Objection and Orcinus are fighting at WarioWare! UllarWarlord Subrefs

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Dogfish44

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OBJECTION V ORCINUS
~3v3 FE Singles~

2 Recovery Moves
∞ Chills
2 Day DQ
Abilities: One
Switch: KO
Items: Off
2 Substitutions

Arena: WarioWare, Inc.


An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.

At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.

Objection:


Gliscor [Jafar] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Moves: 35

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW UNLOCKED): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Attacks:
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Swords Dance
Acrobatics
Thunder Fang
Fire Fang
Ice Fang
Poison Jab
Screech
U-Turn
Guillotine

Metal Claw
Night Slash
Wing Attack
Baton Pass
Agility

Earthquake
Stone Edge
X-Scissor
Roost
Taunt
Dig
Substitute
Torment
Protect
Double Team
Stealth Rock
Aerial Ace
Rock Slide

Sky Attack



Empoleon [Ratcliffe] (M)
Nature: Brave (+Attack, -Speed)

Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 52 (-) (Opponent's accuracy boost: 10%)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Moves: 34

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW UNLOCKED): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Tackle
Metal Claw
Swords Dance
Swagger
Hydro Pump
Aqua Jet
Brine
Drill Peck

Mud-Slap
Mud Sport
Yawn
Agility
Aqua Ring

Ice Beam
Dig
Waterfall
Surf
Water Pulse
Grass Knot
Dive
Roar
Earthquake
Avalanche
Aerial Ace

Hydro Cannon
Signal Beam



Jynx [Lady Tremaine] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Ice/Psychic
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17
Moves: 32

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Dry Skin (DW UNLOCKED): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Perish Song
Lovely Kiss
DoubleSlap
Ice Punch
Blizzard

Fake Out
Miracle Eye
Nasty Plot
Wish

Hidden Power Ground 7
Ice Beam
Psychic
Psyshock
Light Screen
Reflect
Hail
Toxic
Taunt
Dream Eater
Frost Breath

Signal Beam
Counter
Magic Coat

Dispel


Orcinus:


Nommy (Snorlax) (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Immunity:
Type: Innate
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Gluttony (Dream World UNLOCKED):
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 25 (-)
Evasion: -10%
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defence Curl
Amnesia
Belly Drum
Yawn
Lick
Recycle
Screech
Chip Away

Counter
Double Edge
Substitute

Earthquake
Rock Slide
Toxic
Body Slam
Outrage
Focus Punch
Stockpile
Rollout
Whirlpool
Heavy Slam
Crunch
Surf
Flamethrower
Thunderbolt
Zen Headbutt
Psychic
Snatch
Brick Break
Ice Beam
Endure
Shadow Ball
Fire Punch
Focus Blast
Protect


Scrafty(*) Pants (M)
Nature: Adamant
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW):
Type: Can be Activated, unlocked
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18



EC: 6/6
MC: 1
DC: 5/5

Attacks:
Leer (*)
Low Kick(*)
Sand-Attack(*)
Faint Attack(*)
Headbutt(*)
Swagger(*)
Brick Break(*)
Payback(*)

Fire Punch(*)
Thunderpunch(*)
Ice Punch(*)

Dig(*)
Taunt(*)
Dragon Claw(*)
Detect
Drain Punch
Crunch
Double team
Poison Jab
Substitute
Hi Jump Kick
Zen Headbutt
Focus Punch
Head Smash
Fake out
Incinerate
Thief
Torment
Rock slide
Dragon tail
Rock Tomb
Scary Face
Counter
Protect
Facade
Low Sweep
Roar
Giga Impact
Dragon Dance
Sunny Day
Moves: 39


Gengar(*) Purple Boss (M)
Nature: Timid

Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Accuracy: +17%
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)
Shadow Punch

Will-O-Wisp(*)
Astonish(*)
Disable(*)

Sludge Bomb(*)
Substitute(*)
Thunderbolt(*)
Shadow Ball
Toxic
Energy Ball
Taunt
Pain split
Hex
Dark Pulse
Venoshock
Dream Eater
Protect
Torment
Bide
Focus Blast
Destiny Bond
Endure
Total Moves: 28

Orcinus Releases!
Objection releases!
Cruel Cruel task set!
Objection Orders!
Orcinus Orders!
Referee!
 
Waterfall - Hydro Pump - Combo: Signal Beam + Ice Beam
  1. If Snorlax uses Substitute at all and did not use Substitute on the previous action, change that action to Combo: Peck + Fury Attack and the following action to Cooldown and push actions back.
  2. If Snorlax uses Thunderbolt at all, replace Waterfall with Mud Sport.
In the event of conflicting substitutions, the first one overrides the second.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Objection OOO
Ratcliffe (M)

100 HP / 100 EN
Status: N/A
Ability: Torrent
4 Atk / 3 Def / 4 Sp.Atk / 4 Sp.Def / 52 Speed / 3 Size / 4 Weight
Waterfall ~ Hydro Pump ~ Signal Beam + Ice Beam

VS

Orcinus OOO
Nommy (F)

125 HP / 100 EN
Status: N/A
Ability: Immunity
4 Atk / 3 Def / 4 Sp.Atk / 4 Sp.Def / 25 Speed / 4 Size / 9 Weight
Counter ~ Earthquake + Body Slam ~ Cooldown​


Howdy one and all! This hectic battle at WarioWare Inc. will begin momentarily. As those providing orders start to feel evil, Objection and orcinus release their mons! I'd guess that Orcinus has an advantage here, although who knows?

Ratcliffe begins this battle, surrounding his claw with Water, before leaping up and Falling on Nommy. However, Nommy seemed prepared for this, and grabs the penguin as it descends and using Ratcliffe's momentum as a sort of peldulum effect, Countering the attack and teaching a penguin to fly. Into a wall.

: 81/95
: 112/88​

Now with nowhere to run, Ratcliffe tries a ranged Hydro Pump, slamming into Nommy's chest, flinging the great oaf up. Wait, that can't have been just the hydro pump, the water's stopped and he's still going up... crap...

*CRASH*

The arena does the harlem shake as Nommy's Body lands with a Slam, generating a huge Earthquake through the arena, and making a gigantic crater in the floor, and knocks Ratcliffe out of the wall, and has given the bird a headache I'd imagine.

: 47/88
: 107/64​

Nommy seems to be resting in that crater after just causing health and safety concerns, so Ratcliffe takes the initiative and fires a Beam of Ice, imbued with flashing Signals that refract in the beam and shoot rainbows across the arena. The rainbows clear as Wario has a large rant in a corner about insurance.

: 47/68
: 88/64​

Action 1:

Ratcliffe used Waterfall!
RNG Roll (To-Crit) (<=625): 682/10000 (No)
RNG Roll (To-Flinch) (<=2000): 6525/10000 (No)
(8 + ((4-3)*1.5) + 3) = 12.5 Damage
-5 EN
Nommy used Counter!
12.5*1.5 = 18.75 Damage
-12 EN

Action 2:

Ratcliffe used Hydro Pump!
RNG Roll (To-Hit) (<=9000): 4636/10000 (Yes)
RNG Roll (To-Crit) (<=625): 4681/10000 (No)
(12 + ((4-4)*1.5) + 3) = 15 Damage
-7 EN
Nommy used Seismic Slam!
RNG Roll (To-Crit) (<=625): 7215/10000 (No)
RNG Roll (To-Para) (<=3000): 9318/10000 (No)
(21 + ((4-3)*1.5)*1.5 = 33.75 Damage
-24 EN

Action 3:

Nommy needs to Recover!
Ratcliffe used Frozen Rainbow!
RNG Roll (To-Crit) (<=625): 5000/10000 (No)
RNG Roll (To-Freeze) (<=1000): 6641/10000 (No)
RNG Roll (To-Confuse) (<=1000): 9594/10000 (No)
(18 + ((4-3)*1.5) = 19.5 Damage
-20 EN


Objection OOO
Ratcliffe (M)

47 HP / 68 EN
Status: Cooldown (1a)
Ability: Torrent
4 Atk / 3 Def / 4 Sp.Atk / 4 Sp.Def / 52 Speed / 3 Size / 4 Weight

VS

Orcinus OOO
Nommy (F)

88 HP / 64 EN
Status: N/A
Ability: Immunity
4 Atk / 3 Def / 4 Sp.Atk / 4 Sp.Def / 25 Speed / 4 Size / 9 Weight​



"Boss is mad, so perhaps you ought to try different tricks?"

Don't suffer consecutive move energy cost!
 
Waterfall - Hydro Pump - Hydro Cannon

Man, if Snorlax didn't have Protect, I would've gone Waterfall - Bide - Bide
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Objection OOO
Ratcliffe (M)

47 HP / 68 EN
Status: Cooldown (1a)
Ability: Torrent
4 Atk / 3 Def / 4 Sp.Atk / 4 Sp.Def / 52 Speed / 3 Size / 4 Weight
Waterfall - Hydro Pump - Hydro Cannon

VS

Orcinus OOO
Nommy (F)

88 HP / 64 EN
Status: N/A
Ability: Immunity
4 Atk / 3 Def / 4 Sp.Atk / 4 Sp.Def / 25 Speed / 4 Size / 9 Weight
Focus Punch + Focus Punch ~ EQ ~ Thunderbolt​


Nommy Focuses her mind as Ratcliffe recovers from a prior combo. A white aura blazes out of Nommy, as her fist glows ot a stage where it's blinding. A single "CRACK" is heard and the light dissipates, Ratcliffe lying on the ground.

: 0/0
: 88/22​

However, this great attack has some severe problems - notably, using the same move in a combo with itself does apply consecutive energy penalty. Nommy finds this out with a large laser. Eep ._.

: 0/0
: 57/22​

Action 1:

Nommy is focussing!
Ratcliffe needs to recover!
Nommy used Focussed Fists
Critting would be mean.
(33.75 + ((4-3)*1.5))*1.5 = 52.875 Damage
-42 EN

Post Round!

Nommy is unoriginal!
-31 HP!


Objection OOO
Ratcliffe (M)

0 HP / 0 EN
Status: KOed
Ability: Torrent
4 Atk / 3 Def / 4 Sp.Atk / 4 Sp.Def / 52 Speed / 3 Size / 4 Weight

VS

Orcinus OOO
Nommy (F)

57 HP / 22 EN
Status: Cooldown (1a)
Ability: Immunity
4 Atk / 3 Def / 4 Sp.Atk / 4 Sp.Def / 25 Speed / 4 Size / 9 Weight​

Objection needs to release before I make your lives a misery.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Shocking choice! But can you keep up?"

Use at least one move that either raises speed or has priority > 0
 
Focus Blast - Fake Out - Psychic
If he uses Protect on action 2 or action 3 and Hail is not up, change that action to Hail and push remaining actions back.
The first time he uses Yawn, change that action to Magic Coat and push remaining actions back.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Objection OOO
Lady Tremaine (F)

100 HP / 100 EN
Status: N/A
Ability: Forewarn
1 Atk / 2 Def / 5 Sp.Atk / 3 Sp.Def / 95 Speed / 3 Size / 3 Weight
Focus Blast ~ Fake Out ~ Psychic

VS

Orcinus OOO
Nommy (F)

57 HP / 22 EN
Status: Cooldown (1a)
Ability: Immunity
4 Atk / 3 Def / 4 Sp.Atk / 4 Sp.Def / 25 Speed / 4 Size / 9 Weight
Cooldown ~ Chill ~ Heavy Slam + Heavy Slam​


Lady Tremaine attacks Nommy repeatedly, who tries a major attack but runs out of energy. Freak.

: 100/78
: 0/0​

Action 1:

Lady Tremaine used Focus Blast!
RNG Roll (To-Hit) (<=8000): 8527/10000 (No)
Wheee~
-8 EN
Snorlax Cooled Down!

Action 2

Lady Tremaine used Fake Out!
This doesn't matter...
-4 EN
Nommy flinched!

Action 3

Lady Tremaine used Psychic!
Nope, nothing important here either!
-10 EN
Nommy attempted HEAVY SLAMMER!!
Not enough energy...
-22 EN

Nommy Fainted!


Objection OOO
Lady Tremaine (F)

100 HP / 78 EN
Status: N/A
Ability: Forewarn
1 Atk / 2 Def / 5 Sp.Atk / 3 Sp.Def / 95 Speed / 3 Size / 3 Weight
Focus Blast ~ Fake Out ~ Psychic

VS

Orcinus OOO
Nommy (F)

0 HP / 0 EN
Status: KOed
Ability: Immunity
4 Atk / 3 Def / 4 Sp.Atk / 4 Sp.Def / 25 Speed / 4 Size / 9 Weight​

Orcinus releases.
I'm an evil git.
Orcinus orders.
Objection orders.
Procastination.
REFEREE
 

Orcinus Duo

Banned deucer.
Ok um
Crunch-brick break-crunch

I'm assuming 15 en exactly avoids penalty? If not the case, then
Crunch-fake out-crunch
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Bleh, realised somewhat late that Pants needs an ability selected :S

Orcinus, please select an ability. Then objection may reorder as required, and I can ref.
 
Might as well make a new post for these new actions.

If the first set of actions:
Reflect - Fake Out - Powder Snow

If the second set of actions:
Reflect - Flinch - Miracle Eye
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Less than =/= less than or equal to. So second action set!

Objection OOO
Lady Tremaine (F)

100 HP / 78 EN
Status: N/A
Ability: Forewarn
1 Atk / 2 Def / 5 Sp.Atk / 3 Sp.Def / 95 Speed / 3 Size / 3 Weight
Reflect ~ Chill ~ Miracle Eye

VS

Orcinus OOO
Pants (M)

100 HP / 100 EN
Status: N/A
Ability: Shed Skin
4 Atk / 4 Def / 1 Sp.Atk / 4 Sp.Def / 58 Speed / 2 Size / 3 Weight
Crunch ~ Fake Out ~ Crunch​


I totally didn't put this to one side. At all.

Surrounding Lady Tremaine, a Reflective barrier appears as Pants lands on the field. He immediately goes offensive, Crunching down on Lady Tremaine's hair, and pulling sharply. OW, that shriek was high pitched....

: 85/71 ~ Reflect (5a)
: 100/95​

Pants releases the grip on Lady Tremaine, who stumbles, and then as Pants uses a Fake Out on her tumbles over completely. She doesn't manage to do anything other than try to regain her composure.

: 80/71 ~ Reflect (4a)
: 100/91​

It appears it took a Miracle and a bit to recover from that, but Lady Tremaine focuses her Eye on Pants, as she sees that Pants evidently needs better dental care. His Teeth are black, and they seem to be Crunching on whatever's convenient. Which is currently the floor, although that didn't seem like it was what was intended by Orcinus.

: 80/66 ~ Reflect (3a) ; Miracle Eye (Pants ; 5a)
: 100/86​

Action 1:

Lady Tremaine used Reflect!
-7 EN
Pants used Crunch!
RNG Roll (To-Hit) (<=8100): 5282/10000 (Yes)
RNG Roll (To-Crit) (<=625): 6189/10000 (No)
RNG Roll (To-Lower Def.) (<=2000): 5968/10000 (No)
([8/2] + ((4-2)*1.5) + 3)*1.5 = 15 Damage
-5 EN

Action 2:

Pants used Fake Out!
RNG Roll (To-Crit) (<=625): 9725/10000 (No)
([4/2] + ((4-2)*1.5)) = 5 Damage
-4 EN
Lady Tremaine flinched!

Action 3:

Lady Tremaine used Miracle Eye!
-5 EN
Pants used Crunch!
RNG Roll (To-Hit) (<=8100): 8540/10000 (No)
-5 EN


Objection OOO
Lady Tremaine (F)

80 HP / 66 EN
Status: Reflect (3a) ; Miracle Eye (Pants ; 5a)
Ability: Forewarn
1 Atk / 2 Def / 5 Sp.Atk / 3 Sp.Def / 95 Speed / 3 Size / 3 Weight

VS

Orcinus OOO
Pants (M)

100 HP / 86 EN
Status: N/A
Ability: Shed Skin
4 Atk / 4 Def / 1 Sp.Atk / 4 Sp.Def / 58 Speed / 2 Size / 3 Weight​



"Hey, Arena rent's expensive. SO PICK UP THE PACE!"

Use 2 or more Super Effective Moves
 

Orcinus Duo

Banned deucer.
So scrafty's a dark type who doesn't give a crap about your lovely kisses. And he refuses to be asleep.

Dogfish44
It'd work.

Orcinus Duo
Hey dogfish. Would you allow in my battle against objection for me to say lovely kiss wouldn't work because scrafty's an evil dark type who can't be seduced? I mean, attract doesn't even work completely so...or would I hve to use another move to counter it?

Um, Brick Break-Crunch-Crunch
 
So Miracle Eye has no effect on this?

EDIT:
Miracle Eye's description in DAT said:
The Pokémon's eyes glow, and they peer at the opponent as if looking through a spyglass. This reveals all illusions and disrupts the power of Dark-types to ward off psychic control. This allows the user to hit Dark-types with Psychic-type moves, and enables the Pokemon to hit the target through all evasive maneuvers, evasion boosts, and the user's own accuracy drops. This effect lasts for six (6) actions, but only against the target of the move.
I'm going to have to talk to dogfish about this.
 
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