Objection vs TravelLog, 3v3 Singles

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Challenging TravelLog to a match!

3v3 singles
2 day DQ time for battlers, 3 day DQ time for ref (but please, try not to take 3 days each time)
No move or pokemon restrictions whatsoever (except for those in the arena description)
Arena: Mauville Game Corner

Being an indoors arena, weather moves/abilities cannot be used. There is no external water source for moves like Surf, and seismic moves like Earthquake and Earth Power would do too much structural damage and are also banned. Dig is OK though.

Both trainers have the option of playing roulette once each round except on round 1. This does not take up an action but it does cost 10% of the pokemon's max HP and 5 energy and happens at the start of a round. Here is a crude illustration of the roulette wheel:

(yeah they're meant to be equally sized spaces but I couldn't get them equally sized so this'll have to do)


Trainers may bet on a particular space (eg, orange makuhita), a particular colour (eg, green) or a particular pokemon (eg, azurill). If there are any bets, the roulette wheel will be spun and it has an equal chance of landing on each space (1/12). If a trainer wins, their pokemon gets one of the following prizes:
  • Bet on a particular colour: pokemon regains 20 HP and 10 energy
  • Bet on a particular pokemon: pokemon regains 25 HP and 10 energy and its most recently acquired status effect is removed
  • Bet on a particular space: pokemon regains 50 HP and 25 energy and all status effects on it are removed
The stake of 10% max HP and 5 energy is not returned under any circumstances.


Switch=KO
Items=Off


Objection's Team
Privatyke [Captain Hook] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

EC: 2/6
MC: 0
DC: 2/5

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Attacks:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Mach Punch
Focus Punch

Bulk Up
Ice Punch
Recover
Soak

Earthquake
Brick Break
Waterfall


Zweilous [Maleficent] (F)
Nature: Hasty (+Speed, -Defence)

Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 67 (+) (Accuracy boost: 7% (6.4128571428571428571428571428571% unrounded))

EC: 4/9
MC: 0

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Double Hit
Dragon Pulse
Outrage

Dark Pulse
Earth Power
Ice Fang

Taunt
Protect
Thunder Wave


Smoochum [Tremaine] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Ice/Psychic
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65

EC: 2/6
MC: 0
DC: 2/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Perish Song

Fake Out
Miracle Eye
Nasty Plot

Hidden Power Ground 7
Ice Beam
Psychic

Signal Beam


TravelLog's Team

Metagross [Hephaestus] (Genderless)
Nature: Careful (+1 SpD, -1 SpA)

Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70

EC: 9/9
MC: 0 (used the 2 MC for Agility and Hammer Arm)
DC: 4/5

Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Bullet Punch
Agility
Hammer Arm

Zen Headbutt
Iron Head
Iron Defense
Refresh (Event Move)
Ice Punch




Syclant [Loki] (M)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121

EC: 6/6
MC: 0
DC: 4/5

Attacks:
Level Up:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Bug Buzz
Ice Punch
Sheer Cold

Tail Glow
Earth Power
Counter

Acrobatics
Blizzard
Double Team
Earthquake
Focus Blast
Taunt



Piplup [Pengwin] (M)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Water
Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant(DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 34 (-) (Opponent's accuracy boost: 10%)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack

FeatherDance
Yawn
Mud Sport

Ice Beam
Dig
Scald


Objection sends out his mons, TravelLog sends out and acts, etc. etc. You both know how it works.
Italics are whoring this post like nobody's business.
 
Let's go with Hephaestus the Metagross.

Magnet Rise~Zen Headbutt~Zen Headbutt
IF he uses Yawn replace your next action with Refresh
 
Before Round 1:
Captain Hook the Privatyke [Objection]

HP: 100
Energy: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
Boosts/Drops: None
Status Conditions: None

Hephaestus the Metagross [TravelLog]

HP: 100
Energy: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Boosts/Drops: None
Status Conditions: None

Even with the disadvantage of having an unevolved Pokemon against a mighty Metagross, Objection played the first round excellently. Poor TravelLog - he didn't know that Refresh only cures Poison, Burn, and Paralysis, and used up that action in vain.

After Round 1:
Captain Hook the Privatyke [Objection]

HP: 79
Energy: 77
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
Boosts/Drops: +1 Atk/+1 Def (Resolves after Round 2)
Status Conditions: None

Hephaestus the Metagross [TravelLog]

HP: 83
Energy: 81
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Boosts/Drops: None
Status Conditions: Floating (3 Actions), Drowzy (1 Action)

- Hephaestus uses Magnet Rise. 5 Energy, Hephaestus floating for 6 Actions
- Captain Hook uses Yawn. 7 Energy, Hephaestus drowzy
- Hephaestus uses Refresh. 7 Energy
- Captain Hook uses Focus Punch (hit). 17 DMG, 9 Energy
- Hephaestus uses Zen Headbutt (hit). 21 DMG, 6 Energy
- Captain Hook uses Bulk Up. 7 Energy, +1 Atk/+1 Def (resolves after Round 3)
 
I don't know if this is legal so bear with me:

Combo of Iron Defense+Zen Headbutt (only +1 to def)~sleep~sleep

if that's not legal, then Zen Headbutt and hope for flinch
 
Before Round 2:
Captain Hook the Privatyke
[Objection]

HP: 79
Energy: 77
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
Boosts/Drops: +1 Atk/+1 Def (Resolves after Round 2)
Status Conditions: None

Hephaestus the Metagross [TravelLog]

HP: 83
Energy: 81
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Boosts/Drops: None
Status Conditions: Floating (3 Actions), Drowzy (1 Action)

lol, NFE > pseudo-legend. TravelLog, you better get your ass in motion if you want to stand victorious.

Before Round 2:
Captain Hook the Privatyke
[Objection]

HP: 59
Energy: 58
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
Boosts/Drops: +2 Atk/+2 Def (Resolves after Round 3)
Status Conditions: None

Hephaestus the Metagross [TravelLog]

HP: 59
Energy: 71
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Boosts/Drops: None
Status Conditions: Sleeping (1 Action)

- Hephaestus uses Zen Headbutt (hit). 20 DMG, 10 Energy
- Captain Hook uses Waterfall (hit). 11 DMG, 6 Energy
- Hephaestus fell asleep... 3 turn sleep.
- Hephaestus is sleeping...
- Captain Hook uses Bulk Up. 7 Energy, +1 Atk/Def
- Hephaestus is sleeping...
- Captain Hook uses Waterfall (hit). 13 DMG, 6 Energy
 
Sleep~zen headbutt x2

Also, it doesn't particularly matter, but zen headbutt does 21 damage, not 20, so he should have 1 less HP. I should have 1 more as you rounded twice (9+1.5+1.5=12 rather than 13) Secondly, his first bulk up expired at the end of this round I believe.

Sorry to nitpick lol
 
I actually spoke incorrectly when I said that it ended at the end of R2; it was supposed to end after Round 3, since it was the last action of the round. Zen Headbutt does (8+3+3)*1.5-1.5=19.5~20 DMG. You seem to think that Zen Headbutt's BAP is 9, when in reality...

Zen Headbutt: The Pokemon focuses all of its willpower to its head, and rams the foe head-on. The focused willpower may disrupt the opponent's own will, causing it to flinch.

Attack Power: 8 | Accuracy: 90% | Energy Cost: 6 | Effect Chance: 20% | Typing: Psychic | Priority: 0

Carry on.
 
Before Round 3:
Captain Hook the Privatyke
[Objection]

HP: 59
Energy: 58
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
Boosts/Drops: +2 Atk/+2 Def (Resolves after Round 3)
Status Conditions: None

Hephaestus the Metagross [TravelLog]

HP: 59
Energy: 71
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Boosts/Drops: None
Status Conditions: Sleeping (1 Action)

What a match this has been. A mere Privatyke going head-to-head with a full-grown Metagross, and holding its own! However, it looks like Metagross is getting a foothold - will it KO Captain Hook and so give Objection the advantage in the next matchup? Tune in next round to find out!

Before Round 3:
Captain Hook the Privatyke
[Objection]

HP: 23
Energy: 31
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
Boosts/Drops: +1 Atk/+1 Def (Resolving)
Status Conditions: None

Hephaestus the Metagross [TravelLog]

HP: 26
Energy: 55
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Boosts/Drops: None
Status Conditions: None

- Hephaestus is sleeping...
- Captain Hook uses Focus Punch (hit). 20 DMG, 9 Energy
- Hephaestus wakes up and uses Zen Headbutt (hit). 18 DMG, 6 Energy
- Captain Hook uses Recover. +20 HP, 12 Energy
- Hephaestus uses Zen Headbutt (hit). 18 DMG, 10 Energy
- Captain Hook uses Waterfall (hit). 13 DMG, 6 Energy
- Captain Hook's Atk resolves to +1
- Captain Hook's Def resolves to +1
 
I'd like to play the roulette for 10 HP and 5 energy. I will bet on the colour green.

Captain Hook, go Waterfall - Waterfall - Mach Punch
 
Objection, I would like to note that, as per the arena description, you only bet 5 Energy and 10 HP to roll the roulette, as opposed to 10 of each.

tl;dr reffing coming either within the next 20 min or not for a couple of hours.
 
Before Round 4
Captain Hook the Privatyke [Objection]

HP: 23
Energy: 31
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
Boosts/Drops: +1 Atk/+1 Def (Resolving)
Status Conditions: None

Hephaestus the Metagross [TravelLog]

HP: 26
Energy: 55
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Boosts/Drops: None
Status Conditions: None

Roulette isn't mathematically profitable, just saying. Also, Zen Headbutt OHKO's Captain Hook after Roulette's -10 HP. Finally, Zen Headbutt consecutive use penalty is adding up; will Hephaestus live long enough to make in impact on Objection's next Pokemon?

After Round 4
Captain Hook the Privatyke [Objection]

HP: -5
Energy: 26
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
Boosts/Drops: None
Status Conditions: None

Hephaestus the Metagross [TravelLog]

HP: 26
Energy: 41
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Boosts/Drops: None
Status Conditions: None

- Captain Hook plays the roulette and bites the dust...
- Hephaestus uses Zen Headbutt (hit). 18 DMG, 14 Energy (KO)
 
Terra, as both objection and I mentioned earlier, I had to change my actions since the sub was illegal. I therefore did not bet and should have 10 more HP. I will defer to objection though if he feels it is unfair.
 
It'd be interesting to know which space the roulette wheel landed on, but oh well.

Anyway, I'll have to finish this up with Tremaine the Smoochum. If I recall correctly it was all abilities. Oblivious isn't going to be too helpful but Forewarn might be useful.
 
Let's do some damage here Hephaestus!

Iron Head~Iron Head~Bullet Punch
If he uses Fake Out, use Agility on that action instead of an attack (as I do not believe he can fake me out in succession, it should only occur once if at all)
 
Fake Out - Hidden Power Ground - Hidden Power Ground

Also, I can Fake Out however many times I like. I just can't flinch with it more than once. Speaking of which, since Fake Out has priority and flinches on its first use, your substitution actually does absolutely nothing.
 
Before Round 5
Tremaine the Smoochum [Objection]

HP: 90
Energy: 100
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Boosts/Drops: None
Status Conditions: None

Hephaestus the Metagross [TravelLog]

HP: 26
Energy: 41
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Boosts/Drops: None
Status Conditions: None

<Tremaine> Hey, look over there!
*Hephaestus turns*
<Tremaine> DINK!

...

...

...

<Hephaestus> lol.

*insert SE spam here*

<Tremaine>... damn MM crit.

After Round 5
Tremaine the Smoochum [Objection]

HP: 45
Energy: 82
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Boosts/Drops: None
Status Conditions: None

Hephaestus the Metagross [TravelLog]

HP: 3
Energy: 40
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Boosts/Drops: None
Status Conditions: None

Fake Out does (4-4.5)*2/3=1 DMG (4 EN)
Iron Head does (8+4.5+3+3)*1.5=28 DMG (6 EN)
Bullet Punch does (4+4.5+3)*1.5=17 DMG (3 EN)
HP Ground does 7*1.5=11 DMG (5, 9 EN)
 
Before Round 6:
Tremaine the Smoochum [Objection]

HP: 45
Energy: 82
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Boosts/Drops: None
Status Conditions: None

Hephaestus the Metagross [TravelLog]

HP: 3
Energy: 40
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Boosts/Drops: None
Status Conditions: None

My head. Is made. Of iron. My remaining HP. Is made. Of weaksauce. Objection's chances of winning. Are made. Of lol.

After Round 6:
Tremaine the Smoochum [Objection]

HP: 22
Energy: 76
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Boosts/Drops: None
Status Conditions: None

Hephaestus the Metagross [TravelLog]

HP: -5
Energy: 36
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Boosts/Drops: None
Status Conditions: Faint

Iron Head does (8+4.5+3)*1.5=23 DMG (6 EN)
Signal Beam does 8=8 DMG (6 EN)
 
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