On with the Pokemon! Be sure to rate me both on my team, and on my writing skills, I'm still working on those.
1: Kingler Ability: Hyper Cutter
Item: Life orb Nature: Jolly
EVs: 252 Atk 252 Spe 4 HP
Move Set: Agility
Return
Crab Hammer
X-scissor
This is kingler, my set-up physical sweeper. he's a physical attacker with no moves in this moveset to boost it to wall-breaking power, so I cover that by giving him a life orb and 252 ATK. The reason I run hypper cutter over sheer force is because I have no moves in the current move-set that can be boosted by it, and it helps against Intimidate users, such as Mawile.
Agility to by pass his low speed, witch at full investment (252 Spe and Jolly)
Only gets up to 273. However, agility doubles this speed, reflectively making it
Faster than ninjask without a speed boost. Most Ninjasks run Protect, so I would predict that by using agility again He gets the speed boost by switching into a physical attacker that he can take on, for example, Emboar that lacks wild charge. Crab hammer and return for water/normal coverage that has little pokes to resist, and x-scissor for musharna who is far to superior in physical bulk. Kingler is my main man I try to aim o set him up first.
2: Probopass Ability: Sturdy
Item: Leftovers Nature: modest
EVs 252 HP 252 Spa 4 Spd
Move-Set: Stealth Rocks
Thunder Wave
Volt Switch
Toxic
Kingler had 3 weaknesses, Electric moves, grass moves, and Special attacks overall. Probopass is my attempt to cover those weaknesses. It has amazing bulk boosted further by 252 HP investment, the Spa Investment is do actually do damage while switching out with volt switch. T-wave to cripple threats Probopass can't cover for long (Example: Fighting move users) Bar mach punch. Toxic to stall out opposing walls such as alamomala. Stealth rocks for obvious reasons as well.
3: Golurk Ability: Iron Fist
Item: Leftovers Nature: Adamant
Evs: 252 HP 12 spe 128 Atk
Move-Set: Earthquake
Drain Punch
Shadow Punch
Thunder Punch
Golurk is two things, my spin blocker and my bulky physical attacker.
He's there to wall Thunder types locked into a move, and to take a fighting move for probopass. Thunder Punch for the water types who, so far, destroy my team (only to use when predicting switches). Shadow Punch for stab and drain punch for recovery. 252 HP for Overall Bulk while 128 in SPe and Atk to boost those.
4: Sawsbuck Ability: Sap Sipper
Item: Choice Scarf Nature: Adamant
Evs: 252 Atk 252 spe 4 HP
Move-Set: Horn Leach
Jump Kick
Return
Mega Horn
Sawsbuck is my sap-sipper. In my Opinion, you always need a sap sipper in NU and RU. He is also in case I make a mistake and send kingler in to set-up when he sends in Amoongus, I can switch into it safely (barring Sludge Bomb Amoongus) He also out speeds most threats with choice scarf.
5: Ampharos Ability: Static
Item: Leftovers Nature: Modest
Evs: 252 Hp 252 Spa 4 Def
Move Set: Hidden Power Ice
Volt Switch
Focus Blast
Heal Bell
As you may of noticed my team has been drastically Physical.
I plan to change that with a bulky special attacker (and next a Speedy one)
Ampharos has good bulky and special attacker. Leftovers for recovery, 252 Hp for overall bulky, 252 spa for damage. HP ice and Thunder Bolt for Pseudo Bolt-Beam Coverage. Focus Blast for Special walls with a Steel/rock/normal typings, For example enemy Probopass. Heal bell for slight team support, getting rid of annoying status. I've loved him on my team in Soul silver, so I have a soft spot for him, if there are any better specially offensive Bulky Pokes with static, please let me know.
6: Liepard Ability: Prankster
Item: Focus Sash Nature: Modest
Evs: 252 Spe 252 Spa 4 Hp
Move-Set: Taunt
Encore
Nasty Plot
Dark Pulse
Liepard Is a sort of anti-lead set-up sweeper. Taunt to prefent set-up, although I usually let it happen so I can encore them and set-up myself.
Encore Is also useful for substitute, trick room, hazard layers ect.
Nasty plot to do great damage with dark pulse. With only one move, however, he can be easily walled by pokes such as Keckleon, Probopass ect.
I really want to keep and sack liepard, keep for encore, taunt annoyance and Sack him for being easily walled. Make up my mind!
So that's that! My First try at a competetive NU team.
Thoughts, comments, ect would be greatly Appreciated.
1: Kingler Ability: Hyper Cutter
Item: Life orb Nature: Jolly
EVs: 252 Atk 252 Spe 4 HP
Move Set: Agility
Return
Crab Hammer
X-scissor
This is kingler, my set-up physical sweeper. he's a physical attacker with no moves in this moveset to boost it to wall-breaking power, so I cover that by giving him a life orb and 252 ATK. The reason I run hypper cutter over sheer force is because I have no moves in the current move-set that can be boosted by it, and it helps against Intimidate users, such as Mawile.
Agility to by pass his low speed, witch at full investment (252 Spe and Jolly)
Only gets up to 273. However, agility doubles this speed, reflectively making it
Faster than ninjask without a speed boost. Most Ninjasks run Protect, so I would predict that by using agility again He gets the speed boost by switching into a physical attacker that he can take on, for example, Emboar that lacks wild charge. Crab hammer and return for water/normal coverage that has little pokes to resist, and x-scissor for musharna who is far to superior in physical bulk. Kingler is my main man I try to aim o set him up first.
2: Probopass Ability: Sturdy
Item: Leftovers Nature: modest
EVs 252 HP 252 Spa 4 Spd
Move-Set: Stealth Rocks
Thunder Wave
Volt Switch
Toxic
Kingler had 3 weaknesses, Electric moves, grass moves, and Special attacks overall. Probopass is my attempt to cover those weaknesses. It has amazing bulk boosted further by 252 HP investment, the Spa Investment is do actually do damage while switching out with volt switch. T-wave to cripple threats Probopass can't cover for long (Example: Fighting move users) Bar mach punch. Toxic to stall out opposing walls such as alamomala. Stealth rocks for obvious reasons as well.
3: Golurk Ability: Iron Fist
Item: Leftovers Nature: Adamant
Evs: 252 HP 12 spe 128 Atk
Move-Set: Earthquake
Drain Punch
Shadow Punch
Thunder Punch
Golurk is two things, my spin blocker and my bulky physical attacker.
He's there to wall Thunder types locked into a move, and to take a fighting move for probopass. Thunder Punch for the water types who, so far, destroy my team (only to use when predicting switches). Shadow Punch for stab and drain punch for recovery. 252 HP for Overall Bulk while 128 in SPe and Atk to boost those.
4: Sawsbuck Ability: Sap Sipper
Item: Choice Scarf Nature: Adamant
Evs: 252 Atk 252 spe 4 HP
Move-Set: Horn Leach
Jump Kick
Return
Mega Horn
Sawsbuck is my sap-sipper. In my Opinion, you always need a sap sipper in NU and RU. He is also in case I make a mistake and send kingler in to set-up when he sends in Amoongus, I can switch into it safely (barring Sludge Bomb Amoongus) He also out speeds most threats with choice scarf.
5: Ampharos Ability: Static
Item: Leftovers Nature: Modest
Evs: 252 Hp 252 Spa 4 Def
Move Set: Hidden Power Ice
Volt Switch
Focus Blast
Heal Bell
As you may of noticed my team has been drastically Physical.
I plan to change that with a bulky special attacker (and next a Speedy one)
Ampharos has good bulky and special attacker. Leftovers for recovery, 252 Hp for overall bulky, 252 spa for damage. HP ice and Thunder Bolt for Pseudo Bolt-Beam Coverage. Focus Blast for Special walls with a Steel/rock/normal typings, For example enemy Probopass. Heal bell for slight team support, getting rid of annoying status. I've loved him on my team in Soul silver, so I have a soft spot for him, if there are any better specially offensive Bulky Pokes with static, please let me know.
6: Liepard Ability: Prankster
Item: Focus Sash Nature: Modest
Evs: 252 Spe 252 Spa 4 Hp
Move-Set: Taunt
Encore
Nasty Plot
Dark Pulse
Liepard Is a sort of anti-lead set-up sweeper. Taunt to prefent set-up, although I usually let it happen so I can encore them and set-up myself.
Encore Is also useful for substitute, trick room, hazard layers ect.
Nasty plot to do great damage with dark pulse. With only one move, however, he can be easily walled by pokes such as Keckleon, Probopass ect.
I really want to keep and sack liepard, keep for encore, taunt annoyance and Sack him for being easily walled. Make up my mind!
So that's that! My First try at a competetive NU team.
Thoughts, comments, ect would be greatly Appreciated.