Completed Objection vs. Maxim in a 3v3 singles, while SoS plays the Song of Time!

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#1
Objection gets some weird arena ideas.

3v3 singles
Fully evolved mons please
2 recovers/5 chills
3-day DQ
Arena: Chrono Stadium

This arena resembles a giant version of the face of Prague’s Astronomical Clock. There is a moat around the edge of the arena but there are no natural elements such as grass nearby. The flow of time in this arena can change radically with the following effects:
  • Normal time flow - nothing special.
  • Fast time flow - every pokemon's attack and special attack ranks are multiplied by 1.5 with halves rounded up; every pokemon has +1 evasion.
  • Slow time flow - every pokemon's defence and special defence ranks are multiplied by 1.5 with halves rounded up; every pokemon has +1 accuracy.
  • Reverse time flow - turn order is completely reversed (ie, higher priority attacks happen after lower priority ones and a slower mon's attack happens before a faster mon's one of the same priority); for attacks with a charge-up or evasive action (eg, Focus Punch, Sky Attack, Dig), swap the priorities of the charge-up/evasive action and attacking action before reversing the turn order; the "cooldown" action for combos occurs on the action before the combo is executed rather than after.
  • Crazy time flow - turn order is randomised, disregarding priority and speed completely; attacks with a charge-up or evasive action still have that action occur before the attacking action.
Round 1 has normal time flow, then at the end of every round, each of the five time flows has an equal chance of being chosen for the next round. A time flow's effects remain until the time flow changes to something else.
Hmm, sure, I'll take it! Dropping my match with Simon Says, though I'll probably put up a similar challenge once one of my other matches get done, so feel free to join that.

EDIT: All Abilities
Items On
Switch=OK
Team Objection:

Medicham (*) [Frollo] (M)
Nature: Jolly (+Speed, -Special Attack)

Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2 [5 with Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+) (Accuracy boost: 10% (9.7287356321839080459770114942529% unrounded))
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Moves: 28

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW UNLOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Bide (*)
Meditate (*)
Confusion (*)
Detect (*)
Hidden Power Fighting 6 (*)
Swagger
Mind Reader (*)
Feint (*)
Calm Mind (*)
Force Palm
Recover
Hi Jump Kick

Drain Punch (*)
Ice Punch (*)
ThunderPunch (*)
Fire Punch
Foresight
Bullet Punch
Fake Out

Bulk Up (*)
Brick Break (*)
Rock Slide(*)
Telekinesis
Low Sweep

Magic Coat
Zen Headbutt
Counter
Pain Split

Dispel



Roserade [Cruella de Vil] (F)
Nature: Bold (+Defence, -Attack)

Typing: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20
Moves: 31

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Technician (DW UNLOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Magical Leaf
GrassWhistle
Weather Ball
Poison Sting
Sweet Scent
Leech Seed
Toxic Spikes
Ingrain
Aromatherapy

Extrasensory
Giga Drain
Sleep Powder
Synthesis
Spikes
Cotton Spore

Toxic
Venoshock
Shadow Ball
Sunny Day
Solarbeam
Hidden Power Rock 6
Sludge Bomb
Energy Ball
Grass Knot
Substitute



Jynx [Lady Tremaine] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Ice/Psychic
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17
Moves: 30

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Dry Skin (DW UNLOCKED): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Perish Song
Lovely Kiss
DoubleSlap
Ice Punch
Blizzard

Fake Out
Miracle Eye
Nasty Plot
Wish

Hidden Power Ground 7
Ice Beam
Psychic
Psyshock
Light Screen
Reflect
Hail
Toxic
Taunt

Signal Beam
Counter
Magic Coat

Dispel


Team Maxim:

Arghonaut(*) [Diagnos] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks (25):
Cross Chop
Constrict
Aqua Jet
Bubble(*)
Smokescreen(*)
Yawn(*)
Wrap(*)
Arm Thrust(*)
Mach Punch
Taunt
Revenge
Focus Punch

Bulk Up (*)
Recover(*)
Ice Punch (*)
Drain Punch

Knock Off

Endure
Protect (*)
Earthquake (*)
Substitute(*)
Waterfall
Poison Jab
Rock Slide
Surf


Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC:6/6
MC:1
DC:5/5

Attacks (29):
Headbutt
Belly Drum
Yawn
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Crunch
Sleep Talk
Rest
Giga Impact

Counter
Double-Edge
Zen Headbutt

Seed Bomb
Fire Punch
Thunderpunch
Ice Punch

Protect
Ice Beam
Thunderbolt
Flamethrower
Shadow Ball
Brick Break
Rock Slide
Surf


Ursaring [Major Ursa] (M)
Nature: Adamant (Increases Attack by *, Decreases Special Attack by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19


EC: 6/6
MC: 7
DC: 5/5

Attacks (18):
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Sweet Scent
Rest

Counter
Close Combat
Double-Edge

Sleep Talk
Ice Punch

Protect
Taunt
Earthquake
Rock Slide


Objection, you may attach items if you wish, and release your first mon. Then Maxim will order, then Objection will order. If you need me, I'll be polishing my Ocarina.

... That is NOT a euphemism.
 
#3
Countercoat? Man you've gotta be kidding me.

Anyways, let's go Ursaring. Mow that sucker down.

Rock Slide~Double-Edge~Rock Slide
If Counter is used, use Lick
If Sing is used, use Sleep Talk (Double-Edge, Rock Slide, Close Combat, Lick) for actions that you are asleep on.

 
#6
Ok, I thought I was going out tonight to a club, but apparently not any more, so I'm reffing instead! Yaaaaaaaaaay.

Team Objection:

Lady Tremaine@Oran Berry (Oblivious, Forewarn, Dry Skin)
HP: 100
Energy: 100
Speed: 95
Stats: 0
Status: Fine
Actions: Fake Out - Reflect - Light Screen

Team Maxim:
Major Ursa@Flame Orb (Guts, Quick Feet, Unnerve)
HP: 100
Energy: 100
Speed: 55
Stats: 0
Status: Fine
Actions: Rock Slide~Double-Edge~Rock Slide
If Counter is used, use Lick
If Sing is used, use Sleep Talk (Double-Edge, Rock Slide, Close Combat, Lick) for actions that you are asleep on.

And the battle begins! Major Ursa tries to prepare a landslide to bury Tremaine, but she moves with incredible speed, faking him out and causing him to flinch! She follows up with a bright, protective screen, to soften the blows of her burly foe who promptly smashes her with a nasty Double-Edge, though the screen definitely protected her from great harm. She forms another one, this time to protect against special attacks. Hmm, could Objection be setting up a switch? We shall see! Major Ursa tries to prepare another landslide... But the clock face has no rocks! The attack fails! But it's not all bad news for him, as his Flame Orb activates, burning him, and increasing his power and speed via his abilities!

As for the arena? Well, we're speeding up here folks, so I'll be playing the Song of Double Time for your pleasure.

>>AAVV

Calcs:
Note: all rolls out of 10000.
Jynx used Fake Out! (crit roll: 7058 - no) (1 damage, 4 energy)
Ursaring flinched!
Jynx used Reflect! (7 energy, Reflect 6a)
Ursaring used Double-Edge! (crit roll - 8998) (13 base power - 10+5/1.5, 7 energy - 6+5/2.5-1 due to STAB, 17 damage, 6 recoil)
Jynx used Light Screen! (7 energy, Light Screen 6a)
Ursaring used Rock Slide! - but it failed! (no natural elements)
Ursaring's Flame Orb activates! Ursaring was burned!
Arena roll: 3228 - Fast time flow!


Team Objection:

Lady Tremaine@Oran Berry (Oblivious, Forewarn, Dry Skin)
HP: 83
Energy: 82
Speed: 95
Stats: 0
Status: Reflect 4a, Light Screen 5a.

Team Maxim:
Major Ursa@Flame Orb (Guts, Quick Feet, Unnerve)
HP: 93
Energy: 87
Speed: 55
Stats: Guts Active, Quick Feet Active
Status: Burned (2DPA)

Objection.
 
#8
I'll switch as well, and send out Diagnos the Arghonaut.

Let's see here.
Constrict + Wrap combo~Waterfall~Waterfall
If Fake Out is used A1, use Waterfall A1 and the combo A2 instead
If Counter is used A3, use Surf instead
 
#11
... Did I SERIOUSLY forget Ursaring's sprite?

Team Objection:
Bench:

Lady Tremaine@Oran Berry (Oblivious, Forewarn, Dry Skin)
HP: 83
Energy: 82
Speed: 95
Stats: 0
Status: Reflect 4a, Light Screen 5a.


Frollo@Expert Belt (Pure Power, Telepathy)
HP: 90
Energy: 100
Speed: 92
Stats: 0
Status: Reflect 4a, Light Screen 5a
Actions: Detect - Telekinesis - Zen Headbutt

Team Maxim:
Bench:

Major Ursa@Flame Orb (Guts, Quick Feet, Unnerve)
HP: 93
Energy: 87
Speed: 55
Stats: Guts Active, Quick Feet Active
Status: Burned (2DPA)


Diagnos@Life Orb (Unaware + Iron Fist)
HP: 110
Energy: 100
Speed: 75
Stats: 0
Status: Fine
Actions: Constrict + Wrap combo~Waterfall~Waterfall

Fast time flow - every pokemon's attack and special attack ranks are multiplied by 1.5 with halves rounded up; every pokemon has +1 evasion.

Two fresh mons appear on the clock face, with Judge Frollo, the biggest bastard in all of Disney (and that's saying something) facing off against Diagnos, Maxim's YYYAAAAARRRRghonaut, who wins the award for Create-a-Pokémon cry I most want to hear. Frollo's eyes start to glow, looks like he's anticipating Diagnos' movements... And so he does! The squid makes a grab for Frollo, who simply backflips out of reach. Damn, that's one agile judge, he can really move for an old guy. Still not over what he did to Quasimodo though. Oh SoS, your childhood was so fucked by Disney... Huh? The battle? If you insist...

While Diagnos rests from his exhausting attempt to grab and squeeze Frollo, the bastard uses PSYCHIC POWAH to lift the squid off the ground, and make him much easier to hit - convenient, considering the current time flow. He follows up with a hard headbutt filled with the power of chi, knocking Diagnos back. He's so dazed, he actually flinches! And now the time flow changes again, looks like the time is going backwards now! ... Fuck, the Song of Time doesn't have anything to make it go backwards. So... Song of Healing anyone?

<>V<>V

Calcs:
Medicham used Detect (7 energy, Medicham protected)
Arghonaut used Constrict-o-Wrap (Sounds like a Ratchet and Clank weapon...) (hit roll 4386 - yes, crit roll 1787 - no) (12 damage blocked, 9 energy, 4 energy Medicham)
Medicham used Telekinesis (7 energy, Arghonaut suspended 6a)
Arghonaut rested from the combo!
Medicham used Zen Headbutt (crit roll 5378 - no, flinch roll 1453 - yes) (29 damage, 5 energy)
Arghonaut flinched!
Arena roll: 7317 - Reverse time flow


Team Objection:
Bench:

Lady Tremaine@Oran Berry (Oblivious, Forewarn, Dry Skin)
HP: 83
Energy: 82
Speed: 95
Stats: 0
Status: Reflect 4a, Light Screen 5a.


Frollo@Expert Belt (Pure Power, Telepathy)
HP: 90
Energy: 77
Speed: 92
Stats: 0
Status: Reflect 1a, Light Screen 2a

Team Maxim:
Bench:

Major Ursa@Flame Orb (Guts, Quick Feet, Unnerve)
HP: 93
Energy: 87
Speed: 55
Stats: Guts Active, Quick Feet Active
Status: Burned (2DPA)


Diagnos@Life Orb (Unaware + Iron Fist)
HP: 81
Energy: 91
Speed: 75
Stats: 0
Status: Suspended 4a

Objection. Overruled.
 
#15
I'm a dick.

Team Objection:
Bench:

Lady Tremaine@Oran Berry (Oblivious, Forewarn, Dry Skin)
HP: 83
Energy: 82
Speed: 95
Stats: 0
Status: Reflect 4a, Light Screen 5a.


Frollo@Expert Belt (Pure Power, Telepathy)
HP: 90
Energy: 77
Speed: 92
Stats: 0
Status: Reflect 1a, Light Screen 2a

Team Maxim:
Bench:

Major Ursa@Flame Orb (Guts, Quick Feet, Unnerve)
HP: 93
Energy: 87
Speed: 55
Stats: Guts Active, Quick Feet Active
Status: Burned (2DPA)


Diagnos@Life Orb (Unaware + Iron Fist)
HP: 81
Energy: 91
Speed: 75
Stats: 0
Status: Suspended 4a

Arena: Reverse Time Flow - turn order is completely reversed (ie, higher priority attacks happen after lower priority ones and a slower mon's attack happens before a faster mon's one of the same priority); for attacks with a charge-up or evasive action (eg, Focus Punch, Sky Attack, Dig), swap the priorities of the charge-up/evasive action and attacking action before reversing the turn order; the "cooldown" action for combos occurs on the action before the combo is executed rather than after.

Arghonaut used Bulk Up! (+1 Atk and Def, 7 energy)
Medicham used ThunderPunch! (crit roll: 2092 - no, para roll: 1231 - no) (18 damage, 6 energy)
Reflect faded!
Arghonaut used Revenge! (crit roll: 4094) (13 damage, 2 damage recoil, 7 energy)
Medicham used Zen Headbutt! (hit roll: Unnecessary due to Telekinesis, crit roll: 6513 - no) (22 damage, 5 energy)
Light Screen faded!
Arghonaut used Yawn (7 energy, Medicham drowsy)
Medicham used ThunderPunch! (crit roll: 5367 - no, para roll: 811 - yes) (18 damage, 6 energy, Arghonaut 15% paralysed)
Arghonaut's paralysis stage dropped!
Arena roll: 8382 - Crazy time flow!

OH SHIT NEXT ROUND'S GONNA BE FUN. BUT I HAVE NO OCARINA SONG NOOOOOOOOOOOOOO! So, um... My Scarecrow Song!

<VVVVVVV

A masterpiece.

Team Objection:
Bench:

Lady Tremaine@Oran Berry (Oblivious, Forewarn, Dry Skin)
HP: 83
Energy: 82
Speed: 95
Stats: 0
Status: Fine


Frollo@Expert Belt (Pure Power, Telepathy)
HP: 77
Energy: 60
Speed: 92
Stats: 0
Status: Drowsy 1a

Team Maxim:
Bench:

Major Ursa@Flame Orb (Guts, Quick Feet, Unnerve)
HP: 93
Energy: 87
Speed: 55
Stats: Guts Active, Quick Feet Active
Status: Burned (2DPA)


Diagnos@Life Orb (Unaware + Iron Fist)
HP: 21
Energy: 70
Speed: 75
Stats: 0
Status: Suspended 1a, 10% paralysed

Maxim!
 
#17
Did you account for Bulk Up in the calcs? Zen Headbutt only does 22 damage by my calculations and ThunderPunch only does 18 damage.

That said, Zen Headbutt - ThunderPunch - Zen Headbutt
 
#19
Team Objection:
Bench:

Lady Tremaine@Oran Berry (Oblivious, Forewarn, Dry Skin)
HP: 83
Energy: 82
Speed: 95
Stats: 0
Status: Fine


Frollo@Expert Belt (Pure Power, Telepathy)
HP: 77
Energy: 60
Speed: 92
Stats: 0
Status: Drowsy 1a

Team Maxim:
Bench:

Major Ursa@Flame Orb (Guts, Quick Feet, Unnerve)
HP: 93
Energy: 87
Speed: 55
Stats: Guts Active, Quick Feet Active
Status: Burned (2DPA)


Diagnos@Life Orb (Unaware + Iron Fist)
HP: 21
Energy: 70
Speed: 75
Stats: 0
Status: Suspended 1a, 10% paralysed

Arena: Crazy Time Flow - turn order is randomised, disregarding priority and speed completely; attacks with a charge-up or evasive action still have that action occur before the attacking action.

CRAZY SHENANIGANS ENSUE AS DIAGNOS SOMEHOW MOVES FIRST IN A RUSH OF WATER AND ENGULFS FROLLO WHO IS STILL A DICK. That's going to get annoying fast... Fortunately, Frollo smashes him with another headbutt, to end my caps lock fury by knocking him out. However, the Medicham then falls victim to the effects of Yawn, falling into an intense sleep!

And... We're back to fast time flow folks!

>>AAVV

Calcs:
Turn order roll: 5000- Medicham first, 5001+ Arghonaut first.
Roll: 5034 (Arghonaut)
Paralysis roll: 8039 (no)
Arghonaut used Waterfall! (crit roll 1152 - no, flinch roll 2057 - no) (18 damage, 2 recoil, 5 energy)
Medicham used Zen Headbutt! (crit roll: 6397 - no) (22 damage, 5 energy)
Arghonaut fainted!
Medicham fell asleep! (roll 6895 - intense sleep)
Arena roll: 4874 - Fast time flow


Team Objection:
Bench:

Lady Tremaine@Oran Berry (Oblivious, Forewarn, Dry Skin)
HP: 83
Energy: 82
Speed: 95
Stats: 0
Status: Fine


Frollo@Expert Belt (Pure Power, Telepathy)
HP: 59
Energy: 55
Speed: 92
Stats: 0
Status: Asleep 2a

Team Maxim:
Bench:

Major Ursa@Flame Orb (Guts, Quick Feet, Unnerve)
HP: 93
Energy: 87
Speed: 55
Stats: Guts Active, Quick Feet Active
Status: Burned (2DPA)


Diagnos@Life Orb (Unaware + Iron Fist)
HP: KO
Energy: 65
Speed: 75
Stats: 0
Status: KO

Maxim's new mon, Objection's orders.
 
#21
Under normal circumstances, I would leave Frollo in. However, being asleep for two whole actions really won't do, so I'll switch him out and send in Cruella de Vil the Roserade instead.

I believe Maxim now has the opportunity to switch again (then order) if he wants.
 
#22
In that case, sending out Snorlax instead.

Fire Punch~Ice Punch~Fire Punch
If you are asleep, use Sleep Talk (Fire Punch, Ice Punch, Crunch) for that action
If Roserade uses Toxic, use Protect, but only do so once.
 
#24
Team Objection:
Bench:

Lady Tremaine@Oran Berry (Oblivious, Forewarn, Dry Skin)
HP: 83
Energy: 82
Speed: 95
Stats: 0
Status: Fine


Frollo@Expert Belt (Pure Power, Telepathy)
HP: 59
Energy: 55
Speed: 92
Stats: 0
Status: Asleep 2a


Cruella de Vil@Oran Berry (Natural Cure, Poison Point, Technician)
HP: 90
Energy: 100
Speed: 90
Stats: 0
Status: Fine
Actions: Substitute (25 HP) - Leech Seed - Aromatherapy

Team Maxim:
Bench:

Major Ursa@Flame Orb (Guts, Quick Feet, Unnerve)
HP: 93
Energy: 87
Speed: 55
Stats: Guts Active, Quick Feet Active
Status: Burned (2DPA)


Kimli@Leftovers (Immunity, Thick Fat, Gluttony)
HP: 125
Energy: 100
Speed: 26
Stats: 0
Status: Fine
Actions: Fire Punch~Ice Punch~Fire Punch
If you are asleep, use Sleep Talk (Fire Punch, Ice Punch, Crunch) for that action
If Roserade uses Toxic, use Protect, but only do so once.

Sorry folks, no flavour today. Just know that the whole fast time flow thing giving everything an evasion boost bit Objection in the arse.

Calcs:
Roserade used Substitute! (25 HP sub, 24 energy)
Snorlax used Fire Punch! (hit roll: 270, crit roll: 2470, burn roll: unnecessary because lolsub) (18 damage sub, 6 energy)
Roserade used Leech Seed! (hit roll: 8811, miss) (10 energy)
Snorlax used Ice Punch! (hit roll: 9147, miss) (6 energy)
Roserade used Aromatherapy! (9 energy, team's status ailments cured)
Snorlax used Fire Punch! (hit roll: 4577, crit roll: 7797) (18 damage, 6 energy, sub broken)
Arena roll: 6818 - Reverse Time Flow


Team Objection:
Bench:

Lady Tremaine@Oran Berry (Oblivious, Forewarn, Dry Skin)
HP: 83
Energy: 82
Speed: 95
Stats: 0
Status: Fine


Frollo@Expert Belt (Pure Power, Telepathy)
HP: 59
Energy: 55
Speed: 92
Stats: 0
Status: Fine


Cruella de Vil@Oran Berry (Natural Cure, Poison Point, Technician)
HP: 65
Energy: 55
Speed: 90
Stats: 0
Status: Fine

Team Maxim:
Bench:

Major Ursa@Flame Orb (Guts, Quick Feet, Unnerve)
HP: 93
Energy: 87
Speed: 55
Stats: Guts Active, Quick Feet Active
Status: Burned (2DPA)


Kimli@Leftovers (Immunity, Thick Fat, Gluttony)
HP: 125
Energy: 82
Speed: 26
Stats: 0
Status: Fine

Note that my reffing will probably be slow over the next week as I write a huge law essay... And play Skyward Sword. But mostly the essay! Anyway... OBJECTION!
 
#25
Toxic Spikes - Grass Knot - Toxic Spikes
If he uses Fire Punch on any action other than action 1, use Water Sport on action 1.
If he uses Protect on action 2, use Chill on action 2.
 
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