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Completed Objection Vs Lord Jesseus(Sequences = ON!)

Discussion in 'ASB' started by Destiny Warrior, Mar 27, 2012.

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  1. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
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    Messages:
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    Team Objection
    Facilier the Honchkrow (open)
    [​IMG]
    Honchkrow (*) [Facilier] (M)
    Nature: Rash (+Special Attack, -Special Defence)

    Type: Dark/Flying
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 1 (-)
    Spe: 71
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20
    Moves: 39

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    Moxie (DW UNLOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks:
    Peck (*)
    Astonish (*)
    Pursuit (*)
    Haze (*)
    Wing Attack (*)
    Night Shade (*)
    Assurance (*)
    Sucker Punch
    Swagger
    Night Slash
    Torment
    Quash
    Dark Pulse
    Mean Look
    Tailwind

    Confuse Ray (*)
    Faint Attack (*)
    Whirlwind (*)
    Roost
    Sky Attack
    Perish Song
    Brave Bird
    Psycho Shift
    Drill Peck
    Quick Attack

    Taunt (*)
    Aerial Ace (*)
    Snarl (*)
    Hidden Power Ground 7
    Payback
    Snatch
    Thunder Wave
    Fly
    Toxic
    Psychic
    Substitute

    Heat Wave
    Superpower
    Icy Wind

    Frollo the Medicham (open)
    [​IMG]
    Medicham (*) [Frollo] (M)
    Nature: Jolly (+Speed, -Special Attack)

    Type: Fighting/Psychic
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 2 [5 with Pure Power]
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 92 (+) (Accuracy boost: 10% (9.7287356321839080459770114942529% unrounded))
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18
    Moves: 36

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Telepathy (DW UNLOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks:
    Bide (*)
    Meditate (*)
    Confusion (*)
    Detect (*)
    Hidden Power Fighting 6 (*)
    Swagger
    Mind Reader (*)
    Feint (*)
    Calm Mind (*)
    Force Palm
    Recover
    Hi Jump Kick
    Reversal

    Drain Punch (*)
    Ice Punch (*)
    ThunderPunch (*)
    Fire Punch
    Foresight
    Bullet Punch
    Fake Out

    Bulk Up (*)
    Brick Break (*)
    Rock Slide(*)
    Telekinesis
    Low Sweep
    Light Screen
    Reflect
    Focus Punch
    Protect
    Double Team
    Substitute

    Magic Coat
    Zen Headbutt
    Counter
    Pain Split
    Endure

    Dispel


    Team Lord Jesseus
    Iota the Gengar (open)

    [​IMG]
    Gengar(*) [Iota] (Female)
    Nature: Hasty (+Spe, -Def)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Acc: +19%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Confuse Ray(*)
    Night Shade(*)
    Sucker Punch(*)
    Shadow Punch
    Hex
    Dream Eater
    Destiny Bond

    Explosion(*)
    Will-O-Wisp(*)
    Disable(*)

    Thunderbolt(*)
    Shadow Ball(*)
    Sludge Bomb(*)
    Toxic
    Taunt
    Venoshock
    Pain Split
    Focus Blast
    Giga Drain
    Protect
    Hidden Power (Fire 7)
    Counter
    Drain Punch
    Torment
    Perish Song
    Bide
    Ice Punch
    Focus Punch
    Telekinesis
    Thunder
    Fire Punch

    Delta the Krillowatt (open)

    [​IMG]
    Krillowatt [Delta]
    Nature: Naive (+Spe, -SpD)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121 (+)
    Acc: +17%
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5
    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Charge
    Confuse Ray
    Imprison
    Aqua Jet
    Thunder
    Hydro Pump
    Muddy Water
    Zap Cannon
    Copycat
    Discharge

    Counter
    Mirror Coat
    Signal Beam
    Me First
    Shock Wave

    Thunder Wave
    Thunderbolt
    Scald
    Earthquake
    Hone Claws
    Waterfall
    Low Kick
    Blizzard
    Rain Dance
    Volt Switch
    Dive
    Substitute
    Payback
    Torment
    Safeguard
  2. Objection

    Objection

    Joined:
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    5,695
    Objection sends out Facilier the Honchkrow
    [​IMG]
    Objection has no training items so Facilier will be holding nothing. His ability will be Insomnia.
  3. Lord Jesseus

    Lord Jesseus

    Joined:
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    Messages:
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    Man this is all so confusing but let's see how it goes

    GOOOO KRILLOWATT! EXP Share plz

    Thunderbolt~Scald~Shock Wave

    cant be bothered trying to sub
  4. Objection

    Objection

    Joined:
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    Payback - Night Slash - Sucker Punch
  5. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    As pera talk on IRC, Kril has Magic Guard

    [​IMG]
    Honchkrow (*) [Facilier] (M)
    110 HP
    100 EN
    5/2/5/1/71
    Insomnia
    N/A

    [​IMG]
    Krillowatt [Delta]
    125 HP
    100 EN
    3/3/3/2/121/+17% Acc
    Magic Guard
    Exp. Share

    Welcome to the first ever sequence battle reffing! Our two testers today are Objection and Lord Jesseus, who initially send out their Honchkrow and Krilowatt.

    The battle begins with Krilowatt firing an electric bolt from his body, that strikes Honchkrow pretty hard - a Thunderbolt! Honchkrow however, appears to have been biding his time, as his counterstrike pays back the shot! To add insult to injury, it breaks Krilowatt's nebulous sequence, and starts its own! Krilowatt is now unfocused.

    In its dazed state, Krilowatt makes an attempt to Scald his opponent with boiling water, while Honchkrow decides to call upon the power of the dark type to Night Slash Krilowatt hard...what's this? Krilowatt got a critical hit! Krilowatt broke Honchkrow's sequence! Finally, Honchkrow moves again with a Sucker Punch ambush that racks up some more damage(which also happens to crit!) and starts a new sequence, before Lord Jesseus' Shock Wave breaks him out of the sequence, and starts its own!

    Gem of a line that must be added to this reffing:
    18:01 Objection so basically instead of showcasing sequences, we're showcasing crits

    Calculations (open)
    Round 1
    Krilowatt used Thunderbolt!
    RNG Roll(<=625 crit): 349 Crit
    A critical hit!
    RNG Roll(<=1000 PAR): 8626 No
    (10+3+3)*1.5=24 damage
    -6 EN

    Krilowatt initialized a sequence!

    Honchkrow used Payback!
    RNG Roll-To Crit(<=625 crit): 4451 No
    10+3+3=16 damage
    -6 EN

    Honchkrow broke Krilowatt's sequence!
    Krilowatt is now Unfocused!
    Honchkrow initialized a sequence!

    Round 2
    Krilowatt used Scald!
    RNG Roll-To Crit(<=625 crit): 579 Crit
    RNG Roll-To BRN(<=3000 BRN): 8298 No
    8+3+3+3=17 damage
    -5 EN

    Krilowatt broke Honchkrow's sequence!
    Krilowatt is no longer Unfocused!
    Honchkrow is now Unfocused!

    Honchkrow used Night Slash!
    RNG Roll-To Crit(<=1250 crit): 9184 No
    7+3+3=13 damage
    -4 EN

    Honchkrow is no longer unfocused!

    Round 3
    Honchkrow used Sucker Punch!
    RNG Roll-To Crit(<=625 crit): 67 Yes
    A critical hit!
    8+3+3+3=17 damage
    -5 EN

    Krilowatt used Shock Wave!
    RNG Roll-To Crit(<=625 crit): 9944 No
    (6+3+3)*1.5=18 damage
    -3 EN

    Krilowatt initialized a sequence!


    [​IMG]
    Honchkrow (*) [Facilier] (M)
    51 HP
    85 EN
    5/2/5/1/71
    Insomnia
    N/A

    [​IMG]
    Krillowatt [Delta]
    79 HP
    86 EN
    3/3/3/2/121/+17% Acc
    Magic Guard
    Exp. Share
    Sequence Counter(1)
  6. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    That's it.

    Switch to Frollo the Medicham
    [​IMG]
    Ability: Pure Power
    Item: None

    Does Lord Jesseus with to counterswitch to Gengar?
  7. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,972
  8. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    OK, turns out I can't switch to Medicham, so ...
    [​IMG]
    Payback - Night Slash - Faint Attack
    If he uses a damaging electric-type move on action 2 or action 3, change that action to Sucker Punch
    If he uses Torment, change all remaining Paybacks to Hidden Power, Night Slashes to Faint Attack and Sucker Punches to Psychic
  9. Lord Jesseus

    Lord Jesseus

    Joined:
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    Dive~Thunderbolt~Muddy Water
  10. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    Illegal switch(this is partly my discretion, but ti doesn't make sense if a Pokemon being sequenced can be switched out while it is effectively being bushwhacked around), mentioned on IRC but put in public for reference, players edit actions.

    Also a placeholder post for reffing.

    [​IMG]
    Honchkrow (*) [Facilier] (M)
    51 HP
    85 EN
    5/2/5/1/71
    Insomnia
    N/A

    [​IMG]
    Krillowatt [Delta]
    79 HP
    86 EN
    3/3/3/2/121/+17% Acc
    Magic Guard
    Exp. Share
    Sequence Counter(1)

    Krilowatt begins this round with the first sequence counter of the whole match, but decides to end his sequence with a Dive to avoid his foe's Payback...smart move. Then Lord Jesseus takes a Sucker Punch which initializes a sequence, and immediately breaks it with a Thunderbolt. Finally, Lord Jesseus initializes a sequence with a Muddy Water, which ends at once because it KO'd Honchkrow!

    Calculations (open)
    Round 1
    Krilowatt went underwater!

    Honchkrow used Payback!
    But it failed!

    Krilowatt used Dive!
    RNG Roll-To Crit(<=625 crit): 3919 No
    8+3+3+3=17 damage
    -5 EN

    Krilowatt's sequence ended(due to using an evasive attack)!
    Krilowatt became unfocused!

    Round 2
    Honchkrow used Sucker Punch!
    RNG Roll-To Crit(<=625 crit): 2100 No
    8+3+3=14 damage
    -5 EN

    Honchkrow initialized a sequence!

    Krilowatt used Thunderbolt!
    RNG Roll(<=625 crit): 3312 No
    RNG Roll(<=1000 PAR): 3877 No
    (10+3+3)*1.5=24 damage
    -6 EN

    Krilowatt broke Honchkrow's sequence!
    Honchkrow became unfocused!
    Krilowatt is no longer unfocused!

    Round 3
    Krilowatt used Muddy Water!
    RNG Roll-To Hit(<=1500 crit): 5958 Hit
    RNG Roll-To Crit(<=625 crit): 3997 No
    10+3+3=16 damage
    -6 EN

    Krilowatt initialized a sequence!

    Honchkrow has been KO'd!

    Krilowatt's sequence ended!

    Objection sent out Medicham!



    [​IMG]
    Honchkrow (*) [Facilier] (M)
    KO

    [​IMG]
    Krillowatt [Delta]
    65 HP
    69 EN
    3/3/3/2/121/+17% Acc
    Magic Guard
    Exp. Share
  11. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,972
    Switch to Gengar! (@Amulet Coin)
    Counterswitch?
    Didn't think so.

    Shadow Ballx3
    Zen Headbutt, replace action with Counter
    If Bullet Punch, replace action with Sucker Punch but not twice in a row.
  12. Objection

    Objection

    Joined:
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    Medicham's ability is still Pure Power

    Light Screen - Foresight - Fake Out
  13. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
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    [​IMG]
    Medicham (*) [Frollo] (M)
    90 HP
    100 EN
    5/3/1/3/92
    Pure Power

    [​IMG]
    Krillowatt [Delta]
    65 HP
    69 EN
    3/3/3/2/121/+17% Acc
    Magic Guard
    Exp. Share

    Reserve (open)
    [​IMG]
    Gengar(*) [Iota] (F)
    90 HP
    100 EN
    3/1/5/3/127/+19% Acc
    Levitate
    Amulet Coin


    Welcome back to an exiting third round!

    Objection sends out his Medicham, and in return, Lord Jesseus decides to send out his avatar! Err, I mean his Gengar! Gengar decides to unleash a barrage of Shadow Balls, and in response, Medicham first takes the time to Light Screen to reduce the damage he takes, then uses Foresight to judge Gengar's position and remove his immunity to Fighting type attacks, and then moves in with a Fake Out to stop the third Shadow Ball!

    Calculations (open)
    Lord Jesseus switched in Gengar!

    Gengar used Shadow Ball!
    RNG Roll-To Crit(<=625 crit): 3715 No
    RNG Roll-To Lower SpD(<=2000 yes): 4753 No
    (8+3+3)*1.5=21 damage
    -5 EN

    Gengar initialized a sequence!

    Medicham used Light Screen!
    Medicham's team's Special Defense rose!
    -7 EN

    Gengar used Shadow Ball!
    RNG Roll-To Crit(<=625 crit): 4803 No
    RNG Roll-To Lower SpD(<=2000 yes): 8173 No
    (4+3+3+3)*1.5=19.5 damage
    -9 EN

    Medicham used Foresight!
    Medicham tracked down Gengar!
    -6 EN

    Medicham used Fake Out!
    RNG Roll-To Crit(<=625 crit): 2328 No
    4+6=10 damage
    -3 EN

    Gengar flinched!
    Gengar's sequence ended!
    Gengar became unfocused!
    Medicham initalized a sequence!


    [​IMG]
    Medicham (*) [Frollo] (M)
    50 HP
    84 EN
    5/3/1/3/92
    Pure Power
    Sequence Counter(1)

    [​IMG]
    Gengar(*) [Iota] (F)
    80 HP
    86 EN
    3/1/5/3/127/+19% Acc
    Levitate
    Amulet Coin

    Reserve (open)
    [​IMG]
    Krillowatt [Delta]
    65 HP
    69 EN
    3/3/3/2/121/+17% Acc
    Magic Guard
    Exp. Share
  14. Objection

    Objection

    Joined:
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    Low Sweep - Zen Headbutt - Hi Jump Kick
    The first time he uses Will-O-Wisp, use Magic Coat and push actions back.
    If he uses Counter, use Confusion and push actions back.
  15. Lord Jesseus

    Lord Jesseus

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    Messages:
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    Bide~Hold~GG
  16. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    [​IMG]
    Medicham (*) [Frollo] (M)
    50 HP
    84 EN
    5/3/1/3/92
    Pure Power
    Sequence Counter(1)

    [​IMG]
    Gengar(*) [Iota] (F)
    80 HP
    86 EN
    3/1/5/3/127/+19% Acc
    Levitate
    Amulet Coin

    Reserve (open)
    [​IMG]
    Krillowatt [Delta]
    65 HP
    69 EN
    3/3/3/2/121/+17% Acc
    Magic Guard
    Exp. Share


    Welcome to the final round of this sequences battle! Gengar decides to Bide his time and see what his foe will do. Medicham first Low Sweeps Gengar to build up momentum, and follows up with a very powerful Zen Headbutt! Before he can round it off however, Jesseus' Gengar finishes off Medicham by unleashing his stored energy. What an unfortunate end to that sequence...
    Calculations (open)
    Gengar used Bide!
    Gengar began storing energy!

    Medicham used Low Sweep!
    RNG Roll-To Crit(<=625 crit): 3062 No
    Gengar's speed fell!
    (6+3+3+6)/1.5=12 damage
    -3 EN

    Gengar is storing energy!

    Medicham used Zen Headbutt!
    RNG Roll-To Crit(<=625 crit): 5186 No
    (8+3+6+6)*1.5=34.5 damage
    -5 EN

    Gengar released its stored energy!
    (34.5)*1.5=81.375 damage
    -47 EN

    Medicham was KO'd!


    [​IMG]
    Medicham (*) [Frollo] (M)
    KO

    [​IMG]
    Gengar(*) [Iota] (F)
    33.5 HP
    39 EN
    3/1/5/3/127/+19% Acc
    Levitate
    Amulet Coin

    Reserve (open)
    [​IMG]
    Krillowatt [Delta]
    65 HP
    69 EN
    3/3/3/2/121/+17% Acc
    Magic Guard
    Exp. Share


    Rewards(after a conversation with Deck Knight):
    Objection: 4 CC
    Honchkrow, Medicham: 3 MC each
    Lord Jesseus: 5 CC
    Gengar: 3 MC, 1 KOC
    Krilowatt: 4 MC, 1 KOC
    Destiny Warrior:5+2=7 UC
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