Bulky Water Breaker:
Floatzel@Life Orb
Water Veil
Modest
48HP/252SAtk/210Spd
~Taunt
~HP Grass
~Surf
~Ice Beam/Focus Blast
With a viciously fast Taunt and an immunity to Burn, Floatzel is able to handle most bulky Waters in the tier. HP Grass puts large dents in Quagsire and Gorebyss. Surf also OHKOs Magmortar, and 3HKOs Hypno and Grumpig while Floatzel denies them recovery with Taunt. Taunt can also shield Floatzel from most status barring moves like Body Slam. The last move of choice depends on what you want to hit- Ice Beam puts heavy dents in Tangela and Altaria, always OHKOing the latter after SR and putting large dents in the former, OHKOing it if not heavily invested in SpD. Focus Blast, on the other hand, allows Floatzel to 2HKO Lickillicky and Miltank, and 2HKO Jynx, who would wall it otherwise. An alternative option is to use a Rash nature, and use Crunch, which 2HKOs specially invested Hypno and Grumpig and OHKOs Jynx. 210 Speed EVs also allow Floatzel to outrun positive base 95s.
Floatzel@Life Orb
Water Veil
Modest
48HP/252SAtk/210Spd
~Taunt
~HP Grass
~Surf
~Ice Beam/Focus Blast
With a viciously fast Taunt and an immunity to Burn, Floatzel is able to handle most bulky Waters in the tier. HP Grass puts large dents in Quagsire and Gorebyss. Surf also OHKOs Magmortar, and 3HKOs Hypno and Grumpig while Floatzel denies them recovery with Taunt. Taunt can also shield Floatzel from most status barring moves like Body Slam. The last move of choice depends on what you want to hit- Ice Beam puts heavy dents in Tangela and Altaria, always OHKOing the latter after SR and putting large dents in the former, OHKOing it if not heavily invested in SpD. Focus Blast, on the other hand, allows Floatzel to 2HKO Lickillicky and Miltank, and 2HKO Jynx, who would wall it otherwise. An alternative option is to use a Rash nature, and use Crunch, which 2HKOs specially invested Hypno and Grumpig and OHKOs Jynx. 210 Speed EVs also allow Floatzel to outrun positive base 95s.