NU Old Gens Hub

#1

artwork by Bummer
Welcome to the NeverUsed tier Old Gens Hub. The purpose of this thread is to have a place to discuss all past generations of NU. Among those things you can discuss changes to the viability rankings listed below, any meta trends you've experienced, Pokemon or cores you've been using, and any teams you might wish to share and get feedback on. We've made this thread because, while there are a couple of people who play old gen NU, we want to bring more exposure to what we believe are incredibly fun metas. These metas are in no way meant to overshadow the current meta.

Rules for posting:
  • Basic forum etiquette applies
  • Make sure to put which tier you're discussing at the beginning of your post so the reader can easily tell which gen you're talking about.
  • I realize that these tiers have been out for a long time now, however that does not mean that every single thing has been discovered. In fact, there is still room to innovate and discover new things. Don't write off something that someone else has posted just because you have preconceptions on how viable it is.
  • This is a forums rule, but it deserves a special mention here. If you're posting a nomination, core, replay, or whatever, include relevant content or arguments with your post. Not every post needs to be a novel, but if your post shows a clear lack of concern for quality then it will be deleted

Sample Teams
Reasons by Allstar

Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Rest
- Psywave

Audino @ Audinite
Ability: Regenerator
EVs: 252 HP / 48 SpA / 208 SpD
Calm Nature
- Wish
- Protect
- Dazzling Gleam
- Heal Bell

Gourgeist-Super @ Colbur Berry
Ability: Frisk
Shiny: Yes
EVs: 248 HP / 180 Def / 80 SpD
Careful Nature
- Will-O-Wisp
- Foul Play
- Leech Seed
- Synthesis

Skuntank @ Black Sludge
Ability: Aftermath
Shiny: Yes
EVs: 252 SpA / 112 SpD / 144 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Dark Pulse
- Defog
- Hidden Power [Grass]

Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Toxic Spikes
- Sludge Bomb
- Will-O-Wisp
- Taunt

Sliggoo @ Eviolite
Ability: Sap Sipper
Shiny: Yes
EVs: 248 HP / 168 Def / 92 SpD
Calm Nature
IVs: 0 Atk
- Dragon Breath
- Rest
- Sleep Talk
- Ice Beam
Tauros VoltTurn by Advantage

Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Iron Tail
- Earthquake
- Fire Blast

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 152 Def / 208 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Volt Switch
- Heal Bell

Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Swords Dance
- Roost

Claydol @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Rapid Spin
- Psyshock
- Shadow Ball

Regirock @ Leftovers
Ability: Clear Body
EVs: 240 HP / 16 Def / 252 SpD
Impish Nature
- Stealth Rock
- Rock Slide
- Counter
- Thunder Wave

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
- Synthesis
I wanted to build with 4 attacks Tauros because at the time i dont think i had tried iron tail yet. I realized annoying pokemon for Tauros included rock/steel types. That's where Lanturn came in. Lanturn helped out in a bunch of ways, it gave me a slow pivot to allow Tauros to come in more often, it offered heal bell support in case Tauros got statused whilst providing a fire/water resist and electric immunity. Toxic is there for annoying pokemon like calm mind barrier Musharna. Next up is Scyther. The reason for this choice was to allow for volt turn, which is a playstyle designed to keep up momentum. Bulky SD Scyther serves as a solid fighting resist and win condition. Claydol comes next as the team needed hazard removal and a psychic resist. I opted for an offensive spread because Claydol has such poor defensive typing and i figured i would want an offensive spinner. Next up is Regirock. This pokemon is my normal type counter and secondary flying/fire resist. 16+ defense hits a jump point. Counter is to surprise and weaken pokemon like Steelix. Last but not least is Vileplume. The reason for this pokemon was because it absorbed toxic spikes which can be really annoying if my opponent has a spin blocker or prevents me from spinning. It also servers as a secondary check to pokemon like Samurott and helped a ton vs fighting types that may carry stone edge. It also allowed me to have fire/water/grass coverage on the team since Tauros carries fire blast.

Calm Mind Grumpig + Tauros Balance by ~Eternally
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Iron Tail
- Fire Blast
- Earthquake

Grumpig @ Colbur Berry
Ability: Thick Fat
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Signal Beam
- Focus Blast

Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 128 Atk / 128 SpD / 8 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic

Hitmonchan @ Life Orb
Ability: Iron Fist
EVs: 4 Def / 252 Atk / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Rapid Spin

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Moonlight
- Hidden Power [Fire]

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 152 SpA / 208 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Signal Beam
- Heal Bell
This is a pretty standard balance team around Tauros and CM Grumpig. Vileplume + Steelix for a very sturdy Physically defensive core which checks Normal-types, Rock, Ground, Fighting, and Physical Water-types such as SD Samurott. This core is complemented by Chan + Lanturn + Grumpig. The Lanturn spread outspeeds Jolly Rhydon, while 2HKOing AV Mag after rocks, OHKOing Pyroar after rocks, and 2HKOing Malamar after rocks, and just gives it some extra offensive presence in general. Lanturn, partnered with Chan, and Grumpig covers the team thoroughly on the Special Side, providing switch ins to Ice, Fire, Electric, Water, Psychic, and even Grass-types. The team works very nicely in wearing down and luring in checks for Tauros, such as HP Fire Vileplume luring in Ferroseed, and Focus Blast Grumpig luring in Steelix, and Regirock. Overall, it's a really consistent team that has answers to a large portion of the meta, and it's pretty easy to use.

Rain Offense by iplaytennislol
Liepard @ Damp Rock
Ability: Prankster
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Rain Dance
- Knock Off
- U-turn
- Encore

Mesprit @ Damp Rock
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Rain Dance
- Psychic
- U-turn
- Stealth Rock

Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Hydro Pump
- Giga Drain
- Ice Beam
- Rain Dance

Omastar @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Shell Smash
- Surf
- Ice Beam
- Hidden Power Grass

Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Superpower
- Waterfall
- Aqua Jet
- Stone Edge

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 56 HP / 200 Atk / 252 Spe
Jolly Nature
- Spikes
- Gunk Shot
- Toxic Spikes
- Drain Punch

Sash Archeops Hyper Offense by Shaneghoul
Archeops @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Head Smash
- Endeavor
- Taunt

Garbodor @ Normal Gem
Ability: Weak Armor
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Gunk Shot
- Explosion
- Spikes
- Toxic Spikes

Kangaskhan @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fake Out
- Double-Edge
- Earthquake
- Sucker Punch

Samurott @ Lum Berry
Ability: Torrent
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Megahorn
- Aqua Jet
- Swords Dance

Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Trick
- Shadow Ball

Lilligant @ Miracle Seed
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Quiver Dance
- Hidden Power [Fire]
- Sleep Powder
- Giga Drain
A very standard ho team that has been very consistent for me utilising lead archeops and jolly toxic plate explosion garb for maximum hazard setting. Kangaskhan appreciates the tspikes garb provides while improving the team's matchup vs opposing offense. SD samu and lilligant are great mons to utilise the hazard stacks as with their respective set up moves they can be very threatening depending on the match up. Rotom is the spin blocker that also serves as a tauros answer and gives the team some speed. Not really much else to say, bit weak to piloswine but it's manageable and if you play smart with it you should be able to overcome p much any matchup.

Rindo Samurott Semi-Stall by Luck O' the Irish
Samurott @ Rindo Berry
Ability: Torrent
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Megahorn
- Aqua Jet

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
IVs: 0 Atk
- Gunk Shot
- Spikes
- Toxic Spikes
- Drain Punch

Rotom @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Pain Split
- Hex
- Volt Switch

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
- Psyshock
- Calm Mind
- Signal Beam
- Roost

Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Soft-Boiled
- Stealth Rock
- Knock Off
- Moonblast

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 156 SpD / 100 Spe
Adamant Nature
- Close Combat
- Knock Off
- Fake Out
- Bullet Punch

Shell Smash Omastar Offense
Omastar @ Shuca Berry
Ability: Shell Armor
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Shell Smash
- Ice Beam
- Hydro Pump
- Earth Power

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Defog
- Leaf Storm
- Sucker Punch
- Knock Off

Mismagius @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Taunt
- Hex
- Will-O-Wisp
- Memento

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Ice Beam
- Psychic
- Signal Beam

Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 64 HP / 252 SpA / 192 Spe
Mild Nature
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Earthquake

Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Fire Blast
- Iron Tail

Eternally
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Fire Blast
- Work Up

Mesprit @ Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Signal Beam
- Healing Wish

Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 96 Atk / 164 SpD
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic

Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 156 Def / 104 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Hurricane
- Defog
- Roost

Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Earthquake

Hariyama @ Assault Vest
Ability: Guts
EVs: 252 Atk / 204 SpD / 52 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Stone Edge

rozes
demon dance (Tauros) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Fire Blast
- Pursuit

gal from joe's (Mesprit) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Shadow Ball
- U-turn

andrew's break (Rhydon) @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Earthquake
- Rock Blast
- Megahorn
- Stealth Rock

queen of swing (Lilligant) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Nature Power
- Sleep Powder
- Quiver Dance

sometimes (Skuntank) @ Lum Berry
Ability: Aftermath
EVs: 4 HP / 252 Atk / 168 SpD / 84 Spe
Adamant Nature
- Explosion
- Sucker Punch
- Pursuit
- Poison Jab

bad boy good man (Hariyama) @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 172 SpD / 84 Spe
Adamant Nature
- Close Combat
- Knock Off
- Earthquake
- Bullet Punch

Yogibears
TTFTWIN (Torterra) @ Lum Berry
Ability: Overgrow
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rock Polish
- Stone Edge
- Wood Hammer
- Earthquake

Kiyo'sGroundResist (Mesprit) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Ice Beam
- Signal Beam
- Psychic

Stags (Regirock) @ Chople Berry
Ability: Clear Body
EVs: 252 HP / 184 Atk / 16 Def / 56 SpD
Impish Nature
- Thunder Wave
- Stealth Rock
- Stone Edge
- Counter

Kiyo (Hariyama) @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 232 SpD / 24 Spe
Adamant Nature
- Bullet Punch
- Close Combat
- Knock Off
- Earthquake

Lucianvega (Weezing) @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Pain Split
- Will-O-Wisp
- Sludge Bomb

'Threw' in last (Shiftry) @ Choice Scarf
Ability: Early Bird
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Leaf Blade
- Knock Off
- Rock Slide
- Defog

Shadowtags
Lilligant @ Choice Scarf
Ability: Own Tempo
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpD / 30 Spe
- Leaf Storm
- Giga Drain
- Healing Wish
- Hidden Power [Rock]

Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Scald
- U-turn
- Roost

Steelix @ Leftovers
Ability: Sturdy
EVs: 248 HP / 88 Atk / 172 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Heavy Slam
- Toxic

Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Pursuit
- Fire Blast

Malamar @ Leftovers
Ability: Contrary
EVs: 248 HP / 244 SpD / 16 Spe
Careful Nature
- Superpower
- Knock Off
- Rest
- Sleep Talk

Clefairy @ Eviolite
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 8 Def / 248 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Thunder Wave
- Moonblast
- Soft-Boiled
Alomomola @ Rocky Helmet
Ability: Regenerator
EVs: 104 HP / 252 Def / 152 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Wish
- Protect
- Healing Wish

Charizard @ Choice Specs
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Air Slash
- Hidden Power [Grass]
- Flamethrower

Eelektross @ Leftovers
Ability: Levitate
EVs: 224 HP / 252 SpA / 32 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Giga Drain
- Flamethrower

Serperior @ Life Orb
Ability: Overgrow
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Hidden Power [Rock]
- Calm Mind
- Substitute

Golurk @ Leftovers
Ability: Iron Fist
EVs: 252 HP / 84 Atk / 76 Def / 96 SpD
Adamant Nature
- Earthquake
- Ice Punch
- Toxic
- Stealth Rock

Skuntank @ Lum Berry
Ability: Aftermath
EVs: 252 Atk / 72 SpD / 184 Spe
Adamant Nature
- Pursuit
- Crunch
- Sucker Punch
- Taunt
Swellow @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Facade
- U-turn
- Quick Attack
- Tailwind

Kangaskhan @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Fake Out
- Sucker Punch
- Double-Edge

Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Quick Attack
- Night Slash
- Close Combat

Gothorita (M) @ Choice Specs
Ability: Shadow Tag
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Trick
- Psychic
- Grass Knot
- Hidden Power [Ground]

Golurk @ Yache Berry
Ability: Iron Fist
EVs: 60 HP / 252 Atk / 196 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Shadow Punch
- Ice Punch

Rotom-Frost @ Wide Lens
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Blizzard
- Thunderbolt
- Will-O-Wisp
- Volt Switch
Charizard (M) @ Flying Gem
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Swords Dance
- Earthquake
- Roost

Piloswine (M) @ Eviolite
Ability: Thick Fat
EVs: 240 HP / 96 Def / 156 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Toxic
- Ice Shard
- Earthquake

Serperior (M) @ Life Orb
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def / 30 SpD / 30 Spe
- Taunt
- Calm Mind
- Giga Drain
- Hidden Power [Rock]

Gothorita (M) @ Choice Specs
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Grass Knot
- Signal Beam
- Trick

Alomomola (M) @ Leftovers
Ability: Regenerator
EVs: 120 HP / 124 Def / 252 SpD / 12 Spe
Careful Nature
- Wish
- Waterfall
- Healing Wish
- Protect

Garbodor (M) @ Choice Scarf
Ability: Aftermath
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Seed Bomb
- Drain Punch
- Explosion
Rotom-Fan @ Expert Belt
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Volt Switch
- Will-O-Wisp
- Air Slash
- Hidden Power [Grass]

Gardevoir (M) @ Leftovers
Ability: Trace
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Will-O-Wisp
- Psychic
- Signal Beam

Golurk @ Passho Berry
Ability: Iron Fist
EVs: 200 HP / 224 Atk / 84 Spe
Adamant Nature
- Stealth Rock
- Thunder Punch
- Earthquake
- Shadow Punch

Alomomola (M) @ Leftovers
Ability: Regenerator
EVs: 104 HP / 144 Def / 252 SpD / 8 Spe
Careful Nature
- Wish
- Waterfall
- Mirror Coat
- Protect

Garbodor (M) @ Rocky Helmet
Ability: Aftermath
EVs: 240 HP / 160 Def / 108 Spe
Impish Nature
- Toxic Spikes
- Spikes
- Seed Bomb
- Gunk Shot

Kangaskhan @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Earthquake
- Sucker Punch
- Double-Edge
Skuntank (M) @ Black Glasses
Ability: Aftermath
EVs: 252 Atk / 112 SpD / 144 Spe
Adamant Nature
- Sucker Punch
- Crunch
- Pursuit
- Taunt

Gardevoir (M) @ Life Orb
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Thunderbolt
- Destiny Bond

Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP / 240 Atk / 16 Def
Impish Nature
- Stealth Rock
- Thunder Wave
- Earthquake
- Stone Edge

Misdreavus (M) @ Eviolite
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Thunderbolt
- Will-O-Wisp

Seismitoad (M) @ Leftovers
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Grass Knot
- Earth Power
- Sludge Wave

Braviary @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Superpower
- U-turn
- Return
Charizard (F) @ Life Orb
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Air Slash
- Roost
- Focus Blast

Torterra (M) @ Life Orb
Ability: Overgrow
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rock Polish
- Earthquake
- Wood Hammer
- Swords Dance

Samurott (M) @ Life Orb
Ability: Torrent
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Taunt

Piloswine (M) @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 200 Def / 56 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Roar
- Ice Shard

Gone. (Fraxure) (M) @ Eviolite
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Low Kick
- Taunt

Musharna (M) @ Leftovers
Ability: Synchronize
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
- Baton Pass
- Moonlight
- Psychic
- Thunder Wave
Jynx @ Focus Sash
Ability: Oblivious
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fake Out
- Lovely Kiss
- Psychic
- Ice Beam

Haunter (F) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Shadow Ball
- Hidden Power [Ground]
- Sludge Bomb

Manectric (F) @ Choice Scarf
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Thunderbolt
- Hidden Power [Grass]
- Switcheroo

Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Explosion
- Rock Slide
- Stealth Rock
- Thunder Wave

Tauros @ Choice Band
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge
- Earthquake
- Stone Edge
- Zen Headbutt

Slowking @ Leftovers
Ability: Own Tempo
EVs: 252 HP / 144 Def / 112 SpD
Calm Nature
- Surf
- Psychic
- Slack Off
- Thunder Wave
Piloswine (M) @ Life Orb
Ability: Oblivious
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Earthquake
- Avalanche
- Ice Shard
- Stealth Rock

Magneton @ Leftovers
Ability: Magnet Pull
EVs: 64 HP / 228 SpA / 216 Spe
Modest Nature
- Substitute
- Flash Cannon
- Thunderbolt
- Hidden Power [Ground]

Politoed (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP / 68 Def / 252 SpD
Calm Nature
- Surf
- Encore
- Toxic
- Protect

Haunter (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Hidden Power [Ground]
- Substitute
- Sludge Bomb

Magmortar (M) @ Choice Scarf
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Thunderbolt
- Fire Blast
- Focus Blast
- Earthquake

Jynx @ Leftovers
Ability: Oblivious
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
- Lovely Kiss
- Ice Beam
- Substitute
- Nasty Plot
Glalie @ Focus Sash
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spikes
- Taunt
- Explosion
- Ice Shard

Haunter @ Life Orb
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Shadow Ball
- Sludge Bomb
- Hidden Power [Ground]

Tauros @ Choice Band
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge
- Earthquake
- Stone Edge
- Payback

Rhydon @ Leftovers
Ability: Lightning Rod
EVs: 244 HP / 16 Atk / 248 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Megahorn
- Stealth Rock

Manectric @ Choice Scarf
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Overheat
- Hidden Power [Grass]
- Switcheroo

Drifblim @ Chesto Berry
Ability: Unburden
EVs: 252 Def / 108 SpA / 148 Spe
Modest Nature
- Calm Mind
- Rest
- Shadow Ball
- Hidden Power [Fighting]
Electrode @ Focus Sash
Ability: Static
EVs: 72 Atk / 252 SpA / 184 Spe
Lonely Nature
- Taunt
- Rain Dance
- Explosion
- Hidden Power [Water]

Gorebyss @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Hidden Power [Grass]
- Ice Beam
- Shadow Ball

Relicanth @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Return
- Waterfall

Skuntank @ Black Glasses
Ability: Aftermath
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rain Dance
- Explosion
- Sucker Punch
- Poison Jab

Medicham @ Choice Scarf
Ability: Pure Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- High Jump Kick
- Psycho Cut
- Ice Punch
- Thunder Punch

Lickilicky @ Damp Rock
Ability: Own Tempo
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rain Dance
- Explosion
- Earthquake
- Power Whip
Machoke (F) @ Lum Berry
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Dynamic Punch
- Payback
- Ice Punch
- Bullet Punch

Sandslash (M) @ Leftovers
Ability: Sand Veil
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Earthquake
- Shadow Claw
- Stealth Rock
- Rapid Spin

Charizard (M) @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Air Slash
- Hidden Power [Grass]
- Roost

Manectric (M) @ Choice Scarf
Ability: Static
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
- Thunderbolt
- Flamethrower
- Hidden Power [Grass]
- Switcheroo

Whiscash (M) @ Leftovers
Ability: Anticipation
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Waterfall
- Dragon Dance
- Stone Edge

Jumpluff (M) @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Seed Bomb
- Aerial Ace
- Sleep Powder
- Swords Dance
Jynx @ Focus Sash
Ability: Oblivious
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lovely Kiss
- Ice Beam
- Grass Knot
- Nasty Plot

Regirock @ Leftovers
Ability: Clear Body
EVs: 204 HP / 148 Atk / 156 SpD
Adamant Nature
- Rock Slide
- Stealth Rock
- Earthquake
- Explosion

Haunter @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sludge Bomb
- Shadow Ball
- Substitute
- Hidden Power [Ground]

Manectric @ Choice Scarf
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Overheat
- Hidden Power [Grass]
- Switcheroo

Hitmonchan @ Leftovers
Ability: Iron Fist
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Bulk Up
- Drain Punch
- Ice Punch
- Mach Punch

Skuntank @ Leftovers
Ability: Aftermath
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Taunt
- Pursuit
- Explosion
- Sucker Punch
Gligar @ Leftovers
Ability: Sand Veil
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Roost
- Earthquake

Charizard @ Life Orb
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Thunder Punch
- Earthquake
- Fire Punch

Typhlosion @ Choice Scarf
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Eruption
- Fire Blast
- Hidden Power [Grass]
- Focus Blast

Shiftry @ Life Orb
Ability: Early Bird
EVs: 88 Atk / 252 SpA / 168 Spe
Mild Nature
- Sucker Punch
- Leaf Storm
- Explosion
- Dark Pulse

Lickilicky @ Leftovers
Ability: Own Tempo
EVs: 72 HP / 252 Atk / 184 Spe
Careful Nature
- Swords Dance
- Body Slam
- Aqua Tail
- Substitute

Sandslash @ Leftovers
Ability: Sand Veil
EVs: 196 HP / 252 Atk / 60 Spe
Adamant Nature
- Rapid Spin
- Night Slash
- Earthquake
- Sandstorm
Charizard (F) @ Choice Specs
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hidden Power [Grass]
- Focus Blast
- Air Slash

Jumpluff (F) @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Seed Bomb
- Aerial Ace
- Sleep Powder

Sandslash (F) @ Leftovers
Ability: Sand Veil
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Rapid Spin
- Stealth Rock
- Night Slash

Grumpig (F) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 80 Def / 176 SpD
Calm Nature
- Heal Bell
- Toxic
- Psychic
- Focus Blast

Poliwrath (F) @ Leftovers
Ability: Water Absorb
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Substitute
- Encore
- Waterfall
- Focus Punch

Tauros @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Double-Edge
- Rock Slide
- Earthquake
Solrock @ Lum Berry
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Explosion
- Trick Room
- Stone Edge

Marowak @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Double-Edge
- Earthquake
- Swords Dance
- Rock Slide

Camerupt @ Life Orb
Ability: Solid Rock
EVs: 252 Atk / 4 Def / 252 SpA
Quiet Nature
IVs: 30 Atk / 30 SpA / 1 Spe
- Hidden Power [Grass]
- Earthquake
- Explosion
- Fire Blast

Medicham @ Life Orb
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Thunder Punch

Tauros @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- Earthquake
- Pursuit
- Facade

Gardevoir @ Choice Scarf
Ability: Trace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Thunderbolt
- Focus Blast
- Trick
Sudowoodo (M) @ Choice Band
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rock Slide
- Earthquake
- Explosion
- Hidden Power [Flying]

Tangela (M) @ Leftovers
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Sunny Day
- Sleep Powder
- Solar Beam
- Hidden Power [Fire]

Haunter (M) @ Leftovers
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Substitute
- Explosion
- Hidden Power [Dark]

Shelgon (M) @ Leftovers
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brick Break
- Rock Slide
- Dragon Dance
- Double-Edge

Chimecho (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Reflect
- Psychic
- Light Screen
- Toxic

Dewgong (F) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Surf
- Ice Beam
- Rest
- Sleep Talk
Vigoroth @ Salac Berry
Ability: Vital Spirit
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Taunt
- Flail
- Earthquake
- Endure

Torkoal @ Leftovers
Ability: White Smoke
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Fire Blast
- Toxic
- Hidden Power [Water]
- Explosion

Mawile @ Leftovers
Ability: Intimidate
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Substitute
- Swords Dance
- Baton Pass
- Hidden Power [Steel]

Golbat @ Leftovers
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sludge Bomb
- Aerial Ace
- Hidden Power [Ground]
- Toxic

Kingler @ Choice Band
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Double-Edge
- Hidden Power [Ground]
- Surf
- Blizzard

Cacturne @ Leftovers
Ability: Sand Veil
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Spikes
- Needle Arm
- Hidden Power [Dark]
- Destiny Bond
Venomoth @ Leftovers
Ability: Shield Dust
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sleep Powder
- Psychic
- Hidden Power [Fire]
- Stun Spore

Lairon @ Leftovers
Ability: Rock Head
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Hidden Power [Rock]
- Toxic
- Roar
- Protect

Hitmonchan @ Choice Band
Ability: Keen Eye
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sky Uppercut
- Mach Punch
- Hidden Power [Ghost]
- Earthquake

Pelipper @ Leftovers
Ability: Keen Eye
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Agility

Torkoal @ Leftovers
Ability: White Smoke
EVs: 252 HP / 4 Def / 252 SpD
Relaxed Nature
- Flamethrower
- Toxic
- Protect
- Explosion

Bellossom @ Leftovers
Ability: Chlorophyll
EVs: 148 HP / 252 SpA / 108 Spe
Modest Nature
- Sunny Day
- Sleep Powder
- Solar Beam
- Hidden Power [Fire]
Pidgeot (M) @ Choice Band
Ability: Keen Eye
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Double-Edge
- Aerial Ace
- Toxic
- Hidden Power [Ground]

Hitmonchan @ Leftovers
Ability: Keen Eye
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Sky Uppercut
- Hidden Power [Ghost]
- Rock Slide

Magcargo (M) @ Leftovers
Ability: Magma Armor
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Fire Blast
- Yawn
- Self-Destruct
- Rock Slide

Roselia (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Spikes
- Stun Spore
- Magical Leaf
- Leech Seed

Chimecho (M) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Psychic
- Reflect
- Hidden Power [Fire]

Seaking (F) @ Leftovers
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- Rain Dance
- Hidden Power [Grass]
Hitmonchan @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Brick Break
- Hidden Power [Ghost]
- Toxic
- Rapid Spin

Flareon (F) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 52 Def / 56 SpA / 136 SpD / 12 Spe
Calm Nature
- Flamethrower
- Wish
- Protect
- Toxic

Mawile (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Toxic
- Protect
- Hidden Power [Steel]
- Baton Pass

Sableye (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 228 Def / 28 SpD
Bold Nature
- Recover
- Shadow Ball
- Toxic
- Seismic Toss

Roselia (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 188 Def / 60 SpD / 8 Spe
Bold Nature
- Spikes
- Aromatherapy
- Synthesis
- Hidden Power [Grass]

Pelipper (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Rest
- Sleep Talk
- Surf
- Toxic
Glalie @ Leftovers
Ability: Inner Focus
EVs: 252 HP / 4 Atk / 252 Spe
Naive Nature
- Spikes
- Taunt
- Explosion
- Ice Beam

Mawile @ Leftovers
Ability: Intimidate
EVs: 252 HP / 132 Atk / 124 Spe
Adamant Nature
- Substitute
- Focus Punch
- Baton Pass
- Hidden Power [Steel]

Golbat @ Leftovers
Ability: Inner Focus
EVs: 252 HP / 112 Atk / 144 Spe
Naughty Nature
- Sludge Bomb
- Hidden Power [Flying]
- Giga Drain
- Protect

Huntail @ Leftovers
Ability: Swift Swim
EVs: 148 HP / 252 SpA / 108 Spe
Modest Nature
- Rain Dance
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]

Piloswine @ Choice Band
Ability: Oblivious
EVs: 208 HP / 252 Atk / 48 Spe
Naughty Nature
- Earthquake
- Rock Slide
- Blizzard
- Double-Edge

Noctowl @ Leftovers
Ability: Insomnia
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Toxic
- Hidden Power [Flying]
- Whirlwind
- Protect
Hitmonchan (M) @ Leftovers
Ability: Keen Eye
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Sky Uppercut
- Hidden Power [Ghost]
- Rapid Spin
- Mach Punch

Venomoth @ Leftovers
Ability: Shield Dust
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Substitute
- Hidden Power [Bug]
- Sludge Bomb
- Baton Pass

Mawile @ Leftovers
Ability: Intimidate
EVs: 124 HP / 252 Atk / 132 Spe
Adamant Nature
- Iron Defense
- Hidden Power [Steel]
- Baton Pass
- Substitute

Vigoroth @ Leftovers
Ability: Vital Spirit
EVs: 252 HP / 104 Atk / 152 Spe
Adamant Nature
- Taunt
- Shadow Ball
- Bulk Up
- Slack Off

Bellossom @ Leftovers
Ability: Chlorophyll
EVs: 108 HP / 252 SpA / 148 Spe
Modest Nature
- Sunny Day
- Solar Beam
- Hidden Power [Fire]
- Sleep Powder

Abra @ TwistedSpoon
Ability: Synchronize
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Fire Punch
- Thunder Punch
- Encore
 
Last edited:
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Last edited:
#3
Resources
Tier 0 Higher than Max Neutral Base 180 (460 and higher) - Boost Required


700 / Jumpluff / 110 / +Spe / 252 / +2
690 / Ninjask / 160 / +Spe / 252 / +1
568 / Kabutops, Shiftry / 80 / +Spe / 80 / +2
558 / Klinklang / 90 / Neutral / 252 / +2
525 / Tauros / 110 / +Spe / 252 / +1
524 / Ludicolo / 70 / +Spe / 252 / +2
518 / Stoutland, Shiftry, Altaria, Kabutops / 80 / Neutral / 252 / +2
516 / Barbaracle / 68 / +Spe / 252 / +2
513 / Pyroar / 106 / +Spe / 252 / +1
512 / Fraxure / 67 / +Spe / 252 /+2
508 / Scyther / 105 / +Spe / 252 / +1
478 / Ludicolo / 70 / Neutral / 252 / +2
475 / Primeape, Jynx, Haunter / 95 / +Spe / 252 / +1
470 / Barbaracle / 68 / Neutral / 252 / +2
464 / Torterra / 56 / +Spe / 252 / +2
463 / Rotom / 91 / +Spe / 252 / +1
460 / Ninjask / 160 / +Spe / 252 / 0

Tier 1 - Max base 127 to Max Neutral Base 180 (384 - 459) - Boost Required

459 / Lilligant / 90 / +Spe / 252 / +1
458 / Omastar, Combusken / 55 / +Spe / 252 / +2
458 / Sandslash / 65 / Neutral / 252 / +2
457 / Lilligant [Hidden Power Fire] / 90 / +Spe / 252 / +1
456 / Vivillon / 89 / +Spe / 252 / +1
447 / Rotom-F, Rotom-S / 86 / +Spe / 252 / +1
446 / Gorebyss, Huntail / 52 / +Spe / 252 / +2
430 / Aurorus / 58 / Neutral / 252 / +2
426 / Mesprit / 80 / +Spe / 252 / +1
422 / Torterra / 56 / Neutral / 252 / +2
419 / Ninjask / 160 / Neutral / 252 / 0
418 / Exeggutor, Ampharos / 55 / Neutral / 252 / +2
418 / Lilligant / 90 / Neutral / 252 / +1
416 / Lilligant [Hidden Power Fire] / 90 / Neutral / 252 / +1
414 / Crustle / 45 / +Spe / 252 / +2
406 / Gorebyss, Huntail / 52 / Neutral / 252 / +2
392 / Rhydon / 40 / +Spe / 252 / +2
388 / Mesprit, Altaria, Kabutops / 80 / Neutral / 252 / +1
387 / Barbaracle / 68 / +Spe / 252 / +1
384 / Fraxure / 67 / +Spe / 252 / +1

Tier 2 - Max base 91 to Max Base 125 (309 - 383)


383 / Swellow / 125 / +Spe / 252 / 0
379 / Electrode / 140 / Neutral / 252 / 0
364 / Zebstrika / 116 / +Spe / 252 / 0
361 / Floatzel / 115 / +Spe / 252 / 0
358 / Carracosta / 32 / +Spe / 252 / +2
354 / Rampardos / 58 / +Spe / 252 / +1
350 / Tauros, Archeops, Jumpluff, Raichu / 110 / +Spe / 252 / 0
342 / Liepard, Pyroar / 106 / +Spe / 252 / 0
339 / Cryogonal, Mismagius, Kadabra, Scyther, Manectric, Rapidash / 105 / +Spe / 252 / 0
331 / Simipour, Simisage, Simisear / 101 / +Spe / 252 / 0
328 / Charizard, Ninetales, Dodrio / 100 / +Spe / 252 / 0
326 / Gourgeist-S / 99 / +Spe / 252 / 0
326 / Carracosta / 32 / Neutral / 252 / +2
324 / Swanna, Basculin / 98 / +Spe / 252 / 0
322 / Frogadier / 97 / +Spe / 252 / 0
317 / Xatu, Primeape, Jynx, Sawsbuck, Electivire, Haunter / 95 / +Spe / 252 / 0
311 / Leavanny / 92 / +Spe / 252 / 0
309 / Chatot, Murkrow, Rotom / 91 / +Spe / 252 / 0

Tier 3 - Max Base 70 to Max Base 90 (261 – 306)

306 / Kangaskhan, Zangoose, Lilligant, Mr. Mime / 90 / +Spe / 252 / 0
305 / Lilligant [Hidden Power Fire] / 90 / +Spe / 252 / 0
304 / Vivillon / 89 / +Spe / 252 / 0
298 / Rotom-S, Rotom-F / 86 / +Spe / 252 / 0
295 / Pinsir, Illumise / 85 / +Spe / 252 / 0
289 / Electivire, Leafeon / 95 / Neutral / 252 / 0
284 / Mesprit, Kabutops, Shiftry, Glalie / 80 / +Spe / 252 / 0
279 / Kangaskhan, Lilligant, Klinklang, Zangoose / 90 / Neutral / 252 / 0
278 / Lilligant [Hidden Power Fire] / 90 / Neutral / 252 / 0
273 / Garbodor, Claydol, Smeargle / 75 / +Spe / 252 / 0
269 / Articuno, Pinsir, Illumise / 85 / Neutral / 252 / 0
267 / Skuntank / 84 / Neutral / 252 / 0
265 / Magmortar / 83 / Neutral / 252 / 0
262 / Ludicolo, Samurott / 70 / +Spe / 252 / 0

Tier 4 - Max Neutral Base 52 to Max Neutral Base 80 (204 – 259)


259 / Grumpig, Mesprit, Shiftry Kabutops, Drifblim, Stoutland, Altaria / 80 / Neutral / 252 / 0
258 / Barbaracle / 68 / +Spe / 252 / 0
257 / Vanilluxe / 79 / Neutral / 252 / 0
256 / Fraxure / 67 / +Spe / 252 / 0
251 / Hitmonchan / 76 / Neutral / 252 / 0
251 / Kricketune, Flareon, Roselia / 65 / +Spe / 252 / 0
249 / Claydol / 75 / Neutral / 252 / 0
245 / Malamar / 73 / Neutral / 252 / 0
240 / Skuntank / 84 / Neutral / 144 / 0
240 / Abomasnow / 60 / +Spe / 252 / 0
239 / Ludicolo, Samurott, Mantine, Poliwrath, Victreebel / 70 / Neutral / 252 / 0
236 / Miltank / 100 / Neutral / 0 / 0
236 / Aurorus, Rampardos / 58 / +Spe / 252 / 0
235 / Barbaracle / 68 / Neutral / 252 / 0
233 / Fraxure / 67 / Neutral / 252 / 0
229 / Flareon, Sandslash / 65 / Neutral / 252 / 0
229 / Omastar, Combusken, Cacturne / 55 / +Spe / 252 / 0
226 / Xatu / 95 / Neutral / 0 / 0
223 / Gorebyss, Huntail / 52 / +Spe / 252 / 0
219 / Abomasnow, Pawniard, Lapras / 60 / Neutral / 252 / 0
215 / Aurorus, Rampardos / 58 / Neutral / 252 / 0
211 / Torterra, Trevenant / 56 / Neutral / 252 / 0
209 / Omastar, Golurk, Cacturne, Combusken, Exeggutor, Ampharos / 55 / Neutral / 252 / 0
207 / Crustle / 45 / +Spe / 252 / 0
203 / Gorebyss / 52 / Neutral / 252 / 0

Tier 5 - Min Base 54 to Max Base 50 (137 – 199)


199 / Aggron, Mawile / 50 / Neutral / 252 / 0
196 / Altaria / 80 / Neutral / 0 / 0
196 / Rhydon / 40 / +Spe / 252 / 0
186 / Garbodor, Claydol / 75 / Neutral / 0 / 0
183 / Weezing / 60 / Neutral / 108 / 0
182 / Malamar / 73 / Neutral / 0 / 0
179 / Carracosta / 32 / +Spe / 252 / 0
179 / Rhydon, Camerupt, Kecleon / 40 / Neutral / 252 / 0
176 / Mantine, Poliwrath, Solrock / 70 / Neutral / 0 / 0
172 / Gogoat / 68 / Neutral / 0 / 0
170 / Lanturn / 67 / Neutral / 0 / 0
166 / Flareon, Pelipper, Roselia, Sandslash / 65 / Neutral / 0 / 0
163 / Carracosta / 32 / Neutral / 252 / 0
156 / Weezing, Sliggoo, Tangela / 60 / Neutral / 0 / 0
148 / Torterra, Trevenant / 56 / Neutral / 0 / 0
146 / Omastar, Golurk / 55 / Neutral / 0 / 0
145 / Camerupt / 40 / Neutral / 116 / 0
144 / Gourgeist-XL / 54 / Neutral / 0 / 0
137 / Machoke / 45 / Neutral / 44 / 0

Tier 6 - Min Base 50 Speed and lower (136 and lower)


136 / Hariyama, Mawile, Metang, Muk, Regirock, Lickilicky, Vileplume, Mega Audino, Piloswine / 50 / Neutral / 0 / 0
135 / Vileplume [Hidden Power Fire] / 50 / Neutral / 0 / 0
116 / Rhydon, Gurdurr, Kecleon, Camerupt, Frillish / 40 / Neutral / 0 / 0
114 / Gastrodon / 39 / Neutral / 0 / 0
106 / Clefairy / 35 / Neutral / 0 / 0
102 / Gastrodon / 39 / -Spe / 0 / 0
100 / Stunfisk / 32 / Neutral / 0 / 0
96 / Steelix / 30 / Neutral / 0 / 0
94 / Musharna / 29 / Neutral / 0 / 0
90 / Carracosta / 32 / -Spe / 0 / 0
82 / Bronzor / 23 / Neutral / 0 / 0
76 / Beheeyem (0 IV) / 40 / -Spe / 0 /0
56 / Musharna (0 IV) / 29 / -Spe / 0 / 0
56 / Ferroseed / 10 / Neutral / 0 / 0
22 / Ferroseed (0 IV) / 10 / -Spe / 0 / 0
Tier 0 (Boost Required)
712 /Ninjask / 160 / Neutral / 2
682 / Jumpluff / 110 / +Spe / 216 / 2
658 / Floatzel / 115 / Neutral / 252 / 2
634 / Sawsbuck / 95+ / Spe / 252 / 2
568 / Altaria, Drifblim / 80 / +Spe / 252 / 2
534 / Ninjask / 160 / Neutral / 0 / 1
524 / Butterfree / 80 / +Spe / 252 / 2
522 / Combusken / 55 / Neutral / 252 / 3
518 / Shiftry, Drifblim / 80 / Neutral / 252 / 2
512 / Fraxure / 67 / +Spe / 252 / 2
508 / Electabuzz / 105 / +Spe / 252 / 1
496 / Zebstrika / 116 / Neutral / 252 / 1
492 / Charizard, Raichu / 100+ / Spe / 252 / 1
478 / Ludicolo, Victreebel / 70 / Neutral / 252 / 2
475 / Sawsbuck, Haunter / 95 / +Spe / 252 / 1
464 / Torterra / 58 / +Spe / 252 / 2
448 / Seismitoad / 74 / Neutral / 160 / 2
447 / Rotom-F, Rotom-S / 86 / +Spe / 252 /1
446 / Huntail, Gorebyss / 52 / +Spe / 252 / 2
442 / Sawk / 85 / +Spe / 252 / 1
426 / Gardevoir, Braviary, Altaria / 80 / +Spe / 252 / 1
424 / Fraxure / 67 / Neutral / 168 / 2
418 / Combusken, Relicanth, Exeggutor, Ampharos / 55 / Neutral / 252 / 2

Tier 1 (>Max Base 95 Speed to 216 Base 140 Speed)
407 / Electrode / 140 / +Spe / 216 / 0
406 / Altaria / 80 / Neutral / 282
393 / Butterfree / 70 / +Spe / 252 / 1
388 / Gardevoir, Braviary, Altaria / 80 / Neutral / 252 / 1
384 / Fraxure / 67 / +Spe / 252 / 1
383 / Swellow / 125 / +Spe / 252 / 0
378 / Armaldo / 45 / Neutral / 252 / 2
364 / Zebstrika / 116 / +Spe / 252 / 0
361 / Persian, Sneasel / 115 / +Spe / 252 / 0
359 / Swoobat / 114 / +Spe / 252 / 0
358 / Lairon, Camerupt / 40 / Neutral / 252 / 2
356 / Ninjask / 160 / Neutral / 0 / 0
354 / Zweilous / 58 / +Spe / 252 / 1
352 / Dragonair / 70 / Neutral / 0 / 2
350 / Tauros, Jumpluff / 110 / +Spe / 252 / 0
343 / Ursaring / 55 / +Spe / 252 / 1
341 / Jumpluff / 110 / +Spe / 216 / 0
341 / Swoobat / 114 / +Spe / 184 /0
341 / Serperior / 113 / +Spe / 192 / 0
340 / Rampardos / 58 / +Spe / 220 / 1
340 / Shelgon / 50 / Neutral / 0 / 3
339 / Electabuzz, Rapidash, Kadabra / 105 / +Spe / 252 / 0
331 / Simipour, Simisear, Simisage / 101 / +Spe / 252 / 0
329 / Floatzel / 115 / Neutral / 252 / 0
328 / Charizard, Raichu / 100 / +Spe / 252 / 0
326 / Carracosta / 32 / Neutral / 252 / 2
324 / Swanna, Basculin / 98 / +Spe / 252 / 0
319 / Linoone / 100 / +Spe / 216 / 0
318 / Fraxure / 67 / Neutral / 168 / 1

Tier 2 (>Min Base 100 Speed to Max Base 95 Speed)
317 / Sawsbuck, Leafeon, Haunter / 95 / +Spe / 252 / 0
313 / Combusken / 55 / Neutral / 252 / 1
310 / Octillery / 45 / +Spe / 252 / 1
306 / Pikachu, Zangoose, Vigoroth / 90 / +Spe / 252 / 0
304 / Altaria / 80 / Neutral / 28 / 1
299 / Raichu / 100 / Neutral / 252 / 0
298 / Rotom-F, Rotom-S / 86 / +Spe / 252 / 0
295 / Articuno, Sawk, Pinsir / 85 / +Spe / 252 / 0
290 / Basculin / 98 / Neutral / 232 / 0
284 / Glalie, Gardevoir, Altaria, Drifblim / 80 / +Spe / 252 / 0
279 / Kangaskhan / 90 / Neutral / 252 / 0
272 / Shelgon / 50 / Neutral / 0 / 2
269 / Sawk, Pinsir / 85 / Neutral / 252 / 0
267 / Skuntank / 84 / Neutral / 252 / 0
266 / Floatzel / 115 / Neutral / 0 / 0
264 / Dragonair / 70 / Neutral / 0 / 1
262 / Butterfree, Luxray, Ludicolo, Samurott / 70 / +Spe / 252 / 0
259 / Arbok, Shiftry, Braviary, Altaria, Drifblim / 80 / Neutral / 252 / 0
256 / Fraxure / 67 / +Spe / 252 / 0
246 / Electabuzz / 105 / Neutral / 0 / 0
246 / Drifblim / 80 / Neutral / 200 / 0
242 / Skuntank / 84 / Neutral / 152 / 0
239 / Ludicolo, Dragonair, Victreebel, Luxray, Samurott / 70 / Neutral / 252 / 0

Tier 3 (>Min Base 80 Speed to Min Base 100 Speed)
236 / Miltank / 100 / Neutral / 0 / 0
233 / Solrock / 70 / Neutral / 228 / 0
232 / Torterra / 58 / +Spe / 252 / 0
229 / Ursaring, Relicanth, Ampharos / 55 / +Spe / 252 / 0
227 / Kangaskhan / 90 / Neutral / 44 / 0
226 / Leafeon / 95 / Neutral / 0 / 0
224 / Seismitoad / 74 / Neutral / 160 / 0
223 / Huntail, Gorebyss / 52 / +Spe / 252 / 0
218 / Murkrow / 91 / Neutral / 0 / 0
218 / Beartic / 50 / +Spe / 252 / 0
216 / Golbat, Vigoroth / 90 / Neutral / 0 / 0
212 / Fraxure / 67 / Neutral / 168 / 0
212 / Misdreavus / 85 / Neutral / 24 / 0
212 / Mawile / 50 / +Spe / 228 / 0
211 / Torterra / 58 / Neutral / 252 / 0
210 / Luxray / 70 / Neutral / 136 / 0
209 / Combusken, Ursaring, Relicanth, Exeggutor, Cacturne, Ampharos / 55 / Neutral / 252 / 0
208 / Articuno / 85 / Neutral / 80
206 / Volbeat / 85 / Neutral / 0 / 0
204 / Shelgon / 50 / Neutral / 0 / 1
203 / Altaria / 80 / Neutral / 28 / 0
199 / Beartic, Eelektross / 50 / Neutral / 252 / 0

Tier 4 (>Min Base 55 Speed to Min Base 80 Speed)
196 / Meganium, Grumpig, Gardevoir / 80 / Neutral / 0 / 0
192 / Rampardos / 58 / Neutral / 160 / 0
189 / Marowak, Octillery, Armaldo, Golem / 45 / Neutral / 252 /0
186 / Garbodor / 75 / Neutral / 0 / 0
179 / Shedinja / 40 / Neutral / 252 / 0
177 / Exeggutor / 55 / Neutral / 124 / 0
176 / Tentacool, Luxray, Natu, Mantine, Dragonair, Ludicolo / 70 / Neutral / 0 / 0
170 / Hypno / 67 / Neutral / 0 / 0
167 / Exeggutor, Golurk / 55 / Neutral / 84 / 0
166 / Alomomola, Flareon, Glaceon / 65 / Neutral / 0 / 0
163 / Carracosta / 32 / Neutral / 252 / 0
158 / Ampharos / 55 / Neutral / 48 / 0
157 / Zweilous / 58 / Neutral / 20 / 0
157 / Beartic / 50 / Neutral / 84 / 0
156 / Lapras, Weezing, Tangela / 60 / Neutral / 0 / 0
152 / Wartortle, Torterra / 58 / Neutral / 0 / 0

Tier 5 (<Min Base 58 Speed)
146 / Ampharos, Relicanth, Lampent, Cacturne / 55 / Neutral / 0 / 0
137 / Golem / 45 / Neutral / 44 / 0
137 / Vileplume / 50 / Neutral / 4 / 0
136 / Audino, Muk, Regice, Piloswine, Shelgon, Regirock, Lickilicky, Eelektross / 50 / Neutral / 0 / 0
132 / Scraggy / 48 / Neutral / 0 / 0
130 / Solrock / 70 / -Spe / 0, 0IV / 0
130 / Whirlipede / 47 / Neutral / 0 / 0
126 / Marowak, Throh, Armaldo / 45 / Neutral / 0 / 0
122 / Cradily / 43 / Neutral / 0 / 0
121 / Banette / 65 / -Spe / 0, 0IV / 0
116 / Lairon, Togetic, Probopass, Gurdurr, Camerupt / 40 / Neutral / 0 / 0
108 / Rampardos, Zweilous / 58 / -Spe / 0, 0IV / 0
106 / Omanyte / 35 / Neutral / 0 / 0
103 / Lampent / 55 / -Spe / 0, 0IV / 0
100 / Carracosta, Stunfisk / 32 / Neutral / 0 / 0
95 / Duosion / 30 / Neutral / 0, 30IV / 0
94 / Audino / 50 / -Spe / 0, 0IV / 0
94 / Musharna / 29 / Neutral / 0 / 0
86 / Gigalith / 25 / Neutral / 0 / 0
85 / Marowak, Octillery / 45 / -Spe / 0, 0IV / 0
76 / Beheeyem / 40 / -Spe / 0, 0IV / 0
76 / Torkoal / 20 / Neutral / 0 / 0
58 / Duosion / 30 / -Spe / 0, 0 IV / 0
Tier 0 (> Choice Scarf Max Base 85 Speed)
700 / Jumpluff / 110 / +Spe / 252 / +2
658 / Floatzel / 115 / Neutral / 252 / +2
568 / Shiftry / 80 / +Spe / 252 / +2
525 / Tauros / 110 / +Spe / 252 / +1
524 / Victreebel / 70 / +Spe / 252 / +2
518 / Shiftry, Drifblim / 80 / Neutral / 252 / +2
508 / Manectric / 105 / +Spe / 252 / +1
492 / Typhlosion, Charizard / 100 / +Spe / 252 / +1
480 / Whiscash, Lapras / 60 / +Spe / 252 / +2
478 / Victreebel / 70 / Neutral / 252 / +2
475 / Jynx / 95 / +Spe / 252 / +1
459 / Venomoth / 90 / +Spe / 252 / +1
458 / Relicanth / 55 / +Spe / 252 / +2
448 / Linoone / 100 / Neutral / 252 / +1
446 / Gorebyss / 52 / +Spe / 252 / +2

Tier 1 (> Max Base 115 Speed to Choice Scarf Max Base 85 Speed)
442 / Pinsir / 85 / +Spe / 252 / +1
438 / Whiscash, Lapras / 60 / Neutral / 252 / +2
436 / Magmortar / 83 / +Spe / 252 / +1
... / Regirock, Regice / 50 / +Spe / 252 / +2
433 / Gabite / 82 / +Spe / 252 / +1
426 / Medicham, Gardevoir, Drifblim / 80 / +Spe / 252 / +1
418 / Relicanth / 55 / Neutral / 252 / +2
416 / Electrode / 140 / +Spe / 252 / 0
406 / Gorebyss / 52 / Neutral / 252 / +2
398 / Vileplume, Regirock, Regice / 50 / Neutral / 252 / +2
393 / Magneton / 70 / +Spe / 252 / +1
392 / Camerupt, Rhydon / 40 / +Spe / 252 / +2
388 / Medicham / 80 / Neutral / 252 / +1
379 / Electrode / 140 / Neutral / 252 / 0
376 / Hitmonchan / 76 / Neutral / 252 / +1

Tier 2 (> Max Base 80 Speed to Max Base 115 Speed)
361 / Floatzel, Persian, Sneasel / 115 / +Spe / 252 / 0
360 / Whiscash, Lapras / 60 / +Spe / 252 / +1
358 / Camerupt, Rhydon / 40 / Neutral / 252 / +2
355 / Purugly / 112 / +Spe / 252 / 0
350 / Tauros, Jumpluff / 110 / +Spe / 252 / 0
343 / Crawdaunt / 55 / +Spe / 252 / +1
339 / Manectric, Rapidash / 105 / +Spe / 252 / 0
329 / Floatzel / 115 / Neutral / 252 / 0
328 / Charizard, Typhlosion, Dodrio, Ninetales / 100 / +Spe / 252 / 0
... / Whiscash, Lapras / 60 / Neutral / 252 / +1
317 / Jynx, Haunter, Sharpedo / 95 / +Spe / 252 / 0
306 / Venomoth / 90 / +Spe / 252 / 0
299 / Linoone / 100 / Neutral / 252 / 0
295 / Pinsir, Gligar, Golduck / 85 / +Spe / 252 / 0
293 / Skuntank / 84 / +Spe / 252 / 0
291 / Magmortar / 83 / +Spe / 252 / 0
289 / Gabite / 82 / +Spe / 252 / 0

Tier 3 (> Max Neutral Nature Base 50 Speed to Max Base 80 Speed)
284 / Medicham, Gardevoir, Drifblim, Shiftry, Glalie, Grumpig / 80 / +Spe / 252 / 0
267 / Skuntank / 84 / Neutral / 252 / 0
262 / Victreebel / 70 / +Spe / 252 / 0
259 / Shiftry, Drifblim, Meganium / 80 / Neutral / 252 / 0
251 / Hitmonchan / 76 / Neutral / 252 / 0
240 / Whiscash, Lapras / 60 / +Spe / 252 / 0
239 / Magneton, Victreebel, Poliwrath, Politoed / 70 / Neutral / 252 / 0
229 / Sandslash / 65 / Neutral / 252 / 0
... / Cacturne, Crawdaunt, Relicanth / 55 / +Spe / 252 / 0
223 / Gorebyss / 52 / +Spe / 252 / 0
219 / Whiscash, Lapras, Porygon2 / 60 / Neutral / 252 / 0
218 / Regirock, Regice / 50 / +Spe / 252 / 0
209 / Cacturne, Crawdaunt, Relicanth / 55 / Neutral / 252 / 0
207 / Marowak, Golem / 45 / +Spe / 252 / 0
206 / Gligar / 85 / Neutral / 0 / 0
203 / Gorebyss / 52 / Neutral / 252 / 0

Tier 4 (> Min Base 50 Speed to Max Neutral Nature Base 50 Speed)
199 / Vileplume, Regirock, Muk, Piloswine, Regice / 50 / Neutral / 252 / 0
196 / Meganium, Gardevoir, Grumpig / 80 / Neutral / 0 / 0
... / Camerupt, Rhydon / 40 / +Spe / 252 / 0
189 / Marowak, Golem, Machoke / 45 / Neutral / 252 / 0
188 / Nidoqueen / 76 / Neutral / 0 / 0
179 / Camerupt, Rhydon / 40 / Neutral / 252 / 0
176 / Poliwrath, Politoed, Mantine / 70 / Neutral / 0 / 0
170 / Hypno / 67 / Neutral / 0 / 0
166 / Sandslash, Roselia / 65 / Neutral / 0 / 0
156 / Lapras, Porygon2 / 60 / Neutral / 0 / 0

Tier 5 (<= Min Base 50 Speed)
136 / Regirock, Lickilicky, Vileplume, Muk, Regice / 50 / Neutral / 0 / 0
130 / Solrock / 70 / -Spe / 0 (0 IVs) / 0
122 / Cradily / 43 / Neutral / 0 / 0
116 / Probopass, Camerupt, Rhydon / 40 / Neutral / 0 / 0
114 / Gastrodon / 39 / Neutral / 0 / 0
112 / Porygon2 / 60 / -Spe / 0 (0 IVs) / 0
106 / Quagsire / 35 / Neutral / 0 / 0
103 / Crawdaunt / 55 / -Spe / 0 (0 IVs) / 0
96 / Slowking / 30 / Neutral / 0 / 0
86 / Dusclops / 25 / Neutral / 0 / 0
85 / Marowak / 45 / -Spe / 0 (0 IVs) / 0
76 / Camerupt / 40 / -Spe / 0 (0 IVs) / 0
58 / Slowking / 30 / -Spe / 0 (0 IVs) / 0
Tier 0 - Boost Required
634 / Plusle, Minun / 95 / +Spe / 252 / +2
475 / Plusle, Minun / 95 / +Spe / 252 / +1
459 / Vigoroth, Poliwhirl / 90 / +Spe / 252 / +1
458 / Pelipper / 65 / Neutral / 252 / +2
446 / Huntail / 52 / +Spe / 252 / +2
442 / Pupitar / 51 / +Spe / 252 / 0
436 / Magby / 83 / +Spe / 252 / +1
436 / Shelgon / 50 / +Spe / 252 / +2
436 / Tangela (Hidden Power Fire) / 60 / +Spe / 252 / +2
406 / Huntail / 52 / Neutral / 252 / +2
402 / Tropius / 51 / Neutral / 252 / +2
400 / Tropius (Hidden Power Fire) / 51 / Neutral / 252 / +2
398 / Metang / 50 / Neutral / 252 / +2
396 / Bellossom (Hidden Power Fire) / 50 / Neutral / 252 / 0
358 / Shedinja / 40 / Neutral / 252 / +2
331 / Pupitar / 51 / +Spe / 252 / +1
327 / Shelgon / 50 / +Spe / 252 / +1

Tier 1 - 322-239
322 / Raticate / 97 / +Spe / 252 / 0
317 / Diglett, Haunter, Plusle, Minun / 95 / +Spe / 252 / 0
309 / Murkrow, Pidgeot / 91 / +Spe / 252 / 0
306 / Abra, Golbat, Pikachu, Poliwhirl, Ponyta, Venomoth, Vigoroth, / 90 / +Spe / 252 / 0
295 / Seadra / 85 / +Spe / 252 / 0
291 / Magby / 83 / +Spe / 252 / 0do
284 / Arbok, Charmeleon, Glalie / +Spe / 252 / 0
276 / Hitmonchan / +Spe / 252 / 0
273 / Kingler / +Spe / 252 / 0
251 / Hitmonchan / 76 / Neutral / 252 / 0
251 / Houndour / 65 / +Spe / 252 / 0
249 / Kingler / 75 / Neutral / 252 / 0
239 / Castform / 70 / Neutral / 252 / 0

Tier 2 - 229-146
229 / Crawdaunt / 55 / +Spe / 252 / 0
229 / Flareon, Pelipper, Seviper / 65 / Neutral / 252 / 0
223 / Huntail / 52 / +Spe / 252 / 0
221 / Pupitar / 51 / +Spe / 252 / 0
218 / Tangela (Hidden Power Fire) / 60 / +Spe / 252 / 0
218 / Shelgon / 50 / +Spe / 252 / 0
209 / Cacturne, Crawdaunt / 55 / Neutral / 252 / 0
203 / Huntail / 52 / Neutral / 252 / 0
201 / Tropius / 51 / Neutral / 252 / 0
200 / Tropius (Hidden Power Fire) / 51 / Neutral / 252 / 0
199 / Metang, Piloswine / 50 / Neutral / 252 / 0
198 / Bellossom (Hidden Power Fire) / 50 / Neutral / 252 / 0
189 / Machoke, Octillery / 45 / Neutral / 252 / 0
179 / Ariados, Shedinja / 40 / Neutral / 252 / 0
176 / Castform, Dewgong / 70 / Neutral / 0 / 0
166 / Chimecho, Flareon, Roselia / 65 / Neutral / 0 / 0
156 / Tangela, Whiscash, Wailord / 60 / Neutral / 0 / 0
152 / Wartortle / 58 / Neutral / 0 / 0
146 / Relicanth, Swalot / 55 / Neutral / 0 / 0

Tier 3 - 140-68
140 / Whiscash / 60 / -Spe / 0 / 0
136 / Mawile, Metang, Piloswine, Sableye / 50 / Neutral / 0 / 0
126 / Dunsparce, Machoke, Octillery, Wigglytuff / 45 / Neutral / 0 / 0
116 / Ariados, Kecleon, Lairon / 40 / Neutral / 0 / 0
106 / Graveler / 35 / Neutral / 0 / 0
96 / Lickitung, Sudowoodo, Magcargo / 30 / Neutral / 0 / 0
76 / Torkoal / 20 / Neutral / 0 / 0
68 / Torkoal / 20 / -Spe / 0 / 0
 
Last edited:
#4
Smogdex and Sets

ORAS - http://www.smogon.com/dex/xy/formats/nu/
BW2 - http://www.smogon.com/dex/bw/formats/nu/
DPP - http://www.smogon.com/dex/dp/formats/nu/
Hitmonchan (M) @ Choice Band
Ability: Keen Eye
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Sky Uppercut
- Hidden Power [Ghost]
- Earthquake
- Rock Slide

Hitmonchan (M) @ Leftovers
Ability: Keen Eye
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Sky Uppercut
- Hidden Power [Ghost]
- Earthquake

Hitmonchan (M) @ Leftovers
Ability: Keen Eye
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sky Uppercut
- Hidden Power [Ghost]
- Earthquake
- Rapid Spin
Huntail @ Leftovers
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Rain Dance
- Surf
- Hidden Power [Grass]
- Ice Beam
Chimecho @ Leftovers
Ability: Levitate
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Calm Mind
- Psychic
- Hidden Power [Fire]
- Heal Bell

Chimecho @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Toxic
- Protect
- Reflect
Flareon @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 200 SpD / 56 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Flamethrower

Flareon @ Leftovers
Ability: Flash Fire
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Fire Blast
- Hidden Power [Grass]
- Toxic
- Protect

Flareon @ Choice Band
Ability: Flash Fire
EVs: 252 Atk / 112 SpA / 144 Spe
Lonely Nature
- Double-Edge
- Shadow Ball
- Overheat
- HIdden Power Ground / Quick Attack
Haunter @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Thunderbolt
- Giga Drain
- Substitute / Hidden Power Fire
Mawile @ Leftovers
Ability: Intimidate
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Substitute
- Swords Dance
- Baton Pass
- Hidden Power [Steel]

Mawile (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Toxic
- Protect
- Hidden Power [Steel]
- Baton Pass

Mawile @ Leftovers
Ability: Intimidate
EVs: 252 HP / 132 Atk / 124 Spe
Adamant Nature
- Substitute
- Focus Punch
- Baton Pass
- Hidden Power [Steel]
Sableye @ Leftovers
Sableye (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 228 Def / 28 SpD
Bold Nature
- Recover
- Shadow Ball
- Toxic
- Seismic Toss

Sableye @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 172 Def / 84 Spe
Bold Nature
IVs: 3 Atk
- Calm Mind
- Hidden Power [Dark]
- Recover
- Fire Punch
Arbok @ Choice Band / Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sludge Bomb
- Earthquake
- Rock Slide
- Glare
Bellossom @ Leftovers
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Sunny Day
- Solar Beam
- Hidden Power [Fire]
- Sleep Powder
Dewgong @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 144 Def / 96 SpA / 16 SpD
Calm Nature
IVs: 0 Atk
- Toxic / Surf
- Ice Beam
- Rest
- Sleep Talk
Glalie @ Leftovers
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spikes
- Ice Beam
- Explosion
- Taunt
Murkrow @ Choice Band
Ability: Insomnia
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Drill Peck
- Shadow Ball
- Hidden Power [Fighting]
- Double-Edge
Pidgeot @ Choice Band
Ability: Keen Eye
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Double-Edge
- Aerial Ace
- Hidden Power [Ground]
- Quick Attack
Plusle @ Salac Berry
Ability: Plus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Substitute
- Hidden Power [Ice]
- Thunderbolt
- Baton Pass
Pupitar @ Leftovers
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Rock Slide
- Earthquake
- Protect
Relicanth @ Leftovers
Ability: Swift Swim
EVs: 252 HP / 176 Atk / 80 Def
Impish Nature
- Rock Slide
- Earthquake
- Rest
- Sleep Talk

Relicanth @ Choice Band
Ability: Rock Head
EVs: 240 HP / 252 Atk / 16 Def
Adamant Nature
- Rock Slide
- Earthquake
- Double-Edge
- Hidden Power [Bug]
Roselia @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 2 Atk / 30 SpA
- Spikes
- Synthesis
- Hidden Power [Grass]
- Leech Seed
Tangela @ Leftovers
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Sunny Day
- Solar Beam
- Hidden Power [Fire]
- Sleep Powder
Vigoroth @ Salac Berry
Ability: Vital Spirit
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Endure
- Flail
- Reversal
- Shadow Ball

Vigoroth @ Leftovers
Ability: Vital Spirit
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- Substitute
- Shadow Ball
- Focus Punch

Vigoroth @ Choice Band
Ability: Vital Spirit
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Earthquake
- Shadow Ball
- Focus Punch
Graveler @ Choice Band
Ability: Rock Head
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Double-Edge
- Explosion
Lickitung @ Leftovers
Ability: Oblivious
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Wish
- Protect
Pelipper @ Leftovers
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 3 Atk / 30 SpA
- Agility
- Hydro Pump / Surf
- Ice Beam
- Hidden Power [Electric]
Sudowoodo @ Choice Band
Ability: Rock Head
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Hidden Power [Rock]
- Earthquake
- Double-Edge
- Explosion
Swalot @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP / 4 Def / 252 SpA
Modest / Quiet Nature
- Ice Beam
- Fire Punch
- Giga Drain
- Thunder Punch / Explosion
Torkoal @ Leftovers
Ability: White Smoke
EVs: 252 HP / 4 Def / 252 SpD
Relaxed Nature
- Flamethrower
- Toxic / Hidden Power Water
- Protect
- Explosion
Golbat @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sludge Bomb
- Aerial Ace
- Shadow Ball
- Hidden Power [Fighting]

Golbat @ Leftovers
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sludge Bomb
- Aerial Ace
- Hidden Power [Ground]
- Toxic
Kingler @ Leftovers
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Double-Edge
- Hidden Power [Ghost]
- Substitute
Raticate @ Choice Band
Ability: Guts
EVs: 252 Atk / 252 Spe
Hasty Nature
- Double-Edge
- Super Fang
- Shadow Ball
- Hidden Power [Ground]
Venomoth @ Leftovers
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Sleep Powder
- Stun Spore
- Psychic
- Hidden Power [Grass]
Whiscash @ Leftovers
Ability: Oblivious
EVs: 252 HP / 192 Def / 64 SpA
Relaxed Nature
- Earthquake
- Ice Beam
- Rest
- Sleep Talk

Whiscash @ Choice Band
Ability: Oblivious
EVs: 160 HP / 252 Atk / 96 Def
Adamant Nature
- Earthquake
- Rock Slide
- Hidden Power [Flying]
- Sleep Talk

Whiscash @ Leftovers
Ability: Oblivious
EVs: 172 HP / 88 Def / 248 SpA
Modest Nature
IVs: 2 Atk / 30 SpA
- Surf
- Ice Beam
- Hidden Power [Grass]
- Substitute
Cacturne @ Leftovers
Ability: Sand Veil
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Spikes
- Needle Arm
- Hidden Power [Dark]
- Destiny Bond
Machoke @ Choice Band
Ability: Guts
EVs: 196 HP / 252 Atk / 60 Spe
Adamant Nature
- Cross Chop
- Earthquake
- Rock Slide
- Hidden Power [Ghost]
Magby @ Salac Berry
Ability: Flame Body
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 2 Atk / 30 SpA
- Endure
- Fire Blast
- Thunder Punch
- Hidden Power [Grass]
Metang @ Leftovers
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Agility
- Meteor Mash
- Earthquake
- Explosion

Metang @ Leftovers
Ability: Clear Body
EVs: 252 HP / 236 Def / 20 Spe
Impish Nature
- Protect
- Toxic
- Meteor Mash
- Earthquake
Piloswine @ Choice Band
Ability: Oblivious
EVs: 208 HP / 252 Atk / 48 Spe
Naughty Nature
- Earthquake
- Rock Slide
- Blizzard
- Double-Edge
Seadra @ Salac Berry
Ability: Poison Point
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Endure
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]

Seadra @ Petaya Berry
Ability: Poison Point
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Agility
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
Wailord @ Leftovers
Ability: Water Veil
EVs: 252 Def / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Surf
- Ice Beam
- Toxic
- Rest

Wailord @ Leftovers
Ability: Water Veil
EVs: 4 Atk / 252 Def / 252 SpD
Brave Nature
- Self-Destruct
- Hidden Power [Ghost]
- Surf
- Ice Beam
Octillery @ Leftovers
Ability: Suction Cups
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 2 Atk / 30 SpA
- Surf
- Flamethrower
- Hidden Power [Grass]
- Thunder Wave
Abra @ Leftovers
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Fire Punch
- Psychic
Crawdaunt @ Choice Band
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Return
- Ancient Power
- Hidden Power [Ground]
- Surf

Crawdaunt @ Leftovers
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Return
- Hidden Power [Rock]
- Swords Dance
- Surf
Diglett @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sludge Bomb
- Hidden Power [Fighting]
Lairon @ Choice Band
Ability: Rock Head
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Double-Edge
- Earthquake
- Iron Tail
- Rock Slide
Magcargo @ Leftovers
Ability: Flame Body
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 2 Atk / 30 SpA
- Toxic
- Protect
- Flamethrower
- Hidden Power [Grass]

Magcargo @ Leftovers
Ability: Flame Body
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 2 Atk / 30 SpA
- Sleep Talk
- Rest
- Flamethrower
- Hidden Power [Grass]
Pikachu @ Light Ball
Ability: Static
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Volt Tackle
- Surf
- Hidden Power [Ice]
Tropius @ Leftovers
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Sunny Day
- Solar Beam
- Hidden Power [Fire]
- Synthesis

Tropius @ Leftovers
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Swords Dance
- Hidden Power [Flying]
- Earthquake
- Synthesis
Poliwhirl @ Salac Berry
Ability: Water Absorb
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
- Substitute
- Belly Drum
- Return
- Hidden Power [Ghost]
Seviper @ Leftovers
Ability: Shed Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Sludge Bomb
- Earthquake
- Flamethrower
- Glare
 
Last edited:
#5
G
SC NU


GSC NU is a fun, unofficial tier that was arbitrarily made several years ago and brought back as a fun format to enjoy between friends. There is no serious competitive environment that this tier is sponsored in and it will remain that way unless something big changes.
Fully Evolved Pokemon: Aipom, Arbok, Ariados, Azumarill, Beedrill, Butterfree, Corsola, Delibird, Dewgong, Ditto, Dugtrio, Dunsparce, Farfetch'd, Fearow, Furret, Hitmonchan, Hitmontop, Kingler, Ledian, Lickitung, Magcargo, Mantine, Mr. Mime, Murkrow, Noctowl, Octillery, Parasect, Persian, Pidgeot, Rapidash, Raticate, Seaking, Shuckle, Sneasel, Stantler, Sudowoodo, Sunflora, Tangela, Togetic, Unown, Venomoth, Wobbuffet, Xatu, Yanma

Usable/Probably Usable NFE/LC mons: Dragonair, Graveler, Pikachu, Poliwhirl, Seadra, Gloom, Pupitar, Abra, Lickitung, Magnemite, Porygon, Haunter, Chinchou, Houndour, Pineco

NFE/LC mons that are probably not worth your time: Charmeleon, Ivysaur, Jigglypuff, Kakuna, Metapod, Nidorina, Nidorino, Pidgeotto, Wartortle, Weepinbell, Bayleef, Croconaw, Flaaffy, Marill, Quilava, Skiploom, Bellsprout, Bulbasaur, Caterpie, Charmander, Cubone, Diglett, Doduo, Dratini, Drowzee, Eevee, Ekans, Exeggcute, Gastly, Geodude, Goldeen, Grimer, Growlithe, Horsea, Kabuto, Koffing, Krabby, Machop, Magikarp, Mankey, Meowth, Nidoran-F, Nidoran-M, Oddish, Omanyte, Onix, Paras, Pidgey, Poliwag, Ponyta, Psyduck, Rattata, Rhyhorn, Sandshrew, Seel, Shellder, Slowpoke, Spearow, Squirtle, Staryu, Tentacool, Venonat, Voltorb, Vulpix, Weedle, Zubat, Chikorita, Cleffa, Cyndaquil, Elekid, Hoothoot, Hoppip, Igglybuff, Larvitar, Ledyba, Magby, Mareep, Natu, Phanpy, Pichu, Remoraid, Sentret, Slugma, Smoochum, Snubbull, Spinarak, Sunkern, Swinub, Teddiursa, Togepi, Totodile, Tyrogue, Wooper
S Rank: Reserved for Pokemon that are the pinnacle of the NU metagame. These Pokemon are able to perform a variety of roles very effectively, or can just do one extremely well. Their use has low risk involved and high reward exerted. Pokemon in this rank have very few flaws that are patched up by numerous positive traits. These Pokemon define the metagame.

Mr. Mime
Pikachu
A Rank: Reserved for Pokemon that are fantastic in the NU metagame, and can sweep, support, or wall significant portions of the metagame. These Pokemon require less support than most others to be used effectively and have few flaws that can easily be compensated for when compared to their positive traits. These Pokemon exert a strong presence in the metagame.

Upper

Dewgong
Dugtrio
Haunter
Hitmontop
Lickitung​
Lower
Persian
Rapidash
Sudowoodo
Tangela
B Rank: Reserved for Pokemon that are great in the NU metagame. These Pokemon have more notable flaws than those above them that affect how they function in the tier. Their positive traits still outshine their negatives, but they require a bit more team support to bring out their full potential. These Pokemon exert an above average presence in the metagame.

Upper

Delibird
Dragonair
Murkrow
Pineco
Raticate
Venomoth​

Lower

Arbok
Ariados
Fearow
Hitmonchan
Seadra​

C Rank: Reserved for Pokemon that are mediocre in the NU metagame, but have just as many notable flaws that prevent them from being effective. Pokemon in the C tier often require significant support to be effective. Pokemon from this rank tend to face a lot of competition with the more commonly used Pokemon. These Pokemon exert a below average presence in the metagame.

Upper

Graveler
Kingler
Mantine
Octillery
Parasect
Pidgeot
Stantler​

Lower

Dunsparce
Gloom
Porygon
Shuckle
Xatu​

D Rank: Reserved for Pokemon that are highly mediocre in the NU metagame, but are viable enough to justify their use on select teams. These Pokemon are only capable of doing their specific task and fail at doing anything more than that. Pokemon from this rank have multiple crippling flaws that prevent them from being successful a majority of the time, and are often severely outclassed because of it. These Pokemon exert a poor presence in the metagame.

Chinchou
Beedrill
Butterfree
Ditto
Furret
Houndour
Magnemite
Noctowl
Magcargo
Poliwhirl
Sneasel
Sunflora
E Rank: Reserved for Pokemon that are awful, outclassed, weak, or outright unusable. Don't use Pokemon in this rank.

Aipom
Azumarill
Farfetch'd
Ledian
Seaking
Togetic
Unown
Wobbuffet
Yanma​
Dugtrio @ Leftovers
Ability: Sand Veil
- Earthquake
- Sludge Bomb
- Rock Slide
- Substitute

Sudowoodo @ Leftovers
Ability: Sturdy
- Self-Destruct
- Rock Slide
- Toxic
- Protect

Seadra @ Leftovers
Ability: Poison Point
IVs: 28 Atk
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Agility

Raticate @ Leftovers
Ability: Run Away
IVs: 24 Atk
- Double-Edge
- Shadow Ball
- Super Fang
- Hidden Power [Ground]

Mr. Mime @ Leftovers
Ability: Soundproof
- Psychic
- Fire Punch
- Thunderbolt
- Encore

Rapidash @ Leftovers
Ability: Run Away
IVs: 28 Atk
- Fire Blast
- Double-Edge
- Sunny Day
- Hidden Power [Electric]
Pineco @ Leftovers
Ability: Sturdy
- Spikes
- Explosion
- Toxic
- Rapid Spin

Dugtrio @ Leftovers
Ability: Sand Veil
- Earthquake
- Sludge Bomb
- Rock Slide
- Double-Edge

Dewgong @ Leftovers
Ability: Thick Fat
- Ice Beam
- Surf
- Encore
- Protect

Rapidash @ Leftovers
Ability: Run Away
IVs: 24 Atk
- Fire Blast
- Double-Edge
- Hidden Power [Ground]
- Agility

Hitmontop @ Leftovers
Ability: Intimidate
IVs: 26 Atk / 28 Def
- Curse
- Mach Punch
- Hidden Power [Ghost]
- Rolling Kick

Haunter @ Leftovers
Ability: Levitate
IVs: 28 Atk / 24 Def
- Explosion
- Psychic
- Thunderbolt
- Hidden Power [Fire]
Sudowoodo @ Leftovers
Ability: Sturdy
- Rock Slide
- Toxic
- Self-Destruct
- Psych Up

Arbok @ Leftovers
Ability: Intimidate
- Sludge Bomb
- Earthquake
- Glare
- Curse

Murkrow @ Leftovers
Ability: Insomnia
IVs: 24 Atk
- Drill Peck
- Pursuit
- Hidden Power [Ground]
- Shadow Ball

Hitmontop @ Leftovers
Ability: Intimidate
IVs: 26 Atk / 28 Def
- Rolling Kick
- Mach Punch
- Hidden Power [Ghost]
- Curse

Lickitung @ Leftovers
Ability: Own Tempo
- Curse
- Body Slam
- Sleep Talk
- Rest

Pikachu @ Light Ball
Ability: Static
IVs: 26 Def
- Thunderbolt
- Surf
- Hidden Power [Ice]
- Substitute
Venomoth @ Leftovers
Ability: Shield Dust
- Sleep Powder
- Stun Spore
- Psychic
- Sludge Bomb

Sudowoodo @ Leftovers
Ability: Sturdy
- Rock Slide
- Self-Destruct
- Toxic
- Protect

Dugtrio @ Leftovers
Ability: Sand Veil
- Earthquake
- Rock Slide
- Sludge Bomb
- Substitute

Octillery @ Leftovers
Ability: Suction Cups
IVs: 28 Atk
- Surf
- Ice Beam
- Hidden Power [Electric]
- Return

Hitmonchan @ Leftovers
Ability: Keen Eye
IVs: 26 Atk / 28 Def
- Agility
- High Jump Kick
- Return
- Hidden Power [Ghost]

Rapidash @ Leftovers
Ability: Run Away
IVs: 24 Atk
- Sunny Day
- Fire Blast
- Return
- Hidden Power [Ground]
Venomoth @ Leftovers
Ability: Shield Dust
- Sleep Powder
- Stun Spore
- Sludge Bomb
- Psychic

Pikachu @ Light Ball
Ability: Static
IVs: 26 Def
- Thunderbolt
- Surf
- Hidden Power [Ice]
- Substitute

Dunsparce @ Leftovers
Ability: Serene Grace
- Glare
- Rest
- Sleep Talk
- Return

Murkrow @ Leftovers
Ability: Insomnia
IVs: 24 Atk
- Hidden Power [Ground]
- Drill Peck
- Pursuit
- Shadow Ball

Dugtrio @ Leftovers
Ability: Sand Veil
- Earthquake
- Rock Slide
- Sludge Bomb
- Substitute

Kingler @ Leftovers
Ability: Hyper Cutter
- Substitute
- Return
- Swords Dance
- Surf
Haunter @ Leftovers
Ability: Levitate
- Shadow Ball
- Hypnosis
- Thunderbolt /Psychic
- Explosion

Murkrow @ Leftovers
Ability: Insomnia
IVs: 24 Atk
- Drill Peck
- Hidden Power [Ground]
- Pursuit
- Shadow Ball

Pikachu @ Light Ball
Ability: Static
IVs: 26 Def
- Sing
- Thunderbolt
- Hidden Power Ice
- Surf

Hitmontop @ Leftovers
Ability: Intimidate
IVs: 28 Atk / 28 Def
- Hidden Power [Ghost]
- Mach Punch
- Rolling Kick
- Curse

Mantine @ Leftovers
Ability: Swift Swim
- Surf
- Toxic
- Rest
- Sleep Talk

Dugtrio @ Leftovers
Ability: Sand Veil
- Earthquake
- Rock Slide
- Substitute
- Sludge Bomb
 
Last edited:
#7
rse is the best nu itteration so my post will be referring to this. my reasoning is gonna be short because only like 4 people play this tier so who cares anyways

relicanth should move to like a-
idg why this thing is in a+ lol. does absolutely nothing versus defensive teams, loses to chan, sunnybeamers, and huntail, and faces tons of competition with graveler and pupitar as a bulky rock who have way better offensive presence and dont have to rely on cb to be offensively threatening thanks to boom and dd, respectively

torkoal should move to a- just because its way less splashable as a bulky fire compared to flareon, who checks sunnybeamers way better, and as a spinner with hitmonchan. torkoal only really has use on such a small amount of teams (that require a spinner but have chan doing something else) that i cant see it in a

diglett could move to b+ thanks to how much team support it offers, despite its lack of defensive utility. trapping flareon, mawile, swalot, and weakening rocks for its team is amazing utility to have and makes it a great partner to a ton of mons rn, specifically sunnybeamers or cb pidgeot. also sdpass maw+dig is fucking scary

why is machoke in b+, please move it to like c its outclassed by chan outside of guts but is way worse in nearly every situation

ill post a sample team sometime soon (for this and gsc :3) but woo first post in the thread
 

Sir Kay

Pack your meat bicycles, we're going to the moon.
is a Pre-Contributor
#8

Venomoth @ Leftovers
Ability: Shield Dust
- Sleep Powder
- Stun Spore
- Psychic
- Sludge Bomb

Sudowoodo @ Leftovers
Ability: Sturdy
- Rock Slide
- Self-Destruct
- Toxic
- Protect

Dugtrio @ Leftovers
Ability: Sand Veil
- Earthquake
- Rock Slide
- Sludge Bomb
- Substitute

Octillery @ Leftovers
Ability: Suction Cups
IVs: 28 Atk
- Surf
- Ice Beam
- Hidden Power [Electric]
- Return

Hitmonchan @ Leftovers
Ability: Keen Eye
IVs: 26 Atk / 28 Def
- Agility
- High Jump Kick
- Return
- Hidden Power [Ghost]

Rapidash @ Leftovers
Ability: Run Away
IVs: 24 Atk
- Sunny Day
- Fire Blast
- Return
- Hidden Power [Ground]

GSC is a really cool tier so I thought I'd share my team I've been using. I run lead Venomoth to handle fighting types as well as to add disruption as it's able to both sleep and paralyze mons which my team can abuse using a few set up sweepers in hitmonchan and sunny day rapidash as well having a really bulky slow wall breaker in octillery who can abuse paralyzed foes. After that we have Sudowoodo who acts as a normal resist who can also break walls with self-destruct to help blow open teams for my other members. Duggy is there basically just for speed as with its amazing 120 base speed it's able to out speed things Pikachu and Rapidash and kill with super effective EQ's. Octillery is honestly my favorite mon to use in GSC NU as it's both bulky sporting 75/75/75 bulk and amazing 105/105 atk/ Sp.A which lets it be a mixed wall breaker, so it's pu in here to deal with other water and fire types and break down cores. Hitmonchan is here for things like Duggy and other rock types and pairs with Rapidash as my two set up mons.

EDIT: Heres 3 replays of the team in action for the replay section:
vs Rozes http://replay.pokemonshowdown.com/gen2ou-321653576
vs Stoned http://replay.pokemonshowdown.com/gen2ou-321664309
vs Lolbro http://replay.pokemonshowdown.com/gen2ou-321702935




C Upper ---> B Upper (edit after more testing should be B high not B low.)
Taking this time to piggy back and make a duel post!

So Octillery is a really good mon in GSC as it's good over all bulk lets it soak up hits while breaking things with its great mixed offensive stats and coverage while also getting a nice bulky water type for things like Rapidash. The main selling point I feel on Octillery is the fact that it's extremely hard to switch into with water/ice/electric/normal coverage that can hit either physically or specially depending on the wall. Things like Tangela fear both Ice Beam while other bulky waters such as Seadra and Dewgong are hit by HP Electric.

Octillery finds itself able to separate itself over over its counterpart in Dewgong by offering a way to hit bulky waters, have better match up into hitmonchan and hitmontop, and not being weak to rock means that things like Dugtrio aren't an issue as it doesn't fear being out sped and hit with rock coverage. It also has the coverage to deal with over bulky waters which is something Dewgong fails to do.
 
Last edited:

Funbot28

Breaking hearts since '09
is a Pre-Contributor
#9
I am just saying that Shadow Tag should be banned in Gen 5 NU, as Gothorita is super annoying with it's Rest Calm Mind set with Toxic, being able to set up on passive mons like Alomomola and Seismeitoad with ease. Don't know if we are able to discuss tiering in older gens, but I would like to note that Jynx and Scolipede were banned in Gen 5 NU when Gen 6 had already started.
 
#10
I am just saying that Shadow Tag should be banned in Gen 5 NU, as Gothorita is super annoying with it's Rest Calm Mind set with Toxic, being able to set up on passive mons like Alomomola and Seismeitoad with ease. Don't know if we are able to discuss tiering in older gens, but I would like to note that Jynx and Scolipede were banned in Gen 5 NU when Gen 6 had already started.
can u provide some replays or literally any evidence to suggest that gothorita is broken because rn all youre saying is "it traps passive mons." i mean that sucks for stall but thats really not a good enough reason for it to be banned (on its own, at least). goth has a trash matchup versus offense and even bulkier teams can get rid of it w stuff like skunk misdreavus, so giving it a suspect based of the principle of "its annoying" is ridiculous. theres a fine line between "my teams struggle against this mon" and "this mon is broken"
 
#11
TFW someone wants to make Alomomola better in BW2NU. Also Seismitoad is hardly a passive mon in BW2, I personally always found its offensive sets to be stronger than the defensive one.

Also a question, who made those BW2 rankings? They look very different from the ones we had and I don't agree with a lot of it.
 

Ares

Fool me...can't get fooled again
is a Site Staff Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
#12
TFW someone wants to make Alomomola better in BW2NU. Also Seismitoad is hardly a passive mon in BW2, I personally always found its offensive sets to be stronger than the defensive one.

Also a question, who made those BW2 rankings? They look very different from the ones we had and I don't agree with a lot of it.
http://www.smogon.com/forums/threads/nu-viability-rankings-2-0.3484121/ I grabbed them from here, just to use as a starting point. They can be updated to where more people think they should be after we get more people playing that particular gen.

I am just saying that Shadow Tag should be banned in Gen 5 NU, as Gothorita is super annoying with it's Rest Calm Mind set with Toxic, being able to set up on passive mons like Alomomola and Seismeitoad with ease. Don't know if we are able to discuss tiering in older gens, but I would like to note that Jynx and Scolipede were banned in Gen 5 NU when Gen 6 had already started.
Everytime I've played against Gothorita in gen5 its gone something like this; Traps a mon, sets up, that particular mon does enough damage to where its easily revenged next couple of turns, wastes like 20 turns setting up and then dies when I bring in my next Pokemon. The reason Gothorita has shadow tag banned in ORAS is because UU banned Shadow Tag, not NU. On top of that Gothorita pressured a ton of common Pokemon cores back in the day when it was still usable. BW2 NU meta isn't as kind to Gothorita. I don't feel comfortable messing with a past meta, unless we had a huge amount of support to remove something as well as backing from Senior Staff.
 

Cheryl.

Celesteela is Life
#14
Ayyy I am hyped for this thread!!! Well, time to contribute a bit:

Regarding the BW2 NU VR, I think Wartortle should rise from B- to B. It's the best spinner in the tier, which is important as a lot of the top threats in BW2 NU, like Charizard, are weak to Stealth Rock. It also is a decent check to Fire, Rock, and Ground-types thanks to it's Eviolite bulk. While it is a bit passive and has a hard time getting on more offensive teams, the support it provides through Rapid Spin is quite important to a lot of mons, so I think it should rise.

Will probably drop some teams and cores soon! ;D
 
#15
[GEN 2]

ok so most of you probably know I've been playing the fuck out of GSC NU in the past couple days. I've built a number of successful squads (2 of which are in sample teams hehe) and I'm at the point where I'd like to share a core or two so you guys can see the tier a bit differently.


Hitmontop @ Leftovers
Ability: Intimidate
IVs: 26 Atk / 28 Def
- Rolling Kick
- Mach Punch
- Hidden Power [Ghost]
- Curse

Murkrow @ Leftovers
Ability: Insomnia
IVs: 24 Atk
- Drill Peck
- Pursuit
- Hidden Power [Ground]
- Shadow Ball

Lickitung @ Leftovers
Ability: Own Tempo
- Curse
- Body Slam
- Sleep Talk
- Rest

Cool balance core that I included in my most recent team. Murkrow supports hitmontop by trapping Mime/Haunter while outspeeding Pika and being able to pressure it with HP Ground. Lickitung soft-checks a lot in the meta because of its comparably insane bulk. I went with Curse because, not only is it a great win con that synergizes well with Hitmontop's ability to pressure Rock-types, but it really benefits from Murkrow's ability to pressure Haunter. If you wanted something that isn't weak to TBolt, you can run Houndour instead, but I personally prefer Murkrow's Speed in the context of my team.
 

Cheryl.

Celesteela is Life
#16
[Gen 5]

So yeah, BW2 NU is a fun tier, so I'd like to share a core that I've been using:


Golurk @ Choice Band
Ability: Iron Fist
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Earthquake
- Shadow Punch
- Ice Punch
- Drain Punch

Gothorita @ Eviolite
Ability: Shadow Tag
EVs: 248 HP / 176 Def / 84 Spe
Bold Nature
- Rest
- Calm Mind
- Psychic
- Sleep Talk / Thunderbolt


Pretty cool core that I've been using in a bulky offense team. Choice Band Golurk is one of the most terrifying wallbreakers in Gen 5 NU with it's powerful STABs and coverage, but it has problems with a couple of walls, namely Alomomola, Weezing, and Seismitoad. Gothorita is a great partner for Golurk due to this thanks to Shadow Tag letting it trap these passive walls and take them out. Gothorita can then pressure the opposing team with boosted attacks. With these threats gone, Golurk can then freely wallbreak the opposing team with little trouble, leaving holes for sweeping teammates to sweep. Sweepers or cleaners like Swords Dance Shiftry, Swords Dance Samurott, or Choice Scarf Braviary pair well with this core due to Golurk wallbreaking the other team. Something that can defeat Mandibuzz and Skuntank, arguably the biggest threats to the core, are also useful. Overall, this is a really cool core and I hope you like it!
 

Oglemi

oh my gosh you found me
is a member of the Site Staffis a Super Moderatoris a Contributor to Smogonis a Tournament Director Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
Secret Boss Mod
#17
rse is the best nu itteration so my post will be referring to this. my reasoning is gonna be short because only like 4 people play this tier so who cares anyways

relicanth should move to like a-
idg why this thing is in a+ lol. does absolutely nothing versus defensive teams, loses to chan, sunnybeamers, and huntail, and faces tons of competition with graveler and pupitar as a bulky rock who have way better offensive presence and dont have to rely on cb to be offensively threatening thanks to boom and dd, respectively

torkoal should move to a- just because its way less splashable as a bulky fire compared to flareon, who checks sunnybeamers way better, and as a spinner with hitmonchan. torkoal only really has use on such a small amount of teams (that require a spinner but have chan doing something else) that i cant see it in a

diglett could move to b+ thanks to how much team support it offers, despite its lack of defensive utility. trapping flareon, mawile, swalot, and weakening rocks for its team is amazing utility to have and makes it a great partner to a ton of mons rn, specifically sunnybeamers or cb pidgeot. also sdpass maw+dig is fucking scary

why is machoke in b+, please move it to like c its outclassed by chan outside of guts but is way worse in nearly every situation

ill post a sample team sometime soon (for this and gsc :3) but woo first post in the thread

Relicanth is extremely good idk what you're on about, it hard walls the Normals and Birds, it faces no competition with graveler, sudowoodo or pupitar since none can even come close to matching its physical bulkiness (pupitar shouldn't even be in that same sentence, it's purely a DD sweeper), and sunnybeamers get toxic'd on the switch and then are relatively easily walled by other mons, relicanth doesn't even give bellossom an easy switch since rock slide does pretty decent damage. It's probably the best physical wall in the metagame after sableye. i just have a hard time you've played the meta much if you believe relicanth is irrelevant

torkoal doesn't get rapid spin in rse, further confirming my theory of not much practice in the meta. torkoal is actually extremely splashable since it's a far better mixed wall than flareon which still hard walls the sunnybeamers and checks plusle, but also doesn't just cave to vigoroth, diglett, and other shit like pupitar, and explosion is one of the best safety tools in the metagame

no opinion on diglett, i feel it's a dead slot unless you absolutely /need/ flareon out of the way but trapping is op in any metagame so whatever

machoke is directly outclassed by chan but it's actually almost twice as physically bulky and just slightly less powerful making bulk up sets far more potent, hitmonchan just has the speed and unpredictability going for it. all that said, i haven't played with it much so it may be ineffective in the long run, but it's definitely not on the same level as super niche stuff like ariados
 
#18
i guess ill make my first bw2 nu vr post since bw2 nu was a thing :]

Monferno:
Unlisted ---> C / C+ Rank


I have used this mon recently, since i decided to try and build for BW2 NU fun games vs NotNova230 and i tried to build and see if complete hazards control was possible in a meta without defog, or a xatu. This meant a lot of taunting, a lot. I think the team ended up with about 4 taunters, and overall was a success since i was able to apply this "complete" hazards control and often choke out a lot of defensive threats for my Taunt CM Serperior to clean up. Part of the teams success was down to the proficiency of Monferno as a lead SR setter with focus sash. It works like how Archeops functions in the modern NU meta, Taunt SR setters, and set up SR yourself. If you taunted at the correct moment, you are rewarded with a free 1% endeavor or free overheat to bombard the enemy team with. The reason why i used this set in particular is because i realised its the only mon in BW2 NU to get this feature, nothing actually gets SR + Taunt + Endeavor combination in this meta thats viable apart from monferno, and as a result i feel its worthy of being ranked. Especially above the likes of Dwebble, which might seem to offer more, but in reality dies to the ever-present Sawk, and often cant get hazards up early which is a huge disadvantage. It's main purpose over say Rampardos is its high speed tier and access to Taunt, meaning it can prevent the likes of Seismitoad to set SR T1 and proceed to set some itself.

Monferno @ Focus Sash
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Overheat
- Taunt
- Stealth Rock
- Endeavor


overall its a cool meta pokemon, inspired by a current threat in NU being Archeops. This does exactly the same, except in BW2.
 
#19
DPP:

Are we applying Sand Veil and Snow Cloak bans? If so, Snover and Hippopotas need a huge reconsideration. I'd already argue that they're rated too highly. C for me. Requires teams to be built solely about the weather which is a considerable amount of support which imo breaks the B criteria.

Slowking should rise to S, because it works so well as a catch all (akin to Milotic in DPP UU) with few drawbacks. Good check to things like Charizard, Jynx, Medicham (without Thunderpunch), amongst others. Jynx to A, Manetric to A+. Slowking is that good. Skuntank is incredible in the meta. Grumpig to A- for it's ability to switch into Charizard, function as support to team either offensively or defensively.

Fire types are ridiculous. Magmortar, Charizard, Typhlosion are the obvious threats. Ninetales can Nasty Plot, Rapidash hits really hard and gets recovery. Even Camerupt is notable: neutral to rock, stealth rock, rock polish, explosion.

Cores:
Vileplume, Slowking, Regirock (defensive/balanced)
Tauros, Skuntank (offensive)

Will contribute more to this post at some point.
 

Ares

Fool me...can't get fooled again
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#20
DPP:

Are we applying Sand Veil and Snow Cloak bans? If so, Snover and Hippopotas need a huge reconsideration. I'd already argue that they're rated too highly. C for me. Requires teams to be built solely about the weather which is a considerable amount of support which imo breaks the B criteria.
So the ban of Sand Veil and Snow Cloak would eliminate Cacturne and other users of those abilities from the tier. The sim doesn't enforce that ban and the player base hasn't banned those abilities so that viable Pokemon outside of those respective weathers can still be used. The one exception is if a tournament host wishes to ban them from their tour.
 

Oglemi

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Secret Boss Mod
#21
Even if snow cloak was banned that doesn't affect hail's viability at all. The only relevant snow cloak mon is glaceon which only makes appearances on the far less effective offensive hail teams as opposed to the incredibly effective stallrein builds.

Sand however does take a hit in losing cacturne and gabite, however they are far from necessary and are really only used to make use of the evasion boost, not because they're particularly effective at helping cradily sweep.

So in effect, neither snover or hippopotas should move in ranking even if the evasion clause is applied in tournaments
 

Oglemi

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Secret Boss Mod
#22
Continuing, slowking should absolutely not move to s, it's simply too easily broken to be considered "dominating" in the tier defensively. Charizard's physical sets wreck it, medicham really should never be without thunderpunch, tauros shits on it, jynx can set up on it, and then that's not even considering any of the other a mons, particularly skuntank which turns slowking into an almost complete liability.

I can see the arguments for moving jynx out of s, but I really don't think people have truly seen her full potential yet, her speed, lovely kiss, and offensive typing are incredible and she's just as scary of a late-game mon as the other 3 s mons, if not more so just because she can completely shut down an opp with lovely kiss.

Would not be against manectric and grumpig moving up, though pig should probably stay b since it's directly outclassed by hypno and slowking for lacking instant recovery and not being able to take on physical threats as effectively, particularly medicham.
 

soulgazer

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#24
BW2

a FLCL team cased and i changed a bit 1/2 years ago to make it better, probably one if not the best bw2 nu mola bulky offense
Alomomola @ Rocky Helmet
Ability: Regenerator
EVs: 104 HP / 252 Def / 152 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Wish
- Protect
- Healing Wish

Charizard @ Choice Specs
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Air Slash
- Hidden Power [Grass]
- Flamethrower

Eelektross @ Leftovers
Ability: Levitate
EVs: 224 HP / 252 SpA / 32 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Giga Drain
- Flamethrower

Serperior @ Life Orb
Ability: Overgrow
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Hidden Power [Rock]
- Calm Mind
- Substitute

Golurk @ Leftovers
Ability: Iron Fist
EVs: 252 HP / 84 Atk / 76 Def / 96 SpD
Adamant Nature
- Earthquake
- Ice Punch
- Toxic
- Stealth Rock

Skuntank @ Lum Berry
Ability: Aftermath
EVs: 252 Atk / 72 SpD / 184 Spe
Adamant Nature
- Pursuit
- Crunch
- Sucker Punch
- Taunt


cased's normal spam

Swellow (M) @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Facade
- U-turn
- Quick Attack
- Tailwind

Kangaskhan @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Fake Out
- Sucker Punch
- Double-Edge

Zangoose (M) @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Quick Attack
- Night Slash
- Close Combat

Gothorita (M) @ Choice Specs
Ability: Shadow Tag
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Trick
- Psychic
- Grass Knot
- Hidden Power [Ground]

Golurk @ Yache Berry
Ability: Iron Fist
EVs: 60 HP / 252 Atk / 196 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Shadow Punch
- Ice Punch

Rotom-Frost @ Wide Lens
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Blizzard
- Thunderbolt
- Will-O-Wisp
- Volt Switch
 
#25
So the ban of Sand Veil and Snow Cloak would eliminate Cacturne and other users of those abilities from the tier. The sim doesn't enforce that ban and the player base hasn't banned those abilities so that viable Pokemon outside of those respective weathers can still be used. The one exception is if a tournament host wishes to ban them from their tour.
I assumed it'd be a complex ban if implemented i.e. Sand Stream + Sand Veil, Snow Warning + Snow Veil, to prevent the abuse of the abilities in question.

Even if snow cloak was banned that doesn't affect hail's viability at all. The only relevant snow cloak mon is glaceon which only makes appearances on the far less effective offensive hail teams as opposed to the incredibly effective stallrein builds.

Sand however does take a hit in losing cacturne and gabite, however they are far from necessary and are really only used to make use of the evasion boost, not because they're particularly effective at helping cradily sweep.

So in effect, neither snover or hippopotas should move in ranking even if the evasion clause is applied in tournaments
Fair points made regarding the evasion. Still not sure I agree with Hippo/Snover being B ranked because they are essentially liabilities other than providing weather.

Continuing, slowking should absolutely not move to s, it's simply too easily broken to be considered "dominating" in the tier defensively. Charizard's physical sets wreck it, medicham really should never be without thunderpunch, tauros shits on it, jynx can set up on it, and then that's not even considering any of the other a mons, particularly skuntank which turns slowking into an almost complete liability.

I can see the arguments for moving jynx out of s, but I really don't think people have truly seen her full potential yet, her speed, lovely kiss, and offensive typing are incredible and she's just as scary of a late-game mon as the other 3 s mons, if not more so just because she can completely shut down an opp with lovely kiss.

Would not be against manectric and grumpig moving up, though pig should probably stay b since it's directly outclassed by hypno and slowking for lacking instant recovery and not being able to take on physical threats as effectively, particularly medicham.
I think the best way to present my Slowking viability argument is to consider another tier. Venusaur in DPP UU is beaten by other things in S (Moltres, Arcanine) and set up on by other 'mons (physical sets can't touch Leafeon for example). Milotic is beaten by Venusaur, set up fodder for Qwilfish...
I'm not quite sure that the argument of "Slowking can be beaten" necessarily means that it can't be S rank. I'll concede though, I'm very guilty of slapping Slowking on my most of my DPP NU teams as a catch-all and I probably overhype it.

Regarding Jynx, surely a similar argument of potential can be made for many others? Raichu and Kingler are very threatening once set up. Lovely Kiss at 75% isn't accurate enough to rely on to set up with. Jynx can't be put into any old team in the same way that Charizard, Medicham and Tauros can be - and for that reason, I don't think it meets S criteria.
Speaking of Kingler though... Why is it not ranked? Double Dance is a really cool set.

Also, why is Electabuzz ranked C? Not sure I'd ever use it ahead of Raichu, Magneton or Manetric.

P.S. Dual priority Medicham doesn't run thunderpunch, and it's one of cham's most commonly run sets (in my [admittedly low level] experience in DPP NU).