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Completed Objection vs TalkingLion

Discussion in 'ASB' started by Lord Jesseus, Jan 20, 2012.

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  1. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,973
    5v5 doubles
    Completely unevolved, non-single-stage mons only
    2 recovers/5 chills
    3-day DQ
    Switch=OK
    Items=Off
    All abilities
    Arena: Rainbow Road (open)

    Yes, it's the final track of every Mario Kart game. There is no external water source or grass on this track, but thanks to the floating rocks in the final section of Mario Kart 7's Rainbow Road, there are rocks available in this arena. The rainbow track is sturdy enough to allow seismic moves to be used. Dig can be used, but instead of its usual effect, it will remove anything on the pokemon that switching would remove, but the pokemon will have to forfeit its next action and 5 energy to return to the arena. Between the digging action and the return to the arena, attacks directed against the pokemon will miss unless the pokemon or its attacker has No Guard. Because of Dig's effect change, it cannot be used while taunted.

    At the end of every round, each pokemon gets one of the following at random:
    • Item Box (20% chance) - allows the pokemon to use any one move with a base energy cost (ie, before STAB and other modifiers) of 8 or less. This move then costs 5 more energy than normal. The move may be one that the pokemon doesn't know or one that the pokemon cannot normally use for some reason (such as Surf, or Swords Dance while taunted); however, the item box cannot be used to use Dig in the usual way, a move that can never be selected by Metronome, a combo or any non-move command like Chill or Dodge. Once the move is used, the item box is consumed. If a pokemon with an item box gets another item box, this item box is discarded.
    • Coin (80% chance) - adds 1 damage (after weakness and resistance) to all direct damaging moves used by the pokemon. Coins are not consumed but if a pokemon receives a coin when it already has 10, the new coin will be discarded.
    If a pokemon switches or uses Dig, it will lose any item boxes or coins it is holding.

    Objection:
    Monstro the Wailmer (open)
    [​IMG]
    Wailmer [Monstro] (M)
    Nature: Hardy (no change)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17
    Moves: 18

    EC: 1/6
    MC: 0
    DC: 1/5

    Abilities:
    Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Splash
    Growl
    Water Gun
    Rollout
    Whirlpool
    Astonish
    Water Pulse
    Mist
    Water Spout
    Dive
    Bounce
    Heavy Slam

    Aqua Ring
    Body Slam
    Zen Headbutt

    Ice Beam
    Earthquake
    Scald
    Clayton the Rhyhorn (open)
    [​IMG]
    Rhyhorn [Clayton] (M)
    Nature: Careful (+Special Defence, -Special Attack)

    Type: Ground/Rock
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 25
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 14
    Moves: 14

    EC: 1/9
    MC: 0
    DC: 1/5

    Abilities:
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks:
    Horn Attack
    Stomp
    Tail Whip
    Fury Attack
    Scary Face
    Rock Blast

    Counter
    Magnitude
    Pursuit

    Dig
    Payback
    Rock Slide
    Protect
    Earthquake
    Mother Gothel the Ralts (open)
    [​IMG]
    Ralts [Mother Gothel] (F)
    Nature: Bold (+Defence, -Attack)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 2 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10
    Moves: 22

    EC: 1/9
    MC: 0
    DC: 1/5

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Future Sight

    Confuse Ray
    Disable
    Encore
    Skill Swap

    Psyshock
    Taunt
    Torment
    Thunderbolt
    Shadow Ball
    Thunder Wave

    Icy Wind
    Pain Split
    Evil Queen the Feebas (open)
    [​IMG]
    Feebas [Evil Queen] (F)
    Nature: Modest (+Special Attack, -Attack)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 80
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 2 (+)
    SpD: Rank 2
    Spe: 80
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 9
    Moves: 9

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Adaptability (DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Attacks:
    Splash
    Tackle
    Flail

    Brine
    Light Screen
    Mirror Coat

    Toxic
    Ice Beam
    Scald
    Lotso the Voodoll (open)
    [​IMG]
    Voodoll [Lotso] (M)
    Nature: Naughty (+Attack, -Special Defence)

    Type: Normal/Dark
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 70
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14
    Moves: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks:
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile

    Counter
    Perish Song
    Snatch

    Taunt
    Psychic
    Brick Break


    TalkingLion:
    Kelev the Growlithe (open)
    [​IMG]
    Growlithe[Kelev](M)
    Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Intimidate(Can be activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified(DW)(Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 69 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC:2/6
    MC:2
    DC:1/5

    Attacks:(15)
    Bite
    Roar
    Ember
    Leer
    Odor Sleuth
    Take Down
    Helping Hand
    Flame Wheel
    Reversal

    Crunch
    Close Combat
    Morning Sun

    Flamethrower
    Aerial Ace
    Dig
    Paleolithic the Rebble (open)
    [​IMG]
    Rebble[Paleolithic]
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (-)
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks: (14)
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem

    Flamethrower
    Shadow Ball
    Energy Ball

    Earth Power
    Heat Wave
    Vacuum Wave
    Double Team
    Honeycomb the Combee (open)
    [​IMG]
    Combee [Honeycomb] (F)
    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


    Abilities:

    Honey Gather(Innate): This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
    Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 61 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC:
    0/5

    Attacks:(6)
    Sweet Scent
    Gust
    Bug Bite

    Tailwind
    Ominous Wind
    Endeavor
    Vocal the Whismur (open)
    [​IMG]
    Whismur [Vocal] (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Abilities:
    Sounproof
    (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Rattled(Innate): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 24 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 11

    EC:
    0/9
    MC: 0
    DC: 0

    Attacks:(12)
    Pound
    Upproar
    Howl
    Astonish
    Supersonic
    Stomp

    Extrasensory
    Fake Tears
    Endeavor

    Ice Beam
    Flamethrower
    Shadow Ball
    SpinDrill the Drilbur (open)
    [​IMG]
    Drilbur [SpinDrill] (M)
    Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Rush
    (Innate):This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Sand Force(Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Mold Breaker(DW)(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    Drilbur
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 78 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:(14)
    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws

    Submission
    Rock Climb
    Iron Defense

    X-Scissor
    Shadow Claw
    Aerial Ace

    GO
  2. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    All right then.

    Begin with Clayton the Rhyhorn and Lotso the Voodoll.
  3. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    I'll be sending out Vocal and SpinDrill(Whismur and Drilbur).

    Vocal
    Supersonic Clayton ~ Fake Tears Clayton ~ Ice Beam Clayton

    SpinDrill
    Hone Claws ~ X-Scissor Lotso ~ Submission Lotso
  4. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Clayton: Rock Blast (Vocal) - Rock Slide - Rock Blast (Vocal)

    Lotso: Taunt (Vocal) - Counter - Counter
  5. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,973
    Today, two competitors meet on the beautiful yet infamous Raindbow Road. But these two are here not for a race - but a Pokemon Battle!
    The battle begins with each player sending out two Pokemon. Objection sends out Lotso the Voodoll and Clayton the Rhyhorn. TalkingLion goes with Vocal the Whismur and a Drilbur named SpinDrill.
    The latter kicks off the match by Honing his Claws. Voodoll then silences Vocal with a Taunt, allowing Rhyhorn to Rock Blast the little puffball without fear of SuperSonic noises.
    Drilbur, all boosted up, decides to start attacking, starting with an X-Scissor directed at Lotso. The doll does nothing oddly, making SpinDrill suspicious. Meanwhile, Vocal continues to do nothing besides take a beating from Rhyhorn's Rock Slide, resulting in some not-so-Fake Tears. EDIT: ALSO IT STRUGGLES APPARENTLY, HITTING RHYHORN. It is at this point that Voodoll unleashes his Counterattack, dealing hefty damage to Drilbur.
    The mole does not learn from his mistake however, and attacks Voodoll again, this time with a Critical Submission which hurts them both. Clayton Rock Blasts Whismur once more but misses! Not only that, but in response Vocal finally achieves something; an Ice Beam at Rhyhorn! However, as Lotso Counters once more Objection's Team seems to have the upper hand.
    THEN SUDDENLY STAGE EFFECTS! EVERYONE IS NOW WEALTHY!
    Calcs and Rolls (open)
    Drilbur Hone Claws, 6 EN
    +1 Atk, +1 Acc
    Voodoll Taunt, 9 EN
    Whismur Taunted
    Rhyhorn Rock Blast, 6 EN
    Vs Whismur: To hit: 49 Yes, Hits: 25 2 Hits, crits: 65 31 0 Crits, 12 Damage
    Whismur SuperSonic
    Failed
    Drilbur X-Scissor, 6 EN
    Vs Voodoll: To crit: 24 No, 14 Damage
    Rhyhorn Rock Slide, 5 EN
    Vs Drilbur: To hit: 97 No
    Vs Whismur: To hit: 58 Yes, to crit: 79 No, to flinch: 94 No, 12 Damage
    Whismur Fake Tears
    Failed
    Whismur Struggle, 5 EN
    Vs Rhyhorn: To crit: 23 No, 4 Damage, 2 Recoil
    Voodoll Counter, 13 EN
    Vs Drilbur: 21 Damage
    Drilbur Submission, 6 EN
    Vs Voodoll: To crit: 3 Yes, 22 Damage, 6 Recoil
    Rhyhorn Rock Blast, 6 EN
    Vs Whismur: To hit: 97 No
    Whismur Ice Beam, 7 EN
    Vs Rhyhorn: To crit: 65 No, to freeze: 81 No, 15 Damage
    Voodoll Counter
    Vs Drilbur: 33 Damage, 21 EN
    Stage Effects
    Voodoll: 17, Coin
    Rhyhorn: 16, Coin
    Drilbur: 58, Coin
    Whismur: 79, Coin

    Standings (open)

    Team Objection:
    [​IMG]
    Lotso the Voodoll
    54 HP/67 EN
    1 Coin
    [​IMG]
    Clayton the Rhyhorn
    81 HP/83 EN
    1 Coin

    Team TalkingLion:
    [​IMG]
    SpinDrill the Drilbur
    30 HP/82 EN
    1 Coin
    [​IMG]
    Vocal the Whismur
    74 HP/88 EN
    Taunted (3 Actions)
    1 Coin
  6. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    I thought Whismur was meant to Struggle on action 2.
  7. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,973
    I thought failed actions just failed?
  8. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    The first time, they do. The second time, Struggle is used.

    (This is for actions that fail due to a guaranteed effect like a Taunt that was inflicted in the same round, not for actions that fail due to a random effect like full paralysis.)
  9. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    OK, now that that's been fixed, I would like to swap out Lotso the Voodoll in favour of Monstro the Wailmer. TalkingLion, do you wish to counterswitch?
  10. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    No counterswitch for me.
  11. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    OK.

    Clayton: Earthquake (all) - Rock Slide (all opponents) - Rock Blast (Whismur)

    Monstro: Bounce (Whismur) - Water Pulse (Drilbur) - Scald (Whismur)
    If Drilbur uses Dig on action 1, change action 2 to Scald (Whismur) and action 3 to Water Pulse (Drilbur)
  12. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Vocal
    Ice Beam Clayton ~ Endeavor Monstro ~ Endeavor Clayton
    IF I messed up somehow and Endeavor cant be used when taunted(I think I'm fine, but just in case) change actions to Stomp Monstro ~ Ice Beam Clayton

    SpinDrill
    Mud Slap Clayton ~ Double X-Scissor Combo Monstro ~ Cooldown
  13. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    You're OK, Endeavor is a physical attack so can be used while taunted.
  14. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,973
    No flavour, sorry for the inconvenience
    Calcs and Rolls (open)
    Round 1
    Drilbur Mud Slap, 4 EN
    Vs Rhyhorn: 12 Damage, -1 Acc
    Wailmer Bounces Up, 10 EN
    Rhyhorn Earthquake, 6 EN
    Vs Wailmer: Miss
    Vs Drilbur: To hit: 25 Yes, to crit: 17 No, 13 Damage
    Vs Whismur: To hit: 80 No
    Whismur Ice Beam, 11 EN
    Vs Rhyhorn: To crit: 38 No, to freeze: 36 No, 16 Damage
    Wailmer Bounce
    Vs Whismur: To hit: 45 Yes, to crit: 15 No, to Para: 11 Yes, 12 Damage
    Round 2
    Wailmer Water Pulse, 3 EN
    Vs Drilbur: To crit: 24 No, to confuse: 89 No, 16 Damage
    Rhyhorn Rock Slide, 5 EN
    Vs Drilbur: To hit: 63 Yes, to Flinch: 16 Yes, 8 Damage
    Vs Whismur: To hit: 33 Yes, to flinch: 70 No, 13 Damage
    Whismur Paralysis: 17 Full Para
    Drilbur Flinched!
    Round 3
    Drilbur Do nothing, 0 EN
    Vs No-one: Nothing
    Wailmer Scald, 5 EN
    Vs Whismur: To crit: 45 No, to burn: 65 No, 14 Damage
    Rhyhorn Rock Blast, 6 EN
    To hit: 41 Yes, hits: 86 5 hits, crits: 29 55 98 50 81 No crits, 22 Damage
    Whismur Paralysis: 52 No
    Whismur Endeavour, 19 EN
    Vs Rhyhorn: 24 Damage
    Stage Effects
    Wailmer: 31, Coin
    Rhyhorn: 35, Coin
    Drilbur: 99, Item
    Whismur: 90, Item

    Standings (open)

    Team Objection:
    [​IMG]
    Monstro the Wailmer
    120 HP/82 EN
    1 Coin
    [​IMG]
    Clayton the Rhyhorn
    29 HP/66 EN
    -1 Acc
    2 Coins

    Benched:
    Team Objection:
    [​IMG]
    Lotso the Voodoll
    54 HP/67 EN

    Team TalkingLion:
    [​IMG]
    SpinDrill the Drilbur
    1 HP/78 EN
    1 Coin, 1 Item
    [​IMG]
    Vocal the Whismur
    14 HP/58 EN
    Paralysed (10%)
    1 Coin, 1 Item
  15. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Well that was unfortunate.....

    Vocal
    Endeavor Monstro ~ Hydro Pump Clayton(Item Box) ~ Chill

    SpinDrill
    Mud Slap Monstro ~ Earthquake(Item Box) ~ X-Scissor Monstro
  16. Objection

    Objection

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    Messages:
    5,695
    Clayton: Earthquake (all) - Rock Slide (all opponents) - Chill

    Monstro: Bounce (Whismur) - Water Gun (Drilbur) - Water Pulse (Drilbur)
  17. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,973
    Wailmer bounces into the air, though not before being hit by Dilbur's Mud Slap. His teammate out of harm's way, Clayton unleashes an Earthquake which finishes off both opponents.
    Calcs and Rolls (open)
    Round 1
    Drilbur Mud Slap, 4 EN
    Vs Wailmer: To crit: 46 No, 7 Damage, -1 Acc
    Wailmer Bounces Up, 10 EN
    Rhyhorn Earthquake, 6 EN
    Vs Wailmer: Miss
    Vs Drilbur: To hit: 7 Yes, to crit: 87 No, 14 Damage
    DRILBUR FAINTED
    Vs Whismur: To hit: 11 Yes, To crit: 66 No, 16 Damage
    WHISMUR FAINTED
    Stage Effects
    Wailmer: 8, Coin
    Rhyhorn: 81, Item

    Standings (open)

    Team Objection:
    [​IMG]
    Monstro the Wailmer
    114 HP/72 EN
    -1 Acc
    2 Coins
    [​IMG]
    Clayton the Rhyhorn
    29 HP/60 EN
    2 Coins, 1 Item
    KOs: 2

    Benched:
    Team Objection:
    [​IMG]
    Lotso the Voodoll
    54 HP/67 EN

    Team TalkingLion:
    [​IMG]
    SpinDrill the Drilbur
    KOd
    [​IMG]
    Vocal the Whismur
    KOd
  18. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    I am so screwed...

    Go, Paleolithic and Honeycomb!
  19. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Clayton: Haze (everyone, item box) - Rock Blast (Combee) - Rock Slide (all opponents)
    If Rebble uses Disable to disable your Rock Blast on action 1, change action 2 to Rock Slide (all opponents).

    Monstro: Combo: Water Spout + Water Spout (all opponents) - Cooldown - Water Pulse (Rebble)
  20. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Paleolithic
    Energy Ball Monstro ~ Energy Ball Clayton ~ Vacuum Wave Clayton

    Honeycomb
    Bug Bite Monstro ~ Tailwind ~ Endeavor Monstro
  21. Lord Jesseus

    Lord Jesseus

    Joined:
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    Messages:
    3,973
    Sorry for the delay guys... I actually had this done a few days ago but accidentally lost it all, and had no motivation to redo it right then. Otherwise I've been fairly preoccupied irl... so yeah sorry.

    Rebble and Combee come out! yay!
    The Lions hit Monstro, fearing his big combo. Then Clayton uses Haze and suddenly everyone has -1 Accuracy! Lucky it gets rid of existing stat drops or Monstro wouldn't hit shit.
    Then Monstro hits shit!
    Rebble beats Rhyhorn to near death and Combee uses Tailwind even though that team is already way faster! Then Rhyhorn Rock Blasts Combee.
    Rebble uses Vacuum wave (like he's not fast enough already) to kill Rhyhorn and Combee tries to do lots of damage but misses due to the haze so wailmer just water pulses Rebble.
    Everyone gets coins.
    Then the haze dissipates, meaning I don't have to make nearly as many RNG rolls next round.

    Objection's mon, Lion's actions, so on.

    Calcs and Rolls (open)
    Action 1
    Rebble Energy Ball, 6 EN
    Vs Wailmer: To crit: 34 No, To drop SpD: 49 No, 17 Damage
    Combee Bug Bite, 3 eN
    Vs Wailmer: To crit: 15 No, 9 Damage
    Rhyhorn Haze, 6 EN
    Stat Levels reduced to 0, All Pokemon -1 Acc until end of round
    Wailmer Mega Water Spout, 39 EN
    Vs Combee: To hit: 19 Yes, to crit: 81 No, 32 Damage
    Vs Rebble: To hit: 39 Yes, to crit: 55 No, 47 Damage
    Round 2
    Rebble Energy Ball, 10 EN
    Vs Rhyhorn: To hit: 9 Yes, to crit: 97 No, 21 Damage
    Combee Tailwind, 9 EN
    Double Speed for Team TalkingLion
    Rhyhorn Rock Blast, 6 EN
    Vs Combee: To hit: 22 Yes, Hits: 23 2, crits: 8 52 None, 26 Damage
    Round 3
    Rebble Vacuum Wave, 3 EN
    Vs Rhyhorn: To hit: 2 Yes, to crit: 31 No, 8 Damage
    RHYHORN KOD
    Combee Endeavour, 6 EN
    Vs Wailmer: To hit: 79 No
    Wailmer Water Pulse, 3 EN
    Vs Rebble: to hit: 10 Yes, To crit: 65 No, to confuse: 62 No, 18 Damage
    Stage Effects
    Wailmer: 58, Coin
    Combee: 57, Coin
    Rebble: 1, Coin

    Standings (open)

    Team Objection:
    [​IMG]
    Monstro the Wailmer
    88 HP/37 EN
    3 Coins
    [​IMG]
    Clayton the Rhyhorn
    KOd
    KOs: 2

    Benched:
    Team Objection:
    [​IMG]
    Lotso the Voodoll
    54 HP/67 EN

    Team TalkingLion:
    [​IMG]
    Honeycomb the Combee
    32 HP/82 EN
    Tailwind (4 Actions)
    1 Coin

    [​IMG]
    Paleolithic the Rebble
    43 HP/84 EN
    Tailwind (4 Actions)
    1 Coin
    KOs: 1

    Benched:

    SpinDrill the Drilbur
    KOd

    Vocal the Whismur
    KOd
  22. Objection

    Objection

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    5,695
    All right Evil Queen the Feebas, you're up now.
  23. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Good work Paleolithic! Lets see if we can get the momentum back on our side from that.

    Paleolithic
    Energy Ball Evil Queen ~ Double Team (4 Clones) ~ Energy Ball Monstro

    Honeycomb
    Endeavor Monstro ~ Gust Monstro ~ Bug Bite Evil Queen
  24. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Really?

    Evil Queen: Mirror Coat - Brine (Combee) - Ice Beam (Combee)

    Monstro: Scald (Rebble) - Rollout (Combee) - Rollout (Combee)
  25. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,973
    With blazing speed, Rebble gets in the first move, firing an Energy Ball against Feebas almost before it gets out of its ball. The fish prepares a comeback, but in the meantime Combee Endeavours to actually hit Monstro this time around, while the whale Scalds Rebble with hot water. It is at this point that Feebas unleasshes the magical power of her Mirror Coat, finishing Rebble.
    Combee the summons up some Gusto as it weathers assaults from both opponents, almost finishing the puny insect.
    It manages to get off one final Bug Bite before succumbing to Feebas' Ice Beam.

    Monstro is getting TOTALLY RIPPED OFF in terms of KOC, but at least he gets an item.

    Its Growlithe vs The World now (he's being automatically sent out)
    Objection, your orders against this last mon.
    NOTE: Growlith has an action of Tailwind.
    Calcs and Rolls (open)
    Action 1
    Rebble Energy Ball, 6 EN
    Vs Feebas: To crit: 20 No, To drop SpD: 16 No, 18 Damage
    Combee Endeavour, 28 EN
    Vs Wailmer: 32 Damage
    Wailmer Scald, 5 EN
    Vs Rebble: to crit: 95 No, 22 Damage
    Feebas Mirror Coat, 15 En
    Vs Rebble: 27 Damage
    REBBLE KOD
    Round 2
    Combee Gust, 2 EN
    Vs Wailmer: To crit: 15 No, 7 Damage
    Feebas Brine, 7 EN
    Vs Combee: To crit: 65 No, 16 Damage
    Wailmer Rollout, 5 EN
    Vs Combee: To hit: 6 Yes, to crit: 10 No, 12 Damage
    Round 3
    Combee Endeavour, 6 EN
    Vs Feebas: To crit: 100 No, 11 Damage
    Feebas Ice Beam, 7 EN
    MORETHAN4DAMAGE
    COMBEE FAINTED
    Stage Effects
    Wailmer: 86, Item
    Feebas: 37, Coin

    Standings (open)

    Team Objection:
    [​IMG]
    Monstro the Wailmer
    49 HP/27 EN
    Rollout (1)
    3 Coins, 1 Item
    [​IMG]
    Evil Queen the Feebas
    51 HP/71 EN
    KOs: 2
    1 Coin

    Benched:
    Team Objection:
    [​IMG]
    Lotso the Voodoll
    54 HP/67 EN

    Clayton the Rhyhorn
    KOd
    KOs: 2

    Team TalkingLion:
    [​IMG]
    Honeycomb the Combee
    KOd
    [​IMG]
    Paleolithic the Rebble
    KOd
    KOs: 1

    Benched:

    SpinDrill the Drilbur
    KOd

    Vocal the Whismur
    KOd
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