NU Old Gens Hub

#52
Hey dudes, first of all I just wanted to say I'm going to be updating the resources in this thread 1) because we kind of let it die for a bit and 2) we'll be adding in oras resources as our sm forum should be coming in may.

Second, I just wanted to share a few ADV NU teams I've built over the past week or so as I've been really invested in the tier lately. I'd like it if more people got involved, so I'm probably going to devote some time to developing more resources for it like a role compendium, speed tier list, sample sets, etc. A lot of these nu old gens still have a ton of stuff to explore and play around with, ORAS included, so I'd love to see more interest stoked in this thread.


Abra @ Leftovers
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Encore
- Psychic
- Fire Punch

Castform @ Leftovers
Ability: Forecast
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
IVs: 0 Atk
- Hail
- Blizzard
- Flamethrower
- Thunderbolt

Whiscash @ Leftovers
Ability: Oblivious
EVs: 252 HP / 192 Def / 64 SpA
Relaxed Nature
- Earthquake
- Ice Beam
- Rest
- Sleep Talk

Pelipper @ Leftovers
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Agility
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]

Sableye @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 48 Def / 208 SpD
Impish Nature
- Shadow Ball
- Toxic
- Seismic Toss
- Recover

Golbat @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sludge Bomb
- Aerial Ace
- Shadow Ball
- Hidden Power [Ground]

Sub Encore Abra is a dope lead because it beats a lot of the common Anti-Glalie leads, like Venomoth and Hitmonchan, and at least puts a lot of pressure on other common leads, like Torkoal and Glalie. Hail Castform is the main thing I wanted to build with, though, because I think it's really anti-meta. Being able to check SunnyBeamers, Huntail, and be a strong wallbreaker that sports really nice coverage for its tier sounds awesome on paper. The double water core in bulky Whiscash + Peli checks a ton of the meta while being able to break down one another's checks. Abusing Sableye was a given, I feel, because I desperately needed a normal, fighting, and psychic resist like just about every ADV NU team. Golbat rounded out the team well with some more offensive presence, a secondary SunnyBeamer check outside of Castform (so you can avoid Bellossom gaining a lot of momentum off of you with Sleep Powder), and a secondary Hitmonchan check because Bulk Up Hitmonchan is absurd.

I think I could do better with Sableye's EV's and I think there's also a case to be made about changing Golbat's set to a lefties set, but I haven't tested the team enough to make any calls like that.



Hitmonchan @ Choice Band
Ability: Keen Eye
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sky Uppercut
- Hidden Power [Ghost]
- Earthquake
- Rock Slide

Pikachu @ Light Ball
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Surf
- Substitute

Huntail @ Leftovers
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Surf
- Ice Beam
- Hidden Power [Grass]
- Rain Dance

Sableye @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 92 Def / 164 SpD
Careful Nature
- Shadow Ball
- Seismic Toss
- Recover
- Toxic

Gloom @ Leftovers
Ability: Chlorophyll
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Sleep Powder
- Synthesis
- Hidden Power [Grass]
- Sludge Bomb

Relicanth @ Leftovers
Ability: Swift Swim
EVs: 252 HP / 176 Atk / 80 Def
Impish Nature
- Rock Slide
- Earthquake
- Rest
- Sleep Talk

Huntail + Pika is a broken core considering how frequently teams use Roselia as a means of stopping one or the other. SpDef Sable was a good choice for keeping Chime and Abra in check while CB Hitmonchan does its broken business while still providing a needed normal check. Gloom was something I discovered while making this team that soft checks SunnyBeamers and safely switches in against any Hitmonchan set, which is a rare feat to accomplish. Finally, I have no idea why I have relicanth on this team. Bird check maybe? I should probably replace this because the team is pretty weak to SunnyBeamers, even with Gloom.



Plusle @ Leftovers
Ability: Plus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Baton Pass
- Thunderbolt
- Agility

Huntail @ Leftovers
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 3 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Rain Dance

Roselia @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 2 Atk / 30 SpA
- Hidden Power [Grass]
- Stun Spore
- Spikes
- Synthesis

Graveler @ Choice Band
Ability: Rock Head
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Double-Edge
- Explosion

Chimecho @ Leftovers
Ability: Levitate
EVs: 252 HP / 116 Def / 80 SpA / 60 SpD
Modest Nature
IVs: 3 Atk / 30 SpA
- Calm Mind
- Psychic
- Heal Bell
- Hidden Power [Electric]

Metang @ Leftovers
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Explosion
- Agility

The idea behind this team was that passing a sub or agility to huntail safely was broken, so I just added a bunch of shit around that core to make it work. Metang + Chime make a great Anti-Psychic core and Metang does a great job at luring bulky waters for late game huntail. Rose is important defensive utility so that the team doesn't autolose to Pika, SunnyBeamers, and opposing Huntail. Cb Gravel is a sturdy normal check and great wallbreaker.

I think a better change for this team would be Bulky Whiscash > Graveler as it beats a ton of normals as is, dramatically helps in the matchup against Pupitar, and helps rose in coping with Pika + Huntail matchup.

I also have some other builds I'm experimenting with, but I figured three recent-ish teams would be fine to whet people's appetites lol. The tier is fun and actually fairly easy to get into once you get used to what mons are actually on the list and what everything does. I'm not perfect, but I think I've come a pretty decent way into gaining experience in a week if that helps anyone feel better about trying it. I'm also always down for test games and discussing the meta if you ever feel like there's no one to try stuff out with while you're getting into it.

I'm going to get invested in other NU Old Gens as months go by, so hopefully I can do most of the heavy lifting in breathing some life back into these tiers. I would love to see more than just current gen nu being played around with so that there's always something we can enjoy as a community :)
 
#54
Tagging Disjunction who is apparently the one who edited the posts on the first page.

In DPP NU, Snover and Hippopotas are banned. The first page should be edited to reflect this; the Hail team and the Sand team in the first post should be removed, and http://www.smogon.com/forums/threads/nu-old-gens-hub.3562659/#post-6634823 this post should add Snover and Hippopotas to the banlist section.
Yeah I've been slowly going through stuff on and off today so all the materials are basically WIPs. I appreciate the heads up.

If anyone else notices anything wrong, please send me a vm or something and I'll get to it.
 
#55
ok hi, just as a progress report of what I'm doing,
  • I have removed all of the gen-specific information about items and whatever random mechanics I had included there. I think most of that stuff is better learned through playing than chronicling it in this thread because there is probably too much to consider when listing that kind of stuff.
  • I have removed the viability rankings and instead provided links to each of their ROA counter-parts. This still allows for ease of access from our forum, but it keeps those users that are still involved in these tiers (but are not involved in this thread) in the loop. Plus it's much more difficult navigating this thread when everyone is talking about random vr updates.
  • I've included speed tiers. ORAS/BW already had pre-existing resources for this, but myself and watchog made a small speed tier list about a week ago to compliment the thread. It still needs work (I should include offensive threats with agility pass boosts and I could probably afford to be more liberal with including mons with uncommon natures/spreads) but it will be useful in the form that it is in now.
    • The only thing we're missing for speed tiers is DPP NU which I am not versed in, so I would be uncomfortable with making a speed tier list for that. If anyone who is experienced in dpp nu wanted to do up a nice basic list as a charity for this project, I would be very grateful!
  • The last thing I wanted to include that hasn't been done yet was a little compendium of common sets for ADV NU mons to supplement the lack of dex-implementation for the tier. These wouldn't be analyses or anything, but they'd be a useful resource for anyone getting into the tier that don't know what to run.
    • DPP NU technically doesn't have dex support either, but common sets for common mons populate the UU tag on the dex, so I didn't feel there was a big need to do the same for it. Regardless, if anyone feels the need to donate a resource like this, we have the room for it and I would not turn it down.
  • Oh and I just remembered I've been slowly going through replays of high-quality matches of these tiers and including them in hide tags in the op. I think I've gone through all of the games from the past NUPL for DPP and ADV NU. This is almost done (gotta go through nu classic replays and oras/bw replays) and I hopefully won't forget to do it.
  • Sample teams also look better!
That's all. I'm open to any other ideas on what to include as resources as well. Stuff like role compendiums could be cool down the line provided people want to continually build for these tiers. I know this isn't exactly a commonly used resource, but I think it has a lot of potential to do good so I want to make sure it can reach that potential.
 

Honko

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#56
DPP NU speed tiers are on-site. http://www.smogon.com/dp/articles/nu_speed_tiers

Oglemi and I are also (very slowly, because we're old) working through analyses for DPP NU in http://www.smogon.com/forums/forums/dpp-analyses.136/. I believe Medicham, Hitmonchan, and Vileplume are the only ones on-site so far, but more will come someday.

There's also some good resources in http://www.smogon.com/forums/threads/dpp-nu-general-discussion.3583742/ including some replays and sample teams that I don't think are listed in the OP.
 
#57
The fact this exists probably moved me more on an emotional level than I'm prepared to admit. Like probably the equivalent of my girlfriend saying that she's going to pick where we're going to dinner for the first time in her life. Thanks for the heads up lol

Whenever more dpp analyses get done I can link the dpp nu section of the dex in the op as well for ease of access. I'll probably do that to go along with the up coming adv nu sets too.

e: just implemented the speed tiers and relevant dex links. once I get the replays and adv sets implemented we should be up to date here :)

e2: ajb and I started through the process of making the adv sets compendium. if any avid adv nu players wanted to sift through what we have rn and make comments I would be forever grateful
 
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Shadestep

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#58
mostly just posting here for profile aesthetics, but here's some BW2 NU teams that I enjoy using a lot. note that theyre not mine though but more people need to play bw nu


SLUMLORD (Garbodor) @ Shuca Berry
Ability: Aftermath
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spikes
- Gunk Shot
- Seed Bomb
- Toxic

61 CYGNI AVE (Carracosta) @ Lum Berry
Ability: Solid Rock
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shell Smash
- Stone Edge
- Waterfall
- Aqua Jet

TECHNO CLIQUE (Skuntank) @ Life Orb
Ability: Aftermath
EVs: 252 Atk / 80 SpA / 176 Spe
Lonely Nature
- Crunch
- Sucker Punch
- Hidden Power [Grass]
- Explosion

BOZO (Piloswine) (M) @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 156 Def / 100 SpD / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Ice Shard
- Roar

C'EST LA VIE (Serperior) @ Life Orb
Ability: Overgrow
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpD / 30 Spe
- Taunt
- Calm Mind
- Giga Drain
- Hidden Power [Rock]

STREET LEVEL (Misdreavus) @ Eviolite
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Thunderbolt
- Will-O-Wisp

pretty standard team all around, piloswine is the greatest. it's a bit weak to rotom though, so watch out for that and try to roar it in with piloswine as often as possible after getting up rocks. HP Grass Skuntank + SS Carracosta work together very well as skunk is able to get rid of seismitoad and opposing costa's, as well as alomomola's after some chip.


HIT PARADE (Tauros) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rock Climb
- Earthquake
- Zen Headbutt
- Toxic

BABY'S EYES (Garbodor) @ Rocky Helmet
Ability: Aftermath
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spikes
- Gunk Shot
- Seed Bomb
- Drain Punch

SKORPIO MAGAZINE (Shiftry) @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Seed Bomb
- Sucker Punch
- Rock Slide

ANNIE (Carracosta) @ Custap Berry
Ability: Sturdy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Stealth Rock
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]

NEWS FROM THE SUN (Rotom-Fan) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk
- Volt Switch
- Air Slash
- Thunderbolt
- Trick

THE GLITZY HIVE (Bronzor) @ Eviolite
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk / 0 Spe
- Flash Cannon
- Rest
- Calm Mind
- Toxic

crozor: the original. the costa set is amazing and lures stuff like special zard if they catch you with a HP Grass on the switch and think they'll be safe just going for it again. toxic tauros is mostly for mola and other bulky waters i guess. pretty solid team but its hella weak to opposing CM psychics.


Munchlax @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Body Slam
- Rest
- Sleep Talk
- Whirlwind

Musharna @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 240 HP / 252 Def / 16 SpD
Calm Nature
- Baton Pass
- Psychic
- Heal Bell
- Moonlight

Roselia @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Giga Drain
- Sludge Bomb
- Toxic Spikes
- Rest

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Icicle Crash
- Ice Shard

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 148 Def / 112 Spe
Bold Nature
- Foul Play
- Taunt
- Roost
- Toxic

Garbodor @ Choice Scarf
Ability: Aftermath
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Seed Bomb
- Drain Punch
- Explosion

lax...... this team is beast. Mandibuzz is such an amazing pokemon, especially combined with piloswine and roselia.. the team just functions really well together and all the puzzle pieces seem to fit together on this one.
 
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#59
ok what's up dudes. been a while since I touched this, but I finally finished everything I wanted to do. ik everyone's hyped up about sm nu, but I want this thread in tip top order for nupl coming up, so watch out for everything going down.

I "finished" the adv sets compendium in this post but I know I missed relevant stuff. I was the only one qc'ing my stuff, so I'd appreciate anyone passing by that is adv nu literate to let me know about any Pokemon or sets that are important to add.

Replays, speed tiers, and links should all be up to date as well. Let me know if any of you guys find any errors and I'll be right on it!
 
#60
ok what's up dudes. been a while since I touched this, but I finally finished everything I wanted to do. ik everyone's hyped up about sm nu, but I want this thread in tip top order for nupl coming up, so watch out for everything going down.

I "finished" the adv sets compendium in this post but I know I missed relevant stuff. I was the only one qc'ing my stuff, so I'd appreciate anyone passing by that is adv nu literate to let me know about any Pokemon or sets that are important to add.

Replays, speed tiers, and links should all be up to date as well. Let me know if any of you guys find any errors and I'll be right on it!
Tagging Disjunction who is apparently the one who edited the posts on the first page.

In DPP NU, Snover and Hippopotas are banned. The first page should be edited to reflect this; the Hail team and the Sand team in the first post should be removed, and http://www.smogon.com/forums/threads/nu-old-gens-hub.3562659/#post-6634823 this post should add Snover and Hippopotas to the banlist section.
You still haven't removed the Hail team and the Sand team in the first post.

Disj edit: oh ya lol did this
 
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Megazard

I'll show you the life of the mind!
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BSS Tour Champion
#61
Hi! I just wanted to let someone know that, in my building for these old gens, I've been using a lot of the ADV set resources. It's really useful, but a lot of the sets seem to have gone with the PS! default which create some situations where physical Hidden Power Pokemon still have -defense nature and 4 special attack evs. This isn't a huge issue as long as you keep a lookout for these scenarios, but probably could be fixed. Example:
Hitmonchan (M) @ Choice Band
Ability: Keen Eye
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Sky Uppercut
- Hidden Power [Ghost]
- Earthquake
- Rock Slide
 
#62
Hi! I just wanted to let someone know that, in my building for these old gens, I've been using a lot of the ADV set resources. It's really useful, but a lot of the sets seem to have gone with the PS! default which create some situations where physical Hidden Power Pokemon still have -defense nature and 4 special attack evs. This isn't a huge issue as long as you keep a lookout for these scenarios, but probably could be fixed. Example:
Hitmonchan (M) @ Choice Band
Ability: Keen Eye
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Sky Uppercut
- Hidden Power [Ghost]
- Earthquake
- Rock Slide
Thanks for the catch. We did a bunch of these all at once so there are bound to be errors. Once I get the time I'll make some more additions and edits to the resource cause I use it a fair bit too. If you catch anything else lmk
 

Oglemi

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Secret Boss Mod
#64
This is probably my best all-around team I made this year, and probably the easiest to pick up for newcomers, is one that focuses on a very dangerous threat in SubLiechi Raticate (with correct HP EVs even!). Venomoth is a great lead for offensive teams, as sleep is pretty killer in NU. This team doesn't feature a Huntail counter, but it doesn't set up for free on anything on this team, and TrickBand Kecleon is a very solid check to it, and other weather sweepers in general. Reflect support Chimecho is super hard to break and protects Raticate from Mach Punch from Chan if needed. Equake on Chan can be replaced with Toxic to cripple Sableye. Chime + Reli + Kec is a classic defensive core that still covers a huge swath of threats in the tier pretty handily.


Venomoth @ Lum Berry
Ability: Shield Dust
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Sleep Powder
- Psychic
- Hidden Power [Fire]
- Baton Pass

Kecleon @ Choice Band
Ability: Color Change
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Return
- Shadow Ball
- Focus Punch
- Trick

Hitmonchan @ Leftovers
Ability: Keen Eye
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Sky Uppercut
- Hidden Power [Ghost]
- Earthquake

Raticate @ Liechi Berry
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Shadow Ball
- Reversal
- Return

Chimecho @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 3 Atk / 30 SpA
- Toxic
- Reflect
- Psychic
- Hidden Power [Electric]

Relicanth @ Leftovers
Ability: Swift Swim
EVs: 252 HP / 212 Atk / 44 Spe
Adamant Nature
- Rock Slide
- Yawn
- Earthquake
- Protect
 

Bughouse

Like ships in the night, you're passing me by
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#65
I made this for our team but it didn't end up getting used. It's a build I've seen before, especially from Hantsuki, but I added a few techs and modified some EV spreads. If you're used to playing stall, it's pretty easy to use.

Water Pulse Sableye is random tech in its 4th slot since Rest Talk Magcargo and DD Pupitar can give the team issues if you get into trouble. Pikachu is one of the bigger threats to the team (thankfully Hitmonchan's Mach Punch does a billion, so if you get spikes up, you'll be fine), but otherwise, it handles most anything else. Iron Defense Pass on Mawile isn't really necessary, but it's better for this team than SD Pass or anything else I could think of in the slot really. I so rarely use Brick Break... maybe unprotected Focus Punch?

One of this team's main advantages over Cowboy Dan's stall that's in the OP (which is good, not hating!) is that it only has 1 pokemon particularly weak to Diglett, in Mawile, while his has 2, between Mawile and Flareon. His also lacks Mach Punch on Hitmonchan, nor Encore or Phazing, which means he really, really has to outstall everything and never has a revenge option or way to force a sweeper out. This team is a bit more flexible in its goals and is less likely to be dismantled by a particularly bad matchup from someone who expects you to stall.


Hitmonchan @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Brick Break
- Rapid Spin
- Hidden Power [Ghost]
- Mach Punch

Roselia @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 32 Def / 180 SpD / 44 Spe
Calm Nature
IVs: 2 Atk / 30 SpA
- Spikes
- Aromatherapy
- Rest
- Hidden Power [Grass]

Mawile @ Leftovers
Ability: Intimidate
EVs: 252 HP / 200 Def / 56 SpD
Impish Nature
- Hidden Power [Steel]
- Toxic
- Baton Pass
- Iron Defense

Dewgong @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Ice Beam
- Surf
- Encore
- Rest

Sableye @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 3 Atk
- Hidden Power [Dark]
- Recover
- Toxic
- Water Pulse

Togetic @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 148 Def / 108 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Flamethrower
 
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#66
Well I just got eliminated in ADV cup so I might as well share some of my teams that I used to pretty good success for the first round and outside of the tour.

ADV NU is my favorite tier and im generally pretty good at it so here goes nothin


Glalie @ Leftovers
Ability: Inner Focus
EVs: 252 HP / 4 Atk / 252 Spe
Naive Nature
- Spikes
- Taunt
- Ice Beam
- Explosion

Pupitar @ Leftovers
Ability: Shed Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Rock Slide
- Hidden Power [Bug]

Golbat @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Aerial Ace
- Sludge Bomb
- Hidden Power [Ground]
- Giga Drain

Plusle @ Leftovers
Ability: Plus
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Substitute
- Baton Pass

Flareon @ Choice Band
Ability: Flash Fire
EVs: 146 HP / 252 Atk / 112 SpA
Brave Nature
- Body Slam
- Overheat
- Shadow Ball
- Quick Attack

Mawile @ Leftovers
Ability: Intimidate
EVs: 252 HP / 200 Def / 56 SpD
Impish Nature
- Swords Dance
- Baton Pass
- Taunt
- Brick Break


This is one of my first NU teams and its pretty solid except for what turned out to be my downfall in the lack of a water resist. Gallie is a common lead thats fast and can set spikes, Pupitar is one of the main parts of this team and at +1 OHKOs a huge part of the tier as well as outspeeding a lot of stuff. Choice Band Golbat is something that can generally switch into Hitmonchan pretty well with the exception of rock slide which kinda sucks but often is unexpected. Giga drain is random tech to avoid getting setup on by opposing Pupitars. Choice Band Flareon hits like a truck and Mawile is a really solid normal/flying check with intimidate that can function as a pivot.


Cacturne @ Leftovers
Ability: Sand Veil
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Spikes
- Giga Drain
- Hidden Power [Dark]
- Destiny Bond

Pidgeot @ Choice Band
Ability: Keen Eye
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
- Double-Edge
- Aerial Ace
- Hidden Power [Ground]
- Quick Attack

Raticate @ Liechi Berry
Ability: Guts
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Reversal
- Frustration
- Shadow Ball

Graveler @ Choice Band
Ability: Rock Head
Happiness: 0
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Double-Edge
- Earthquake
- Explosion
- Rock Slide

Seadra @ Leftovers
Ability: Poison Point
Happiness: 0
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Substitute

Chimecho @ Leftovers
Ability: Levitate
Happiness: 0
EVs: 252 HP / 116 Def / 80 SpA / 60 SpD
Modest Nature
IVs: 3 Atk / 30 SpA
- Calm Mind
- Heal Bell
- Hidden Power [Electric]
- Psychic
This team is a normal-spam team thats one of my best team. Cacturne is my lead spiker and primary water-type check. Destiny bond is really nice too. Pidgeot is a fast powerful bird that can break through tons of non-resists. Raticate is the other half of the normal-type core and can effectively sweep as one of the fastest unboosted Pokemon in the tier. CB Graveler is to help break through steel-types and be a general wallbreaker. Seadra is another water resist and also the fastest unboosted water type in the tier. Chimecho is my Hitmonchan check as the most reliable check to it.


Abra @ Leftovers
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Encore
- Psychic
- Fire Punch

Anorith @ Leftovers
Ability: Battle Armor
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hidden Power [Bug]
- Rock Slide
- Double-Edge
- Swords Dance

Plusle @ Leftovers
Ability: Plus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Baton Pass
- Thunderbolt
- Agility

Crawdaunt @ Choice Band
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Return
- Ancient Power
- Hidden Power [Ground]
- Surf

Hitmonchan @ Leftovers
Ability: Keen Eye
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sky Uppercut
- Substitute
- Bulk Up
- Hidden Power [Ghost]

Whiscash @ Leftovers
Ability: Oblivious
EVs: 252 HP / 192 Def / 64 SpA
Relaxed Nature
- Earthquake
- Ice Beam
- Rest
- Sleep Talk
This team is pretty wild and I screwed it up during my battle due to an unfortunate HP grass by W3K on whiscash and poor damage anticipation. Anorith is quite a cool mon in this meta as it is one of the most powerful bug types in the tier. Substitute Encore Abra is a cool lead because it beats a lot of the common Anti-Glalie leads as Disjunction stated, stole this set from him. Whiscash is a great bulky water/ground type with its sole weakness, and Sub-bulk up chan is a great machine that we all know how powerful it can be. CB Crawdaunt is another great mixed wallbreaker similar to CB Flareon that is hard to predict. Sub Agility Pluse can support a lot of the slower mons like Crawdaunt, Hitmonchan, and Anorith (which if it gets off a SD its unstoppable)


I'm still gonna be playing this tier after the cup so hit me up if you ever wanna play!
 
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