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Completed Objection vs. Maxim in a 3v3 singles, while SoS plays the Song of Time!

Discussion in 'ASB' started by Son_of_Shadoo, Nov 6, 2011.

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  1. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Team Objection:
    Frollo the Medicham (open)
    [​IMG]
    Medicham (*) [Frollo] (M)
    Nature: Jolly (+Speed, -Special Attack)

    Type: Fighting/Psychic
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 2 [5 with Pure Power]
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 92 (+) (Accuracy boost: 10% (9.7287356321839080459770114942529% unrounded))
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18
    Moves: 28

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Telepathy (DW UNLOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks:
    Bide (*)
    Meditate (*)
    Confusion (*)
    Detect (*)
    Hidden Power Fighting 6 (*)
    Swagger
    Mind Reader (*)
    Feint (*)
    Calm Mind (*)
    Force Palm
    Recover
    Hi Jump Kick

    Drain Punch (*)
    Ice Punch (*)
    ThunderPunch (*)
    Fire Punch
    Foresight
    Bullet Punch
    Fake Out

    Bulk Up (*)
    Brick Break (*)
    Rock Slide(*)
    Telekinesis
    Low Sweep

    Magic Coat
    Zen Headbutt
    Counter
    Pain Split

    Dispel


    Cruella de Vil the Roserade (open)
    [​IMG]
    Roserade [Cruella de Vil] (F)
    Nature: Bold (+Defence, -Attack)

    Typing: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20
    Moves: 31

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
    Technician (DW UNLOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Attacks:
    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Magical Leaf
    GrassWhistle
    Weather Ball
    Poison Sting
    Sweet Scent
    Leech Seed
    Toxic Spikes
    Ingrain
    Aromatherapy

    Extrasensory
    Giga Drain
    Sleep Powder
    Synthesis
    Spikes
    Cotton Spore

    Toxic
    Venoshock
    Shadow Ball
    Sunny Day
    Solarbeam
    Hidden Power Rock 6
    Sludge Bomb
    Energy Ball
    Grass Knot
    Substitute


    Lady Tremaine the Jynx (open)
    [​IMG]
    Jynx [Lady Tremaine] (F)
    Nature: Modest (+Special Attack, -Attack)

    Type: Ice/Psychic
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17
    Moves: 30

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Dry Skin (DW UNLOCKED): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Attacks:
    Pound
    Lick
    Sweet Kiss
    Powder Snow
    Confusion
    Sing
    Heart Stamp
    Mean Look
    Fake Tears
    Perish Song
    Lovely Kiss
    DoubleSlap
    Ice Punch
    Blizzard

    Fake Out
    Miracle Eye
    Nasty Plot
    Wish

    Hidden Power Ground 7
    Ice Beam
    Psychic
    Psyshock
    Light Screen
    Reflect
    Hail
    Toxic
    Taunt

    Signal Beam
    Counter
    Magic Coat

    Dispel


    Team Maxim:
    Diagnos@Life Orb (open)

    [​IMG]
    Arghonaut(*) [Diagnos] (M)
    Nature: Adamant (Attack increased by *, Special Attack decreased by *)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (25):
    Cross Chop
    Constrict
    Aqua Jet
    Bubble(*)
    Smokescreen(*)
    Yawn(*)
    Wrap(*)
    Arm Thrust(*)
    Mach Punch
    Taunt
    Revenge
    Focus Punch

    Bulk Up (*)
    Recover(*)
    Ice Punch (*)
    Drain Punch

    Knock Off

    Endure
    Protect (*)
    Earthquake (*)
    Substitute(*)
    Waterfall
    Poison Jab
    Rock Slide
    Surf

    Kimli@Leftovers (open)

    [​IMG]
    Snorlax [Kimli] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:

    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 26 (30/1.15)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC:6/6
    MC:1
    DC:5/5

    Attacks (29):
    Headbutt
    Belly Drum
    Yawn
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Crunch
    Sleep Talk
    Rest
    Giga Impact

    Counter
    Double-Edge
    Zen Headbutt

    Seed Bomb
    Fire Punch
    Thunderpunch
    Ice Punch

    Protect
    Ice Beam
    Thunderbolt
    Flamethrower
    Shadow Ball
    Brick Break
    Rock Slide
    Surf

    Major Ursa@Flame Orb (open)

    [​IMG]
    Ursaring [Major Ursa] (M)
    Nature: Adamant (Increases Attack by *, Decreases Special Attack by *)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Guts:
    (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19


    EC: 6/6
    MC: 7
    DC: 5/5

    Attacks (18):
    Covet
    Scratch
    Leer
    Lick
    Fake Tears
    Fury Swipes
    Faint Attack
    Sweet Scent
    Rest

    Counter
    Close Combat
    Double-Edge

    Sleep Talk
    Ice Punch

    Protect
    Taunt
    Earthquake
    Rock Slide


    Objection, you may attach items if you wish, and release your first mon. Then Maxim will order, then Objection will order. If you need me, I'll be polishing my Ocarina.

    ... That is NOT a euphemism.
  2. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Frollo the Medicham will carry an Expert Belt. The other two can just carry Oran Berries.

    And I will lead with Lady Tremaine the Jynx.
  3. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Countercoat? Man you've gotta be kidding me.

    Anyways, let's go Ursaring. Mow that sucker down.

    Rock Slide~Double-Edge~Rock Slide
    If Counter is used, use Lick
    If Sing is used, use Sleep Talk (Double-Edge, Rock Slide, Close Combat, Lick) for actions that you are asleep on.

  4. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    You're thinking of Mirror Coat, not Magic Coat.

    Fake Out - Reflect - Light Screen
  5. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Reffing in the morning, if I don't, slap me.
  6. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Ok, I thought I was going out tonight to a club, but apparently not any more, so I'm reffing instead! Yaaaaaaaaaay.

    Team Objection:
    [​IMG]
    Lady Tremaine@Oran Berry (Oblivious, Forewarn, Dry Skin)
    HP: 100
    Energy: 100
    Speed: 95
    Stats: 0
    Status: Fine
    Actions: Fake Out - Reflect - Light Screen

    Team Maxim:
    Major Ursa@Flame Orb (Guts, Quick Feet, Unnerve)
    HP: 100
    Energy: 100
    Speed: 55
    Stats: 0
    Status: Fine
    Actions: Rock Slide~Double-Edge~Rock Slide
    If Counter is used, use Lick
    If Sing is used, use Sleep Talk (Double-Edge, Rock Slide, Close Combat, Lick) for actions that you are asleep on.

    And the battle begins! Major Ursa tries to prepare a landslide to bury Tremaine, but she moves with incredible speed, faking him out and causing him to flinch! She follows up with a bright, protective screen, to soften the blows of her burly foe who promptly smashes her with a nasty Double-Edge, though the screen definitely protected her from great harm. She forms another one, this time to protect against special attacks. Hmm, could Objection be setting up a switch? We shall see! Major Ursa tries to prepare another landslide... But the clock face has no rocks! The attack fails! But it's not all bad news for him, as his Flame Orb activates, burning him, and increasing his power and speed via his abilities!

    As for the arena? Well, we're speeding up here folks, so I'll be playing the Song of Double Time for your pleasure.

    >>AAVV

    Calcs:
    Show Hide

    Note: all rolls out of 10000.
    Jynx used Fake Out! (crit roll: 7058 - no) (1 damage, 4 energy)
    Ursaring flinched!
    Jynx used Reflect! (7 energy, Reflect 6a)
    Ursaring used Double-Edge! (crit roll - 8998) (13 base power - 10+5/1.5, 7 energy - 6+5/2.5-1 due to STAB, 17 damage, 6 recoil)
    Jynx used Light Screen! (7 energy, Light Screen 6a)
    Ursaring used Rock Slide! - but it failed! (no natural elements)
    Ursaring's Flame Orb activates! Ursaring was burned!
    Arena roll: 3228 - Fast time flow!


    Team Objection:
    [​IMG]
    Lady Tremaine@Oran Berry (Oblivious, Forewarn, Dry Skin)
    HP: 83
    Energy: 82
    Speed: 95
    Stats: 0
    Status: Reflect 4a, Light Screen 5a.

    Team Maxim:
    Major Ursa@Flame Orb (Guts, Quick Feet, Unnerve)
    HP: 93
    Energy: 87
    Speed: 55
    Stats: Guts Active, Quick Feet Active
    Status: Burned (2DPA)

    Objection.
  7. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    All right, Lady Tremaine, you've done enough for now. In your place, I shall send out Frollo the Medicham.
  8. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    I'll switch as well, and send out Diagnos the Arghonaut.

    Let's see here.
    Constrict + Wrap combo~Waterfall~Waterfall
    If Fake Out is used A1, use Waterfall A1 and the combo A2 instead
    If Counter is used A3, use Surf instead
  9. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Detect - Telekinesis - Zen Headbutt
  10. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    DANG IT! :P
  11. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    ... Did I SERIOUSLY forget Ursaring's sprite?

    Team Objection:
    Bench:
    Show Hide
    [​IMG]
    Lady Tremaine@Oran Berry (Oblivious, Forewarn, Dry Skin)
    HP: 83
    Energy: 82
    Speed: 95
    Stats: 0
    Status: Reflect 4a, Light Screen 5a.

    [​IMG]
    Frollo@Expert Belt (Pure Power, Telepathy)
    HP: 90
    Energy: 100
    Speed: 92
    Stats: 0
    Status: Reflect 4a, Light Screen 5a
    Actions: Detect - Telekinesis - Zen Headbutt

    Team Maxim:
    Bench:
    Show Hide
    [​IMG]
    Major Ursa@Flame Orb (Guts, Quick Feet, Unnerve)
    HP: 93
    Energy: 87
    Speed: 55
    Stats: Guts Active, Quick Feet Active
    Status: Burned (2DPA)

    [​IMG]
    Diagnos@Life Orb (Unaware + Iron Fist)
    HP: 110
    Energy: 100
    Speed: 75
    Stats: 0
    Status: Fine
    Actions: Constrict + Wrap combo~Waterfall~Waterfall

    Fast time flow - every pokemon's attack and special attack ranks are multiplied by 1.5 with halves rounded up; every pokemon has +1 evasion.

    Two fresh mons appear on the clock face, with Judge Frollo, the biggest bastard in all of Disney (and that's saying something) facing off against Diagnos, Maxim's YYYAAAAARRRRghonaut, who wins the award for Create-a-Pokémon cry I most want to hear. Frollo's eyes start to glow, looks like he's anticipating Diagnos' movements... And so he does! The squid makes a grab for Frollo, who simply backflips out of reach. Damn, that's one agile judge, he can really move for an old guy. Still not over what he did to Quasimodo though. Oh SoS, your childhood was so fucked by Disney... Huh? The battle? If you insist...

    While Diagnos rests from his exhausting attempt to grab and squeeze Frollo, the bastard uses PSYCHIC POWAH to lift the squid off the ground, and make him much easier to hit - convenient, considering the current time flow. He follows up with a hard headbutt filled with the power of chi, knocking Diagnos back. He's so dazed, he actually flinches! And now the time flow changes again, looks like the time is going backwards now! ... Fuck, the Song of Time doesn't have anything to make it go backwards. So... Song of Healing anyone?

    <>V<>V

    Calcs:
    Show Hide
    Medicham used Detect (7 energy, Medicham protected)
    Arghonaut used Constrict-o-Wrap (Sounds like a Ratchet and Clank weapon...) (hit roll 4386 - yes, crit roll 1787 - no) (12 damage blocked, 9 energy, 4 energy Medicham)
    Medicham used Telekinesis (7 energy, Arghonaut suspended 6a)
    Arghonaut rested from the combo!
    Medicham used Zen Headbutt (crit roll 5378 - no, flinch roll 1453 - yes) (29 damage, 5 energy)
    Arghonaut flinched!
    Arena roll: 7317 - Reverse time flow


    Team Objection:
    Bench:
    Show Hide
    [​IMG]
    Lady Tremaine@Oran Berry (Oblivious, Forewarn, Dry Skin)
    HP: 83
    Energy: 82
    Speed: 95
    Stats: 0
    Status: Reflect 4a, Light Screen 5a.

    [​IMG]
    Frollo@Expert Belt (Pure Power, Telepathy)
    HP: 90
    Energy: 77
    Speed: 92
    Stats: 0
    Status: Reflect 1a, Light Screen 2a

    Team Maxim:
    Bench:
    Show Hide
    [​IMG]
    Major Ursa@Flame Orb (Guts, Quick Feet, Unnerve)
    HP: 93
    Energy: 87
    Speed: 55
    Stats: Guts Active, Quick Feet Active
    Status: Burned (2DPA)

    [​IMG]
    Diagnos@Life Orb (Unaware + Iron Fist)
    HP: 81
    Energy: 91
    Speed: 75
    Stats: 0
    Status: Suspended 4a

    Objection. Overruled.
  12. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    I thought Life Orb recoil didn't happen if a move was blocked by Protect or Detect.

    Anyway, ThunderPunch - Zen Headbutt - ThunderPunch
  13. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Well, I'm at a bit of a loss on what to do here, but here goes nothing!

    Bulk Up~Revenge~Yawn
  14. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Objection is correct, due to the wording of the item... Fixing. Will probably ref later or tomorrow.
  15. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    I'm a dick.

    Team Objection:
    Bench:
    Show Hide
    [​IMG]
    Lady Tremaine@Oran Berry (Oblivious, Forewarn, Dry Skin)
    HP: 83
    Energy: 82
    Speed: 95
    Stats: 0
    Status: Reflect 4a, Light Screen 5a.

    [​IMG]
    Frollo@Expert Belt (Pure Power, Telepathy)
    HP: 90
    Energy: 77
    Speed: 92
    Stats: 0
    Status: Reflect 1a, Light Screen 2a

    Team Maxim:
    Bench:
    Show Hide
    [​IMG]
    Major Ursa@Flame Orb (Guts, Quick Feet, Unnerve)
    HP: 93
    Energy: 87
    Speed: 55
    Stats: Guts Active, Quick Feet Active
    Status: Burned (2DPA)

    [​IMG]
    Diagnos@Life Orb (Unaware + Iron Fist)
    HP: 81
    Energy: 91
    Speed: 75
    Stats: 0
    Status: Suspended 4a

    Arena: Reverse Time Flow - turn order is completely reversed (ie, higher priority attacks happen after lower priority ones and a slower mon's attack happens before a faster mon's one of the same priority); for attacks with a charge-up or evasive action (eg, Focus Punch, Sky Attack, Dig), swap the priorities of the charge-up/evasive action and attacking action before reversing the turn order; the "cooldown" action for combos occurs on the action before the combo is executed rather than after.

    Arghonaut used Bulk Up! (+1 Atk and Def, 7 energy)
    Medicham used ThunderPunch! (crit roll: 2092 - no, para roll: 1231 - no) (18 damage, 6 energy)
    Reflect faded!
    Arghonaut used Revenge! (crit roll: 4094) (13 damage, 2 damage recoil, 7 energy)
    Medicham used Zen Headbutt! (hit roll: Unnecessary due to Telekinesis, crit roll: 6513 - no) (22 damage, 5 energy)
    Light Screen faded!
    Arghonaut used Yawn (7 energy, Medicham drowsy)
    Medicham used ThunderPunch! (crit roll: 5367 - no, para roll: 811 - yes) (18 damage, 6 energy, Arghonaut 15% paralysed)
    Arghonaut's paralysis stage dropped!
    Arena roll: 8382 - Crazy time flow!

    OH SHIT NEXT ROUND'S GONNA BE FUN. BUT I HAVE NO OCARINA SONG NOOOOOOOOOOOOOO! So, um... My Scarecrow Song!

    <VVVVVVV

    A masterpiece.

    Team Objection:
    Bench:
    Show Hide
    [​IMG]
    Lady Tremaine@Oran Berry (Oblivious, Forewarn, Dry Skin)
    HP: 83
    Energy: 82
    Speed: 95
    Stats: 0
    Status: Fine

    [​IMG]
    Frollo@Expert Belt (Pure Power, Telepathy)
    HP: 77
    Energy: 60
    Speed: 92
    Stats: 0
    Status: Drowsy 1a

    Team Maxim:
    Bench:
    Show Hide
    [​IMG]
    Major Ursa@Flame Orb (Guts, Quick Feet, Unnerve)
    HP: 93
    Energy: 87
    Speed: 55
    Stats: Guts Active, Quick Feet Active
    Status: Burned (2DPA)

    [​IMG]
    Diagnos@Life Orb (Unaware + Iron Fist)
    HP: 21
    Energy: 70
    Speed: 75
    Stats: 0
    Status: Suspended 1a, 10% paralysed

    Maxim!
  16. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Well, um, charge!

    Waterfall x3
  17. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Did you account for Bulk Up in the calcs? Zen Headbutt only does 22 damage by my calculations and ThunderPunch only does 18 damage.

    That said, Zen Headbutt - ThunderPunch - Zen Headbutt
  18. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    ... No, I did not. I realised I'd left out the attack boost at the end of the round, but forgot the defense boost. Editing... Then I'll ref tonight...
  19. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Team Objection:
    Bench:
    Show Hide
    [​IMG]
    Lady Tremaine@Oran Berry (Oblivious, Forewarn, Dry Skin)
    HP: 83
    Energy: 82
    Speed: 95
    Stats: 0
    Status: Fine

    [​IMG]
    Frollo@Expert Belt (Pure Power, Telepathy)
    HP: 77
    Energy: 60
    Speed: 92
    Stats: 0
    Status: Drowsy 1a

    Team Maxim:
    Bench:
    Show Hide
    [​IMG]
    Major Ursa@Flame Orb (Guts, Quick Feet, Unnerve)
    HP: 93
    Energy: 87
    Speed: 55
    Stats: Guts Active, Quick Feet Active
    Status: Burned (2DPA)

    [​IMG]
    Diagnos@Life Orb (Unaware + Iron Fist)
    HP: 21
    Energy: 70
    Speed: 75
    Stats: 0
    Status: Suspended 1a, 10% paralysed

    Arena: Crazy Time Flow - turn order is randomised, disregarding priority and speed completely; attacks with a charge-up or evasive action still have that action occur before the attacking action.

    CRAZY SHENANIGANS ENSUE AS DIAGNOS SOMEHOW MOVES FIRST IN A RUSH OF WATER AND ENGULFS FROLLO WHO IS STILL A DICK. That's going to get annoying fast... Fortunately, Frollo smashes him with another headbutt, to end my caps lock fury by knocking him out. However, the Medicham then falls victim to the effects of Yawn, falling into an intense sleep!

    And... We're back to fast time flow folks!

    >>AAVV

    Calcs:
    Show Hide
    Turn order roll: 5000- Medicham first, 5001+ Arghonaut first.
    Roll: 5034 (Arghonaut)
    Paralysis roll: 8039 (no)
    Arghonaut used Waterfall! (crit roll 1152 - no, flinch roll 2057 - no) (18 damage, 2 recoil, 5 energy)
    Medicham used Zen Headbutt! (crit roll: 6397 - no) (22 damage, 5 energy)
    Arghonaut fainted!
    Medicham fell asleep! (roll 6895 - intense sleep)
    Arena roll: 4874 - Fast time flow


    Team Objection:
    Bench:
    Show Hide
    [​IMG]
    Lady Tremaine@Oran Berry (Oblivious, Forewarn, Dry Skin)
    HP: 83
    Energy: 82
    Speed: 95
    Stats: 0
    Status: Fine

    [​IMG]
    Frollo@Expert Belt (Pure Power, Telepathy)
    HP: 59
    Energy: 55
    Speed: 92
    Stats: 0
    Status: Asleep 2a

    Team Maxim:
    Bench:
    Show Hide
    [​IMG]
    Major Ursa@Flame Orb (Guts, Quick Feet, Unnerve)
    HP: 93
    Energy: 87
    Speed: 55
    Stats: Guts Active, Quick Feet Active
    Status: Burned (2DPA)

    [​IMG]
    Diagnos@Life Orb (Unaware + Iron Fist)
    HP: KO
    Energy: 65
    Speed: 75
    Stats: 0
    Status: KO

    Maxim's new mon, Objection's orders.
  20. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    I'll send out Ursaring again.
  21. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Under normal circumstances, I would leave Frollo in. However, being asleep for two whole actions really won't do, so I'll switch him out and send in Cruella de Vil the Roserade instead.

    I believe Maxim now has the opportunity to switch again (then order) if he wants.
  22. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    In that case, sending out Snorlax instead.

    Fire Punch~Ice Punch~Fire Punch
    If you are asleep, use Sleep Talk (Fire Punch, Ice Punch, Crunch) for that action
    If Roserade uses Toxic, use Protect, but only do so once.
  23. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Substitute (25 HP) - Leech Seed - Aromatherapy
  24. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Team Objection:
    Bench:
    Show Hide
    [​IMG]
    Lady Tremaine@Oran Berry (Oblivious, Forewarn, Dry Skin)
    HP: 83
    Energy: 82
    Speed: 95
    Stats: 0
    Status: Fine

    [​IMG]
    Frollo@Expert Belt (Pure Power, Telepathy)
    HP: 59
    Energy: 55
    Speed: 92
    Stats: 0
    Status: Asleep 2a

    [​IMG]
    Cruella de Vil@Oran Berry (Natural Cure, Poison Point, Technician)
    HP: 90
    Energy: 100
    Speed: 90
    Stats: 0
    Status: Fine
    Actions: Substitute (25 HP) - Leech Seed - Aromatherapy

    Team Maxim:
    Bench:
    Show Hide
    [​IMG]
    Major Ursa@Flame Orb (Guts, Quick Feet, Unnerve)
    HP: 93
    Energy: 87
    Speed: 55
    Stats: Guts Active, Quick Feet Active
    Status: Burned (2DPA)

    [​IMG]
    Kimli@Leftovers (Immunity, Thick Fat, Gluttony)
    HP: 125
    Energy: 100
    Speed: 26
    Stats: 0
    Status: Fine
    Actions: Fire Punch~Ice Punch~Fire Punch
    If you are asleep, use Sleep Talk (Fire Punch, Ice Punch, Crunch) for that action
    If Roserade uses Toxic, use Protect, but only do so once.

    Sorry folks, no flavour today. Just know that the whole fast time flow thing giving everything an evasion boost bit Objection in the arse.

    Calcs:
    Show Hide
    Roserade used Substitute! (25 HP sub, 24 energy)
    Snorlax used Fire Punch! (hit roll: 270, crit roll: 2470, burn roll: unnecessary because lolsub) (18 damage sub, 6 energy)
    Roserade used Leech Seed! (hit roll: 8811, miss) (10 energy)
    Snorlax used Ice Punch! (hit roll: 9147, miss) (6 energy)
    Roserade used Aromatherapy! (9 energy, team's status ailments cured)
    Snorlax used Fire Punch! (hit roll: 4577, crit roll: 7797) (18 damage, 6 energy, sub broken)
    Arena roll: 6818 - Reverse Time Flow


    Team Objection:
    Bench:
    Show Hide
    [​IMG]
    Lady Tremaine@Oran Berry (Oblivious, Forewarn, Dry Skin)
    HP: 83
    Energy: 82
    Speed: 95
    Stats: 0
    Status: Fine

    [​IMG]
    Frollo@Expert Belt (Pure Power, Telepathy)
    HP: 59
    Energy: 55
    Speed: 92
    Stats: 0
    Status: Fine

    [​IMG]
    Cruella de Vil@Oran Berry (Natural Cure, Poison Point, Technician)
    HP: 65
    Energy: 55
    Speed: 90
    Stats: 0
    Status: Fine

    Team Maxim:
    Bench:
    Show Hide
    [​IMG]
    Major Ursa@Flame Orb (Guts, Quick Feet, Unnerve)
    HP: 93
    Energy: 87
    Speed: 55
    Stats: Guts Active, Quick Feet Active
    Status: Burned (2DPA)

    [​IMG]
    Kimli@Leftovers (Immunity, Thick Fat, Gluttony)
    HP: 125
    Energy: 82
    Speed: 26
    Stats: 0
    Status: Fine

    Note that my reffing will probably be slow over the next week as I write a huge law essay... And play Skyward Sword. But mostly the essay! Anyway... OBJECTION!
  25. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Toxic Spikes - Grass Knot - Toxic Spikes
    If he uses Fire Punch on any action other than action 1, use Water Sport on action 1.
    If he uses Protect on action 2, use Chill on action 2.
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