Quantum Tesseract
Lazy Fuck
Rock on:
Golem+Archeops+Jynx
This team is a somewhat suboptimal Archeops with the sole goal of keeping rocks off the field and demonstrating its lack of SR. People then assume that Golem "must" carry the move, allowing it to set up safely set up. Golem was chosen for its excellent coverage, very strong offensive stats (120 attack is nothing to sneeze at) and its ability to beat Claydol should it not be carrying a colbur berry (or even beat it regardless if sturdy is intact. It also takes advantage of Golem's excellent stab coverage (unresisted bar Totrerra, who Archeops can often handle or is dealt with by full hp Golem)
Jynx is a nice special sweeper that can take on the water and grass types that threaten this core, while simultaneously appreciating Archeops' ability to keep rocks off. It also makes Floatzel that much less likely to just hit aqua jet, or allows you to punish it if it does. Meanwhile, the two rock types take on common revenge killers such as Tauros and Swellow and have nice coverage for fire types.
Obviously there are several common sets that just beat this, and it isn't as useful once the opponent knows the set (after, say, facing you before, or reading this thread), but its fun when it works and it isn't dead weight when it doesn't.
Golem+Archeops+Jynx
Archeops
Ability: Defeatist
EVs: 252 Atk / 252 Spe / 4 Spa
Hasty Nature
-Acrobatics
-Stone edge
-Earth Power
-Taunt
Golem @ Weakness Policy
Ability: Sturdy
Evs: 252 Atk / 252 Spe / 4 Def
Adamant Nature
-Rock Polish
-Earthquake
-Stone Edge
-Sucker Punch
Jynx (F) @ Focus Sash
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Psyshock
- Lovely Kiss
- Nasty Plot
Ability: Defeatist
EVs: 252 Atk / 252 Spe / 4 Spa
Hasty Nature
-Acrobatics
-Stone edge
-Earth Power
-Taunt
Golem @ Weakness Policy
Ability: Sturdy
Evs: 252 Atk / 252 Spe / 4 Def
Adamant Nature
-Rock Polish
-Earthquake
-Stone Edge
-Sucker Punch
Jynx (F) @ Focus Sash
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Psyshock
- Lovely Kiss
- Nasty Plot
This team is a somewhat suboptimal Archeops with the sole goal of keeping rocks off the field and demonstrating its lack of SR. People then assume that Golem "must" carry the move, allowing it to set up safely set up. Golem was chosen for its excellent coverage, very strong offensive stats (120 attack is nothing to sneeze at) and its ability to beat Claydol should it not be carrying a colbur berry (or even beat it regardless if sturdy is intact. It also takes advantage of Golem's excellent stab coverage (unresisted bar Totrerra, who Archeops can often handle or is dealt with by full hp Golem)
Jynx is a nice special sweeper that can take on the water and grass types that threaten this core, while simultaneously appreciating Archeops' ability to keep rocks off. It also makes Floatzel that much less likely to just hit aqua jet, or allows you to punish it if it does. Meanwhile, the two rock types take on common revenge killers such as Tauros and Swellow and have nice coverage for fire types.
Obviously there are several common sets that just beat this, and it isn't as useful once the opponent knows the set (after, say, facing you before, or reading this thread), but its fun when it works and it isn't dead weight when it doesn't.
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