I think several of us can agree on one thing: Deoxys-D is the best hazard-setter in the tier. As mentioned in the post above me, Azelf and Terrakion can also get Stealth Rock up with relative ease and both have access to Taunt. Both of these Pokemon require relatively less support due to the former having Explosion to act as a pseudo-spinblock while the latter has fantastic STAB's and offensive prowess to heavily damage spinners. Because of Deoxys-D's poor offensive stats and relatively low speed, it often has to either do one of two things:
- Forgo Taunt and run two offensive attacks to kill spinners, or
- Run a spinblocker alongside it to protect Deoxys-D's hazards.
Many of the augmenting arguments stating how Deoxys-D has said flaws do merit, so why is Deoxys-D broken?
As shown from the stance in my post, I believe that Deoxys-D is banworthy. The two other afforementioned common leads, Azelf and Terrakion, both have advantages over Deoxys-D for sure. Even though they do not have to run a spinblocker to give up Taunt, they do lack a few things. The first is Deoxys-D's fantastic bulk. Deoxys-D's defensives are, quite frankly, scary. Although base 50 HP is laughable, base 160 defenses are some of the best in the game. Everyone who has played in this metagame, which isn't every poster in this thread from speculation, knows that you cannot OHKO Deoxys-D. Banded Tyranitar fails to OHKO with Crunch by itself and has to rely on sand damage to finish off Deoxys-D. Many teams, if not the majority, lack a Pokemon to two shot Deoxys-D. Curtain makes my point quite clear.
Ginganinja bringing in a scizor isnt a good move logically. The best way to beat deo-d is to just blasted with boosted surfs/scalds or any other neutral move for a 3hko. Unless you scout the set then scizor is not good choice. Politoed in rain is one of the best deo -d counters because unless they have thunder they cant do anything back while being slammed with boosted moves. This is just like bringing in a dragonite on a heatran with hp ice. Sometimes super effective moves aren't the only answers for pokemon. I think people are over thinking this thing way too much. If we give every pokemon wierd items and hundreds of options than anything can be broken.
He was arguing for Deoxys-D
NOT being broken, yet he clearly states that you basically have to 2HKO / 3HKO it. What does this mean? If your Pokemonis slower, Stealth Rock and one/two layers of Spikes. If your Pokemon is faster, Stealth Rock and one layer. Deoxys-D's fantastic bulk coupled with Spikes, which Azelf and Terrakion do not have, makes it banworthy.
Many people have been theorymon'ing counters to Deoxys-D, but in reality no such Pokemon can be called a clear-cut counter. As Curtains said, if you lead Scizor against it the Deoxys-D happens to have Hidden Power Fire, you can kiss your chances of winning goodbye. Thunderbolt.. Psycho Boost.. Magic Coat.. the list is rather extensive. Deoxys-D is a versatile Pokemon with SEVERAL options to use in Slot 3 and Slot 4 to make it de facto uncounterable. Take the previous mentions of Azelf and Terrakion as examples. If Deoxys-D has Magic Coat or Mental Herb + Thunder Wave, two very common items and move combinations, you will not be stopping it from getting multiple hazards. Magic Coat is often run with Red Card which shuffles your Pokemon attacking out so setting up with a faster Pokemon isn't a good answer either. I've seen many Gengar attempt to use Substitute Turn 1 versus my Deoxys-D and I laugh as I Stealth Rock and Red Card takes place. SubSD Terrakion setting up used to be a fad since it could get set-up relatively easy and then activate Salac Berry, but Red Card stops this issue. Volcarona is not hit super effectively by any moves that Deoxys-D will carry, but then again it fears the Thunder Wave. The set I popularized, Skill Swap in the 4th slot, even neuters Magic Bouncers from keeping hazards off of your field! How do you stop this menace known as Deoxys-D? The answer: you don't. Because of this, I will be voting to ban.
I have seen people in this thread scoff at the idea of Spikes making Deoxys-D broken, and I am astounded at how Spikes are underestimated. Assume that a team has 4 Pokemon weak to Spikes and all 6 neutral to Stealth Rock. Now assume that Deoxys-D sets up Stealth Rock + one layer of Spikes, something that typically happens in most matches. Although this is obvious Theorymon, I just want people to see the damage of the support Deoxys-D provides. If Stealth Rock + 1 layer of Spikes is in play with the afforementioned Stealth Rock and Spikes-weak Pokemon on your team, that is 125% damage if each Pokemon just switches in
once. In more stall-based games, that number could double or even triple. If you're weak to Stealth Rock then the number will obviously go up as well. Keep in mind that 24% can be added if you set another layer of Spikes. In perspective, that is a little over 1/5 of your team's overall HP lost from just one layer of Spikes and Stealth Rock. Deoxys-D sets these hazards exceptionally well without any counters.
Why should we not ban it.