ss234
bop.
Moth is obviously very good atm, I like the sub / sleep / buzz / qd set the best. Roost is cool too but sub has so much utility against slower squads vs. pkmn like mola. Plus sub + sleep is an easy strategy to exploit since there's a good chance you can get a boost and a free sub. My main ways of dealing with veno are sleep talk mega steelix and fletchinder - both are good in general in this metagame since steelix helps cover electrics and tyrantrum while fletchinder is a useful scrafty and virizion check as well as being a threatening late game sweeper. As for stall, I think it still works. Venomoth is a pain and certain scrafty variants can do a lot of damage but these can be played around. I often run a pursuit user on stall, normally houndoom or sneasel. Pursuit gives you a good answer vs. stuff like meloetta, sigilyph and delphox which are all major threats to stall. They aren't full proof answers but at least then you don't have to run smthing like spdef meloetta which can be easy to wear down and vulnerable to pursuit itself. Full on stall with 6 walls is pretty difficult to run but semi-stall or w/e it's called now is pretty good from what I've seen still.