Hola, Smeargle here for my first NU RMT. Let's dive right into it. At a glance: In Depth: Corsola @ Focus Sash Trait: Natural Cure EVs: 252 HP 252 SpD 4 SpA Nature: Calm Moves: - Scald - Stealth Rock - Recover - Mirror Coat Corsola works very well as a check to people who lead with Scarfed Electric types, i.e. Electrode & Raichu. I do have a strange spread, if anyone could give me a better one, then it would be much appreciated. Anyway, I chose Scald as my attacking move. Although I am sure that I am walled by Almomola, Corsola's main goal is getting up Rocks. Mirror Coat is there t' hit big special sweepers, i.e. Raichu & Shiftry. Recover is there as a filler, thinking of replacing it. Throh @ Leftovers Trait: Guts EVs: 252 HP 128 Def 48 SpD 82 Atk Nature: Adamant Moves: - Circle Throw - Bulk Up - Earthquake - Taunt Throh is a partial physical sweeper, but is mainly there as a Zangoose check. Looking at its set, Circle Throw is my main STAB, hitting things back into the party & dragging out (hopefully) that I can handle. Bulk up boosts my Attack & Defence (duh), and gives me bulk to take on Scarfed Braviary, as well as Zangoose, as mentioned earlier. EQ hits annoying things, i.e. Ampharos and Electrode. Taunt seems odd, but it helps keep opposing Throhs and Shiftry from setting up, and hopefully forcing a switch. Ampharos @ Leftovers Trait: Static EVs: 252 HP 4 Def 252 SpD Nature: Calm Moves: - Volt Switch - Heal Bell - Toxic - HP Water Ampharos is my special wall, and a great check to Mantine. Volt Switch is there for retreating in a bad situation (like if I'm facing an Electrode, then switch in Throh). Heal Bell chimes and refreshes my Pokemon from afflicting status. Toxic hits walls, and sweepers. HP Water hits Golem for 4x Super effective-ness, not considering HP Grass any time soon. (possibly HP Ice, but idk) Exploud @ Choice Specs Trait: Soundproof EVs: 252 SpA 252 HP 4 SpD Nature: Modest Moves: - Hyper Voice - Ice Beam - Shadow Ball - Surf Exploud is a beast. Just simply put, a beast. While its defences are pretty lackluster, its HP really does make up for it. I made this thing Specsed for the suprise factor -- to spook an opponent, and break down thee opposition. Hyper Voice is STAB, nothing t' say there. Ice Beam is to hit Braviary & Swellow, as well as other flyers. Shadow Ball is to crush Haunter, but I think I might take that out for Flamethrower. Surf is to smash walls, i.e. Bastiodon & Regirock. Carracosta @ Choice Band Trait: Solid Rock EVs: 252 Atk 128 HP 128 Def Nature: Adamant Moves: - Waterfall - Stone Edge - Aqua Jet - Earthquake/Superpower Carracosta is my main physical attacker. It is actually pretty awesome as a bander. Waterfall and Aqua Jet are STAB, and AJ is for priority. Stone Edge is STAB, and crushes Braviary. (Waterfall might kill it, but idk). Now, let's look at the 4th slot & its trait. I went with Solid Rock simply because it shields me from Braviary's Superpower. Let's look at the pros & cons of the 2 moves: Earthquake doesn't hit flyers, but SP lowers my Atk & Def. Honestly, I prefer EQ, but meh. Haunter @ Choice Scarf Trait: Levitate EVs: 252 Spe 252 SpA 4 HP Nature: Timid Moves: - Shadow Ball - Sludge Bomb - Thunderbolt - Psychic Haunter is a standard choice scarf user. Shadow Ball hits for STAB, as does Sludge Bomb. T-bolt strikes Pelipper and Mantine. Psychic may seem odd, but it hits Throh and Sawk. (is Sawk NU, I forget). This was my first NU RMT, feedback is much appreciated.