Sableye @ Leftovers Ability: Prankster EVs: 252 HP / 4 Def / 252 SpD Calm / Careful Nature - Will-O-Wisp - Foul Play / Knock Off - Recover - Metal Burst So oddly enough, I first started using this set on a mono-Dark team with Roseli Berry to bait Ribombee, but as I used the team I realized how much use it had for baiting other special attackers like Sceptile and Vanilluxe that think they can come in on Wisp and force you out. Since monotype is as aggressive as it is, I could often afford to effectively sacrifice Sableye in exchange for destroying a big threat with Metal Burst. It ended up impressing me enough to get me to wonder how well it could work on a normal team, and it largely works the same; since the metagame is still largely dominated by HO, this set is pretty much right at home. Qwilfish @ Black Sludge Ability: Intimidate EVs: 252 HP / 80 Def / 176 Spe Timid Nature IVs: 0 Atk - Spikes - Taunt - Scald - Destiny Bond Follows a similar idea as the above Sableye set in that it's a bulky Pokemon that's been customized to fit a more aggressive playstyle. Switch it in a lot early-game, set up as many Spikes as possible, and when you're low enough try to get a surprise kill with Destiny Bond. The Speed is for Adamant Hitmonlee and Jolly Garbodor. --- While I'm here I might as well talk a bit about potential quickbans. I think Exploud's been covered enough already, so I won't dwell much on that, but I'll say that I agree it needs to go. Aside from that, I do have some comments on other Pokemon that are likely to be on the next slate. : I've seen very little to no talk about this, which I'm kinda surprised by since I think it's one of the biggest contenders for a quickban. My problems with Sneasel are largely the same as they were last gen: a strong and crazy fast Dark-type almost makes it a liability to run offensive Psychic- and Ghost-types, it can easily cripple any of its checks with its STAB move alone, and both of its STABs are incredibly spammable. Its impact on the metagame is nearly identical to its impact in ORAS from my experiences. : This was voted on last week and is still brought up relatively often, but I really haven't seen much of a problem with Virizion in practice. It's very weak without a boost, isn't that difficult to revenge kill, and every playstyle has a pretty good amount of ways to deal with it. It just feels like one of those Pokemon that sounds more threatening than it really is. : Again, I think Necrozma's another case of being way more broken on paper than in practice. I keep seeing people on PS complain about how its "only answers" are Dark-types and Toxic, but it's so easy to pressure that I don't see why it needs a ton of surefire answers. Not to mention the fact that NU has so many Dark-types, you're probably using them without even thinking about Necrozma.