Objection vs TalkingLion

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5v5 doubles
Completely unevolved, non-single-stage mons only
2 recovers/5 chills
3-day DQ
Switch=OK
Items=Off
All abilities
Yes, it's the final track of every Mario Kart game. There is no external water source or grass on this track, but thanks to the floating rocks in the final section of Mario Kart 7's Rainbow Road, there are rocks available in this arena. The rainbow track is sturdy enough to allow seismic moves to be used. Dig can be used, but instead of its usual effect, it will remove anything on the pokemon that switching would remove, but the pokemon will have to forfeit its next action and 5 energy to return to the arena. Between the digging action and the return to the arena, attacks directed against the pokemon will miss unless the pokemon or its attacker has No Guard. Because of Dig's effect change, it cannot be used while taunted.

At the end of every round, each pokemon gets one of the following at random:
  • Item Box (20% chance) - allows the pokemon to use any one move with a base energy cost (ie, before STAB and other modifiers) of 8 or less. This move then costs 5 more energy than normal. The move may be one that the pokemon doesn't know or one that the pokemon cannot normally use for some reason (such as Surf, or Swords Dance while taunted); however, the item box cannot be used to use Dig in the usual way, a move that can never be selected by Metronome, a combo or any non-move command like Chill or Dodge. Once the move is used, the item box is consumed. If a pokemon with an item box gets another item box, this item box is discarded.
  • Coin (80% chance) - adds 1 damage (after weakness and resistance) to all direct damaging moves used by the pokemon. Coins are not consumed but if a pokemon receives a coin when it already has 10, the new coin will be discarded.
If a pokemon switches or uses Dig, it will lose any item boxes or coins it is holding.

Objection:

Wailmer [Monstro] (M)
Nature: Hardy (no change)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 17
Moves: 18

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist
Water Spout
Dive
Bounce
Heavy Slam

Aqua Ring
Body Slam
Zen Headbutt

Ice Beam
Earthquake
Scald

Rhyhorn [Clayton] (M)
Nature: Careful (+Special Defence, -Special Attack)

Type: Ground/Rock
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 25
Size Class: 3
Weight Class: 5
Base Rank Total: 14
Moves: 14

EC: 1/9
MC: 0
DC: 1/5

Abilities:
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast

Counter
Magnitude
Pursuit

Dig
Payback
Rock Slide
Protect
Earthquake

Ralts [Mother Gothel] (F)
Nature: Bold (+Defence, -Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Moves: 22

EC: 1/9
MC: 0
DC: 1/5

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Future Sight

Confuse Ray
Disable
Encore
Skill Swap

Psyshock
Taunt
Torment
Thunderbolt
Shadow Ball
Thunder Wave

Icy Wind
Pain Split

Feebas [Evil Queen] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9
Moves: 9

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability (DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Attacks:
Splash
Tackle
Flail

Brine
Light Screen
Mirror Coat

Toxic
Ice Beam
Scald

Voodoll [Lotso] (M)
Nature: Naughty (+Attack, -Special Defence)

Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Moves: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile

Counter
Perish Song
Snatch

Taunt
Psychic
Brick Break


TalkingLion:

Growlithe[Kelev](M)
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate(Can be activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified(DW)(Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC:2/6
MC:2
DC:1/5

Attacks:(15)
Bite
Roar
Ember
Leer
Odor Sleuth
Take Down
Helping Hand
Flame Wheel
Reversal

Crunch
Close Combat
Morning Sun

Flamethrower
Aerial Ace
Dig

Rebble[Paleolithic]
Nature: Modest (+1 SpA, -1 Atk)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (-)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/9
MC: 0
DC: 1/5

Attacks: (14)
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Flamethrower
Shadow Ball
Energy Ball

Earth Power
Heat Wave
Vacuum Wave
Double Team

Combee [Honeycomb] (F)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:

Honey Gather(Innate): This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 61 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC:
0/5

Attacks:(6)
Sweet Scent
Gust
Bug Bite

Tailwind
Ominous Wind
Endeavor

Whismur [Vocal] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Sounproof
(Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Rattled(Innate): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 24 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 11

EC:
0/9
MC: 0
DC: 0

Attacks:(12)
Pound
Upproar
Howl
Astonish
Supersonic
Stomp

Extrasensory
Fake Tears
Endeavor

Ice Beam
Flamethrower
Shadow Ball

Drilbur [SpinDrill] (M)
Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Rush
(Innate):This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force(Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker(DW)(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
Drilbur
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 78 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:(14)
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws

Submission
Rock Climb
Iron Defense

X-Scissor
Shadow Claw
Aerial Ace

GO
 
I'll be sending out Vocal and SpinDrill(Whismur and Drilbur).

Vocal
Supersonic Clayton ~ Fake Tears Clayton ~ Ice Beam Clayton

SpinDrill
Hone Claws ~ X-Scissor Lotso ~ Submission Lotso
 
Today, two competitors meet on the beautiful yet infamous Raindbow Road. But these two are here not for a race - but a Pokemon Battle!
The battle begins with each player sending out two Pokemon. Objection sends out Lotso the Voodoll and Clayton the Rhyhorn. TalkingLion goes with Vocal the Whismur and a Drilbur named SpinDrill.
The latter kicks off the match by Honing his Claws. Voodoll then silences Vocal with a Taunt, allowing Rhyhorn to Rock Blast the little puffball without fear of SuperSonic noises.
Drilbur, all boosted up, decides to start attacking, starting with an X-Scissor directed at Lotso. The doll does nothing oddly, making SpinDrill suspicious. Meanwhile, Vocal continues to do nothing besides take a beating from Rhyhorn's Rock Slide, resulting in some not-so-Fake Tears. EDIT: ALSO IT STRUGGLES APPARENTLY, HITTING RHYHORN. It is at this point that Voodoll unleashes his Counterattack, dealing hefty damage to Drilbur.
The mole does not learn from his mistake however, and attacks Voodoll again, this time with a Critical Submission which hurts them both. Clayton Rock Blasts Whismur once more but misses! Not only that, but in response Vocal finally achieves something; an Ice Beam at Rhyhorn! However, as Lotso Counters once more Objection's Team seems to have the upper hand.
THEN SUDDENLY STAGE EFFECTS! EVERYONE IS NOW WEALTHY!
Drilbur Hone Claws, 6 EN
+1 Atk, +1 Acc
Voodoll Taunt, 9 EN
Whismur Taunted
Rhyhorn Rock Blast, 6 EN
Vs Whismur: To hit: 49 Yes, Hits: 25 2 Hits, crits: 65 31 0 Crits, 12 Damage
Whismur SuperSonic
Failed
Drilbur X-Scissor, 6 EN
Vs Voodoll: To crit: 24 No, 14 Damage
Rhyhorn Rock Slide, 5 EN
Vs Drilbur: To hit: 97 No
Vs Whismur: To hit: 58 Yes, to crit: 79 No, to flinch: 94 No, 12 Damage
Whismur Fake Tears
Failed
Whismur Struggle, 5 EN
Vs Rhyhorn: To crit: 23 No, 4 Damage, 2 Recoil
Voodoll Counter, 13 EN
Vs Drilbur: 21 Damage
Drilbur Submission, 6 EN
Vs Voodoll: To crit: 3 Yes, 22 Damage, 6 Recoil
Rhyhorn Rock Blast, 6 EN
Vs Whismur: To hit: 97 No
Whismur Ice Beam, 7 EN
Vs Rhyhorn: To crit: 65 No, to freeze: 81 No, 15 Damage
Voodoll Counter
Vs Drilbur: 33 Damage, 21 EN
Stage Effects
Voodoll: 17, Coin
Rhyhorn: 16, Coin
Drilbur: 58, Coin
Whismur: 79, Coin

Team Objection:

Lotso the Voodoll
54 HP/67 EN
1 Coin

Clayton the Rhyhorn
81 HP/83 EN
1 Coin

Team TalkingLion:

SpinDrill the Drilbur
30 HP/82 EN
1 Coin

Vocal the Whismur
74 HP/88 EN
Taunted (3 Actions)
1 Coin
 
The first time, they do. The second time, Struggle is used.

(This is for actions that fail due to a guaranteed effect like a Taunt that was inflicted in the same round, not for actions that fail due to a random effect like full paralysis.)
 
OK, now that that's been fixed, I would like to swap out Lotso the Voodoll in favour of Monstro the Wailmer. TalkingLion, do you wish to counterswitch?
 
OK.

Clayton: Earthquake (all) - Rock Slide (all opponents) - Rock Blast (Whismur)

Monstro: Bounce (Whismur) - Water Pulse (Drilbur) - Scald (Whismur)
If Drilbur uses Dig on action 1, change action 2 to Scald (Whismur) and action 3 to Water Pulse (Drilbur)
 
Vocal
Ice Beam Clayton ~ Endeavor Monstro ~ Endeavor Clayton
IF I messed up somehow and Endeavor cant be used when taunted(I think I'm fine, but just in case) change actions to Stomp Monstro ~ Ice Beam Clayton

SpinDrill
Mud Slap Clayton ~ Double X-Scissor Combo Monstro ~ Cooldown
 
No flavour, sorry for the inconvenience
Round 1
Drilbur Mud Slap, 4 EN
Vs Rhyhorn: 12 Damage, -1 Acc
Wailmer Bounces Up, 10 EN
Rhyhorn Earthquake, 6 EN
Vs Wailmer: Miss
Vs Drilbur: To hit: 25 Yes, to crit: 17 No, 13 Damage
Vs Whismur: To hit: 80 No
Whismur Ice Beam, 11 EN
Vs Rhyhorn: To crit: 38 No, to freeze: 36 No, 16 Damage
Wailmer Bounce
Vs Whismur: To hit: 45 Yes, to crit: 15 No, to Para: 11 Yes, 12 Damage
Round 2
Wailmer Water Pulse, 3 EN
Vs Drilbur: To crit: 24 No, to confuse: 89 No, 16 Damage
Rhyhorn Rock Slide, 5 EN
Vs Drilbur: To hit: 63 Yes, to Flinch: 16 Yes, 8 Damage
Vs Whismur: To hit: 33 Yes, to flinch: 70 No, 13 Damage
Whismur Paralysis: 17 Full Para
Drilbur Flinched!
Round 3
Drilbur Do nothing, 0 EN
Vs No-one: Nothing
Wailmer Scald, 5 EN
Vs Whismur: To crit: 45 No, to burn: 65 No, 14 Damage
Rhyhorn Rock Blast, 6 EN
To hit: 41 Yes, hits: 86 5 hits, crits: 29 55 98 50 81 No crits, 22 Damage
Whismur Paralysis: 52 No
Whismur Endeavour, 19 EN
Vs Rhyhorn: 24 Damage
Stage Effects
Wailmer: 31, Coin
Rhyhorn: 35, Coin
Drilbur: 99, Item
Whismur: 90, Item

Team Objection:

Monstro the Wailmer
120 HP/82 EN
1 Coin

Clayton the Rhyhorn
29 HP/66 EN
-1 Acc
2 Coins

Benched:
Team Objection:

Lotso the Voodoll
54 HP/67 EN

Team TalkingLion:

SpinDrill the Drilbur
1 HP/78 EN
1 Coin, 1 Item

Vocal the Whismur
14 HP/58 EN
Paralysed (10%)
1 Coin, 1 Item
 
Well that was unfortunate.....

Vocal
Endeavor Monstro ~ Hydro Pump Clayton(Item Box) ~ Chill

SpinDrill
Mud Slap Monstro ~ Earthquake(Item Box) ~ X-Scissor Monstro
 
Clayton: Earthquake (all) - Rock Slide (all opponents) - Chill

Monstro: Bounce (Whismur) - Water Gun (Drilbur) - Water Pulse (Drilbur)
 
Wailmer bounces into the air, though not before being hit by Dilbur's Mud Slap. His teammate out of harm's way, Clayton unleashes an Earthquake which finishes off both opponents.
Round 1
Drilbur Mud Slap, 4 EN
Vs Wailmer: To crit: 46 No, 7 Damage, -1 Acc
Wailmer Bounces Up, 10 EN
Rhyhorn Earthquake, 6 EN
Vs Wailmer: Miss
Vs Drilbur: To hit: 7 Yes, to crit: 87 No, 14 Damage
DRILBUR FAINTED
Vs Whismur: To hit: 11 Yes, To crit: 66 No, 16 Damage
WHISMUR FAINTED
Stage Effects
Wailmer: 8, Coin
Rhyhorn: 81, Item

Team Objection:

Monstro the Wailmer
114 HP/72 EN
-1 Acc
2 Coins

Clayton the Rhyhorn
29 HP/60 EN
2 Coins, 1 Item
KOs: 2

Benched:
Team Objection:

Lotso the Voodoll
54 HP/67 EN

Team TalkingLion:

SpinDrill the Drilbur
KOd

Vocal the Whismur
KOd
 
Clayton: Haze (everyone, item box) - Rock Blast (Combee) - Rock Slide (all opponents)
If Rebble uses Disable to disable your Rock Blast on action 1, change action 2 to Rock Slide (all opponents).

Monstro: Combo: Water Spout + Water Spout (all opponents) - Cooldown - Water Pulse (Rebble)
 
Paleolithic
Energy Ball Monstro ~ Energy Ball Clayton ~ Vacuum Wave Clayton

Honeycomb
Bug Bite Monstro ~ Tailwind ~ Endeavor Monstro
 
Sorry for the delay guys... I actually had this done a few days ago but accidentally lost it all, and had no motivation to redo it right then. Otherwise I've been fairly preoccupied irl... so yeah sorry.

Rebble and Combee come out! yay!
The Lions hit Monstro, fearing his big combo. Then Clayton uses Haze and suddenly everyone has -1 Accuracy! Lucky it gets rid of existing stat drops or Monstro wouldn't hit shit.
Then Monstro hits shit!
Rebble beats Rhyhorn to near death and Combee uses Tailwind even though that team is already way faster! Then Rhyhorn Rock Blasts Combee.
Rebble uses Vacuum wave (like he's not fast enough already) to kill Rhyhorn and Combee tries to do lots of damage but misses due to the haze so wailmer just water pulses Rebble.
Everyone gets coins.
Then the haze dissipates, meaning I don't have to make nearly as many RNG rolls next round.

Objection's mon, Lion's actions, so on.

Action 1
Rebble Energy Ball, 6 EN
Vs Wailmer: To crit: 34 No, To drop SpD: 49 No, 17 Damage
Combee Bug Bite, 3 eN
Vs Wailmer: To crit: 15 No, 9 Damage
Rhyhorn Haze, 6 EN
Stat Levels reduced to 0, All Pokemon -1 Acc until end of round
Wailmer Mega Water Spout, 39 EN
Vs Combee: To hit: 19 Yes, to crit: 81 No, 32 Damage
Vs Rebble: To hit: 39 Yes, to crit: 55 No, 47 Damage
Round 2
Rebble Energy Ball, 10 EN
Vs Rhyhorn: To hit: 9 Yes, to crit: 97 No, 21 Damage
Combee Tailwind, 9 EN
Double Speed for Team TalkingLion
Rhyhorn Rock Blast, 6 EN
Vs Combee: To hit: 22 Yes, Hits: 23 2, crits: 8 52 None, 26 Damage
Round 3
Rebble Vacuum Wave, 3 EN
Vs Rhyhorn: To hit: 2 Yes, to crit: 31 No, 8 Damage
RHYHORN KOD
Combee Endeavour, 6 EN
Vs Wailmer: To hit: 79 No
Wailmer Water Pulse, 3 EN
Vs Rebble: to hit: 10 Yes, To crit: 65 No, to confuse: 62 No, 18 Damage
Stage Effects
Wailmer: 58, Coin
Combee: 57, Coin
Rebble: 1, Coin

Team Objection:

Monstro the Wailmer
88 HP/37 EN
3 Coins

Clayton the Rhyhorn
KOd
KOs: 2

Benched:
Team Objection:

Lotso the Voodoll
54 HP/67 EN

Team TalkingLion:

Honeycomb the Combee
32 HP/82 EN
Tailwind (4 Actions)
1 Coin


Paleolithic the Rebble
43 HP/84 EN
Tailwind (4 Actions)
1 Coin
KOs: 1

Benched:

SpinDrill the Drilbur
KOd

Vocal the Whismur
KOd
 
Good work Paleolithic! Lets see if we can get the momentum back on our side from that.

Paleolithic
Energy Ball Evil Queen ~ Double Team (4 Clones) ~ Energy Ball Monstro

Honeycomb
Endeavor Monstro ~ Gust Monstro ~ Bug Bite Evil Queen
 
Really?

Evil Queen: Mirror Coat - Brine (Combee) - Ice Beam (Combee)

Monstro: Scald (Rebble) - Rollout (Combee) - Rollout (Combee)
 
With blazing speed, Rebble gets in the first move, firing an Energy Ball against Feebas almost before it gets out of its ball. The fish prepares a comeback, but in the meantime Combee Endeavours to actually hit Monstro this time around, while the whale Scalds Rebble with hot water. It is at this point that Feebas unleasshes the magical power of her Mirror Coat, finishing Rebble.
Combee the summons up some Gusto as it weathers assaults from both opponents, almost finishing the puny insect.
It manages to get off one final Bug Bite before succumbing to Feebas' Ice Beam.

Monstro is getting TOTALLY RIPPED OFF in terms of KOC, but at least he gets an item.

Its Growlithe vs The World now (he's being automatically sent out)
Objection, your orders against this last mon.
NOTE: Growlith has an action of Tailwind.
Action 1
Rebble Energy Ball, 6 EN
Vs Feebas: To crit: 20 No, To drop SpD: 16 No, 18 Damage
Combee Endeavour, 28 EN
Vs Wailmer: 32 Damage
Wailmer Scald, 5 EN
Vs Rebble: to crit: 95 No, 22 Damage
Feebas Mirror Coat, 15 En
Vs Rebble: 27 Damage
REBBLE KOD
Round 2
Combee Gust, 2 EN
Vs Wailmer: To crit: 15 No, 7 Damage
Feebas Brine, 7 EN
Vs Combee: To crit: 65 No, 16 Damage
Wailmer Rollout, 5 EN
Vs Combee: To hit: 6 Yes, to crit: 10 No, 12 Damage
Round 3
Combee Endeavour, 6 EN
Vs Feebas: To crit: 100 No, 11 Damage
Feebas Ice Beam, 7 EN
MORETHAN4DAMAGE
COMBEE FAINTED
Stage Effects
Wailmer: 86, Item
Feebas: 37, Coin

Team Objection:

Monstro the Wailmer
49 HP/27 EN
Rollout (1)
3 Coins, 1 Item

Evil Queen the Feebas
51 HP/71 EN
KOs: 2
1 Coin

Benched:
Team Objection:

Lotso the Voodoll
54 HP/67 EN

Clayton the Rhyhorn
KOd
KOs: 2

Team TalkingLion:

Honeycomb the Combee
KOd

Paleolithic the Rebble
KOd
KOs: 1

Benched:

SpinDrill the Drilbur
KOd

Vocal the Whismur
KOd
 
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