Okay, so for those who don't know I'm more of a "math behind the game" kind of guy. Recently, I've been looking at how well Pokemon can dish out/sponge hits in the metagame using a metric I call "Clicks to KO" (or CKO for short). Basically it takes the concept of the "Hits to KO", but factors in accuracy. On average, a person using Moltres will click Hurricane slightly more than 2 times for a typical 2HKO. After a bit of work, I found out that the CKO is simply the hits to KO divided by the accuracy. So in our example with a 2HKO with Hurricane, the CKO is 2/0.7=2.86. After creating a MATLAB program to run through the damage formula thousands of times, I came up with some numbers that aim to combine base attacking stats with movepool, while combining typing with bulk. Here are the three numbers I found for each "common" Pokemon in the tier: Offensive Clicks to KO (OCKO), Defensive Clicks to KO (DCKO), and Clicks endured Before KO (CBKO). A couple notes on my process: I set 10 as the maximum so that immunities don't break the calculator by dividing by zero (and for reference, the Honkalculator displays up to a 9HKO). To attempt to calculate for the current trend of the metagame (read: not the PS ladder) I used the Suspect Ladder's 1850 stats while using only the first set listed in the Strategydex, and only the primary slashes for those sets (though this is more for simplicity's sake). The usage was cutoff at about 2.56%, a bit below the current RU cutoff. I like the number better since it is statistically unlikely that I would find anything below that usage in a random battle. I didn't go lower due to laziness mostly. Due to the recent Snow Warning ban, Walrein, Glaceon, and Snover have been removed from the list (like the Viability Thread). Eruption's Base Power was taken to be 75, about the power it would have at 1/2 health. The OCKO result doesn't take Speed into account. It is purely on a Pokemon's ability to dish out damage. The DCKO doesn't take support options into account. It is purely on a Pokemon's ability to tank hits. The CBKO is an attempt to factor speed into my equations. It approximates the number of hits a Pokemon has to sponge before achieving a KO (since faster Pokemon get hit less, their scores will be lower). Finally, these numbers play the percentages. So changing the percentage on a damage roll will alter the score, even if both chances are unreliable. OCKO (Move your mouse to reveal the content) OCKO (open) OCKO (close) Aggron 1.3670 Hariyama 1.5885 Escavalier 1.6402 Magmortar 1.6778 Absol 1.6851 Entei 1.6878 Rhydon 1.7099 Medicham 1.7182 Typhlosion 1.7485 Emboar 1.7492 Moltres 1.7669 Archeops 1.8094 Rotom-Frost 1.8278 Electivire 1.8514 Golurk 1.8799 Hitmonchan 1.9686 Aerodactyl 1.9745 Druddigon 1.9772 Scyther 1.9866 Rotom 2.0799 Galvantula 2.0860 Crawdaunt 2.0913 Sigilyph 2.1243 Cinccino 2.1451 Mesprit 2.1466 Accelgor 2.1612 Bouffalant 2.2376 Drapion 2.2991 Omastar 2.3012 Durant 2.3129 Gallade 2.3656 Rotom-Mow 2.3749 Hitmonlee 2.3928 Magneton 2.3955 Feraligatr 2.4303 Kabutops 2.4461 Sceptile 2.4701 Manectric 2.5252 Spiritomb 2.5897 Sandslash 2.6251 Lilligant 2.6389 Duosion 3.1679 Steelix 3.4337 Klinklang 3.5817 Clefable 3.6977 Slowking 3.7904 Lanturn 3.9398 Quagsire 3.9960 Tangrowth 4.0269 Dusknoir 4.0874 Crustle 4.0874 Cryogonal 4.2839 Poliwrath 5.0165 Amoonguss 5.0282 Uxie 5.0841 Qwilfish 5.2186 Ferroseed 5.5605 Alomomola 5.9100 Miltank 6.0264 Whimsicott 8.2276 Smeargle 10.0000 DCKO (Move your mouse to reveal the content) DCKO (open) DCKO (close) Ferroseed 4.7293 Uxie 4.5766 Alomomola 4.2960 Dusknoir 4.1788 Poliwrath 4.1349 Steelix 4.0921 Lanturn 4.0548 Slowking 3.9251 Miltank 3.9090 Tangrowth 3.7983 Clefable 3.7420 Amoonguss 3.6732 Quagsire 3.6505 Druddigon 3.6175 Qwilfish 3.5644 Bouffalant 3.4205 Escavalier 3.3823 Magneton 3.3403 Duosion 3.3128 Cryogonal 3.2173 Spiritomb 3.1940 Klinklang 3.1458 Crustle 3.1008 Whimsicott 3.0443 Feraligatr 2.8108 Mesprit 2.7423 Drapion 2.6665 Aggron 2.6188 Hariyama 2.5992 Rhydon 2.5984 Entei 2.5413 Golurk 2.5034 Rotom-Mow 2.4641 Durant 2.4567 Moltres 2.4412 Sandslash 2.4094 Gallade 2.3837 Emboar 2.3728 Crawdaunt 2.3391 Sceptile 2.3092 Typhlosion 2.2908 Magmortar 2.2815 Rotom 2.1610 Hitmonchan 2.1372 Sigilyph 2.1251 Lilligant 2.1189 Omastar 2.1057 Electivire 2.0803 Medicham 2.0778 Aerodactyl 1.9761 Scyther 1.9669 Kabutops 1.9525 Rotom-Frost 1.9070 Galvantula 1.8895 Hitmonlee 1.8867 Cinccino 1.8654 Manectric 1.8493 Accelgor 1.8180 Absol 1.7242 Archeops 1.6896 Smeargle 1.6009 CBKO (Move your mouse to reveal the content) CBKO (open) CBKO (close) Medicham 0.7794 Emboar 0.8239 Typhlosion 0.9230 Archeops 0.9406 Entei 1.0004 Moltres 1.0427 Rotom-Frost 1.0572 Magmortar 1.0613 Aerodactyl 1.0629 Aggron 1.0703 Electivire 1.0971 Scyther 1.1503 Absol 1.1880 Accelgor 1.2116 Galvantula 1.2391 Cinccino 1.2482 Hariyama 1.2575 Sigilyph 1.3230 Rotom 1.3353 Rotom-Mow 1.4051 Rhydon 1.4251 Durant 1.4530 Hitmonchan 1.4558 Mesprit 1.4874 Golurk 1.4950 Drapion 1.5286 Manectric 1.5326 Sceptile 1.5902 Escavalier 1.5988 Crawdaunt 1.6401 Hitmonlee 1.7517 Druddigon 1.7643 Gallade 1.7815 Omastar 1.8500 Bouffalant 1.8527 Kabutops 1.8620 Lilligant 1.9147 Feraligatr 1.9665 Magneton 1.9916 Sandslash 2.2767 Spiritomb 2.4229 Klinklang 3.0270 Duosion 3.0615 Clefable 3.3813 Steelix 3.4177 Lanturn 3.5747 Slowking 3.6840 Tangrowth 3.7572 Cryogonal 3.8052 Dusknoir 3.8385 Crustle 3.8385 Quagsire 3.9332 Uxie 4.5479 Poliwrath 4.6797 Qwilfish 4.7912 Amoonguss 4.9219 Miltank 5.4901 Ferroseed 5.5561 Alomomola 5.5616 Whimsicott 7.6024 Smeargle 9.3589 Now before all of you blindly trust these numbers, I will admit to several flaws: Choice items don't exhibit their locking capabilities. Life orb recoil is missing. Double-edge and Flare Blitz recoil is missing. Secondary effects (e.g. Scald burns) are missing. Leaf Storm and Superpower don't lower stats. Some popular nonstandard sets are missing (Specs Slowking, Band Druddigon). Set-up moves (Shift Gear, Quiver Dance, etc.) are unaccounted for. Each of these has their own issues with consistency that prevents me from including them this time. Although some (like set-up moves, Life Orb recoil, and Choice items) might be improved on in the near future. tl;dr Just read the line before the bulleted list and browse through the hide tags. PS: Sorry if the formatting sucks, my original plan yielded some sketchy results and if I'm going to make a pantsuit post in an np thread about math I want to make sure you can see the numbers.