Objection vs Koski 4v4 singles STRONGMON (and a metal bagon will ref)

Welcome everybody to the ASB tourament arena! But because the ASB tourament is going on we've been pushed down to arena T12 but we still have a specicle on today! Objection vs Korski but more indo will be displayed on the big screen!

Korski said:
#2

4 vs. 4 Singles
2-day DQ
Infinite Recoveries / Infinite Chills
Arena: ASB Tournament Arena
Strongmons only
Objection said:
Switch = OK!!!
Items = NOT OK!!!
Abilities = All of them
I can't believe someone did not take this job before me as this battle is bound to be awesome! Now, upon the screen you will now see the two battlers teams!

Team Korski

Krilowatt Itasca (F)





Type: Electric/Water
  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Trace, Magic Guard, Shell Armor
  • Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
  • Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
  • Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)


Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)

Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks (52):

Ice Shard
Bubble
Charge
Tackle
Thundershock
Detect
Confuse Ray
Aqua Jet
Mirror Coat
Bubblebeam
Counter
Imprison
Volt Switch
Copycat
Heart Swap
Zap Cannon
Discharge
Guillotine
Thunder
Hydro Pump
Muddy Water

Follow Me
Me First
Mind Reader
Sheer Cold
Signal Beam
Whirlpool

Dive
Earth Power
Helping Hand
Icy Wind

Hone Claws
Toxic
Hail
Hidden Power-Fire (7)
Ice Beam
Blizzard
Protect
Rain Dance
Safeguard
Thunderbolt
Earthquake
Torment
Rest
Attract
Scald
Endure
Thunder Wave
Sleep Talk
Substitute
Surf
Waterfall

Skuntank Polecat (M)





Type: Poison/Dark
  • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities: Stench, Aftermath, Keen Eye
  • Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
  • Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
  • Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)


Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 73 (-)

Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (32):

Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
Smokescreen
Feint
Slash
Toxic
Acid Spray
Flamethrower
Night Slash
Memento
Explosion

Crunch
Double-edge
Iron Tail

Sucker Punch

Roar
Venoshock
Taunt
Protect
Dig
Sludge Bomb
Fire Blast
Torment
Rest
Snatch
Payback
Poison Jab
Substitute
Rock Smash


Zoroark Rebonita (F)





Type: Dark
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities: Illusion
  • Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Nature: Timid (+15% Spe, +17% Accuracy, -1 Atk)


Stats:

HP: 90
Atk: Rank 3 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)

Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC:: 0

Attacks (33):

U-turn
Scratch
Leer
Pursuit
Fake Tears
Hone Claws
Fury Swipes
Faint Attack
Scary Face
Taunt
Torment
Agility
Imprison
Night Daze

Counter
Dark Pulse
Detect
Extrasensory
Memento
Snatch
Sucker Punch

Roar
Toxic
Hidden Power-Ice (7)
Hyper Beam
Protect
Dig
Flamethrower
Attract
Low Sweep
Focus Blast
Grass Knot
Substitute

Blaziken Yonderwear (M)





Type: Fire/Fighting
  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities: Blaze, Speed Boost
  • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (e.g. Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
  • Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Nature: Mild (+1 SpA, -1 Def)


Stats:

HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks (25):

Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand-Attack
Fire Spin
Quick Attack
Brave Bird
Mirror Move
Sky Uppercut
Flare Blitz

Counter
Baton Pass
Rock Slide

Magic Coat

Protect
SolarBeam
Dig
Will-o-Wisp
Flamethrower
Substitute


And Next up

Team Objection

]

Honchkrow (*) [Facilier] (M)
Nature: Rash (+Special Attack, -Special Defence)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Moves: 30

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie (DW UNLOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Peck (*)
Astonish (*)
Pursuit (*)
Haze (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Sucker Punch
Swagger
Night Slash
Torment
Quash
Dark Pulse
Mean Look

Confuse Ray (*)
Faint Attack (*)
Whirlwind (*)
Roost
Sky Attack
Perish Song
Brave Bird
Psycho Shift

Taunt (*)
Aerial Ace (*)
Snarl (*)
Hidden Power Ground 7
Payback

Heat Wave
Superpower
Icy Wind



Roserade [Cruella de Vil] (F)
Nature: Bold (+Defence, -Attack)

Typing: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20
Moves: 29

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Technician (DW UNLOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Magical Leaf
GrassWhistle
Weather Ball
Poison Sting
Sweet Scent
Leech Seed
Toxic Spikes
Ingrain

Extrasensory
Giga Drain
Sleep Powder
Synthesis
Spikes

Toxic
Venoshock
Shadow Ball
Sunny Day
Solarbeam
Hidden Power Rock 6
Sludge Bomb
Energy Ball
Grass Knot
Substitute



Empoleon [Ratcliffe] (M)
Nature: Brave (+Attack, -Speed)

Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 52 (-) (Opponent's accuracy boost: 10%)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Moves: 28

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW UNLOCKED): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Tackle
Metal Claw
Swords Dance
Swagger
Hydro Pump
Aqua Jet
Brine

Mud-Slap
Mud Sport
Yawn
Agility
Aqua Ring

Ice Beam
Dig
Waterfall
Surf
Water Pulse
Grass Knot
Dive

Hydro Cannon



Hariyama [Pete] (M)
Nature: Careful (+ Special Defence, - Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
Hariyama
HP: 125
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Moves: 30

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW UNLOCKED): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle
Focus Energy
Sand-Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
SmellingSalt
Belly Drum
Brine
Force Palm
Endure
Reversal
Heavy Slam

Counter
Focus Punch
Foresight
Revenge
Bullet Punch

Protect
Rock Slide
Substitute
Payback
Swagger
Giga Impact

Fire Punch
Ice Punch
Magic Coat
ThunderPunch


Ooooo, looks like we have mail-function with attacks but otherwise we are almost set to go!




Order of actions
  1. Korski sends out first pokemon
  2. Objection sends out first pokemon and issues actions
  3. Korski issiues actions
  4. I ref
  5. Objection issues action
  6. Korski issues actions
  7. I ref
  8. Korski issues
  9. Objection issues actions
  10. I ref
  11. etc, etc, etc.
And finally before this matchgets underway, I will post the switching rules up on the big screen as they may confuse some people!
A Switching phase has only two possible outcomes:

1. Player A Switch > Player B Declines Switch > Player A Orders > Player B Orders.

2. Player A Switch > Player B Counterswitch and Orders > Player A Orders.


Now I'm holding this battle up though, so lets GO!

EDIT: For the first round, please let me go over DQ because I have something on tomorow, but I'll make it up to you guys with quick reffing fo the rest of the match. And who knows, I might not even go over DQ.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Let's see. Polecat should be able to handle the start of this match, so get out there!

 
OK then, I'll begin with Pete the Hariyama, and we'll start with Sheer Force on.

Substitute (20) - Focus Punch - Revenge
If he uses Taunt on action 1, change your actions to Focus Punch - Giga Impact - Fake Out
If you get flinched on action 1, change action 2 to Substitute (20)
 
Round 1

Pre-Round
Korski

Stuntank – Polecat (M)
HP: 110
Energy: 100
Stats Changes:
Other:

VS

Objection

Hariyama – Pete (M)
HP: 125
Energy: 100
Stats Changes:
Other:

Score (by KO’s): 0-0

As this match starts, we must now recognise our sponsor, Metal Bagon’s hopeful RP, “The Mystery”. The more support, the more chance it will become a reality!

The match starts with Pete the Hariyama creating a Substitute to take some damage. But Polecat the Stunktank Snatch’s it away from Pete. Now that was unexpected!

Next Pete tries to focus so he can use a powerful punch at Polecat, but Polecat uses Poison Jab twice at Pete so he loses his focus, causing the attack to fail. Pete now gets some revenge, shattering Polecat’s sub into pieces!

Note: I did the calcs in order but the flavour was mixed up to make it read better

Polecat escapes this first round unscrated, but we can’t say the same about Pete, because thanks to some tricky moves, he is battered!

Post-Round
Korski

Stuntank – Polecat (M)
HP: 110
Energy: 76
Stats Changes:
Other:

VS

Objection

Hariyama – Pete (M)
HP: 77
Energy: 64
Stats Changes:
Other:

Stunktank
Snatch 8 energy Hariyama’s sub was stolen
Poison Jab 6 energy 14 damage
Poison Jab 10 energy 14 damage

Hariyama
Substitute 20 HP 18 energy -20 HP
Subsitute was stolen
Focus Punch 10 energy, failed
Revenge 8 energy 20 damage
Polecats sub was broken


Objection would Object to going first this round, so Korski will being going first instead.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Aright then.

Sludge Bomb~Poison Jab~Sludge Bomb
IF Hariyama is ordered to use Substitute, THEN use Snatch the first time and Roar any other times.
IF Hariyama uses Counter on A2, THEN use Sludge Bomb on that Action.
 
Round 2

Pre-Round
Korski

Stuntank – Polecat (M)
HP: 110
Energy: 76
Stats Changes:
Other:

VS

Objection

Hariyama – Pete (M)
HP: 77
Energy: 64
Stats Changes:
Other:

Now, for news from some other battles taking place in other arena’s in this complex today. It seems Danmantincan got the first KO against Deck Knight, and usually the first KO leads to a win but as you know, Deck Knight is the creator of this beautiful game and could make a comeback at anytime!

Now back to the match and in this round Polecat uses Sludge Bomb but Pete retaliates with a Giga Revenge Impact, and if that wasn’t enough it also crits!

Next Polecat uses Poison Jab while Pete cools down from the combo and then Pete jumps straight back up to Fake Out Polecat causing him to flinch.

I would do more flavour but c’mon, with all of these cooldowns and flinches there was no point doing three paragraphs! Also Objection you are first this round.

Post-Round
Korski

Stuntank – Polecat (M)
HP: 70
Energy: 63
Stats Changes:
Other:

VS

Objection

Hariyama – Pete (M)
HP: 51
Energy: 42
Stats Changes:
Other:


Stunktank
Sludge Bomb 7 energy 12 damage
Poison Jab 6 energy 14 damage
Flinched
Hariyama
Giga Impact + Revenge Combo
BAP: When faster: 20 When Slower: 26
Energy: 18 energy
Giga Revenge Impact 27 energy 34 damage rolled 1/16 for a crit
Combo Cooldown
Fake Out 4 energy 6 damage
 
You do know Revenge's base power isn't boosted when you're slower, it's boosted when you take damage. The one that gets boosted when you're slower is Payback. Not to worry though since it still gets boosted anyway.

Anyway: Substitute (15) - Focus Punch - Force Palm
If he uses Taunt or Snatch on action 1, change actions to Combo: Focus Punch + Focus Punch - Cooldown - Force Palm
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
I also believe that, with the addition of weight classes, the BAP of Giga Impact should have been 16, making the BAP of the combo 28 and the final damage 34. The energy cost should aso be (11 [Giga Impact] + 7 [Revenge])*1.5 = 27, iirc.

Substitute [15 HP]~Protect~Roar
 
Ooops, forgot the x1.5 bit srry, and I'm pretty sure I did do the BAP right, but if your admitting to your opponent that they should have taken more damage, I'll have to believe you.

Also I'll edit in the round soon.

EDIT:
Pre-Round
Korski

Stuntank – Polecat (M)
HP: 70
Energy: 63
Stats Changes:
Other:

VS

Objection

Hariyama – Pete (M)
HP: 51
Energy: 42
Stats Changes:
Other:

Now that some technical difficulties have been solved, we can start the next round!

First up, both pokemon create 15 HP substitutes. Then Polecat protects against Pete's Focus Punch, and then Pete finally makes contact with the sub by using Force Palm but doesn’t break it. Then Polecat roars Pete back into his pokemon only to be replaced with Facilier the Honchkrow.

By the way guys, I’m sick at the moment so if you guys can keep those order coming in we can get a couple of KO’s by the day’s end.

Post-Round
Korski

Stuntank – Polecat (M)
HP: 55
Energy: 30
Stats Changes:
Other: Sub 3 HP

VS

Honchkrow - Facilier (M)
HP: 110
Energy: 100
Stat Changes:
Other:


Objection

Hariyama – Pete (M)
HP: 36
Energy: 15
Stats Changes:
Other:



Stunktank
Substitute 15 HP 12 energy -15 HP
Protect 7 + 7 energy Polecat protected herself
Roar 7 energy Pete’s sub vanished and at the end of the round pete will go back into his pokeball.
Hariyama
Substitute 15 HP 12 energy -15 HP
Focus Punch 10 energy Polecat protected himself
Force Palm 5 energy 12 damage
RNG rolled 1/3 for Honchkrow to replace Pete after the Roar


Korski your going first this round.
PS: I'll get the images in soonish, aka, by the time I get the next round up.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Chill~Toxic~Chill
IF Honchkrow uses Taunt, THEN begin the Action string Toxic~Venoshock~Venoshock, starting on that Action.
IF you are Tormented, THEN use Sludge Bomb on A3.
 
Firstly, here are some working sprites for my mons:


Secondly, you've screwed up the hide tags.

Thirdly, Peck - Sky Attack - Hidden Power
 
Round 4

Pre-Round
Korski

Stuntank – Polecat (M)
HP: 55
Energy: 30
Stats Changes:
Other: Sub 3 HP

VS

Honchkrow - Facilier (M)
HP: 110
Energy: 100
Stat Changes:
Other:

Sorry this took so long, but I guess 4 hours isn’t that bad in perspective.

While Polecat chills the new arrival Facilier the Honchkrow pecks away at the substitute, breaking it.
Polecat decides to Toxic poison Facilier but the attack missed because Facilier flew up high and is now diving down for a sky attack! But, it missed as well. Hahahahaha.

As Polecat chills again Facilier Uses Hidden Power to do some nice Super Effective Damage to Polecat.
Objection is first this round. By the way Korski, your other 4v4 singles match is next.

Post-Round
Korski

Stuntank – Polecat (M)
HP: 40
Energy: 47
Stats Changes:
Other:

VS

Honchkrow - Facilier (M)
HP: 108
Energy: 76
Stat Changes:
Other: Badly Posioned (2 DPA next round)

Objection

Hariyama – Pete (M)
HP: 36
Energy: 15
Stats Changes:
Other:

Stunktank
Chill + 12 energy
Toxic 7 energy hits
Chill + 12 energy
Honchkrow
Peck 2 energy 9 damage Polecats sub broke
Sky Attack 10 energy
-1 Poison damage
Hidden Power 5 energy 15 damage
-1 Poison damage


EDIT: Sorry Objection, I misstyped the RNG calcuation, and even so, I have no idea why that's in my calcs because I only post RNG calcs if the move misses (probably because of my mistype I put it in there), crits, etc.
 
So ... did Toxic hit or not? You've got contradicting info in that post.

EDIT: OK, it hit. However, you do know that getting STAB on a move means it costs 1 less energy, right?

Anyway, my actions: Sky Attack x 3
If he uses Substitute (25) on action 1, change action 1 to Whirlwind, action 2 to Peck and action 3 to Aerial Ace
If he uses Torment and does not have a substitute up when he does so, change that action to Combo: Brave Bird + Brave Bird and action 3 to Wing Attack

EDIT2: I've gone back through your calcs and the following changes need to be made:
  • Honchkrow's Sky Attack costs 9 energy
  • Honchkrow's Peck costs 1 energy
  • Skuntank's Toxic costs 6 energy
  • Skuntank's Sludge Bomb costs 6 energy
  • Skuntank's Poison Jab costs 5 energy (on a second consecutive use it costs 9)
  • Skuntank's Snatch costs 7 energy
  • Hariyama's Focus Punch costs 9 energy
  • Hariyama's Revenge costs 7 energy (but the Giga Impact + Revenge combo is unaffected because the combo is normal-type so no energy reduction due to STAB)
  • Hariyama's Force Palm costs 4 energy
  • Overall, Honchkrow needs 2 more energy, Skuntank needs 6 more energy and Hariyama needs 4 more energy
 
I acutally never knew that, I'll edit all of the pokes energy levels next round. Luckily for me this has never effected any KO's in my reffings. When was this first introduced?
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
I'm really confused now since Metal Bagon didn't update, but I'll go ahead and order, assuming Objection's "overall changes" stuff from that last bullet point is accurate. If it isn't, then disregard this post and let me reorder, please.

Polecat, it is time. Rush at Honchkrow, slam into it with a Double-edge, and as soon as you make contact, use Explosion at close quarters for tons of damage!

Double-edge/Explosion Combo

And don't forget Aftermath!

If the ref decides that Combo wouldn't work, then use Taunt and then Explosion.
 
Round 5

Pre-Round
Korski

Stuntank – Polecat (M)
HP: 40
Energy: 53
Stats Changes:
Other:

VS


Honchkrow - Facilier (M)
HP: 108
Energy: 78
Stat Changes:
Other: Badly Posioned (2 DPA this round)

Well then one battler is going for SPAM, the other is going for suicide. Wow.

Polecat tries to taunt Facilier but he is already high in the sky, too far away to hear the harsh words forcing the attack to miss. Facilier then comes down and bashes Polecat with a Sky Attack, catching Polecat off balance causing him to flinch. Facilier doesn’t waste any time and flies up and swoops down with another Sky Attack. KOing Polecat.

Korski will send out his pokemon and issue actions then Objection will issue actions.

Post-Round
Korski

Stuntank – Polecat (M)
HP: K
Energy: O
Stats Changes:
Other:

VS
Objection

Honchkrow - Facilier (M)
HP: 104
Energy: 56
Stat Changes:
Other: Badly Posioned (3 DPA next round)

Storage
Objection

Hariyama – Pete (M)
HP: 36
Energy: 19
Stats Changes:
Other:

Stunktank
Taunt 10 energy missed
Flinched
KOed
Honchkrow
Sky Attack 9 energy 20 damage RNG rolled 30/100 for a flinch
-2 Poison damage
Sky Attack 13 energy, 20 damage
-2 Poison damage
 
Um ... how can Taunt miss? It's 100% accurate and Honchkrow didn't do anything to evade it (Sky Attack does not make the user avoid attacks). Plus, I believe the next-action flinch from Sky Attack was changed to a this-action flinch because of most combos having a lower priority than Sky Attack (not 100% sure about this but I think it was posted somewhere), meaning Skuntank should've pulled off Explosion. And you forgot to deduct Honchkrow's HP due to Toxic damage, and that Skuntank gets STAB on Taunt so it costs 9 energy not 10.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Assuming Objection's changes are made (also thanks for pointing that stuff out), Honchkrow ought to be Taunted with 66 HP and 56 EN. IF this isn't true, THEN please let me reorder after the data is completely fixed in the previous reffing Round.

Go, Itasca!

Thunderbolt~Thunder~Ice Beam
IF Honchkrow uses a combo involving Superpower, THEN use Substitute [15 HP] on that Action and push Actions back.
IF Honchkrow uses Icy Wind, THEN use Substitute [15 HP] on that Action and push Actions back (only once).
 
Data Audit Thread said:
Sky Attack: The Pokemon flies up into the air and gathers its strength, then flies down at an incredible speed and slams into the foe. The speed and power of the attack may knock the opponent off balance, causing it to flinch next action. If the flinch chance activates at the third action, there is no flinch. This move can hit any single Pokemon on the field, regardless of position.
This is the Descrption of sky attack in the data audit thread. As you can see the flinch does activate on the explosion but I will give Facilier the taunt.

EDIT: Superpower is pilcowatt's egg move.
 
EDIT: Forgot to mention this earlier, but if Honchkrow knocked out Skuntank, then it should have +1 attack due to Moxie.

Payback - Hidden Power - Payback
If the first Payback hits but for some reason does resisted damage (ie, the opponent's typing means it resists Payback), change action 2 to Sky Attack and action 3 to Brave Bird

Korski, if you actually sent out Zoroark, you've just ordered it to use 3 moves that it doesn't know, thereby wasting an entire round. If you genuinely sent out Krillowatt, then I'm curious as to why you made a substitution for any combo involving Superpower.
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
I made it because I thought Honchkrow would get KO'd this Round (contingent on Explosion hitting) and that you would know it and try to get a high-powered combo in with all of Superpower's BAP added in (e.g. Superpower/Payback). But since Explosion didn't work out, the Substitution really does no good at all.
 
Round 6

Pre-Round
Korski

Krilowatt – Itasca (F)
HP: 125
Energy: 100
Stats Changes:
Other:

VS

Objection

Honchkrow - Facilier (M)
HP: 104
Energy: 56
Stat Changes: +1 Attack
Other: Badly Posioned (3 DPA this round)

OMG, look at that, Honchkrow got +1 attack because of Moxie, what a coincidence.

The new Pokemon on the field, a Krilowatt called Itasca, starts her run in the arena with a bang. She uses thunderbolt for some nice SE but it also paralyses Facilier, who then gets parahaxed.

Itasca use Thunder next for a more power-packed version of thunderbolt, then Facilier’s joints ease up so he can move enough to launch a Hidden Power at Itasca.

Finally Itasca uses Ice Beam while Faciliers joints again seize up.
“Damn Parahax!” Gerard shouts.

And to think, through all of that Toxic damage was eating away at Facilier as well. Can Objection make some sort of comeback while going first? Let’s find out.

Post Round
Korski


Krilowatt – Itasca (F)
HP: 102
Energy: 80
Stats Changes:
Other:

VS
Objection

Honchkrow - Facilier (M)
HP: 15
Energy: 51
Stat Changes:
Other: Badly Posioned (4 DPA next round) 5% Paralyse

Objection

Hariyama – Pete (M)
HP: 36
Energy: 19
Stats Changes:
Other:


Krilowatt
Thunderbolt 6 energy 25 damage RNG rolled 2/100 for paralyse
Thunder 7 energy 32 damage
Ice Beam 7 energy 23 damage
Honchkrow
RNG rolled 14/100 for parahax
Hidden Power 5 energy 23 damage RNG rolled 1/16 for crit
RNG rolled 3/100 for parahax
 

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