Hobey Ho Let's Go!
Arena: Bubs' Concession Stand
The battle takes place around Bubs’ Concession Stand where Bubs sells all types of crazy crap!
Basic features
Players start with $200 and, upon sending out their initial pokemon, can use this money to buy items for this battle from Bubs. Every time a pokemon gets a KOC, the owner gets another $50 and may buy more items from Bubs before the next pokemon is sent out. Once a player buys an item, he/she may equip it to any of his/her pokemon as long as the pokemon doesn't already have an item. Items bought in this battle cannot be taken out of the battle and items cannot be sold to Bubs.
Here are the available items and their prices. Items marked with a (*) are ones that affect the arena and are not held by pokemon, so when buying such items, the player does not need to specify a pokemon to hold the item.
Team Objection:
Arena: Bubs' Concession Stand
The battle takes place around Bubs’ Concession Stand where Bubs sells all types of crazy crap!
Basic features
- No external water source
- No external rocks
- Plenty of external grass
- Weather is allowed and works as normal
- Digging is allowed and works as normal
- Seismic moves (ie, Earthquake, Magnitude, Bulldoze and Fissure) are allowed and work as normal
- All of the above are subject to change as the battle goes on
Players start with $200 and, upon sending out their initial pokemon, can use this money to buy items for this battle from Bubs. Every time a pokemon gets a KOC, the owner gets another $50 and may buy more items from Bubs before the next pokemon is sent out. Once a player buys an item, he/she may equip it to any of his/her pokemon as long as the pokemon doesn't already have an item. Items bought in this battle cannot be taken out of the battle and items cannot be sold to Bubs.
Here are the available items and their prices. Items marked with a (*) are ones that affect the arena and are not held by pokemon, so when buying such items, the player does not need to specify a pokemon to hold the item.
- Aspear Berry
- Cheri Berry
- Chesto Berry
- Pecha Berry
- Persim Berry
- Rawst Berry
- Leppa Berry
- Lum Berry
- Mental Herb
- Oran Berry
- Power Herb
- Razz Berry
- Sitrus Berry
- White Herb
- Absorb Bulb
- Air Balloon
- Cell Battery
- Muscle Band
- Sand Pit (*) - removes the external grass from the arena
- Sticky Barb
- WiseGlasses
- Damp Rock
- Heat Rock
- Icy Rock
- Instant Pond (*) - acts as an external water source
- Iron Ball
- Light Clay
- Ring Target
- Shoddy Decoy - the holder can use an action and 6 energy to gain a 1 HP Substitute without losing any HP (unless taunted); one use
- Smooth Rock
- Binding Band
- Destiny Knot
- Flame Orb
- Giant Parasol (*) - prevents all weather unless the weather-inducing pokemon has the appropriate weather rock
- Grip Claw
- Metronome
- Rock Pile (*) - acts as an external rock source
- Scope Lens
- Toxic Orb
- Wide Lens
- Zoom Lens
- BrightPowder
- Choice Band
- Choice Scarf
- Choice Specs
- King’s Rock
- Rocky Helmet
- Seismic Dampener (*) - prevents seismic moves
- Supercharger - when the holder uses a combo, its energy cost is reduced to (EC + (EC+4))*1.25 for same-move combos or (EC 1 + EC 2) for different-move combos; three uses.
- Titanium Underlay (*) - prevents digging
- Big Root
- Enigma Berry
- Eviolite
- Expert Belt
- Focus Band
- Focus Sash
- Leftovers
- Life Orb
- Razor Claw
- Razor Fang
- Smoke Ball
Team Objection:
Objection said:
Rhydon [Clayton] (M)
Nature: Careful (+Special Defence, -Special Attack)
Type: Ground/Rock
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 4
Weight Class: 5
Base Rank Total: 20
Moves: 17
EC: 4/9
MC: 0
DC: 2/5
Abilities:
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Attacks:
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Earthquake
Drill Run
Stone Edge
Megahorn
Counter
Magnitude
Pursuit
Dig
Payback
Rock Slide
Protect
Kirlia [Mother Gothel] (F)
Nature: Bold (+Defence, -Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Moves: 22
EC: 4/9
MC: 2
DC: 2/5
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Future Sight
Confuse Ray
Disable
Encore
Skill Swap
Psyshock
Taunt
Torment
Thunderbolt
Shadow Ball
Thunder Wave
Icy Wind
Pain Split
Porygon [Master Control Program] (U)
Nature: Timid (+Speed, -Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 46 (+) (Accuracy boost: 7% (7.2965517241379310344827586206897% unrounded))
Size Class: 1
Weight Class: 1
Base Rank Total: 17
Moves: 26
EC: 1/9
MC: 0
DC: 1/5
Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Attacks:
Conversion2
Tackle
Sharpen
Conversion
Psybeam
Agility
Recover
Magnet Rise
Signal Beam
Tri Attack
Magic Coat
Endure
Gravity
Pain Split
Mimic
Swift
Blizzard
Thunder
Shadow Ball
Hidden Power Fighting 7
Sunny Day
Hyper Beam
Rain Dance
SolarBeam
Psychic
Thunder Wave
Scyther [Hopper] (M)
Nature: Adamant (+Attack, -Special Attack)
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Moves: 18
EC: 1/6
MC: 0
DC: 1/5
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Night Slash
Counter
Endure
Reversal
Light Screen
Safeguard
Aerial Ace
Bug Bite
Team Engineer:
Engineer Pikachu said:
Pikachu (Pika) (M)
Nature: Rash (Special Attack increased by *, Special Defense decreased by *)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (Unlocked): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Stats: 35 / 55 / 30 / 50 / 40 / 90
HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: *** (3)
SpD-: * (1)
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Evolution Counter: 9 / 9
Move Counter: 3
Dream Counter: 5 / 5
Attacks:
ThunderShock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot
Quick Attack
Swift
Electro Ball
Double Team
Slam
Thunderbolt
Agility
Encore (#)
Endure (#)
Fake Out (#)
Surf
Fly
Yawn
Teeter Dance
Hidden Power [Ice 7] (#)
Protect (#)
Grass Knot (#)
Move Count: 23
Colosshale (Kujira) (F)
Nature: Hasty (+15% Spe, +22% [22.078%] Acc, Defense decreased by *)
Type: Dark / Water
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (LOCKED): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
Stats: 83 / 42 / 52 / 71 / 62 / 85
HP: 100
Atk: ** (2)
Def-: * (1)
SpA: *** (3)
SpD: *** (3)
Spe+: 98 (85 * 1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
Evolution Counter: 3 / 6
Move Counter: 2
Dream Counter: 2 / 5
Attacks:
Leer
Tackle
Mud Shot
BubbleBeam
Rapid Spin
Mud Bomb
Pursuit
Dark Pulse
Dig
Encore (#)
Fake Out (#)
Water Spout (#)
Taunt (#)
Earthquake (#)
Torment (#)
Total Moves: 15
Lairon (Teko) (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type: Steel / Rock
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (LOCKED): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.
Stats: 60 / 90 / 140 / 50 / 50 / 40
HP: 90
Atk+: **** (4)
Def: ***** (5)
SpA-: * (1)
SpD: ** (2)
Spe: 40
Size Class: 2
Weight Class: 5 (120 kg)
Base Rank Total: 16
Evolution Counter: 7 / 9
Move Counter: 0
Dream Counter: 3 / 5
Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Metal Burst
Body Slam (#)
Endeavor (#)
Head Smash (#)
Superpower
Protect
Stone Edge (#)
Rock Slide (#)
Rock Smash (#)
Move Count: 18
Duclohm (Kumo) (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Type: Dragon / Electric
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (LOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats: 78 / 55 / 88 / 82 / 55 / 60
HP: 100
Atk-: * (1)
Def: *** (3)
SpA+: **** (4)
SpD: ** (2)
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15
Evolution Counter: 5 / 9
Move Counter: 2
Dream Counter: 1 / 5
Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Hydro Pump (#)
Magnet Rise (#)
Signal Beam (#)
Hone Claws (#)
Thunder (#)
Fire Blast (#)
Move Count: 17
Objection's Mon and Bought Items
Engineer's Mon, Bought Items, and Actions
Objection's Actions
I Ref
GLHF and May the Odds be Ever in Your Favor!
Engineer's Mon, Bought Items, and Actions
Objection's Actions
I Ref
GLHF and May the Odds be Ever in Your Favor!