rules (Move your mouse to reveal the content) rules (open) rules (close) Challenging TravelLog to a match! 3v3 singles 2 day DQ time for battlers, 3 day DQ time for ref (but please, try not to take 3 days each time) No move or pokemon restrictions whatsoever (except for those in the arena description) Arena: Mauville Game Corner Being an indoors arena, weather moves/abilities cannot be used. There is no external water source for moves like Surf, and seismic moves like Earthquake and Earth Power would do too much structural damage and are also banned. Dig is OK though. Both trainers have the option of playing roulette once each round except on round 1. This does not take up an action but it does cost 10% of the pokemon's max HP and 5 energy and happens at the start of a round. Here is a crude illustration of the roulette wheel: (yeah they're meant to be equally sized spaces but I couldn't get them equally sized so this'll have to do) Trainers may bet on a particular space (eg, orange makuhita), a particular colour (eg, green) or a particular pokemon (eg, azurill). If there are any bets, the roulette wheel will be spun and it has an equal chance of landing on each space (1/12). If a trainer wins, their pokemon gets one of the following prizes: Bet on a particular colour: pokemon regains 20 HP and 10 energy Bet on a particular pokemon: pokemon regains 25 HP and 10 energy and its most recently acquired status effect is removed Bet on a particular space: pokemon regains 50 HP and 25 energy and all status effects on it are removed The stake of 10% max HP and 5 energy is not returned under any circumstances. Switch=KO Items=Off Objection's Team Captain Hook the Privatyke (Move your mouse to reveal the content) Captain Hook the Privatyke (open) Captain Hook the Privatyke (close) Privatyke [Captain Hook] (M) Captain Hook the Privatyke (Move your mouse to reveal the content) Captain Hook the Privatyke (open) Captain Hook the Privatyke (close) Nature: Adamant (+Attack, -Special Attack) Type: Water/Fighting Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 35 EC: 2/6 MC: 0 DC: 2/5 Abilities: Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. Attacks: Bubble Smokescreen Yawn Wrap Arm Thrust Mach Punch Focus Punch Bulk Up Ice Punch Recover Soak Earthquake Brick Break Waterfall Maleficent the Zweilous (Move your mouse to reveal the content) Maleficent the Zweilous (open) Maleficent the Zweilous (close) Maleficent the Zweilous (Move your mouse to reveal the content) Maleficent the Zweilous (open) Maleficent the Zweilous (close) Zweilous [Maleficent] (F) Nature: Hasty (+Speed, -Defence) Type: Dark/Dragon Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 3 SpD: Rank 3 Spe: 67 (+) (Accuracy boost: 7% (6.4128571428571428571428571428571% unrounded)) EC: 4/9 MC: 0 Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Attacks: Tackle Dragon Rage Focus Energy Bite Headbutt DragonBreath Roar Crunch Double Hit Dragon Pulse Outrage Dark Pulse Earth Power Ice Fang Taunt Protect Thunder Wave Tremaine the Smoochum (Move your mouse to reveal the content) Tremaine the Smoochum (open) Tremaine the Smoochum (close) Tremaine the Smoochum (Move your mouse to reveal the content) Tremaine the Smoochum (open) Tremaine the Smoochum (close) Smoochum [Tremaine] (F) Nature: Modest (+Special Attack, -Attack) Type: Ice/Psychic Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 1 SpA: Rank 4 (+) SpD: Rank 3 Spe: 65 EC: 2/6 MC: 0 DC: 2/5 Abilities: Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm. Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy. Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Attacks: Pound Lick Sweet Kiss Powder Snow Confusion Sing Heart Stamp Mean Look Fake Tears Perish Song Fake Out Miracle Eye Nasty Plot Hidden Power Ground 7 Ice Beam Psychic Signal Beam TravelLog's Team Hephaestus the Metagross (Move your mouse to reveal the content) Hephaestus the Metagross (open) Hephaestus the Metagross (close) Metagross [Hephaestus] (Genderless) Nature: Careful (+1 SpD, -1 SpA) Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Stats: HP: 100 Atk: Rank 5 Def: Rank 5 SpA: Rank 2 (-) SpD: Rank 4 (+) Spe: 70 EC: 9/9 MC: 0 (used the 2 MC for Agility and Hammer Arm) DC: 4/5 Attacks: Take Down Magnet Rise Metal Claw Confusion Scary Face Bullet Punch Agility Hammer Arm Zen Headbutt Iron Head Iron Defense Refresh (Event Move) Ice Punch Loki the Syclant (Move your mouse to reveal the content) Loki the Syclant (open) Loki the Syclant (close) Syclant [Loki] (M) Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense) Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 5 (+) SpD: Rank 3 Spe: 121 EC: 6/6 MC: 0 DC: 4/5 Attacks: Level Up: Leer Leech Life Scratch Focus Energy Ice Shard Slash Icy Wind Bug Bite Icicle Spear Bug Buzz Ice Punch Sheer Cold Tail Glow Earth Power Counter Acrobatics Blizzard Double Team Earthquake Focus Blast Taunt Pengwin the Piplup (Move your mouse to reveal the content) Pengwin the Piplup (open) Pengwin the Piplup (close) Piplup [Pengwin] (M) Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Water Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Defiant(DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 (+) SpA: Rank 3 SpD: Rank 2 Spe: 34 (-) (Opponent's accuracy boost: 10%) EC: 0/9 MC: 0 DC: 0/5 Attacks: Pound Growl Bubble Water Sport Peck Bide Bubblebeam Fury Attack FeatherDance Yawn Mud Sport Ice Beam Dig Scald Objection sends out his mons, TravelLog sends out and acts, etc. etc. You both know how it works. Italics are whoring this post like nobody's business.