Project NU Break this Team: Curse Quag Stall: Voting Period

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Shadestep

volition immanent
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Malamar @ Leftovers
Ability: Contrary
EVs: 252 HP / 244 SpD / 12 Spe
Careful Nature
- Superpower
- Knock Off
- Rest
- Sleep Talk

Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Shadow Ball
- Trick
- Filler

looks like a really solid team, but Malamar always seems to be able to punch through (Semi-)stall teams. Scarf Rotom, or anything with Trick really screws over these types of teams, as it also grabs easy momentum with Volt Switch on Mega Audino. as Mega Audino isn't CM, it needs to get lucky with sleep rolls to be able to beat Malamar as long as it Leftovers aren't knocked off. Malamar also needs to get lucky with having to pull 2 Superpowers in a row with Sleep Talk, but seeing as it can set up on Musharna, Mantine and Steelix, it looks like a real pain to this team.
 
Alright, first time posting here, haven't been on forums for a while, but here I go:

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Similar to last poster, I know, I worked on this before that was posted FYI

Sets:

Rotom-Fan @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Air Slash
- Volt Switch
- Trick
- Thunderbolt/Will-O-Wisp

Malamar @ Leftovers
Ability: Contrary
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Superpower
- Knock Off
- Psycho Cut
- Topsy-Turvy

(And ANY hazard removal)
Okay, yes, these are weird sets, but I think this really works against the team. Rotom-Fan can beat Swellow and Mantine easily and can beat Yama as long as Rocks are not up (that's the any hazard removal.)You can also use Trick on things like Mushy. Topsy-Turvy Malamar can set up on Musharna with Superpower. If they switch, Malamar can usually 2HKO the switch-in at +1. If they stay in and CMPass, Topsy-Turvy can make it very easy to kill MAudino. Note that you'll want Swellow dead at this point. Psycho Cut is for KOing Yama. It can also set up on various other things. Note that if they switch into Audino, it will get hit by super effective Superpower. Also for the record I chose Fan over reg Rotom for being better v. Yama.
 
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Some more Gen 1 Fossil Pack nostalgia from me! Kabutops is something Ive been experimenting with since Ive seen tons of times on both suspect ladders and we already know from our Shell Smash users and how scary they can be that Rock/Water as an Offensive typing can be really scary in NU as Ferroseed is the only mon that resists that Stab coverage and most people sleep on him and prep for SD Samurott instead. Ive been using Scarf Kabu alot to counter rain however this team looks very weak to SD Kabutops which is my favorite variant of Kabutops. Since all of Nova's Rock Resists are hit hard by + 2 Waterfall, Kabu really puts pressure on his team if he can scare out Mantine, Mega Audino, or a Choice locked swellow and get up an SD. Mespirit is here for rocks, baiting in Steelix and getting chip dmg on him to break Sturdy for Kabu later in the game and for healing wish support to help a weakened or crippled Kabu to come back and start wrecking shop. Also being a semi stall team Kabu naturally outspeeds everything bar swellow who drops to a + 2 jet after rocks. Mega Audino, Musharna and a Steelix with its Sturdy intact are the only mons that can live a +2 Kabu but the latter two only need a bit of chip damage to OHKO after rocks and Mega Audino cant do much back and can either get flinches or used to get up to +4.

Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Aqua Jet
- Stone Edge

Mesprit @ Leftovers
Ability: Levitate
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
- Stealth Rock
- U-turn
- Psychic
- Healing Wish


+2 252+ Atk Life Orb Kabutops Stone Edge vs. 252 HP / 240+ Def Musharna: 344-407 (78.8 - 93.3%) -- 43.8% chance to OHKO after Stealth Rock
+2 252+ Atk Life Orb Kabutops Waterfall vs. 0 HP / 4 Def Hariyama: 515-606 (120 - 141.2%) -- guaranteed OHKO
+2 252+ Atk Life Orb Kabutops Waterfall vs. 244 HP / 0 Def Steelix: 374-439 (106.2 - 124.7%) -- guaranteed OHKO
+2 252+ Atk Life Orb Kabutops Aqua Jet vs. 0 HP / 4 Def Swellow: 257-304 (98.4 - 116.4%) -- 93.8% chance to OHKO
+2 252+ Atk Life Orb Kabutops Waterfall vs. 252 HP / 204+ Def Mega Audino: 218-257 (53.1 - 62.6%) -- guaranteed 2HKO
252+ Atk Life Orb Kabutops Stone Edge vs. 252 HP / 216 Def Mantine: 439-517 (131.4 - 154.7%) -- guaranteed OHKO

0 SpA Musharna Psychic vs. 0 HP / 0 SpD Kabutops: 138-163 (52.8 - 62.4%) -- guaranteed 2HKO
52 SpA Mega Audino Dazzling Gleam vs. 0 HP / 0 SpD Kabutops: 102-121 (39 - 46.3%) -- guaranteed 3HKO
 
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PrinceLucian

Banned deucer.

Sets:
Aurorus @ Choice Band
Ability: Refrigerate
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Frustration
- Earthquake
- Zen Headbutt
- Facade

Lilligant @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Sleep Powder
- Quiver Dance
- Giga Drain
- Hidden Power [Fire]

Not usual Aurorus set, but I think it can work pretty well sometimes and bop any common Aurorus switchin very hard,it basically 2 koes/almost 2 koes every member of team except audino which if forced to Wish Stall so you can put pressure on your opponent very easily.After everything is weakened, this team has no grass resist except swellow which has a chance to be Ohkoed after rocks so Lilligant is here to benefit from Aurorus luring stuff and sweeping later game.Pretty fun core, id use it on bulky offense/balanced teams.
 

Silver Aurum

Hello there
is a Tiering Contributor Alumnus

Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Swords Dance
- Roost

Probopass @ Air Balloon
Ability: Magnet Pull
EVs: 152 HP / 4 Def / 252 SpA / 100 Spe
Modest Nature
- Taunt
- Earth Power
- Stealth Rock
- Magnet Rise


Not the most orthodox core but basically the concept is trapping Steelix with Probopass which really frees up Scyther to wreak some havoc vs this team. Bulky Scyther sets up vs Audino, Hariyama, and Musharna while only taking around 50 from Choice Specs Swellow's Boomburst. It's not completely efficient at breaking the team but it hypothetically forces you to sack Steelix + another Pokemon if played well.
 

Blast

Member of the Alien Nation
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Mismagius @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Will-O-Wisp
- Hex
- Taunt
- Memento

Shaneghoul (Barbaracle) @ White Herb
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shell Smash
- Razor Shell
- Return / Stone Edge
- Substitute

Both of these sets are pretty threatening to the team on their own, and form a pretty generic Shaneghoul solid standalone core too. Missy's Taunt + Wisp + Hex combination is really annoying for the entire team, with the best switchin being Swellow, though the burn still whittles at it pretty quickly. After Missy's spread some burns and worn down the team a bit, it can Memento against nearly any team member outside of Hariyama so that Barb can easily set up. From there every member is at least 2HKOed, while Hariyama and Swellow are OHKOed.

Return's a better move overall imo because of accuracy, but Stone Edge can donk Mantine if it's somehow above 75%. Either one works tho
 

Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 252 SpA / 144 SpD / 112 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Ice Beam
- Hydro Pump / Signal Beam

Abomasnow @ Life Orb
Ability: Snow Warning
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
- Swords Dance
- Blizzard
- Seed Bomb
- Ice Shard

AV Lanturn + SD Blizzard Abomasnow really rip this team apart. Lanturn is free to spam Volt Switch on everything bar Steelix, which obviously does not enjoy switching in on Lanturn as it's outsped and smacked by STAB Scald. These free Volt Switches create momentum and give SD Blizzard Abomasnow free switch ins to start causing problems. SD Blizzard Abomasnow really shines against a team like this as conventionally, Hariyama can check the LO Mixed set, and Steelix can check the SD set, but SD + Blizzard Abomasnow plows right through both of these traditional checks. Abomasnow also has the utility of revenge killing Swellow with priority Ice Shard, and setting up hail which is great against defensive teams like this, as it not only nerfs Musharna's Moonlight recovery, but getting chip damage on Pokemon like Mega Audino and Mantine makes them far easier to break down.
0 SpA Life Orb Abomasnow Blizzard vs. 244 HP / 120 SpD Steelix: 173-204 (49.1 - 57.9%) -- 97.7% chance to 2HKO after hail damage and Leftovers recovery
252 Atk Life Orb Abomasnow Seed Bomb vs. 0 HP / 4 Def Hariyama: 203-239 (47.3 - 55.7%) -- guaranteed 2HKO after hail damage
+2 252 Atk Life Orb Abomasnow Seed Bomb vs. 0 HP / 4 Def Hariyama: 403-476 (93.9 - 110.9%) -- 62.5% chance to OHKO
252 Atk Life Orb Abomasnow Ice Shard vs. 0 HP / 4 Def Swellow: 203-242 (77.7 - 92.7%) -- guaranteed 2HKO after hail damage
 
Gonna have to go with Core 1, Rhydon is always a huge pain in the ass with this team if I don't play carefully.

Great submissions guys, a lot of these are mons I had trouble playing against, good ideas all around :)
 

Rapture

I got so much time today
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Kinda forgot about this lmao, anyway I'm going with core 2 as well so big round of applause to shadestep for winning this week.


Altaria @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Flamethrower
- Toxic
- Roost
- Substitute

Metang @ Eviolite
Ability: Clear Body
EVs: 252 HP / 56 Def / 200 SpD
Impish Nature
- Stealth Rock
- Meteor Mash
- Earthquake
- Toxic

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 236 Def / 20 SpD
Relaxed Nature
- Scald
- Toxic
- Earthquake
- Recover

Audino-Mega @ Audinite
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Wish
- Protect
- Knock Off
- Heal Bell

Skuntank @ Black Sludge
Ability: Aftermath
EVs: 252 SpA / 108 SpD / 148 Spe
Modest Nature
- Dark Pulse
- Fire Blast
- Sludge Bomb
- Defog

Gourgeist-Small @ Leftovers
Ability: Frisk
Shiny: Yes
EVs: 152 HP / 132 Def / 224 Spe
Jolly Nature
- Substitute
- Leech Seed
- Will-O-Wisp
- Foul Play

Here is the team for this week, a stall team that doesn't get dunked on by ice types courtesy of Realistic Waters. you're surely familiar with it if you played the ladder in any capacity this past week. You can read up on the team here. Post cores until Saturday.
 

PrinceLucian

Banned deucer.


Mismagius @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Taunt
- Memento

Omastar @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Shell Smash
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]

-K,imma be first and post first thing that came on my mind, this team is hard to break but this core of basically stallbreak mismagius set with memento+ omastar 6-0 this team after u weaken audino a bit, not really too much to say as omastar after smash is extremely threatening and nearly impossible to revenge kill.. Just weaken team a bit,click memento and smash.
 
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Abejas

Yo where Ken at
is a Top Tiering Contributor

Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Zen Headbutt
- Fire Blast
- Work Up

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Sludge Bomb
- Giga Drain
- Moonlight
- Hidden Power [Fire]

I've faced waters using this team once and he had very few things for work up tauros since his counter is quagsire and metang who dont like to to take rock climbs and fire blast. Vileplume is there to counter quagsire since it can be an issue because tauros loves to miss and also helps tauros with mega audino which can be anoying. Just hit your moves and the team is going to have a hard time
 

Dr Ciel

Banned deucer.
Well, you know how the old saying goes. If you can't kill it with Ice, kill it with Fire. ^_^

Magmortar + Zangoose please.



Magmortar @ Life Orb
Ability: Vital Spirit
EVs: 252 SpA / 4 SpD / 252 Spe
Rash / Mild Nature
- Fire Blast
- Thunderbolt
- Hidden Power Grass / Focus Blast
- Earthquake

Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Facade
- Knock Off
- Close Combat
- Quick Attack


As I was looking for threats to this team, I noticed a rather huge weakness to Fire types with Grass type coverage for Quagsire, so I went with Magmortar. Magmortar can easily run through two-thirds of this team, mainly with Fire Blast while HP Grass massacres Quagsire. Meanwhile, Zangoose easily 2HKOs Zangoose and Audino, two of Magmortar's biggest threats, with a boosted Facade.
 
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Silver Aurum

Hello there
is a Tiering Contributor Alumnus


Hariyama @ Choice Band
Ability: Guts
EVs: 252 Atk / 96 Def / 96 SpD / 64 Spe
Adamant Nature
- Close Combat
- Knock Off
- Ice Punch
- Stone Edge

Pyroar @ Flame Plate
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Hyper Voice
- Will-O-Wisp
- Taunt


Since this team was built post-sawk, it strongly lacks a switch-in to the monster that is Choice Banded Hariyama. Every mon on the team takes significant damage from Hariyama's coverage options, however it does require good prediction on the CB Hariyama users part. Hariyama's ability to break down Altaria and Quagsire opens up opportunities for stallbreaker Pyroar to put in work. This definitely isn't perfect but I felt like posting some fun sets n_n
 
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