nyttyn
From Now On, We'll...
The Necturna would sigh before slapping her trainer awake, causing the referee to awaken with a fright.
CRAPCRAPCRA-
King Serperior said:
<Your Corpse will smolder before me when I am through with you, Maxim!!>
Numule (Vulcan) [Male]
Nature: Quiet (+1Sp.Atk, -15% Speed, -10% evasion)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-15% Speed; -10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Abilities:
Oblivious: (Innate)This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate)This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo: (DW-Locked)(Innate)This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
EC: 0/6
DC: 0/5
MC: 0
KOC: 0
Moves:
1). Growl
2). Tackle
3). Ember
4). Magnitude
5). Focus Energy
6). Take Down
7). Flame Burst
8). Amnesia
9). Lava Plume
10). Yawn
11). Endure
12). Heat Wave
13). Protect
14). Sunny Day
15). Will-o-Wisp
Yoda (Slowpoke) [Male]
Nature: Relaxed (+Def, -Speed)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Oblivious: (Innate)This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate)This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (DW - LOCKED)(Innate)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-15% Speed; -10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 0/6
DC: 0/5
MC: 0
KOC: 0
Moves:
1). Curse
2). Yawn
3). Tackle
4). Growl
5). Water Gun
6). Confusion
7). Disable
8). Headbutt
9). Amnesia
10). Safeguard
11). Me First
12). Block
13). Ice Beam
14). Psyshock
15). Scald
Rachel (Teddiursa) [Female]
Jolly (-Sp.Atk, +15% Speed, +5%acc)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Pickup: (Innate)This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Quick Feet: (Innate)This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Honey Gather: (DW-Locked)(Innate)This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+15% speed, +5%acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
DC: 1/5
MC: 2
KOC: 0
Moves:
1). Covet
2). Scratch
3). Leer
4). Lick
5). Fake Tears
6). Fury Swipes
7). Faint Attack
8). Close Combat
9). Cross Chop
10). Night Slash
11). Earthquake
12). Rock Slide
13). Protect
VS!
3v3Maxim said:
Jenga [Dratini] (F)
Nature: Quiet (+Sp Atk, -Spe)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW LOCKED): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats: (Quiet Nature)
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-) (-10 EVA)
Size Class: 2
Weight Class: 1
EC: 1/9
MC: 0
DC: 1/5
Moves:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Safeguard
Dragon Dance
Dragon Rush
Hyper Beam
Dragon Tail
Aqua Tail
Outrage
ExtremeSpeed
Aqua Jet
Dragon Pulse
Thunderbolt
Ice Beam
Flamethrower
Hidden Power (Grass 7)
Protect
Total Moves: 22
Solosis [Cosmo] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (20/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 0
DC: 2/5
Attacks (18):
Psywave
Reflect
Rollout
Snatch
Hidden Power Ground 7
Light Screen
Charm
Recover
Psyshock
Psychic
Pain Split
Acid Armor
Confuse Ray
Trick
Signal Beam
Protect
Thunder
Shadow Ball
Tirtouga [Sentinel] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 19 (22/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancientpower
Crunch
Wide Guard
Iron Defense
Knock Off
Rock Throw
Earthquake
Stone Edge
Rain Dance
Thanks for reffing!
Singles
LC
All abilities
All Items
2 Subs
2 Recovers
5 Chills
2 day DQ
Switch=KO
The referee would quickly dash out into the center of a lonely stage, bowing to both sides to the impatient jeers of the crowd. He would doff his hat and bow, offering them a smile as his Necturna assistant floats out beside him, sighing, her arms raised in defensive position to shield him from errant blows.Arena said:Description: This arena is a reasonably popular arena where crowds gather to see a different type of battle. You see, they don't want to see any standard issue stuff like at the ASB Arena, they want battles with flair, creative moves, and intensely close calls. As such, in this arena roleplaying actions are more likely to work. Additionally, the ref can modify the arena as he desires (within reason, no teleporting to another dimension) to either cause pain to the competitors or open up new roleplaying opportunities. For instance, he could have a tent appear over the competitors thus allowing them to use the poles to smack each other or even bring the tent down and muck everything up.
As for the arena itself, it's a fairly simple battlefield. The competitors are on the top of a platform about 50 ft in the air, surrounding a simple moat (though the ref can modify this as he so chooses). This platform is a square measuring about 50 yards on each side. The floor is white, although some grass covers the arena allowing Energy Ball and similar moves to work at full effectiveness. The arena is contained within a cavernous area, but the sun shines through the ceiling giving ample light. All moves are allowed.
Summary:
Roleplaying actions are easier to pull off
Referee can modify the arena within reason
All moves are allowed
The referee would snap his fingers, causing a large crate to drop from the ceiling near the center of the arena, audibly slamming into the ground, kicking up a small cloud of dust.