OBJECTION! Is Jesseus innocent? [Objection vs Jessues]

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And somehow were in a stadium instead of a court room and wait what? You guys are battling WHAT KIND OF LEGAL SYSTEM IS THIS

Rules
4v4 Doubles (or 5/6 if you prefer)
2 Day DQ
Training Items
2 Subs
2 recs/5 Chills
ASB Arena or acceptors choice
Switch = OK
Abilities = All
LC mons

And here are the teams of lawyers wait what pokemon oh well

Team Objection

Objection said:

Purrloin [Shere Khan] (M)
Nature: Impish (+Defence, -Special Attack)

Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Moves: 20

EC: 3/6
MC: 0
DC: 5/5

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (DW UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Snatch
Sucker Punch
Nasty Plot

Encore
Foul Play
Pay Day

Taunt
Thunder Wave
Swagger
Protect
Toxic


Cacnea [McLeach] (M)
Nature: Brave (+Attack, -Speed)

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-) (Opponent's accuracy boost: 10%)
Size Class: 1
Weight Class: 4
Base Rank Total: 14
Moves: 20

EC: 3/6
MC: 1
DC: 3/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Attacks:
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain
Spikes
Sucker Punch
Destiny Bond
Faint Attack
Sandstorm

Counter
Disable
Seed Bomb

Brick Break
Energy Ball
Payback
Drain Punch


Sandile [Alameda Slim] (M)
Nature: Hasty (+Speed, -Defence)

Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 75 (+) (Accuracy boost: 19% (19.39655172413793103448275862069% unrounded))
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Moves: 16

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger

Counter
Fire Fang
Thunder Fang

Taunt
Earthquake
Stone Edge


Nidoran♂ [Horned King] (M)
Nature: Hardy (no change)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Moves: 15

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Counter
Disable
Endure

Toxic
Ice Beam
Thunderbolt
Team Jesseus

Lord Jesseus said:

Larvesta [Atlas] (Female)
Nature: Timid (+Spe, -Atk)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
Acc: +11%
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 1/6
MC: 1
DC: 1/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
Ember
Leech Life
String Shot
Take Down
Bug Buzz

Endure
Morning Sun
Foresight

Fire Blast
SolarBeam
Sunny Day
Giga Drain


Solosis(*) [Ameboid] (Male)

Nature: Brave (+Atk, -Spe)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Stats:
Solosis
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (-)
Eva: -10%
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power Ground 7
Light Screen
Charm
Recover
Psyshock

Imprison
Confuse Ray
Acid Armour

Rock Slide
Energy Ball
Protect


Privatyke [Squidward] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz: (DW) (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Attacks:

Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet

Circle Throw
Recover
Rock Blast

Dive
Taunt
Torment


Lotad [Samba] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/9
MC: 9
DC: 3/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam
Zen Headbutt

Giga Drain
Counter
Leech Seed

Ice Beam
Rain Dance
Surf
Protect
Jesseus sends out mons with items etc
Objection sends out mons and orders
Jesseus orders
I ref
 


Shere Khan will hold an Amulet Coin. McLeach (and Alameda Slim and Horned King) will be itemless.

Shere Khan: Taunt (Squidward) - Foul Play (Ameboid) - Torment (Squidward)
If Ameboid uses a protective/evasive move on action 2, change action 2 to Thunder Wave (Squidward) and push actions back.

McLeach: Spikes - Seed Bomb (Squidward) - Spikes
If Ameboid uses Reflect, change that action to Brick Break (Squidward) and push actions back.
 
Team Objection

HP:90
Energy:100
Speed:66
Stats:2/3/1/2
Other:


HP:90
Energy:100
Speed:30
Stats:4/2/3/2
Other:-10%Evasion

Team Jesseus

HP:100
Energy:100
Speed:35
Stats:4/3/1/2
Other:


HP:90
Energy:100
Speed:17
Stats:3/2/4/2
Other:-10%Evasion

Speed Order -> Purrloin ~ Privatyke ~ Cacnea ~ Solosis
Purrloin used Taunt[Squidward] -9en
Privatyke used Arm Thrust (10+3+1.5)*1.5=21.75da[Purrloin],-3en
Hits 9650 5
Crit 4412 no
Crit 3052 no
Crit 1574 no
Crit 3630 no
Crit 6734 no
Cacnea used Spikes -8en
Solosis used Psyshock[Cacnea] 8+3+3=14da,-5en
Crit 7379 no

Purrloin used Foul Play[Solosis] (10+3+1.5)*1.5=21.75da,-6en
Crit 5779 no
Cacnea used Seed Bomb[Privatyke] (8+3+1.5)*1.5=18.75da,-5en
Crit 8888 no
Solosis used Rock Slide[Purrloin] 5.3da,-6en
[Cacnea]5.3+1.5=6.8da
Privatyke used Circle Throw[Purrloin] Miss -4en
Hit 9928 no

Purrloin used Torment -9en
Privatyke used Arm Thrust (8+3+1.5)*1.5=18.75da[Purrloin],-3en
Hits 8275 5
Crit 1682 no
Crit 741 no
Crit 1859 no
Crit 6150 no
Cacnea used Spikes -8en
Solosis used Psyshock[Cacnea] 8+3+3=14da,-5en
Crit 6554 no


Team Objection

HP:44
Energy:86
Speed:66
Stats:2/3/1/2
Other:


HP:55
Energy:71
Speed:30
Stats:4/2/3/2
Other:-10%Evasion

Team Jesseus

HP:81
Energy:90
Speed:35
Stats:4/3/1/2
Other:Taunted 3a, Tormented 5a


HP:68
Energy:100
Speed:17
Stats:3/2/4/2
Other:-10%Evasion
2 layers Spikes
 
Hmm ... nope. I reckon Shere Khan and McLeach can handle this.

EDIT: Also, Privatyke should be taunted for 3 more actions and tormented for 5 more actions.

EDIT2: And I'm just wondering, what ranges are you using for multi-hit hit rolls?
 
Yeah Privatyke should be I just forgot to mention it in the post round stats and the ratio for multi hit moves are
1-3000 = 2
3001- 6000 = 3
6001 - 8000 = 4
8001 - 10000= 5
 
Privatyke: Dive Purrloin~Rock Blast Purrloin~Dive Purrloin
If purrloin is under the effects of a protective/evasive action: Wrap Cacnea
Larvesta: Bug Buzz Purrloin~Fire Blast Cacnea~Bug Buzz Purrloin
If purrloin is under the effects of a protective/evasive action a1 or a3: Redirect to Cacnea
If Cacnea is under the effects of a protective/evasive action a2: redirect to purrloin

Both: If Purrloin is kod: redirect remaining actions to cacnea

Man while tormented my privatyke is scraping the bottom of the move barrel...
 
Yeah Privatyke should be I just forgot to mention it in the post round stats and the ratio for multi hit moves are
1-3000 = 2
3001- 6000 = 3
6001 - 8000 = 4
8001 - 10000= 5
That's not actually the correct ratio. The correct one is either 3:3:1:1 or 2:2:1:1 (I forgot which), not 3:3:2:2. So, whichever of the first two ratios is the right one, I'm pretty sure that roll for Privatyke's second Arm Thrust should mean it only hit 4 times.

I'll order later.
 
OK.

Shere Khan: Encore (Squidward) - Thunder Wave (Atlas) - Foul Play (Atlas)

McLeach: Seed Bomb (Squidward) - Disable (Atlas' Bug Buzz) - Spikes
 
Team Objection

HP:44
Energy:86
Speed:66
Stats:2/3/1/2
Other:


HP:55
Energy:71
Speed:30
Stats:4/2/3/2
Other:-10%Evasion

Team Jesseus

HP:81
Energy:90
Speed:35
Stats:4/3/1/2
Other:Taunted 3a, Tormented 5a


HP:68
Energy:100
Speed:17
Stats:3/2/4/2
Other:-10%Evasion
2 layers Spikes

Speed Order -> Larvesta - Purrloin - Privatyke - Cacnea
Larvesta came in
Larvesta fell into an abyss -18HP
Purrloin used Encore[Privatyke] -10en
Larvesta used Bug Buzz[Purrloin] (9+3)*1.5=18da,-6en
Crit 770 no
Drop 7492 no
Privatyke used Arm Thrust (failed)
Cacnea used Seed Bomb[Privatyke] (8+3+1.5)*1.5=18.75da,-5en
Crit 5893 no

Purrloin used TWave -7en
Larvesta used Fire Blast[Cacnea] (12+3)*1.5=22.5da,-7en
Para 7600 no
Hit 2032 yes
Crit 5898 no
Burn 1167 no
Privatyke used Arm Thrust(failed)
Cacnea used Disable[Larvesta] -8en

Purrloin used Foul Play 8+3=11da,-6en
Privatyke used Dive[Purrloin] -9en
Cacnea used Spikes -8en
Larvesta used Bug Buzz(failed)
Para 9147 no
Privatyke came up 8+3+3=15da
Crit 697 no


Team Objection

HP:11
Energy:63
Speed:66
Stats:2/3/1/2
Other:


HP:33
Energy:50
Speed:30
Stats:4/2/3/2
Other:-10%Evasion

Team Jesseus

HP:61
Energy:81
Speed:35
Stats:4/3/1/2
Other:Tormented 2a


HP:68
Energy:87
Speed:69(17)
Stats:2/2/2/2
Other:+11%Acc, Para 20%
2 layers Spikes
 
Privatyke should've used Struggle on action 2. The first time in the round a move fails to be executed due to something like Taunt or Encore, it simply fails. The second time, it is replaced by Struggle.

Anyway ...



Jesseus, you wish to counterswitch?
 
Alameda Slim: Stone Edge (Atlas) - Sand Tomb (Atlas) - Stone Edge (Atlas)
If Squidward uses a damaging fighting-type move on you, change that action to Counter.
If Atlas gets KO'd, change your remaining actions to Thunder Fang (Squidward).

Horned King: Thunderbolt (Squidward) - Fury Attack (Squidward) - Thunderbolt (Squidward)
If Atlas uses Endure at all, change action 1 to Toxic (Atlas) and push actions back.
If Squidward gets KO'd, change your remaining actions to Poison Sting (Atlas - non-contact).
 
Fun fact: Circle Throw has lower priority than Counter.
Squidward: Circle Throw Sandile~Aqua Jet Sandile~Circle Throw Sandile
If Sandile faints, replace Circle Throws with Dives and redirect actions to Nirdoran
Atlas: Soldarbeam Sandile~Fire Blast Sandile~Solarbeam Sandile
If Sandile faints, replace remaining actions with Fire Blast Nidoran

edit: Fixed
 
Sub Ref Steppin In

Hello, my name is MrcRanger97 and ill be your subref today.
(I think ive fixed the struggle thing. correct me if i got it wrong.)
Team Objection

HP: 90
Energy:100
Speed:75
Stats:3/1/2/2
Other: None


HP:
90
Energy:100
Speed:50
Stats:2/2/2/2
Other:None

HP: 3
Energy:63
Speed:66
Stats:2/3/1/2
Other:


HP:33
Energy:50
Speed:30
Stats:4/2/3/2
Other:-10%Evasion


Team Jesseus

HP:58
Energy:81
Speed:35
Stats:4/3/1/2
Other:Tormented 2a -1Atk


HP:68
Energy:87
Speed:69(17)
Stats:2/2/2/2
Other:+11%Acc, Para 20% -1Atk
2 layers Spikes

HP:68
Energy:100
Speed:17
Stats:3/2/4/2
Other:-10%Evasion

Speed Order: Sandile--> Nidoran-->Privatetyke-->Larvesta
Action 1
Sandile Intimidates!
Larvesta is paralyzed... 3853(no)
Larvesta took in sunlight! -8ENG
Nidoran used Thunderbolt! (Privatyke)
5644 no crit
(10+(2-2)*1.5)*1.5=15 15DMG -7ENG
3595 no para
Larvesta unleashed Sunlight! (Sandile)
(12+(2-2)*1.5)*1.5=18DMG
Sandile used Counter!
The move Failed! -6ENG
Privatetyke used Circle Throw! (Sandile)
3760 hit, 4353 no crit
(6+3+(4-1)*1.5)*1.5-(1*1.75)=18.5DMG -4ENG
Action 2
Privatetyke used Aqua Jet! (Sandile)
7729 no crit
(4+3+(4-1)*1.5)*1.5-(1*1.75)=15.5DMG -3ENG
Sandile used Sand Tomb! (Larvesta)
2894 hit, 3244 no crit
(4+3+(3-2)*1.5)*.67=5.695DMG -4ENG
Larvesta is Trapped!
Nidoran used Fury Attack! (Privatetyke)
1219 hit. 5 Hits. no crits
(2*5)+(2-3)*1.5=8.5DMG -4ENG
Larvesta is paralyzed! 5175 (no) Larvesta used Fire Blast! (Sandile)
7618 hit, 6456 no crit
12+3+(2-2)*1.5=15DMG -7ENG
2922 no burn
Larvesta is trapped! -2HP
Action 3
Larvesta is paralyzed! 6153(no) Larvesta took in sunlight! -8ENG
Nidoran used used Thunderbolt!
9795 no crit
(10+(2-2)*1.5)*1.5=15 15DMG -7ENG
7131 no para
Larvesta unleashed sunlight! 4659 no crit
(12+(2-2)*1.5)*1.5=18DMG
Sandile used Counter!
The move failed! -6ENG
Privatetyke used Circle Throw! (Sandile)
9746 miss! -4ENG
Sandile is switched out! Cacnea is switched in!
Larvesta is trapped! -2HP


Team Objection

HP:
90
Energy:82
Speed:50
Stats:2/2/2/2
Other:None


HP:33
Energy:50
Speed:30
Stats:4/2/3/2
Other:None

HP: 3
Energy:63
Speed:66
Stats:2/3/1/2
Other: None


HP: 5
Energy:84
Speed:75
Stats:3/1/2/2
Other: None


Team Jesseus

HP:19
Energy:70
Speed:35
Stats:4/3/1/2
Other:-1Atk


HP:58
Energy:64
Speed:69(17)
Stats:2/2/2/2
Other:+11%Acc, Para 15% -1Atk
2 layers Spikes

HP:68
Energy:100
Speed:17
Stats:3/2/4/2
Other:-10%Evasion


Jesseus
Objection
I Ref
(Do you mind if i stop using wobbanaut's reffing format?)
 
Privatyke: Dive Nidoran~Aqua jet Nidoran~Dive Nidoran
If Counter: Recover
Larvesta: Bug Buzz Cacnea~Fire Blast Cacnea~Bug Buzz Cacnea
If Bug Buzz is disabled: Replace Bug Buzzes with Fire Blasts
If Fire Blast is disabled: Replace Fire Blasts with Bug Buzzes
 
McLeach: Destiny Bond - Combo: Sucker Punch + Sucker Punch (Atlas) - Cooldown

Horned King: Peck (Squidward) - Helping Hand (McLeach) - Thunderbolt (Squidward)
 
Ranger uses his own format!

Team Objection!

HP: 90 | 33
EN: 82 | 50
Buffs: None
Debuffs: None
Other: None

Team Jesseus!

HP: 19 | 58
EN: 70 | 64
Buffs: None | +11% Acc
Debuffs: -1Atk | 15% para -1Atk

Speed Order: Nidoran, Privatyke, Cacnea, Larvesta

Action 1
Nidoran used Peck! (Privatyke)
9275 no crit
(4+(2-3)*1.5)*1.5=3.75DMG -2ENG
Privatyke Dove under water! -9ENG
Cacnea used Destiny Bond! -15ENG
Larvesta is Paralyzed! 3473 (no) Larvesta used Bug Buzz! (Cacnea)
3304 no crit
(9+3+(2-2)*1.5)*1.5=18DMG -6ENG
Privatyke used Dive! (Nidoran)
5698 no crit
8+3+(4-2)*1.5-(1*1.75)=12.25DMG
1355 Privatyke becames poisoned!
Privatyke is hurt by poison! 2DMG
Action 2
Nidoran used Helping Hand! (Cacnea)
Nidoran is ready to help cacnea out! -22ENG
Cacnea used SUPER SUCKER PUNCH! (Larvesta)
8179 no crit
36+(4-2)*1.5=39DMG -28ENG
Privatyke used Aqua Jet! (Nidoran)
1170 no crit
4+3+(4-2)*1.5)-(1*1.75)=8.25DMG -3ENG
Larvesta is parlyzed! 1570 (no...) Larvesta used Fire Blast! (Cacnea)
6850 no crit
(12+3+(2-2)*1.5)*1.5=22.5DMG -7ENG
Cacnea Fainted!
Larvesta took Destiny bond! 30DMG
Larvesta fainted!
Privatyke is hurt by posion! 2DMG
Action 3
Nidoran used Thunderbolt! (Privatyke)
8589 no crit
(10+(2-2)*1.5)*1.5=15 15DMG -7ENG
Privatyke fainted!


FLAVOR TIME!
Nidoran opens out the round by launching itself at the Privatyke and pecking it with his horn for super effective, but absolutely pathetic damage. Squidward decides to play it safe, and dive underwater to avoid any forthcoming attacks from the Cacnea. Cacnea however just stands there and prepares itself for emminent defeat. Atlas, struggling with paralysis, manages to start buzzing viciously, and cacnea can't stand the sound! Privatyke then launches out of the water at nidoran! It manages to deal some damage, but one of Nidoran's barbs poisoned him!

Nidoran begins again by cheering on Cacnea, and is ready to help it out! Cacnea then suddenly lunches forward, dealing absolutely massive damage to the Larvesta, and sending it flying back. Privatyke, mad that it hasn't gone yet, coats itself in water and flies towards Nidoran, and collides into him, Nidoran isn't phazed however, and shakes it off. Larvesta, recovering from the mighty blow that Cacnea dealt it, fires off a massive blast of roaring flames that engulfs the poor creature, knocking it out. Larvesta begins to celebrate, but a sense of dread falls over it and it is suddenly sent realing, knocked out!

Nidoran, still angry at Privatyke, launches a bolt of electricty at him, sending the poor creature flying back sizzling, (I suddenly have a craving for kalimari.) Sighing, Jesseus recalls back his little pirate thing.
Things went downhill for Jesseus this round! Will he recover? Or will Objection end him?
Team Objection!

HP: 69 | KO
EN: 51 | KO
Buffs: None
Debuffs: None
Other: None

Team Jesseus!

HP: KO | KO
EN: KO | KO
Buffs: None | +11% Acc
Debuffs: -1Atk | 10% para -1Atk

Jesseus Mons
Objection Mon and Actions
Jesseus Actions
I ref
 


Shere Khan: Taunt (Samba) - Foul Play (Ameboid) - Foul Play (Ameboid)
If Samba uses a protective/evasive move on action 1, change action 1 to Fake Out (Ameboid) and push actions back.

Horned King: Poison Sting (Ameboid, contact) - Ice Beam (Ameboid) - Poison Sting (Ameboid, contact)
The first time Ameboid uses Psyshock, change the action after to Disable (Ameboid's Psyshock) and push actions back.
If, however, Ameboid uses Psyshock and then uses a protective/evasive move on the following action, change the action after Psyshock to Chill and the action after that to Disable (Ameboid's Psyshock).
 
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