight: 4
    Abilities: Overgrow, Unburden
    Other: +1 attack (1 more round)

    Raw data (open)
    Iota uses Protect for 7 energy
    Iota protects itself from all attacks

    Meliadoul uses Swords Dance for 7 energy
    Meliadoul's attack is raised by 2 stages

    Iota takes 7 damage from the swarm
    Meliadoul takes 7 damage from the swarm

    Iota uses a combo of Sucker Punch and Ice Punch for (6+6)*1.5=18 energy
    Roll a D16 for crit: 6 - no crit
    Roll a D100 for freeze (10%): 57 - no freeze
    Meliadoul takes (8/2+8+(3-2)*1.5)=13.5 damage (round to 14)

    Meliadoul uses Night Slash for 5 energy
    Roll a D16 for crit (boosted to 2/16): 10 - no crit
    Iota takes (7+(3-1)*1.5)*1.5+(2-0)*1.75=18.5 damage (round to 19)
    Iota is KO'd by the attack

    Meliadoul takes 3 damage from the swarm


    Lord Jesseus, your next pokemon and your orders please.
  19. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,982
    Speed ties! Speed ties are fun right?
    GO ALAKAZAM!

    Also even though I could probably use all the help I can get at this point, I will mention that Magic Guard does not protect against the arena effects.

    Anyway...
    Psychic~Hidden Power~Psychic
    If X-Scissor, Counter and Push back actions if the replaced action was Psychic
    If Night Slash, Counter and Push back actions if the replaced action was Psychic
  20. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "Wheeee...speed ties."

    Screech ~ Energy Ball ~ Screech
    Sub (1): IF you lose the speed tie on A1/A3, replace Screech with Leaf Blade.
    Sub (2): IF you win the speed tie on A1/A3 AND for some reason Screech does not disrupt Alakazam's Psychic, replace Screech with Leaf Blade as well.
  21. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    After some discussion on IRC, I am ruling that Screech does not disrupt Psychic primarily because the command TheWolfe has given is just Screech, not Screech to disrupt Psychic. Next time, if you use the command Screech to disrupt Psychic, it will have 100% chance of success the first time, 50% the second time, 25% the third time and so on, regardless of whether the Screech to disrupt Psychic commands are consecutive or not. Also, it can be applied to any move that requires significant concentration (these will be decided on a case-by-case basis later).

    [​IMG]
    Tau (M) @ Nothing
    HP: 90 | EN: 100 | Spe: 138 (+) (Acc boost: 22%)
    Ranks: 1/2/5/3 | Total: 18
    Size: 3 | Weight: 3
    Abilities: Synchronize, Inner Focus, Magic Guard
    Other: None

    [​IMG]
    Meliadoul (F) @ Amulet Coin
    HP: 76 | EN: 88 | Spe: 138 (+) (Acc boost: 22%)
    Ranks: 3/2/4/3 | Total: 20
    Size: 3 | Weight: 4
    Abilities: Overgrow, Unburden
    Other: +1 attack (1 more round)

    Meliadoul faces her next opponent, Tau the Alakazam, and immediately strikes with a Leaf Blade before Tau can react. The Alakazam isn't daunted however and simply knocks the Sceptile silly with his Psychic powers. Meliadoul continues the assault by firing an Energy Ball at him, but then he unleashes his Hidden Power, which seems to prey on the Sceptile's elemental weaknesses. Then the pokemon trade blows with another Leaf Blade and another dose of Psychic powers while the swarm continues to wear both of them down. But maybe Tau might have a little more initiative next time.

    [​IMG]
    Tau (M) @ Nothing
    HP: 38 | EN: 83 | Spe: 138 (+) (Acc boost: 22%)
    Ranks: 1/2/5/3 | Total: 18
    Size: 3 | Weight: 3
    Abilities: Synchronize, Inner Focus, Magic Guard
    Other: None

    [​IMG]
    Meliadoul (F) @ Amulet Coin
    HP: 20 | EN: 71 | Spe: 138 (+) (Acc boost: 22%)
    Ranks: 3/2/4/3 | Total: 20
    Size: 3 | Weight: 4
    Abilities: Overgrow, Unburden
    Other: Overgrow active

    Raw data (open)
    Roll a D2 for speed tie (1 = Tau goes first, 2 = Meliadoul goes first): 2 - Meliadoul goes first
    Meliadoul uses Leaf Blade for 6 energy
    Roll a D16 for crit (boosted to 2/16): 9 - no crit
    Tau takes (9+3+(3-2)*1.5)+(1-0)*1.75=15.25 damage (round to 15)

    Tau uses Psychic for (5+(4/2)-1)=6 energy
    Roll a D16 for crit: 8 - no crit
    Roll a D100 for special defence drop: 28 - no special defence drop
    Meliadoul takes (6+4+3+(5-3)*1.5)=16 damage

    Tau takes 3 damage from the swarm
    Meliadoul takes 3 damage from the swarm

    Roll a D2 for speed tie (1 = Tau goes first, 2 = Meliadoul goes first): 2 - Meliadoul goes first
    Meliadoul uses Energy Ball for 5 energy
    Roll a D16 for crit: 9 - no crit
    Roll a D100 for special defence drop: 32 - no special defence drop
    Tau takes (8+3+(4-3)*1.5)=12.5 damage (round to 13)

    Tau uses Hidden Power for 5 energy
    Roll a D16 for crit: 16 - no crit
    Meliadoul takes (7+(5-3)*1.5)*1.5=15 damage

    Tau takes 3 damage from the swarm
    Meliadoul takes 3 damage from the swarm

    Roll a D2 for speed tie (1 = Tau goes first, 2 = Meliadoul goes first): 2 - Meliadoul goes first (yes, three times in a row)
    Meliadoul uses Leaf Blade for 6 energy
    Roll a D16 for crit (boosted to 2/16): 15 - no crit
    Tau takes (9+3+(3-2)*1.5)+(1-0)*1.75=15.25 damage (round to 15)

    Tau uses Psychic for (5+(4/2)-1)=6 energy
    Roll a D16 for crit: 16 - no crit
    Roll a D100 for special defence drop: 41 - no special defence drop
    Meliadoul takes (6+4+3+(5-3)*1.5)=16 damage
    Meliadoul's Overgrow kicks in

    Tau takes 3 damage from the swarm
    Meliadoul takes 3 damage from the swarm


    TheWolfe, you're up now.
  22. TheWolfe

    TheWolfe

    Joined:
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    Messages:
    2,491
    [​IMG]

    "Ah, that makes sense. It might have been better to let us know ahead of time though, but I don't think it'll be an issue."

    X-Scissor ~ X-Scissor + Quick Attack ~ Chill
    Sub (1): IF X-Scissor cannot be used in A2 for whatever reason, make A2 into Night Slash + Quick Attack.
    Sub (2): IF Alakazam uses Teleport on A1, then use Swords Dance on A1.
  23. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,982
    COUNTER
    Then evasive teleport¬Psychic if he's not dead somehow
  24. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG]
    Tau (M) @ Nothing
    HP: 38 | EN: 83 | Spe: 138 (+) (Acc boost: 22%)
    Ranks: 1/2/5/3 | Total: 18
    Size: 3 | Weight: 3
    Abilities: Synchronize, Inner Focus, Magic Guard
    Other: None

    [​IMG]
    Meliadoul (F) @ Amulet Coin
    HP: 20 | EN: 71 | Spe: 138 (+) (Acc boost: 22%)
    Ranks: 3/2/4/3 | Total: 20
    Size: 3 | Weight: 4
    Abilities: Overgrow, Unburden
    Other: Overgrow active

    Meliadoul tries to knock Tau out with an X-Scissor strike, but Tau Counterattacks with such power that the Sceptile is knocked out! Even the swarm is a little hesitant to be around this Alakazam now, though not hesitant enough to make a difference.

    [​IMG]
    Tau (M) @ Nothing
    HP: 21 | EN: 72 | Spe: 138 (+) (Acc boost: 22%)
    Ranks: 1/2/5/3 | Total: 18
    Size: 3 | Weight: 3
    Abilities: Synchronize, Inner Focus, Magic Guard
    Other: None

    [​IMG]
    Meliadoul (F) @ Amulet Coin
    HP: KO | EN: 65

    Raw data (open)
    Meliadoul uses X-Scissor for 6 energy
    Roll a D16 for crit: 12 - no crit
    Tau takes (8+(3-2)*1.5)*1.5=14.25 damage

    Tau uses Counter for (6+(14.25/3))=10.75 energy (round to 11)
    Meliadoul takes (14.25*1.5)=21.375 damage
    Meliadoul is KO'd by the attack

    Tau takes 3 damage from the swarm


    TheWolfe, send out your next pokemon. Then Lord Jesseus orders first.
  25. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "Time to send this big guy in!"

    [​IMG]
    Azazel - Tyranitar (M)
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