Staraptor Call said:
But the question is not, "which metagame do I prefer, standard or suspect," it is, "Can Garchomp sweep a large portion of the metagame with little support." If Garchomp is forcing people to use heavy stall just to deal with one threat, then it is likely that Garchomp fits the offensive characteristic of an Uber since it almost always takes more than one Pokemon to counter and is forcing teams to be more defensive than they would otherwise have to be. Back in early DP when Garchomp was allowed in Standard, many successful teams (mine included) were just Sandstorm stall with a Garchomp added. People would use Stall just because it was better able to handle Garchomp and because Garchomp excluded many other sweepers that would be threatening to stall (mainly Salamence).
Garchomp cannot sweep without little effort what-so-ever. I'm not sure if you played Suspect, but with Latios and friends around, I could almost never give a chance for the opposing Garchomp to SD. Afaik, Garchomp cannot switch in safely on most of the Top 10 Pokemon used on Suspect in July 2009. The common argument for Uberchomp to get SD is that you sacrifice Pokemon A to bring in Garchomp. If the argument is sacrificing a Pokemon just so Garchomp can get a single Swords Dance up, as it hardly can switch into many things (Latios, itself, Scizor, Skymin etc), means that it's uber, then I honestly think that's a terrible argument.
I've also said somewhere in this thread that running sand just for Garchomp is a bad idea. There is 100% no synergy if it's just Tyranitar/Hippowdon + Garchomp + 4 random Pokemon. If Garchomp is encouraging a kind of play to come back to OU, when currently the most used Pokemon are generally never seen on stall teams, I can only see this as a good thing.
d2m said:
In my experience (I played suspect for a week or 2 then stopped, and I played on a server with Garchomp unbanned a while back) Garchomp is both a wallbreaker and sweeper. Not being SR weak is a huge plus, he's the only dragon apart from Kingdra and Flygon that doesn't share the flying type (fully evolved mind you), plus, ground typing gives him an extremely useful immunity, allowing him to come in to T-waves and choiced Thunderbolts and either set up or kill something. CB Chomp can wear down even it's hardest counters with time, 2HKOing Skarmory with Fire Fang. SD Yache chomp will sweep pretty much every team that doesn't have at least 1-2 checks/counters. Scarfchomp makes an excellent revenge killer as well, even in Ubers.
Errr.. look at that Top 10 Suspect July list and tell me which pokemon will be using choiced electric moves. The only ones I see there near the top are Scarf Magnezone (possible Flash Cannon and HP:Ice), Specs Latias (Garchomp cannot switch in on this in fear of Trick or a dragon move). Garchomp switching in on Latios is probably the dumbest idea ever lol. Garchomp also now has to have a choice to whether it wants Haban or Yache berry.
I agree that ScarfChomp is good at revenge killing, but it's not uber material, that's been known for over a year.
mtr12 said:
Gyarados is weak to Stealth Rock. And affected by Sandstorm. The only set that can feasibly come in again and again is the Rest Talk user. Garchomp is affected by neither. And it has (another thing that makes it infamous) a higher base defense than Swampert.
Specially Defensive Skarm got popularized on Suspect (even though I think it's the best set in OU anyway...), and Spikes were everywhere. Not only that, but Garchomp is affected by Toxic Spikes, unlike Gyarados and Salamence, who have to deal with SR and Sandstorm. Salamence also has a good recovery move in Roost. Garchomp has fuck all.
Ronin said:
...of course, Salamence would have more speed after 1DD, and allow Salamence to take on the sweeping role better. Garchomp is more of wallbreaker
This. Also,
Offensive Characteristic
A Pokémon is uber if, in common battle conditions, it is capable of sweeping through a significant portion of teams in the metagame with little effort.
Garchomp can possibly beat one wall before it faints. Not sure about anyone else, but it seems to me that it can't sweep through a "significant portion of teams with little effort".
lordkira said:
It is true Garchomp never has the speed that DDers get but that's after a DD. If he is matched against those DDers, he wouldn't need a DD or a SD but just attack. But of course he wouldn't be able to go in on a DDer who had a DD already, so that part I agree with you completely. I also agree with Garchomp being a good wallbreaker/stallbreaker. However, I would also say he's an extraordinary physical sweeper (I like his scarf set and sd variants only).
This is just my opinion, but imo 1 DD > 1 SD. Garchomp cannot sweep due to being outsped by Starmie, Latios and friends. Salamence can usually beat anything not steel easily with DD. And even then, unlike Garchomp, Salamence can use Fire Blast, easily bypassing physical Skarmory.
I really do feel like garchomp really needs a counter (that is actually useful against others as well and not just another gimmick).
I thought this idea of countering every Pokemon was dismissed along time ago. By your logic, I could easily make a case for Lucario to become uber. Gliscor can't switch in due to Ice Punch, same with Salamence. Lucario can also possibly run Stone Edge to deal with Zapdos and Gyarados, who'll both be hurt by SR. Not only that but he has SD too, and and has a decent priority move. Ofcourse, I'm not saying Lucario is uber, and anyone who has any experience knows that theorymon most of the time means nothing (look at UU..), but saying something that something needs a counter to become uber is just silly. I could go on about Salamence with it's unpredictability, but I don't wanna go off topic.
battleforthesun said:
If you need to revenge kill it, it's too late: because Garchomp has already gotten a targeted kill on one of your team's key members. I've heard many people say that "Garchomp guarantees one kill per match - and that's broken"... while I believe that "guarantee" is a strong term, it does seem that there's some truth to this statement. If no viable counters exist, and if therefore you have to resort to revenge killing, that means Garchomp has already done to your team what it was supposed to do. Revenge killing =/= countering, IMO.
Wait, what? Garchomp does
not guarantee a kill every match. And what's this idea about counters for every pokemon all of a sudden? Actually I am going to talk about Salamence a bit.
First off, Garchomp is really really predictable. Nobody runs some cheesy ChainChomp/Specs set. It's 100% totally physical. Salamence on the other hand, is it Specs? DD? Mix? CB? Bulky? There is no counter for this Pokemon until you know it's set. And seeing as Salamence has a large movepool, that's going to be atleast 2 turns, especially if it's running Expert Belt and you dont see LO recoil, you'll probably think it's Specs'd if it uses Draco Meteor. Lucario can also run Mix and Specs aswell, so that means you'll never truly know their counter until you've faced it.
Secondly, after a DD or two, what really counters Salemence? I've already mentioned Fire Blast for Skarm, same goes for Zong too. And they won't be switching in Turn 1 in fear of MiXmence. You're going to have to revenge kill. Revenge killing is a part of the game. So what if you have to deal with Garchomp in a different way you deal with Breloom for example. It just makes variety and brings a challenge to the game, which it seems many people don't like.
scorchedsky said:
"Effort" can almost be analogous to the "processing of information," and therefore "little effort" is either without that information (an unknown team) or without having to process information (fewer "guessing" scenarios as described above).
But what is "little effort"? The only way I'm seeing Garchomp pull off a sweep is by getting 2 or 3 misses with Sand Veil, but that requires a Ttar/Hippo to have been active once on the field. I'm also ready to take that 4/5 chance to get Garchomp with Ice Beam/Dragon Pulse, and that chance to miss gets smaller over time. 0.2 * 0.2 = 0.04 chance to miss Garchomp twice in a row with sand veil active.