Ok, sorry. I had some irl problems going on that I was really frustrated with because I can't find answers to them, and it kind of filtered through onto my posts, so I wasn't really the most logical with my posts, sorry for making you list out all of those mons.
Let's get back to the actual argument, if you will allow us to. In this post, I will attempt to address all of the main arguments for keeping Mega Sableye in OU, and show the flaws. If I missed any points or if I did not provide enough support please notify me and I will fix it. I would hope that you all keep in mind that reqs are more difficult to get than ever, unlike the other suspects that we have previously had, so your vote counts so much more this time. Because of this, I suggest that you all approach this suspect with an open mind, and think thoroughly to gain a deeper understanding of what the right decision to make is. If you have thought through all possibilities and viewpoints, then I will understand whatever decision you choose to make.
It is also important to keep in mind that this suspect test is unlike a majority of suspect tests that usually take place, so I would recommend not trying to relate this suspect to any previous ones when making your decision. The main reason behind this is that this suspect has taken place because both Mega Sableye and Gothitelle are found to be
uncompetitive, not because the OU Council thought that it was necessarily "broken", or at least not what we usually think of as broken. Most people associate being "broken" with being strong, powerful, impossible to counter, has many potential sets, overcentralizing, etc. Think of other mons that the OU Council has suspected, like Greninja, Landorus-Incarnate, Aegislash, and Mega Mawile; for these reasons, it does not bode well to attempt to associate Mega Sableye with the word "broken". Instead, I advise you to see how Mega Sableye fits into the category of being uncompetitive. Uncompetitive mons take away from skillful aspects of the games such as, switching (Gothitelle), attacking (evasion moves and Swagger), teambuilding (Baton Pass), and with the advant of Mega Sableye, hazards. I believe that switching, attacking, teambuilding, and hazards are all components that are skill-based, and that is what I will be basing my argument on. If you don't believe this things involve skill, I will not attempt to persuade you otherwise. In this post I propose to you that you think about how Mega Sableye may be uncompetitive in the aspects of teambuilding, switching, and hazards. If you are convinced in at least one of these points that it is uncompetitive, I urge you to vote ban on Mega Sableye because these previous uncompetitive mons and ideas have been banned for being uncompetitive in only one category.
Now some of you may argue that hazards do not involve skill because they do not
need to be on the field in order to win every game, even though they certainly play a large role in the outcome of the game if played correctly. While this may have some truth to it, I believe that the real reason that preventing hazards is uncompetitive comes from the fact that it does not reward players for making good plays by forcing Mega Sableye stall to switch in and out. Mega Sableye takes out the reward from switching because there are very likely no hazards up on the field to damage any Mega Sableye stall mons. I realize that Mega Sableye will not always prevent hazards, but this is not a good argument to it not being uncompetitive. Baton Pass takes away from the teambuliding component, but not all teams are weak to Baton Pass. In this same way, Mega Sableye has a negative impact on the metagame. Taking away this aspect of reward from the game truly makes Mega Sableye uncompetitive, just like Gothitelle takes away the aspect of switching and is uncompetitive; both of these mons take away large components of skill in the game due to their abilities. Merely forcing Mega Sableye to switch around is not going to be damaging it enough for a player to win. If the Mega Sableye stall is built decently, then it stands to reason that the teambuilder will have counterplay to all of the big threats in OU that they could account for, which usually means the team will be able to deal with all but the
most dedicated of stallbreakers, which is a very limited group of mons. Well yes, you could make the argument that teams
can run these mons, more often than not it really limits the teambuilding options available to the teambuilder. Mega Sableye dictates teambuilding because of this. Again, this all stems from the fact that Mega Sableye is able to prevent hazards from a large majority of mons with its uncompetitive ability, which is made effective by its stats and typing. Mega Sableye will often be accompanied by mons that will allow it to switch in and out freely, so arguments of "Beating Mega Sableye isn't hard, just use Clefable or Bulk Up Talonflame" fall apart here. Yes, you can run these mons to counter Mega Sableye, but the fact remains that it has five different slots that can support it in its role as being an uncompetitive mon that restricts teambuilding, hazard play, and switching. People will oftentimes put too much focus on Mega Sableye itself and not look at the big picture. Quite a few people have trouble getting to this big picture viewpoint, but if you are able to you can see that Mega Sableye is uncompetitive. Another argument that I have seen some people use as their reasoning for not banning Mega Sableye is that they do not have any troubles when playing against it. Well, this argument is actually really flawed because people try to relate to the wrong thing. For suspects that were based on the mon being "broken" this logic may have applied. However, in this suspect the argument is Mega Sableye being uncompetitive. While you may not have had any problems playing against Baton Pass, swagplay, evasion moves, and Gothitelle due to the teams you use or the playstyles you play, it doesn't change the fact that these mons are still uncompetitive. This applies to Mega Sableye in the same way as these potentially uncompetitive mons that ended up being banned.
e:
Hazards being off the field doesn't mean you cant punish switches. Not all obvious switches need to be punished and you have thoroughly failed to convince me that they do
(only quoting this because you told me you didn't explain your post well, and this is the part you explained to me in pms) Ok, but tell me why Mega Sableye has to be uncompetitive in more than those 3 aspects that I listed (hazards, teambuilding, switching) to be banworthy. Just because there are other ways to punish switch-ins on stall does not mean that Mega Sableye isn't uncompetitive in those other aspects. Gothitelle only limits switching really, and it is definitely labeled as uncompetitive and unhealthy for the metagame. Swagplay only limits attacking and it was labeled as uncompetitive for the metagame. Baton Pass only limits teambuilding and it was labeled as uncompetitive. I don't see what changes with Mega Sableye here.
e2:
So then here's what the arguments for it are:
So mindlessly stacking hazards is okay? Seems so much more of a problem really.
Mega Sableye has too much of a force on teambuiling? You have to prepare for the other stuff we have in OU anyhow, IDK how that is too irritating when the checks to it
don't solely cover it, if that was the case it would be fair to ban, but its not.
It outclasses other Stall Mega Evos? That is a flawed argument when we have plenty of mega evos, which are still easily ran provided your support can cover it. (Unaware CM Clefable, Bulk Up Talonflame, Sub-Seed Serperior, ect.)
It runs a variety of sets? It has 2, are you telling me something like Garchomp who has 5 (Tank, Mega, SubSD, Scarf, LO Mixed) is easier to prepare for, if so your insane
1. if you think "mindlessly stacking hazards" is what the result will be, not going to try to convince you otherwise, just want to address your other points quick
2. The way you word this is a little confusing, but I will do my best to try to respond to this. you say
IDK how that is too irritating when the checks to it don't solely cover it
I am not sure what point you are making here. It sounds like you are just further proving my point because you said the checks to it don't solely cover it. Well, this is actually worded wrong too, because if you were supporting the ban on Mega Sableye, it would more-so be something along the lines of "unlike other mons, you cannot beat Mega Sableye with just one mon because it can just switch in when it needs to prevent hazards, and switch out when its counter/check comes in, and it won't be punished at all for this because hazards are not up". I hope this makes sense to you because I do not exactly understand what point you were trying to make here.
3. just read this post here I made in the stall thread and it explains why it limits other megas from actually being used on stall
4. I don't think I ever said it ran a variety of sets. If I did, please show me where and I will edit it out.
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I've said a lot about Shadow Tag in the past, so I won't elaborate too much except to say that depriving the opponent of the ability to switch is disgusting and removes the ability for the opponent facing Shadow Tag to make plays. I don't see how the metagame would hurt without Gothitelle (and to a lesser extent Wobbuffet) and thus I support a Shadow Tag ban.
I don't agree that Mega Sableye is broken at all. It's clearly not broken because of its bulk, so people have claimed that it takes away the ability to reliably set up entry hazards. Sure, Mega Sableye can indefinitely block certain SR and Spikes setters, but it's far from a universal "catch-all." There are plenty of viable OU Pokemon that will send Sableye away running and screaming unless it wants to risk getting viciously attacked.
Let's take a look at the Pokemon that Mega Sableye is never, ever keeping hazards off against:
- SR Clefable (lol)
- SD Lum Garchomp (Lando-T can do this too)
- Toxic Mold Breaker Excadrill (gets SR and keeps them up vs Mega Sableye while beating some common Defog users)
- LO / Mystic Water Spikes Omastar (no idea why people don't use this when it terrorizes stall and offense alike for rain teams, but if you really hate sableye so much then use this thing ffs)
- Magma Storm Heatran (trap it, kill it, set up SR)
- Toxic Spikes Dragalge (if the Sableye user is using Amoonguss, sobeit, otherwise this is another nice weapon against MSab teams)
- SR Mega Diancie (ok this might be pushing it, but it still wins)
None of these Pokemon are particularly splashable, but ALL of them are viable / good. You can fit one of them onto your team. If you're using a passive as fuck SR setter like Ferrothorn or Hippowdon, that's too bad. Guess what? They're passive as fuck! If Hippowdon and Ferro were more threatening offensively they'd either be on every other OU team or banished to Ubers outright. When using a hazard setter, pick your poison: do you want to use a passive mon that provides defensive synergy at the expense of setting up its hazard, or do you want an offensive hazard setter that can reliably set its hazard up while pressuring the opponent's team at the expense of defensive synergy? You don't get the best of both worlds, and offensive Heatran / Mold Breaker Excadrill do both fairly well anyway.
True, Mega Sableye is not able to beat all hazard setters. However, the point isn't that Mega Sableye limits all hazard setters. It is uncompetitive for what I had already outlined previously in this post. A mon does not need to be completely uncompetitive in what it does for it to be banworthy. Look at Baton Pass, for example. Not all teams lost to Baton Pass (limits teambuilding). However, this did not make Baton Pass healthy for ou, the same way Mega Sableye is unhealthy.
No one against the Mega Sableye ban has made a point as to how Mega Sableye is not uncompetitive in what it does. All that has been seen so far in this thread is, "it doesn't beat
all hazard setters" (baton pass doesn't beat all teams), "there are counters to it" (doesn't take away from it being uncompetitive; sure, there are counters to uncompetitive mons. doesn't make them not uncompetitive), "I don't have trouble battling it" (doesn't take away from any of the points the post made about it being uncompetitive, and "m sab doesn't make it hard for stall to teambuild" (maybe not for some people, but again, this doesn't take away from it being uncompetitive).
I challenge someone to prove how Mega Sableye is not an uncompetitive mon, as I have not seen anything disproving that Mega Sableye is unhealthy for the metagame yet.