NU Creative / Underrated Sets Thread [REPLAYS REQUIRED]

#1
Approved by Kiyo and rozes, taken over from rozes
Banner would be appreciated n_n

Standard and common sets are generally effective. After all, that's why they're common and standard. But sometimes a less-common set can be effective. In fact, brand-new sets can be quite effective as well. This thread is for new and creative movesets that can be quite effective, as well as old movesets that have fallen out of favor but have become quite effective in the NU metagame.

What is a new and creative, good moveset?
  • It successfully pulls off a role, and is not strictly outclassed by others.
  • It takes advantage of metagame trends.
  • It has had some success. Post replays / logs to strengthen your case.
  • It is able to successfully and consistently lure intended threats.
What is an underrated, good moveset?
  • It is an existing set that for whatever reason isn't common.
  • Its use is meant to prey on specific facets of the metagame.
  • It might be able to surprise and demolish Pokemon that normally counter the usual sets, but does not become a gimmick in order to do so.
What are some things that constitute a shitty gimmick?
  • Using a Pokemon that has no business being used in NU, for the sake of using it in NU.
  • Movesets that are inferior and ineffective compared to existing movesets, or use an obscure move for the sake of hitting an even more obscure check or counter.
  • Movesets that are utterly impractical or are horribly outclassed by another Pokemon.
Some ground rules as well:
  • You must test your set before posting it here. Don't post something just because it "might" work, post it because it does. I'd recommend showing room tour replays or mid-to-high ladder replays over low ladder replays to prove your case.
  • Include a readable format and description for all sets, explain what it does and why it's worth running in the metagame.
  • Don't post joke or troll sets, this is for serious and competitive sets only (and I know what these sets are). Gimmick sets are A-OK if they are functional enough on a competitive team.
  • YOU MUST INCLUDE REPLAYS SHOWCASING THE SET!

I'll be archiving sets I think are good enough to be included in the Hall of Fame down below, so make sure your post counts!

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Ninjask @ Groundium Z
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Leech Life
- Dig
- U-turn

I've been running this recently and think it has some potential. I saw some dude talking about how Ninjask got Leech Life and how Fightinium Z Final Gambit was a 180 BP fighting move in the NU room so I checked it out. Turned out Final Gambit is special, but nonetheless the mon turned out to be better than expected. The set itself is kind of easy to understand, but the most interesting move here is U-turn. It is not rocket science when you see a Ninjask boosting and you have a Steelix/Garb in the back that it's probably ZDig, so U-turn is generally risk free and punishes scouting for a Zmove fairly hard (as they switch out of the bug resist). Outside of that, it still functions as a super fast revenge killer that maintains momentum.


 
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#2

Ninjask @ Groundium Z
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Leech Life
- Dig
- U-turn

I've been running this recently and think it has some potential. I saw some dude talking about how Ninjask got Leech Life and how Fightinium Z Final Gambit was a 180 BP fighting move in the NU room so I checked it out. Turned out Final Gambit is special, but nonetheless the mon turned out to be better than expected. The set itself is kind of easy to understand, but the most interesting move here is U-turn. It is not rocket science when you see a Ninjask boosting and you have a Steelix/Garb in the back that it's probably ZDig, so U-turn is generally risk free and punishes scouting for a Zmove fairly hard (as they switch out of the bug resist). Outside of that, it still functions as a super fast revenge killer that maintains momentum.

 
#3
This is taken from my most recent post in the viability rankings thread, as either not enough people believe me or not enough people have actually tried it out (or got beaten by it):

Very underrated set that has me sitting comfortably on 1500+ on the ladder

Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Facade
- Close Combat
- Knock Off
- Quick Attack


Zangoose: Unranked -> B+

This should be ranked; Zangoose is an amazing wallbreaker that can punch holes through many teams. It barely needs support to do its job, though some speed control will help. Toxic Boost boosted Facade further boosted by STAB coming off a respectable 115 base Attack makes it highly formidable; the STAB boost makes Facade hit 315 Base Power, which is WTF tier (stronger than any Z-move).

Toxic Boost Knock Off allows it to beat Cofagrigus, and Close Combat 2HKOes Steelix and Rhydon, making them unable to switch in safely.

Almost anything in the tier that does not resist Facade will be 2HKOed, if not OHKOed, giving Zangoose very few safe switch-ins.

Relevant calcs vs the strongest walls in the tier:
252+ Atk Toxic Boost Zangoose Close Combat vs. 252 HP / 252+ Def Steelix: 170-202 (48 - 57%) -- 36.3% chance to 2HKO after Leftovers recovery (note that most Steelix run SpDef)
252+ Atk Toxic Boost Zangoose Close Combat vs. 244 HP / 0 Def Steelix: 214-254 (60.7 - 72.1%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Toxic Boost Zangoose Close Combat vs. 252 HP / 0 Def Eviolite Rhydon: 226-266 (54.5 - 64.2%) -- guaranteed 2HKO

252+ Atk Toxic Boost Zangoose Knock Off (97.5 BP) vs. 248 HP / 0 Def Cofagrigus: 232-274 (72.7 - 85.8%) -- guaranteed 2HKO after Leftovers recovery

Comparing Zangoose's damage output to the most prominent NU Facade user Machamp:

252+ Atk Toxic Boost Zangoose Facade (140 BP) vs. 204 HP / 248+ Def Vaporeon: 340-402 (75.2 - 88.9%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Toxic Boost Zangoose Facade (140 BP) vs. 252 HP / 232+ Def Slowbro: 237-279 (60.1 - 70.8%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Guts Machamp Close Combat vs. 204 HP / 248+ Def Vaporeon: 319-376 (70.5 - 83.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Guts Machamp Facade (140 BP) vs. 252 HP / 232+ Def Slowbro: 172-203 (43.6 - 51.5%) -- guaranteed 3HKO after Leftovers recovery


Base 90 Speed is nice, putting it on the same Speed tier as Drapion and Meloetta. With Quick Attack, it can even clean off weakened and frail revenge killers.

Zangoose should get a rank, imo. At least one Pokemon on the opponent's team will die if it manages to get on the field safely.

Toxic Boost is only slightly worse than Guts in SM, because Burn got nerfed, but that's negligible.
REPOSTED because I didn't have replays in previous post and got deleted:

For your viewing pleasure:

vs user Fragmented #1: https://replay.pokemonshowdown.com/gen7nubeta-603798472
vs user Fragmented #2: https://replay.pokemonshowdown.com/gen7nubeta-603810139
vs random on ladder; Zangoose doing nice janitor work: https://replay.pokemonshowdown.com/gen7nubeta-603811890
vs another random on ladder; Zangoose doing Employee of the Year janitor work again: https://replay.pokemonshowdown.com/gen7nubeta-603812533
defeated meme aurora veil standard hyperoffense too bad zangoose didn't get much airtime cos I choked him away on mispredict :( https://replay.pokemonshowdown.com/gen7nubeta-603820711
defeated meme aurora veil nonstandard offense vs PS NU room voice Realistic Waters http://replay.pokemonshowdown.com/gen7nubeta-603845773

sitting comfortably on rank 1555 (#22) on ladder with unranked zangoose

EDIT: now rank 1611 (#10)

Zangoose extremely underrated imo. Really few people know this.
 
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SANJAY

it's a vibe, feeling right
is a Tiering Contributor
#4
(Got perms from Yogi to post this) Hello friends, let me post a cool set (Credits to Sharp Ladder UU for giving me this idea)


Drapion @ Black Sludge
Ability: Battle Armor
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Acupressure
- Knock Off
- Rest
- Sleep Talk

So, you're probably thinking this is some dumb meme. Well let me explain. I basically ran this on an Aurora Veil and has had some amazing success. Drapion manages to set up on a good chunk of the Metagame, this includes Sceptile / Majority of Psychic Types / Whimsicott which are extremely common right now. Since majority of these Pokemon are Special Attackers, investing Drapion in full SpD / HP makes it easier for it to set up. Battle Armor protects Drapion from Crits and Rest Talk allows Drapion to clear status / increase its longitivtiy. Black Sludge gives Drapion some form of passive recovery and Knock Off is arguably one of the most spamnable moves in the game. This can't even be encored by the likes of Whimsi due to Dark Type (Though it can be encored by other stuff, but they're usually uncommon). Obviously, this isn't successful 100% of the time due it relying on luck occasionally, but a good chunk of the time, it does get its job done. Btw, if it gets evasion boost tell the opponent to press "X"

Here are some replays:

http://replay.pokemonshowdown.com/gen7nubeta-605135049 (Dude was 4th on Ladder at the time)
http://replay.pokemonshowdown.com/gen7nubeta-605131676
http://replay.pokemonshowdown.com/gen7nubeta-605124953
http://replay.pokemonshowdown.com/gen7nubeta-605122637
 
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#5

Slowking @ Psychium Z
Ability: Regenerator
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psyshock
- Nasty Plot
- Trick Room
- Surf

Ever since Cofagrigus' ban, there has been a struggle to fill in the missing gap of an OTR mon, but Slowking fills in some of the missing void that it's coffin brethren has left behind. Boasting a higher special attack stat than Cofagrigus and amazing STAB coverage which is only resisted by itself, Slowbro (actually gets KO'd by +3 Shattered Scythe after rocks and can't do anything back), and Shiftry (which is frail as hell and frankly not too good right now). Another nice little bonus is that it can simply just set up Trick Room and heal off any damage it might've taken with Regenerator making it a very desirable setter. Near nothing walls this outside of resists as well due to Psyshock allowing it to hit hard on the physical side:

Example Calcs:
+2 252+ SpA Slowking Psyshock vs. 248 HP / 176 Def Cryogonal: 313-369 (86.2 - 101.6%) -- guaranteed OHKO after Stealth Rock
+2 252+ SpA Slowking Psyshock vs. 0 HP / 0 Def Rotom-Mow: 226-267 (93.7 - 110.7%) -- guaranteed OHKO after Stealth Rock
+2 252+ SpA Slowking Surf vs. 0 HP / 132 SpD Skuntank: 331-391 (95.3 - 112.6%) -- guaranteed OHKO after Stealth Rock
252+ SpA Slowking Shattered Psyche (160 BP) vs. 0 HP / 0 SpD Scyther: 288-339 (102.4 - 120.6%) -- guaranteed OHKO

Replays:
http://replay.pokemonshowdown.com/gen7nubeta-606540893 (sets up on some literal garbage, one shots Scyther and Xatu, proceeds to wipe Sceptile off the planet)
http://replay.pokemonshowdown.com/gen7nubeta-605282143 (the KING eats 2 sissy thunderbolts from Mesprit and sets up TR and Plot in its face and devours the rest of his team like the tyrant it is)
http://replay.pokemonshowdown.com/gen7nubeta-605608490 (sets up on Slowbro, isn't even scared off by Scrafty because knock off does less to z crystals, and murks braviary)
 
#6


Accelgor @ Fightinium Z
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Final Gambit
- Bug Buzz
- Sludge Bomb
- Spikes


Accelgor is low-key good in this meta, outspeeding scarf based 80s and the likes of Sceptile and Sneasel. It's one of few spikers that scare out Xatu since Bug Buzz is a 2hko on Phys Def variants. Sludge Bomb does above 40% to Virizion, and can even become a 2hko with the poison chance. The main crux of this set is Z-Final Gambit, which is a 180 BP special Z-move. This allows it to nuke the Steelixes and Dons that think that Accelgor is locked into a move (haven't encountered a Rhydon yet, but it is a theoretical bop), sometimes preventing the opponent from ever getting rocks up on the field. Final Gambit can also proceed to block spins and defogs while doing decent damage, before you scare them out with another threat. Pretty cool mon overall and hopes it sees more light in this meta



vs Xatu:
252 SpA Accelgor Bug Buzz vs. 252 HP / 0 SpD Xatu: 165-195 (49.4 - 58.3%) -- 66.4% chance to 2HKO after Leftovers recovery

vs Steelix:
252 SpA Accelgor Bug Buzz vs. 244 HP / 128 SpD Steelix: 73-87 (20.7 - 24.7%) -- possible 6HKO after Leftovers recovery
252 SpA Accelgor All-Out Pummeling (180 BP) vs. 244 HP / 128 SpD Steelix: 390-460 (110.7 - 130.6%) -- guaranteed OHKO

vs Rhydon:
252 SpA Accelgor Bug Buzz vs. 252 HP / 240 SpD Eviolite Rhydon: 105-124 (25.3 - 29.9%) -- guaranteed 4HKO
252 SpA Accelgor All-Out Pummeling (180 BP) vs. 252 HP / 240 SpD Eviolite Rhydon: 278-328 (67.1 - 79.2%) -- guaranteed 2HKO

vs Slowbro:
252 SpA Accelgor Bug Buzz vs. 252 HP / 4 SpD Slowbro: 294-348 (74.6 - 88.3%) -- guaranteed 2HKO after Leftovers recovery
 
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#7
(Got perms from Yogi to post this) Hello friends, let me post a cool set (Credits to Sharp Ladder UU for giving me this idea)


Drapion @ Black Sludge
Ability: Battle Armor
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Acupressure
- Knock Off
- Rest
- Sleep Talk

So, you're probably thinking this is some dumb meme. Well let me explain. I basically ran this on an Aurora Veil and has had some amazing success. Drapion manages to set up on a good chunk of the Metagame, this includes Sceptile / Majority of Psychic Types / Whimsicott which are extremely common right now. Since majority of these Pokemon are Special Attackers, investing Drapion in full SpD / HP makes it easier for it to set up. Battle Armor protects Drapion from Crits and Rest Talk allows Drapion to clear status / increase its longitivtiy. Black Sludge gives Drapion some form of passive recovery and Knock Off is arguably one of the most spamnable moves in the game. This can't even be encored by the likes of Whimsi due to Dark Type (Though it can be encored by other stuff, but they're usually uncommon). Obviously, this isn't successful 100% of the time due it relying on luck occasionally, but a good chunk of the time, it does get its job done. Btw, if it gets evasion boost tell the opponent to press "X"

Here are some replays:

http://replay.pokemonshowdown.com/gen7nubeta-605135049 (Dude was 4th on Ladder at the time)
http://replay.pokemonshowdown.com/gen7nubeta-605131676
http://replay.pokemonshowdown.com/gen7nubeta-605124953
http://replay.pokemonshowdown.com/gen7nubeta-605122637
http://replay.pokemonshowdown.com/gen7nubeta-607295897
 
#8

Dodrio @ Flyinium Z
Ability: Early Bird
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mirror Move
- Brave Bird
- Frustration / Quick Attack
- Jump Kick / Knock Off

Mirror Move is a super cool move that gives Dodrio +2 Attack (similar to Swords Dance), as well as uses the opponent's move against the opponent, but in Z-move form (e.g. Opponent's Close Combat -> All Out Pummeling). This is amazing, allowing Dodrio to set up a Swords Dance equivalent very safely; and allowing Dodrio to clean up opponents with its classic powerful coverage. Although Mirror Move fails if the opponent switches out, it doesn't matter that much because Dodrio will still be able to get its +2 boost safely. What's even more amazing is the fact that the Z-move that is used will also be boosted by the +2 Swords Dance boost from Mirror Move, allowing any physical attack to be extremely deadly if the opponent stays in.

However, Dodrio really needs support. It's 110 base Speed, as many have noted, is very good but not great, leaving it outsped by stuff like Sneasel, Cinccino, and Sceptile, and other Choice Scarf users. Therefore it can only clean up slower teams; revenge killers will give it major problems and it won't be able to set up early in the game. Also, Jump Kick is still slightly weak, and Dodrio fails to OHKO Steelix and Rhydon even after the boost.

Therefore, to maximize Dodrio's potential, perhaps speed control like Sticky Web, Thunder Waving faster opponents, or Tailwind could make for great support for this set. Or the player can use it the old-fashioned way and simply kill all faster opponents before attempting to sweep.

Replays:
http://replay.pokemonshowdown.com/gen7nubeta-607656016 Dodrio's Z-Mirror Move in action; had the potential to sweep the team if I had set up SR :x
http://replay.pokemonshowdown.com/gen7nubeta-607657805 Dodrio sweep in action; after eliminating all faster opponents (Choice Scarf Emboar) and some prior damage onto Steelix, it can easily clean up games.
http://replay.pokemonshowdown.com/gen7nubeta-607657751 Dodrio can sweep the normal way without a boost as well, if it isn't needed; Flyinium Z can still give Dodrio a 1-shot Supersonic Skystrike.
http://replay.pokemonshowdown.com/gen7nubeta-607660149 Z-Mirror Moved Bullet Punch -> Corkscrew Crash deals massive damage.
http://replay.pokemonshowdown.com/gen7nubeta-607662127 Dodrio cleans up easily after all faster opponents are dead.
http://replay.pokemonshowdown.com/gen7nubeta-607661786 However, the user should take careful note that a +2 Dodrio still is not powerful enough to OHKO everything; physically defensive threats may take a hit and hurt Dodrio because of its lack of bulk.
 
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#9


I can fly (Golurk) @ Flyinium Z
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Rock Polish
- Shadow Punch
- Fly

Sooo, dunno if I'm the only one but I always thought it was cool/funny af that Golurk is able to learn Fly and wanted to use it properly on a competitive team. The reason I decided to give this a shot was when I was looking for a mon that could act as a spinblocker on a hazard stack HO but Golurk ended up being much more than a spinblocker that beats Hitmontop and Hitmonlee (if you don't switch it in on a Knock Off).

There are plenty of threatening fighting types in NU right now and with this set Golurk can take advantage of that quite well. SuperSonic Skystrike one-shots all of them and thanks to the Z crystal weakening Knock Off, as well as Golurk's solid natural bulk, most of them have a hard time KO'ing it in return, even Guts Machamp has only 25% to OHKO from full, while Virizion's Leaf Blade has a 12,5% chance without a damage-boosting item.

If you look through the upper ranks of the viability ranking, you'll notice that Ground/Flying/Ghost coverage in general hits a lot of them really hard, which can allow Golurk to either weaken opposing teams early on (while ideally spinblocking as well) or even outright sweep late game by setting up a Rock Polish. These set up opportunities aren't that hard to find with Golurk's typing + bulk and because of the latter its not that easy to revenge kill either.

Here are 2 replays that showcase Golurk's potential as late-game sweeper pretty well:
http://replay.pokemonshowdown.com/gen7nubeta-613142456 --> Golurk literally 6-0'd
http://replay.pokemonshowdown.com/gen7nubeta-613113402

Regarding the spread, Jolly over Adamant might be worth considering to not speed-tie with Adamant Max Speed Machamp and get the jump on base 80 Scarfers after a Rock Polish if you don't mind the loss of power.
 
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#10

Seismitoad @ Expert Belt
Ability: Water Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Hydro Pump
- Earth Power
- Grass Knot / Sludge Wave

qsns first got this idea yesterday when we were building, and I thought it was a really cool set so I decided to build a team with it and use it more. I found it pretty useful and surprising, being able to lure opposing Seismitoad with Grass Knot, and Whimsicott / Rotom-Mow / Sceptile who would think they can safely switch into Seismi, but they just die to Sludge Wave. E-Belt helps you do decent damage against tons of stuff and can make your opponent think you're Specs, if you haven't revealed SR yet. I think this set -- and offensive Seismitoad in general -- can be really good in the current megatame.

Replays:
http://replay.pokemonshowdown.com/gen7nu-624640017
http://replay.pokemonshowdown.com/gen7nu-624647923
 
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quziel

I simulate Pottery
is a Pre-Contributor
#11

Delphox @ Colbur Berry / Firium Z
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Dazzling Gleam
- Fire Blast
- Grass Knot

So, this is theoretically the coverage that covers the largest percentage of the NU meta, using Dgleam to easily run through the rising Guzzlord, while keeping Grass Knot to bowl through Slowbrothers, Rhydon, and Seismitoad. Giving up Psychic stab hurts, yeah, but all it really hurts you vs is Golbat, which is why Firium-z is cool, although Colbur Berry has immense use vs pokemon such as Houndoom and Sneasel. Not much more to say, but Dgleam OHKOs standard Guzzlord after a CM, and you do standard Delphox stuff otherwise.

Replay: http://replay.pokemonshowdown.com/gen7nu-626230583
 
#12
Looking for a sticky web user that could set up webs on xatu and i thought of gastro acid shuckle, but unfortunately that doesnt work so i tried the next best thing:


Leavanny @ Focus Sash
Ability: Overcoat
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Grass Knot
- Knock Off
- Sticky Web
- Entrainment / Magic Coat

Get webs up and die so that you can start threatening something immediately. Grass Knot hits Steelix harder and more consistently, but Leaf Storm can also be ran since Leavanny ins't going to live long anyway. Overcoat is useful for ignoring hail damage so you can retain the use of sash (and hit Aurorus hard back in the days when AVeil was allowed rip). Entrainment is the main gimmick here, which allows Leavanny to set up on Xatu by changing it's ability, or just for other stuff in general (e.g. remove regenerator, reckless etc.). Alternatively, run Magic Coat for some shenanigans against other hazard setters.

replays:
http://replay.pokemonshowdown.com/gen7nu-627862527
http://replay.pokemonshowdown.com/gen7nu-627873524
http://replay.pokemonshowdown.com/gen7nu-627877535
http://replay.pokemonshowdown.com/gen7nu-627848947
http://replay.pokemonshowdown.com/gen7nu-627870348
 
#13

Scrafty. This pokemon is a monster. I remember using it since gen 5, but only now has scrafty potential been fully utilized. It's most dangerous set, by far, is the infamous Dragon Dance+Shed Skin. Kills all stall, bar quagsire, and can easily get to +2 (sweeping range) against the passive pokemon it lures in. It is perhaps the most underrated pokemon possible, and is easily deserving of at least A rank.
http://replay.pokemonshowdown.com/gen7nususpecttest-638152141
http://replay.pokemonshowdown.com/gen7nususpecttest-638151078
http://replay.pokemonshowdown.com/gen7nususpecttest-638155376
http://replay.pokemonshowdown.com/gen7nususpecttest-638156231
http://replay.pokemonshowdown.com/gen7nususpecttest-638528889
http://replay.pokemonshowdown.com/gen7nususpecttest-638549859
http://replay.pokemonshowdown.com/gen7nususpecttest-638793268
 
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Martin

Like the hole in a doughnut
is a Forum Moderatoris a Live Chat Contributor
Moderator
#14

Luxray @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wild Charge
- Facade
- Superpower
- Crunch

I started using this mon for a bit of fun but then when I found it putting work in almost every game I... actually wasn't really that surprised. This mon totally shreds most balance squads; it has basically no switch-ins (Facade 2HKOs Slowbro for fuck sake; if it's neutral to that shit it's probably dropping) and it seriously pressures players who give it any room to breathe. Wild Charge nails shit that's weak to it; Facade is the strongest move vs. anything that's neutral to it+not weak to other moves (generally v. spammable); Superpower bops shit like Rhydon while also 2HKOing Steelix and also fucks Togedemaru up if anyone still uses that; Crunch hits Gourgeist and Rotom which resist all of Luxray's moves while providing recoil-free ways of punishing Ghosts and Slowbro which have been put into range. It takes advantage of stuff like Wild Charge-locked Emboar, fat Water-types, and anything slower which is OHKOed by Facade to pretty much force my opponent into a position where they are just kinda picking their sac. Don't take my word for it either: I've linked a few games below (some wins and some losses) which illustrate this, granted the replays are of varying quality.

Just to illustrate how devistating Facade is:
252+ Atk Guts Luxray Facade (140 BP) vs. 252 HP / 252+ Def Slowbro: 160-189 (40.6 - 47.9%) -- 63.7% chance to 2HKO after Stealth Rock

Edit: 'cuz Punch said to calc this:
252+ Atk Guts Luxray Facade (140 BP) vs. 252 HP / 252+ Def Seismitoad: 205-242 (49.5 - 58.4%) -- 69.5% chance to 2HKO after Leftovers recovery

http://replay.pokemonshowdown.com/gen7nu-650500015 - Opponent isn't very good, but it takes advantage of a switch it forces vs Scrafty to force the opponent into eventually saccing Vikavolt; later it forces my opponent to sac Jellicent as they don't have any way of really handling Luxray other than revenge killing it.

http://replay.pokemonshowdown.com/gen7nu-650880543 - I lost this one because I sacced Luxray for no reason and concequently lost my only way of consistently pressuring Type: Null, but it takes advantage of a Wild Charge lock on Emboar to deal over 50% to Slowbro, remove Rhydon, and remove Sneasel.

http://replay.pokemonshowdown.com/gen7nu-650883744 - Takes advantage of Lanturn's Volt Switch to activate Flame Orb, forces out a weakened Druddigon to punch holes in the opposing team.

http://replay.pokemonshowdown.com/gen7nu-650895359 - Takes advantage of Wild Charge lock to force Steelix out for Probo to use and abuse; forces Slowbro out and leaves no real options open other than saccing Rotom-C to rocks, makes it safe to use Aerial Ace to revenge kill Dodrio without fearing the Slowbro due to the fact that it can take a hit and leaves no endgame options open to my opponent other than sacc the Slowbro and lose to Scarf Aerial Ace or sacc the Emboar and then lose to Bug Bite if Lux kills itself attacking Emboar (it probably wouldn't have KO'd itself, but hypothetically speaking).

http://replay.pokemonshowdown.com/gen7nu-650897742 - I play really poorly around this Whimsicott but come out on top anyway; Luxray turns Golbat into a liability while my opponent has no real way of dealing with it (although that Whimsi somehow lived a Facade, implying it was some dong like max HP or smth).

http://replay.pokemonshowdown.com/gen7nu-650901484 - I lost this game due to me doing my thing of not making the safe plays when I need to make the safe plays, but Orphic sums it up pretty well in chat. I won't explain this one, just watch the game and pay attention to what me+Orphic say in chat at a few points throughout the game.
 
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#15


Skuntank @ Darkinium Z
Ability: Aftermath
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Defog/Sucker Punch/Pursuit
- Crunch/Sucker Punch
- Poison Jab
- Memento

OR

Skuntank @ Darkinium Z
Ability: Aftermath
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Sludge Bomb/Fire Blast/Acid Spray
- Defog/Fire Blast
- Memento

This underrated set is a little more customizable with an option to go full physical or full special even mixed with fire blast whether if your team can deal with Steelix or Slowking better. Z-Memento is basically healing wish except it doesn't heal status (might seem like a downside but better with Guts-esque mons) but also gives leeway for any set up sweepers. If you don't feel if you need to use Z-Memento in a given matchup, a Z-boosted Dark nuke is perfectly usable. Acid Spray + Dark Z does a shit ton as well.

Replays (only 2 but better than none):
http://replay.pokemonshowdown.com/gen7nu-651508432
Brings Delphox back to kill 2 mons

http://replay.pokemonshowdown.com/gen7nu-651668546
Brings Guzzlord back to kill 2 mons (although unconventional team)

Usually you'll want to Z memento but when the time arises for some Skunk-fu
Calcs (Physical):
252+ Atk Skuntank Black Hole Eclipse (160 BP) vs. 252 HP / 240 Def Xatu: 458-540 (137.1 - 161.6%) -- guaranteed OHKO

252+ Atk Skuntank Black Hole Eclipse (160 BP) vs. 212 HP / 0 Def Vikavolt: 249-294 (71.5 - 84.4%) -- 75% chance to OHKO after Stealth Rock

Calcs (Special):
252+ SpA Skuntank Black Hole Eclipse (160 BP) vs. -2 252 HP / 4 SpD Seismitoad: 489-576 (118.1 - 139.1%) -- guaranteed OHKO

252+ SpA Skuntank Black Hole Eclipse (160 BP) vs. 252 HP / 4 SpD Uxie: 306-362 (86.4 - 102.2%) -- 18.8% chance to OHKO

252+ SpA Skuntank Black Hole Eclipse (160 BP) vs. 0 HP / 0 SpD Omastar: 259-306 (92.1 - 108.8%) -- 50% chance to OHKO

252+ SpA Skuntank Black Hole Eclipse (160 BP) vs. 252 HP / 4 SpD Druddigon: 211-249 (58.9 - 69.5%) -- guaranteed 2HKO
252+ SpA Skuntank Dark Pulse vs. 252 HP / 4 SpD Druddigon: 106-126 (29.6 - 35.1%) -- 16.3% chance to 3HKO
 

Martin

Like the hole in a doughnut
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#16
Forgot to mention this in my last post, but I am also using this cool set in those replays:


Slowbro @ Eject Button
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Slack Off
- Toxic / Calm Mind

Eject Button Slowbro is a great way of getting wallbreakers (such as Luxray in the replays in the quoted post) and soft checks to things onto the field to do their job safely, benefitting from Regenerator and Slowbro's totally absurd physical bulk to shut down U-turn attempts, certain type locks and whatever else in order to safely pivot into Pokemon that may not be able to switch in otherwise. Given that Slowbro will usually lose its item before things get the chance to use Knock Off, it serves a similar purpose to a psuedo-Colbur Berry in a lot of respects given that Slowbro doesn't really fear too much from Pursuit regardless anyway, and it's just a really cool option on bulky offensive teams imo.

Replays: look at the Luxray post I made the other day; some of them show the set off really nicely.
 

Finchinator

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#17

Mesprit @ Fairium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Thunderbolt
- Dazzling Gleam
- Grass Knot

I've been using this a bit as of late and I feel like it's a great metagame pick. It's probably pretty weird to see Mesprit without a Psychic move, but I think that the best way to use this guy is actually with other Psychic types, such as Delphox, and then make the most of the luring earlier on in games. Thunderbolt is pretty huge for Xatu while also hitting Slowbro, Grass Knot is really helpful for Seismitoad, Rhydon, and even doing a ton to Steelix, and Z-Dazzling Gleam is mainly for Dark types, but it also OHKOs any Druddigon early on, which can come into handy if you play the situation appropriately. I think I'll let the calcs below do most of the talking.

252+ SpA Mesprit Twinkle Tackle (160 BP) vs. 252 HP / 4 SpD Druddigon: 358-422 (100 - 117.8%) -- guaranteed OHKO
252+ SpA Mesprit Grass Knot (120 BP) vs. 248 HP / 0 SpD Steelix: 175-207 (49.5 - 58.6%) -- 69.5% chance to 2HKO after Leftovers recovery
252+ SpA Mesprit Grass Knot (100 BP) vs. 248 HP / 200 SpD Eviolite Rhydon: 368-436 (89.1 - 105.5%) -- 75% chance to OHKO after Stealth Rock
252+ SpA Mesprit Grass Knot (80 BP) vs. 248 HP / 8 SpD Seismitoad: 416-492 (100.7 - 119.1%) -- guaranteed OHKO
252+ SpA Mesprit Thunderbolt vs. 240 HP / 0 SpD Xatu: 248-294 (74.9 - 88.8%) -- 93.8% chance to OHKO after Stealth Rock
252+ SpA Mesprit Thunderbolt vs. 248 HP / 0 SpD Slowbro: 224-264 (56.9 - 67.1%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Mesprit Twinkle Tackle (160 BP) vs. 16 HP / 196 SpD Guzzlord: 816-960 (138 - 162.4%) -- guaranteed OHKO
252+ SpA Mesprit Twinkle Tackle (160 BP) vs. 0 HP / 0 SpD Sneasel: 418-492 (166.5 - 196%) -- guaranteed OHKO
252 Atk Choice Band Sneasel Knock Off vs. 0 HP / 0 Def Mesprit: 248-294 (82.3 - 97.6%) -- 68.8% chance to OHKO after Stealth Rock
252+ SpA Mesprit Twinkle Tackle (160 BP) vs. 0 HP / 0 SpD Skuntank: 246-290 (70.8 - 83.5%) -- guaranteed 2HKO after Black Sludge recovery
252+ SpA Mesprit Twinkle Tackle (160 BP) vs. 0 HP / 4 SpD Virizion: 264-312 (81.7 - 96.5%) -- 18.8% chance to OHKO after Stealth Rock
252+ SpA Mesprit Twinkle Tackle (160 BP) vs. 0 HP / 4 SpD Houndoom: 198-233 (68 - 80%) -- 43.8% chance to OHKO after Stealth Rock
252+ SpA Mesprit Twinkle Tackle (160 BP) vs. 248 HP / 240+ SpD Malamar: 288-340 (76.8 - 90.6%) -- 18.8% chance to OHKO after Stealth Rock


Most of my recent NU playing has been private or for NU Seeded tournament, replays in my win posts, but I guess here is a replay of me using it in a random NU room tournament today. I do not think this is a great game because it had a bit too good of a match-up with my opponent, but I find how much work it did and the reaction to be pretty funny (no offense to my opp btw, he's a chill dude). Generally speaking, I think this set is a really underappreciated and not-thought-of lure in the tier that can see some usage, especially alongside other Psychic type special attackers.