Imo, Stall is one of the best playstyles. Threats like cosmic power ghostceus take ubers like storm. We have incredible hazards setters and spin blockers which do so much for teams that HO finds itself in a lot of trouble usually. The thing about the metagame is that it ADAPTS. When scarfsect was released, things got shaken up. Same with new items and other similar pokemon. Stall will not die if OHKO moves are released. However, players that like to regurgitate the same stuff that got them by in the past will barely see the fissure excadrill take out their vegetating GiratinaO through the watery film covering their eyes as they moan about the death of stall. Just use a substitute. It really is that simple. Put yourself in a position where you don't have to make insane predictions all the time. If you are, then you're doing it wrong. I think that stall benefits more from OHKO moves than hyper offense. Stall can actually put these moves to use as stall has the opportunity to. We really could use more substitutes in Ubers. Guys, Stall is only going to get stronger. It will be DIFFERENT, but it will be stall. Giving artists with crayons really nice paintbrushes definitely means that there won't be much reason to draw with crayons anymore. But that doesn't mean that adding painbrushes ends all art. It's going to be different, and much better. More options, more moves, more diversity. Stop being so afraid of change. I've used OHKO, I've dealt with OHKO, and I've used stall teams with more success than any other teams. I didn't get the ranking in time, but my vote is definitely going to add OHKO moves. Whining about an undesirable meta is completely bogus. Votes for this reason aren't really votes at all imo. OHKO is not broken, and shouldn't be banned. Ubers isn't as stale as OU, but OHKO moves add a nice twist. Locoghul merely points out that this is POPPY's definition. Not Smogon's, but POPPY'S. The fact that you happen to agree with it doesn't mean that it is "aligned with Smogon's spirit of a competitive game than yours." Someone could easily argue that Stall is a terribly mundane playstyle that goes against the spirit of competitive battling VERY EASILY. I'd like to see the large scale study you did on smogon to find that "most of us" prefer hazards and phazing wars over hyper offense battles, if you can consider that "diversity". I think that many dislike the stall playstyle, and would like to see more diversity in high stakes hyper offense battles than the same boring sleep talk roar/dtail giratina. (Voting because you want/don't want stall to die is silly because Stall will remain regardless.) I respectfully disagree. Scald and Thunder aren't moves that ONLY burn or paralyze with 30% chance, but have obscene BP with STAB, and usually are used in the rain. They're used to DAMAGE more than spread status for the most part. In cases where they aren't, I see no difference between a scarfogre trying to burn SD rayquaza and save the game or one using Sheer Cold instead. Same luck involved.