Heaven or Hell...
~Sealed from the public upon layers of government clearance lies a experimental weather complex. The great steel dome is coated in pure white, stretching nearly a hundred feet across all its dimensions. Impossibly clear pools of water lie opposite of each other, separated by an equally austere ceramic hallway just big enough to serve as a makeshift battleground, let alone room for research. A weather generator lies perfectly center of the room with great care taken to ensure its perfect symmetry. The generator itself is of intricate origin; its machinery too circuitous to decipher, laid within the brilliant and insane minds who constructed such a marvel. Now combatants Objection and Wyverii ready their Poké Balls, preparing for combat...~
RULES
Battle Type: 2v2 Singles
DQ Time: 3 Days (72 hour period)
Restrictions: 2 recoveries, 5 chills, no digging, no weather moves/abilities
Switch: KO
Items: Off
Abilities: One
Music: Tekken 6 - Electric Fountain
Arena: Weather Simulator
Objection
OO
Purrloin [Shere Khan] (M)
Nature: Impish (+Defence, -Special Attack)
Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Moves: 15
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Attacks:
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Encore
Foul Play
Pay Day
Taunt
Thunder Wave
Swagger
Cacnea [McLeach] (M)
Nature: Brave (+Attack, -Speed)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-) (Opponent's accuracy boost: 10%)
Size Class: 1
Weight Class: 4
Base Rank Total: 14
Moves: 14
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Attacks:
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain
Counter
Disable
Seed Bomb
Brick Break
Energy Ball
Payback
Wailmer [Monstro] (M)
Nature: Hardy (no change)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 17
Moves: 14
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist
Aqua Ring
Body Slam
Zen Headbutt
Ice Beam
Earthquake
Scald
VS
Wyverii*
OO
Duclohm(*) [Hydrus] (F)
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
EC: 8/9
MC: 0
DC: 2/5
Attacks:
Tackle(*)
Growl(*)
Leer(*)
Dragon Rage(*)
Charge(*)
Thundershock(*)
Rain Dance(*)
Twister(*)
Double Hit
Spark(*)
Sonicboom(*)
Slack Off
Hurracane (aka Gale)
Heal Bell(*)
Magnet Rise(*)
Signal Beam(*)
Thunder(*)
Flamethrower
Thunder Wave(*)
Surf(*)
Archen [Apex] (F)
Nature: Adamant
Type: Rock/Flying
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 70
EC: 5/6
MC: 0
Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard
Bite
Earth Power
Steel Wing
Taunt
Earthquake
Shadow Claw
Torchic [Blazier] (M)
Nature: Lonely
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 45
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Scratch
Growl
Ember
Peck
Sand-Attack
Fire Spin
Rock Slide
Counter
Low Kick
Will-O-Wisp
Flame Charge
Dig
Note: Some of the Pokemon type descriptions are outdated and thus I corrected them accordingly. Also Duclohm (and for that matter its entire evolutionary line) now has Overcoat as its DW ability.
Objection sends out and sets ability first.
Wyverii sends out and sets ability after. Wyverii attacks first.
Objection attacks after.
~Sealed from the public upon layers of government clearance lies a experimental weather complex. The great steel dome is coated in pure white, stretching nearly a hundred feet across all its dimensions. Impossibly clear pools of water lie opposite of each other, separated by an equally austere ceramic hallway just big enough to serve as a makeshift battleground, let alone room for research. A weather generator lies perfectly center of the room with great care taken to ensure its perfect symmetry. The generator itself is of intricate origin; its machinery too circuitous to decipher, laid within the brilliant and insane minds who constructed such a marvel. Now combatants Objection and Wyverii ready their Poké Balls, preparing for combat...~
RULES
Battle Type: 2v2 Singles
DQ Time: 3 Days (72 hour period)
Restrictions: 2 recoveries, 5 chills, no digging, no weather moves/abilities
Switch: KO
Items: Off
Abilities: One
Music: Tekken 6 - Electric Fountain
Arena: Weather Simulator
A 100ft x 100ft x 100ft room made of a white metallic alloy. The east and west edges of the arena have 10-foot-wide rectangular pools of water that run the length of the arena. The floor cannot be dug through but seismic moves can be used without any problem. Weather-inducing moves and abilities cannot be used. In the middle of the arena is a machine that can generate weather upon being hit. Area of effect moves like Earthquake and Surf will always hit the machine. If the machine is hit by an attack, it will change the weather at the end of the action. The weather will be chosen at random; each weather condition apart from the current one has an equal chance of being selected. All weather conditions will last until the machine is hit again. The possible weathers are as follows (note: Overcoat and Magic Guard always protect pokemon from damage dealt by any of these weathers):
Clear (default): No effect.
Sun: Same effect as Sunny Day.
Rain: Same effect as Rain Dance.
Sandstorm: Same effect as Sandstorm.
Hail: Same effect as Hail.
Snow: Same effect as Hail except does not damage non-ice-types and does not heal pokemon with Ice Body. Also increases the base power of Powder Snow by 3.
Fog: Reduces the base accuracy of all moves by 25%. The move Defog will clear the fog, changing the weather to clear.
Acid Rain: Does 2 damage per action to all pokemon except poison-types. Weather Ball is poison-type.
Thunderstorm: Does 5 damage per action to all pokemon except electric- and ground-types and pokemon with Lightningrod, Volt Absorb and/or Motor Drive. Electric-type moves have their base power increased by 3. Thunder and Hurricane are 100% accurate. Weather Ball is electric-type.
Clear (default): No effect.
Sun: Same effect as Sunny Day.
Rain: Same effect as Rain Dance.
Sandstorm: Same effect as Sandstorm.
Hail: Same effect as Hail.
Snow: Same effect as Hail except does not damage non-ice-types and does not heal pokemon with Ice Body. Also increases the base power of Powder Snow by 3.
Fog: Reduces the base accuracy of all moves by 25%. The move Defog will clear the fog, changing the weather to clear.
Acid Rain: Does 2 damage per action to all pokemon except poison-types. Weather Ball is poison-type.
Thunderstorm: Does 5 damage per action to all pokemon except electric- and ground-types and pokemon with Lightningrod, Volt Absorb and/or Motor Drive. Electric-type moves have their base power increased by 3. Thunder and Hurricane are 100% accurate. Weather Ball is electric-type.
Objection
OO
Purrloin [Shere Khan] (M)
Nature: Impish (+Defence, -Special Attack)
Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Moves: 15
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Attacks:
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Encore
Foul Play
Pay Day
Taunt
Thunder Wave
Swagger
Cacnea [McLeach] (M)
Nature: Brave (+Attack, -Speed)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-) (Opponent's accuracy boost: 10%)
Size Class: 1
Weight Class: 4
Base Rank Total: 14
Moves: 14
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Attacks:
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain
Counter
Disable
Seed Bomb
Brick Break
Energy Ball
Payback
Wailmer [Monstro] (M)
Nature: Hardy (no change)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 17
Moves: 14
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist
Aqua Ring
Body Slam
Zen Headbutt
Ice Beam
Earthquake
Scald
VS
Wyverii*
OO
Duclohm(*) [Hydrus] (F)
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
EC: 8/9
MC: 0
DC: 2/5
Attacks:
Tackle(*)
Growl(*)
Leer(*)
Dragon Rage(*)
Charge(*)
Thundershock(*)
Rain Dance(*)
Twister(*)
Double Hit
Spark(*)
Sonicboom(*)
Slack Off
Hurracane (aka Gale)
Heal Bell(*)
Magnet Rise(*)
Signal Beam(*)
Thunder(*)
Flamethrower
Thunder Wave(*)
Surf(*)
Archen [Apex] (F)
Nature: Adamant
Type: Rock/Flying
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 70
EC: 5/6
MC: 0
Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard
Bite
Earth Power
Steel Wing
Taunt
Earthquake
Shadow Claw
Torchic [Blazier] (M)
Nature: Lonely
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 45
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Scratch
Growl
Ember
Peck
Sand-Attack
Fire Spin
Rock Slide
Counter
Low Kick
Will-O-Wisp
Flame Charge
Dig
Note: Some of the Pokemon type descriptions are outdated and thus I corrected them accordingly. Also Duclohm (and for that matter its entire evolutionary line) now has Overcoat as its DW ability.
Objection sends out and sets ability first.
Wyverii sends out and sets ability after. Wyverii attacks first.
Objection attacks after.