Completed Now you see it, now you don't! Typon77 vs Ragnarokalex

Status
Not open for further replies.
#1
Yo, it be a flashmatch. Minimal flavor in flashmatches is minimal.
Issuing an OPEN CHALLENGE.
Seeking a very quick battle. Try to go fast, please.

Training Battle (No W/L)
1v1 Singles
ASB Arena
One Ability
One Substitution
Switch=Muffins

EDIT: Doh! Forgot, NFE's only. Preferably First Stage
Taking flashy challange!

Items=training
Switch = Muffins you say?
DERPY HOOVES APPROVES.

What will the mons be?!
Oh yea, the DQ time shall be 47 mins 17 seconds, because I said so.

Ragnarokalex said:

Squirtle (Shorin) Male
Nature:
Modest
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish:(Dreamworld)
Type: Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
Squirtle
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
DC: 0/5
MC: 4


Attacks: 17 Total
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Rain Dance
Hydro Pump

Water Spout
Magic Coat
Fake Out
Yawn

Ice Beam
Scald
Brick Break
typon77 said:

Munchlax (Hugo) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Normal
Normal: Normal STAB. Can adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (5 / 1.15) (-)

EC: 0/6
MC: 0
DC: 0/5

Size Class: 1
Weight Class: 5
Base Rank Total: 16

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam

Counter
Curse
Zen Headbutt

Ice Beam
Thunderbolt
Flamethrower
Rock Slide
Earthquake

Total Moves: 16


Rebble (Clem)
Nature: Modest
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (LOCKED) (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90

EC: 0/9
MC: 0
DC: 0/5

Size Class: 1
Weight Class: 2
Base Rank Total: 14

Attacks:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Vacuum Wave
Ominous Wind
Earth Power

Flamethrower
Volt Switch
Hidden Power (Fighting 7)

Total Moves: 14


Thank for reffing!
Battle activate!

What mon and item will you use typon?
What items/ moves will you use Rag?
What will happen when I ref?
What will happen when this repeats?

As a sidenote, I gotta leave for ~15 mins, so don't freak out.
 
#4
Thunderbolt -> Body Slam -> Thunderbolt

EDIT: I'm really tired and have exams tomorrow. So i'm going to bed. I'll be home at 11-12 tomorrow, which is about 14-15 hours away about...... so yeah. We can finish this tomorrow sorry
 
#5
Let the battle begin!

Pre-Round Stats:

Shorin @ Exp. Share
HP: 90
EN: 100

Hugo
HP: 120
EN: 100

Fast calcs of speed:
Action 1
Thunderbolt -> Squirtle (7 EN)
RNG roll (to crit) 10/16 = no crit
RNG roll (to para, 1/10 para) 7 = no para
(10+(3-3)1.5) (1.5) = 15 DMG

Ultra-Super-Specsogre-capycat attack -> Hugo (16x1.2 = 19 EN)
RNG roll (to crit) 13 = no crit
((15x.83)x2.25+3+(3-3)1.5) = 38 DMG

Action 2
Body Slam (7 ENG)
RNG roll (to crit) 5 = no crit
RNG roll (to para <=3/10 para) 5 = no para
(9+3+(3-3)1.5) = 12 DMG

Squirtle must cool down!

Action 3
Hydro Pump (7 EN)
RNG roll (to hit, <=8/10 hit) 2 = hit
(12+3) = 15 DMG

Thunderbolt -> Squirtle (7 EN)
RNG roll (to crit) 10/16 = no crit
RNG roll (to para, 1/10 para) 5 = no para
(10+(3-3)1.5) (1.5) = 15 DMG


Munchlax's Thunderbolt dealt a good chunk to Squirtle, but the super-Water Spout combo dealt absolutely massive damage to Munchlax!
Munchlax went up and jumped onto Squirtle, but he could do nothing in return!
Squirtle fired off a massive Pump of water, but Munchlax just went and launched another Thunderbolt!

Will the next round be our last?! Make your actions and we will find out!
Post-Round Stats:

Shorin @ Exp. Share
HP: 48
EN: 74

Hugo
HP: 67
EN: 86
 
#6
Thunderbolt -> Thunderbolt+Thunderbolt Combo -> Chill
If he uses protect on the combo,
Change actions to Thunderbolt+Thunderbolt -> Chill -> Thunderbolt
 
#8
Well that was an oversight typon didn't think about!

Pre-Round Stats:

Shorin @ Exp. Share
HP: 48
EN: 74

Hugo
HP: 67
EN: 86

Not the final calcs after all!
Action 1
Squirtle used Protect! (7 EN)

Thunderbolt -> Squirtle (7 EN)
RNG roll (to crit) 11/16 = no crit
(10+(3-3)1.5) (1.5) = 15 DMG
Protect blocked the damage! (6 EN)

Action 2
Fake Out (4 EN)
RNG roll (to crit) 11/16 = no crit
(4+(1-2)1.5) = 3 DMG

Munchlax flinched!

Action 3
Squirtle used Yawn! (7 EN)

Thunderbolt -> Squirtle (7 EN)
RNG roll (to crit) 4/16 = no crit
RNG roll (to para, 1/10 para) 10 = no para
(10+(3-3)1.5) (1.5) = 15 DMG


Squirtle makes a small barrier right in front of him, but is still pushed back a bit by the incoming Thunderbolt!
While Munchlax is trying to charge up a Thunderbolt-of-death, Squirtle Faked him Out!
Finally, Squirtle apparently got a little tired and Yawned! After a small discussion on IRC, it was decided that Munchlax would fire off another Thunderbolt, narrowly leaving Squirtle out of Torrent range!

Post-Round Stats:

Shorin @ Exp. Share
HP: 33
EN: 50

Hugo
HP: 64
EN: 79
 
#13
My, what do we have here! It appears our little flashmatch has turned into a full-out regular match! What do you know!

Pre-Round Stats:

Shorin @ Exp. Share
HP: 33
EN: 50

Hugo
HP: 64
EN: 79

The final calcs?!
Action 1
Thunderbolt -> Squirtle (7 EN)
RNG roll (to crit) 2/16 = no crit
RNG roll (to para, 1/10 para) 6 = no para
(10+(3-3)1.5) (1.5) = 15 DMG
Squirtle enters Torrent range!

Hydro Pump combo -> Munchlax (17 ENG)
RNG roll (to hit, <=88/100 hit) 33 = hit
RNG roll (to crit) 10 = no crit
((14x2.25)+ 3) = 35 DMG

Action 2
Thunderbolt -> Squirtle (11 EN)
RNG roll (to crit) 8/16 = no crit
RNG roll (to para, 1/10 para) 1 = para
(10+(3-3)1.5) (1.5) = 15 DMG
Squirtle was paralyzed! (15% chance)

Squirtle must cool down!

Action 3
RNG roll (for para, <=15/100 para) 37 = no para
Hydro Pump (7 EN)
RNG roll (to hit, <=88/100 hit) 35 = hit
RNG roll (to crit) 11 = no crit
(14+3) = 17 DMG

Munchlax used Thunderbolt! (15 ENG)
Crit roll irrelevant, para roll irrelevant
15 DMG
Squirtle was KO'd! Typon wins!


As what seems to be our final round commences, Squirtle begins storing power. I wonder why? I mean, Munchlax is just going to slam him with a Thunderbolt... What's this?! Oh, I know now! Rag knew he would take a big hit, so he allowed Torrent to activate! WOAH! A double Hydro Pump attack with a Torrent boost?! No wonder Hugo went flying after that strike!

However, typon77 isn't going to let that slide! He just commands his Munchlax to fire off another Thunderbolt (where are these coming from...) at Squirtle! It did the same damage every time, but it appears that Shorin is really on the ropes now!

About to collapse, Shorin inhales and fires off one final Hydro Pump! As it connects with the little bear, a giant dust cloud pops up, obscuring Hugo from view!
...
ZAP! Out of the dust cloud, another Thunderbolt is sent off! Amazingly, the Munchlax survived again! However, Shorin was not so lucky, as the Thunderbolt sent him barreling into the wall of the arena! Only a second later, the turtle's head went limp, and cartoon X's appeared over its eyes!

Typon wins the match!

Post-Round Stats:

Shorin @ Exp. Share
HP: -12
EN: 26

Hugo
HP: 12
EN: 46


Both players played on excellent game that really came down to the wire, so here's some rewards for ya!

Ragnarokalex gets 2 CC and a loss!
Shorin the Squirtle gets 1 EC, 3 MC (regular 2 +1 from EXP. Share), and 1 DC!

Typon gets 2 CC and a win!
Hugo the Munchlax gets 1 EC, 2 MC, 1 DC, and 1 KOC!

-hoards my 3 UC-

Thanks for allowing me to ref, and I'll see you next time!

@below I forget EVERY DAMN TIME.
 
#14
Gg ragnarok.

Waterwarrior can you change the tag to complete?

Woops almost forgot, Thanks for reffing waterwarrior.
Sorry it wasn't a flash match
 
Status
Not open for further replies.