Here is the the deal with Garchomp. We previously tested out a version of Rough Skin Garchomp on the Suspect Ladder, who proved to not be broken. Rough Skin Garchomp not only lacked the hax factor it previously had with the omnipresent Sand Veil ability, but it also had a healthy impact in the metagame for the short time the ladder was up. Garchomp had the qualities that no other Pokemon could really fill in the metagame. Garchomp could be used as a bulky SR user who still packed an admirable punch, while supporting the team early game. Garchomp also performed as a pretty decent VoltTurn check, being able to take nothing from Volt Switch, while hurting Scizor with Rough Skin. Garchomp can also be a much more offensive role through Yache Dancer, or SubSalac, both strong sets that are formidable and powerful in the metagame.
However, I think that it has come to our attention that Sand Veil Garchomp is broken, quite obviously. We need to do something about Sand Veil or Garchomp, and we need to come to a full decision. Our basic problem can be broken down into 3 separate options that all need to be addressed.
1. Keep Garchomp Banned as a whole, do not introduce back into Overused.
2. Comeplex Ban with Garchomp + Sand Veil. OR Complex Ban with SandStream + Sand Veil.
3. Ban Sand Veil as a whole ability, meaning Sand Veil will be banned on Gliscor, Cacture, and Gabite along with other users.
Now, as of the wide opinion it seems Garchomp is wanted back in the overused metagame, but just without Sand Veil that is. So basically if we are going to unban Garchomp, we then need to address the problem of the controversial ability Sand Veil. Now if we unban Garchomp we are limited to the final two options. We can decide to do a Complex Ban, but those are widely disliked among the community, despite the event that we have done it before. We could also do the option of a mock Aldaron's proposal, but i'm not sure that we should go down that road again, especially with something different like Sand Veil. If we do this then we can keep Sand Veil on other stuff like Gliscor and Cacturne, which are obviously not broken. However, personally I do not like this option. I dislike it because first of all we have to deal with another Complex Ban, and that is something that, as stated previously, is a disliked option.
But the main point is that we have to realize Garchomp is not broken without Sand Veil. Without Sand Veil one of Garchomps best sets, SubSD, becomes useless as it relied on miss support through Sand Veil. Sand Veil is obviously the problem here. Sand Veil is the problem, but it is not just a problem on Garchomp anymore. Sand Veil robs people of games through the luck factor of evasion, which is completely unfair. Sand Veil should be counted under Evasion Clause as it does effect your evasion. We are here to minimize the luck factor in Pokemon, and banning Sand Veil keeps it more clean a game. It will always be a problem no matter if we do ban Garchomp and keep Sand Veil, as BKC stated AcroScor will just take it's place as a similar abuser.
Also, weather does not beat Garchomp in any way shape or form. It may nullify the effect of the Sand Veil ability, but it does not "beat" or "counter" Garchomp. No weather starter can really come in on Garchomp aside from Physicall Defensive Politoed ( Scarf Can Revenge, but it can only come in on a Swords Dance unless it wants to get hurt badly from Earthquake or even a Dragon Claw in some circumstances ) and maybe Abomasnow, but even then Abomasnow doesn't like any damage from a stray Dragon Claw either, especially if Stealth Rock does happen to be up. Ninetails can't switch in on anything Garchomp has, and in fact just gives Garchomp some more Substitutes or Swords Dances. Politoed can't really provide a solid check either, especially frailer Choice Specs versions. Even defensive versions don't like taking any move from Garchomp.
If we want to unban Garchomp, we have to ban Sand Veil first. Essentially when you face Garchomp, you stop playing the game of Pokemon and start playing the game of chance. You can easily lose the game due to a Sand Veil miss, which is what breaks Garchomp. If Sand Veil gets eliminated, we could put this factor aside and realize Garchomp is a good enough option for this metagame and is not broken with Rough Skin. As much as I do dislike Garchomp, I feel that it is not broken without the hax factor and should be put back into our OU metagame. Once again, Sand Veil gives the game more luck based factors, costs people games due to some absurd miss, and just makes the game in some parts a game of luck and chance. You shouldn't be relying on luck to win, which is the issue with Sand Veil Garchomp's premier set, SubSD.
But again, this post is going on the premise we ARE unbanning Garchomp, which we may not 100% do, but by the looks of it we are on our way to re-introducing Rough Skin Garchomp back into OU with open arms. It is true the metagame isn't as kind to Garchomp as it once was, but it still has amazing presence, and even without it's notorious Sand Veil ability, it will still be a top tier threat, just with some different set's than it originally ran when Sand Veil was out. So in conclusion :
- Ban Sand Veil as a whole and allow Garchomp to come back with Rough Skin
- Reduce the luck and hax factor as a whole
- Weather does not beat Sand Veil Chomp, only reduce it's effectiveness
- Try to avoid a complex ban
So, what are we going to be doing? When the voter thread comes around, are we going to bring up Sand Veil or Garchomp for suspect?