Objection VS Wyverii (Ref: Wolfe)

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Heaven or Hell...

~Sealed from the public upon layers of government clearance lies a experimental weather complex. The great steel dome is coated in pure white, stretching nearly a hundred feet across all its dimensions. Impossibly clear pools of water lie opposite of each other, separated by an equally austere ceramic hallway just big enough to serve as a makeshift battleground, let alone room for research. A weather generator lies perfectly center of the room with great care taken to ensure its perfect symmetry. The generator itself is of intricate origin; its machinery too circuitous to decipher, laid within the brilliant and insane minds who constructed such a marvel. Now combatants Objection and Wyverii ready their Poké Balls, preparing for combat...~

RULES
Battle Type: 2v2 Singles
DQ Time: 3 Days (72 hour period)
Restrictions: 2 recoveries, 5 chills, no digging, no weather moves/abilities
Switch: KO
Items: Off
Abilities: One
Music: Tekken 6 - Electric Fountain
Arena: Weather Simulator
A 100ft x 100ft x 100ft room made of a white metallic alloy. The east and west edges of the arena have 10-foot-wide rectangular pools of water that run the length of the arena. The floor cannot be dug through but seismic moves can be used without any problem. Weather-inducing moves and abilities cannot be used. In the middle of the arena is a machine that can generate weather upon being hit. Area of effect moves like Earthquake and Surf will always hit the machine. If the machine is hit by an attack, it will change the weather at the end of the action. The weather will be chosen at random; each weather condition apart from the current one has an equal chance of being selected. All weather conditions will last until the machine is hit again. The possible weathers are as follows (note: Overcoat and Magic Guard always protect pokemon from damage dealt by any of these weathers):
Clear (default): No effect.
Sun: Same effect as Sunny Day.
Rain: Same effect as Rain Dance.
Sandstorm: Same effect as Sandstorm.
Hail: Same effect as Hail.
Snow: Same effect as Hail except does not damage non-ice-types and does not heal pokemon with Ice Body. Also increases the base power of Powder Snow by 3.
Fog: Reduces the base accuracy of all moves by 25%. The move Defog will clear the fog, changing the weather to clear.
Acid Rain: Does 2 damage per action to all pokemon except poison-types. Weather Ball is poison-type.
Thunderstorm: Does 5 damage per action to all pokemon except electric- and ground-types and pokemon with Lightningrod, Volt Absorb and/or Motor Drive. Electric-type moves have their base power increased by 3. Thunder and Hurricane are 100% accurate. Weather Ball is electric-type.


Objection
OO

Purrloin [Shere Khan] (M)
Nature: Impish (+Defence, -Special Attack)

Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Moves: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws

Encore
Foul Play
Pay Day

Taunt
Thunder Wave
Swagger


Cacnea [McLeach] (M)
Nature: Brave (+Attack, -Speed)

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-) (Opponent's accuracy boost: 10%)
Size Class: 1
Weight Class: 4
Base Rank Total: 14
Moves: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Attacks:
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain

Counter
Disable
Seed Bomb

Brick Break
Energy Ball
Payback


Wailmer [Monstro] (M)
Nature: Hardy (no change)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 17
Moves: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist

Aqua Ring
Body Slam
Zen Headbutt

Ice Beam
Earthquake
Scald

VS

Wyverii*
OO

Duclohm(*) [Hydrus] (F)
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 8/9
MC: 0
DC:
2/5

Attacks:
Tackle(*)
Growl(*)
Leer(*)
Dragon Rage(*)
Charge(*)
Thundershock(*)
Rain Dance(*)
Twister(*)
Double Hit
Spark(*)
Sonicboom(*)
Slack Off
Hurracane (aka Gale)

Heal Bell(*)
Magnet Rise(*)
Signal Beam(*)

Thunder(*)
Flamethrower
Thunder Wave(*)
Surf(*)


Archen [Apex] (F)
Nature: Adamant
Type: Rock/Flying
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 70

EC: 5/6
MC: 0

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard

Bite
Earth Power
Steel Wing

Taunt
Earthquake
Shadow Claw


Torchic [Blazier] (M)
Nature: Lonely
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Growl
Ember
Peck
Sand-Attack
Fire Spin

Rock Slide
Counter
Low Kick

Will-O-Wisp
Flame Charge
Dig


Note: Some of the Pokemon type descriptions are outdated and thus I corrected them accordingly. Also Duclohm (and for that matter its entire evolutionary line) now has Overcoat as its DW ability.

Objection sends out and sets ability first.
Wyverii sends out and sets ability after. Wyverii attacks first.
Objection attacks after.
 
Thanks for updating the Pokémon for me TheWolfe. I had attempted to go through them and do all the changes but obvious didn't have all the knowledge or time to do it thourghly.

Anyway, I'll be sending Apex the Archen out with it's sole ability defeatist.

Now Apex, Taunt that purrloin. Stop it from doing any tricks. Slam into the ground at an angle for a powerful Earthquake then leap forward and get in Shere's face with a Wing Attack.

Taunt - Earthquake - Wing Attack.
 
Nice idea, but we've got a way out of that. Shere Khan, strike him fast with a sneak attack to surprise him and prevent him from taunting you. Follow that up by paralysing him with electricity, then use his own strength against him to finish up.

Fake Out - Thunder Wave - Foul Play

I wonder what Earthquake is going to change the weather machine to.
 
DUEL 1!

Objection
OO

Shere Khan - Purrloin (M)
Ability: Limber
HP: 90
EP: 100
Effects: None
Status: OK!

VS

Wyverii
OO

Apex - Archen (F)
Ability: Defeatist
HP: 90
EP: 100
Effects: None
Status: OK!

Arena: Weather Simulator
Music: Tekken 6 - Electric Fountain

ORDERS!
Purrloin: Fake Out ~ Thunder Wave ~ Foul Play
Archen: Taunt ~ Earthquake ~ Wing Attack

LET'S ROCK!

From the onset, Shere Khan wastes no time and releases a strong gust of energy sending Apex hurling back. She staggers from the sudden shock, losing whatever initial concentration she had.

Apex then decides to get her act together and launches her weight into the cool white floor, releasing a powerful tremor that rocks the complex's foundations. The aftershocks not only batter Shere Khan, but also sends the weather generator going into a frenzy. Loose sparks release everywhere from the strange machine. The Purrloin responds with some sparks of his own and binds Apex in chains of electricity.

With Apex hampered and vulnerable, Shere Khan traps Apex in a deadly illusion. The Archen sweeps the structure violently fighting imaginary targets only to end up crashing into a nearby pillar. Now worse from the wear, Apex sweeps down on the real Purrloin this time, slashing him for good damage.

The weather generator stops whirring out of control and calms down at last. However, the air slowly becomes thick and heavy. Before long, a thick sheet of fog blankets the entire complex.

Speed order:
Archen > Purrloin

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Action 1
-Purrloin used Fake Out!
To Critical (<=625): 5466 (No)
To Damage: 3
Energy: -4

-Archen flinched!

Action 2
-Archen used Earthquake!
To Critical (<=625): 6223 (No)
To Damage: 13
Energy: -7
Weather generator has been hit!

-Purrloin used Thunder Wave!
Archen has been paralyzed! It may be unable to move! (25% for full paralysis)
Energy: -7

Action 3
-Purrloin used Foul Play!
To Critical (<=625): 5290 (No)
To Damage: 18
Energy: -6

-Archen used Wing Attack!
Full Paralysis (<=2500): 4434 (No)
To Critical (<=625): 1832 (No)
To Damage: 12
Energy: -3

HP Left:
Archen: 69
Purrloin: 65

Energy Left:
Archen: 90
Purrloin: 83

Weather check (1-8): 6 (Fog)


Objection
OO

Shere Khan - Purrloin (M)
Ability: Limber
HP: 65
EP: 83
Effects: None
Status: OK!

VS

Wyverii
OO

Apex - Archen (F)
Ability: Defeatist
HP: 69
EP: 90
Effects: None
Status: PARALYZED - Slowed speed (18 Spd); unable to act (20%)


Arena: Weather Simulator
The fog is deep. (-25% accuracy penalty on attacks)

Objection attacks first.
Wyverii attacks after.
 
Apart from maybe Sandstorm, this was the worst weather we could've gotten. To compensate for this, I want you to start by sharpening your claws, making your strikes more accurate. Next, I want you to use the Archen's strength against her again. Finally, let's see if we can increase our rewards for victory. But if the Archen should try to take advantage of the fog to evade our attacks, then chase her relentlessly.

Hone Claws - Foul Play - Pay Day
If Archen uses Double Team, use Pursuit on that action and push remaining actions back.
 
This is seriously not the weather to be in while paralysed. Earthquake the ground again Apex to change that and maybe hit Shere in the process. Now attack again with Wing Attack but this time improve its power and your defense by using Steel Wing at the same time!

Earthquake - Wing Attack/Steel Wing Combo - (combo)
 
DUEL 2!

Objection
OO

Shere Khan - Purrloin (M)
Ability: Limber
HP: 65
EP: 83
Effects: None
Status: OK!

VS

Wyverii
OO

Apex - Archen (F)
Ability: Defeatist
HP: 69
EP: 90
Effects: None
Status: PARALYZED - Slowed speed (18 Spd); unable to act (20%)

Arena: Weather Simulator
The fog is deep. (-25% accuracy penalty on attacks)
Music: Tekken 6 - Electric Fountain

ORDERS!
Purrloin: Hone Claws/Pursuit ~ Foul Play/Pursuit ~ Pay Day/Pursuit
Archen: Earthquake ~ Wing Attack + Steel Wing ~ Cooldown

LET'S ROCK!

With the thick fog making visibility difficult, Shere Khan sharpens not only his claws, but his eyes as well. Now, he has a clear shot at his struggling opponent Apex, now locked in her entails of full paralysis.

As Apex returns to flight, her vision becomes blurry and suddenly she's fighting twenty Purrloins at the same time! In unison, they seem to fire off a barrage of Thunder Waves! She flees away only to crash head first into the glass! Aiming for a counterattack, her muscles once again stiffen at the wrong time halting her offense.

Shere Khan ends with several several energy packets that materialize into shiny coins upon Apex's rocky skin. They sting with the intensity of a critical hit, yet do insignificant damage. For Apex however, this is the last straw and already calling it quits.

Speed order:
Purrloin > Archen

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Action 1
-Purrloin used Hone Claws!
Purrloin's Attack and Accuracy rose to +1!
Energy: -5

-Archen used Earthquake!
Fully Paralyzed (<=2000): 607 (Yes)
Archen was fully paralyzed! It can't move! (15% for full paralysis)

Action 2
-Purrloin used Foul Play!
To Critical (<=625): 810 (No)
To Damage: 18
Energy: -6

-Archen used Wing Attack + Steel Wing!
Fully Paralyzed (<=1500): 1299 (Yes)
Archen was fully paralyzed! It can't move! (10% for full paralysis)

Action 3
-Purrloin used Pay Day!
To Critical (<=625): 445 (Yes)
To Damage: 6
Energy: -2
Coins are scattered everywhere! x1

Archen has become discouraged! (-2 Att/SpA; -2 energy on all moves)
Archen be unable to move! (5% for full paralysis)

HP Left:
Archen: 45
Purrloin: 65

Energy Left:
Archen: 90
Purrloin: 70


Objection
OO

Shere Khan - Purrloin (M)
Ability: Limber
HP: 65
EP: 70
Effects: +1 Att; +1 Accuracy (33%)
Status: OK!

VS

Wyverii
OO

Apex - Archen (F)
Ability: Defeatist
HP: 45
EP: 90
Effects: Defeatist (-2 Attack/Special Attack; attacks use -2 energy)
Status: PARALYZED - Slowed speed (18 Spd); unable to act (5%)


Arena: Weather Simulator
Coins are scattered everywhere! (Objection gets +1 TC upon victory)
The fog is deep. (-25% accuracy penalty on attacks)

Sorry for the bad hax Wyverii. That's how the RNG rolls I guess. :(

Wyverii attacks first.
Objection attacks after.
 
Marvelous. I'm just glad this kitty doesn't know confuse ray and attract into the bargain, that would be painful.

No point conserving energy at this point, plus archen's lack of heart conserves more regardless. Lets try this again with another earthquake then slam Shere with a double wing attack!

Earthquake - Wing Attack - Wing Attack
 
Thanks to a stroke of luck, we're pulling ahead. I feel that even though our opponent has lost some of her strength, using her own strength against her will still be a good idea. After that, we can disrupt her strategy by bullying her a little, and then continue the devious attacking strategy. But let's face it, nobody likes this fog, so if our opponent doesn't strike the weather machine, we'll strike it ourselves.

Foul Play - Torment - Foul Play
If Archen gets fully paralysed on action 1, change action 3 to Scratch the weather machine.
 
DUEL 3!

Objection
OO

Shere Khan - Purrloin (M)
Ability: Limber
HP: 65
EP: 70
Effects: +1 Att; +1 Accuracy (33%)
Status: OK!

VS

Wyverii
OO

Apex - Archen (F)
Ability: Defeatist
HP: 45
EP: 90
Effects: Defeatist (-2 Attack/Special Attack; attacks use -2 energy)
Status: PARALYZED - Slowed speed (18 Spd); unable to act (5%)

Arena: Weather Simulator
Coins are scattered everywhere! (Objection gets +1 TC upon victory)
The fog is deep. (-25% accuracy penalty on attacks)
Music: Tekken 6 - Electric Fountain

ORDERS!
Purrloin: Foul Play ~ Torment ~ Foul Play/Scratch
Archen: Earthquake ~ Wing Attack ~ Wing Attack

LET'S ROCK!

Using his sinister powers, Shere Khan now ensnares Apex in a pool of searing, boiling, and very illusionary magma. Shrieking to escape, the flying Pokemon soars higher and higher through the fog, only to come crashing down as she runs head first into the ceiling. Finally able to act, Apex responds by forcefully releasing a strong yet restrained Earthquake. The shock waves start cracking the floor and triggers the weather generator. Despite the collateral damage, the brunt of the impact misses Shere Khan by a long mile.

Shere Khan now angrily stomps his paws and shouts at Apex, who with all the horrible misfortunes piling up in this battle, takes it personally. She swoops down, sweeping the Purrloin for solid damage.

As Apex recovers from her attack, she suddenly finds herself coiled by a gigantic 30 foot Seviper! She struggles to break free, pulls away with all her might...and ends up banging her head upon the ceramic floor. With a bad case of headache, she prepares to spread her wings and cut down that Purrloin to size! Unfortunately due to the terrible insults by her opponent, Apex struggles with a severe case of anxiety, losing her focus to strike again.

As the round ends, the clouds suddenly turn from wispy to heavy and a massive downpour begins.

Speed order:
Purrloin > Archen

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Action 1
-Purrloin used Foul Play!
To Critical (<=625): 6395 (No)
To Damage: 14
Energy: -6

-Archen used Earthquake!
Fully Paralyzed (<=500): 8678 (No)
To Hit (<=7500): 9096 (No)
Archen's attack missed!
Energy: -5
Weather generator has been hit!

Action 2
-Purrloin used Torment!
Archen has been Tormented!
Energy: -9

-Archen used Wing Attack!
Fully Paralyzed (<=500): 6931 (No)
To Hit (<=7500): 5043 (Yes)
To Critical (<=625): 6107 (No)
To Damage: 9
Energy: -2

Action 3
-Purrloin used Foul Play!
To Critical (<=625): 2783 (No)
To Damage: 14
Energy: -6

-Archen's Wing Attack failed due to Torment!

Purrloin's stats returned to normal.
Archen is rid of paralysis!

HP Left:
Archen: 17
Purrloin: 56

Energy Left:
Archen: 83
Purrloin: 49

Weather check (1-8): 2 (Rain)


Objection
OO

Shere Khan - Purrloin (M)
Ability: Limber
HP: 56
EP: 49
Effects: None
Status: OK!

VS

Wyverii
OO

Apex - Archen (F)
Ability: Defeatist
HP: 17
EP: 83
Effects: Defeatist (-2 Attack/Special Attack; attacks use -2 energy); Tormented
Status: OK!


Arena: Weather Simulator
Floor is lined with thin cracks.
Coins are scattered everywhere! (Objection gets +1 TC upon victory)
Rain continues to fall.

Objection attacks first.
Wyverii attacks after.
 
Excellent. We've got them now. Let's see if we can get some more prizes from our opponent before finishing up with some more devious attacks. But if our opponent should attempt to evade our blows, we'll have to chase them down.

Pay Day - Foul Play - Fury Swipes
If the opponent uses Double Team, change that action to Pursuit and push remaining actions back.
 
Alright, time for a last show of strength. We need to do as much damage as we can before we go down. Pluck at that cat then try to strike him once more with hardened wings.

Pluck - Wing Attack/Steel Wing - (Cooldown)
 
DUEL 4!

Objection
OO

Shere Khan - Purrloin (M)
Ability: Limber
HP: 56
EP: 49
Effects: None
Status: OK!

VS

Wyverii
OO

Apex - Archen (F)
Ability: Defeatist
HP: 17
EP: 83
Effects: Defeatist (-2 Attack/Special Attack; attacks use -2 energy); Tormented
Status: OK!

Arena: Weather Simulator
Floor is lined with thin cracks.
Coins are scattered everywhere! (Objection gets +1 TC upon victory)
Rain continues to fall.
Music: Tekken 6 - Electric Fountain

ORDERS!
Purrloin: Pay Day ~ Foul Play ~ Fury Swipes
Archen: Pluck ~ Wing Attack + Steel Wing ~ Cooldown

LET'S ROCK!

Now freed from paralysis, Apex swoops down in full force, painfully gnawing Shere Khan with her razor-sharp maw. Despite the gashes, Shere Khan shakes it off as best as he can and tosses out more energy packets upon Apex, causing more coins to spill out all over the floor.

Taking aim, Apex spreads her wings wide and sharpens them to fine precision. As she finalizes her preparations, a gigantic Tyranitar appears ready to swallow her whole! Flustered beyond belief, Apex loses her focus altogether and crashes with a harsh thud.* As the illusionary Tyranitar vanishes, Apex finally loses consciousness.

Speed order:
Archen > Purrloin

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Action 1
-Archen used Pluck!
To Critical (<=625): 3969 (No)
To Damage: 9
Energy: -5

-Purrloin used Pay Day!
To Critical (<=625): 9164 (No)
To Damage: 3
Energy: -2
Coins are scattered everywhere! x2

Action 2
-Purrloin used Foul Play!
To Critical (<=625): 1918 (No)
To Damage: 14
Energy: -6

Archen fainted!

HP Left:
Archen: Fainted!
Purrloin: 47

Energy Left:
Archen: Fainted!
Purrloin: 41


Objection
OO

Shere Khan - Purrloin (M)
Ability: Limber
HP: 47
EP: 41
Effects: None
Status: OK!

VS

Wyverii
XO

Apex - Archen (F)
Ability: Defeatist
HP: 0
EP: 0
Effects: None
Status: FAINTED - Unable to battle


Arena: Weather Simulator
Floor is lined with thin cracks.
Coins are scattered everywhere! (Objection gets +2 TC upon victory)
Rain continues to fall.

Note: While Archen was faster than Purrloin, a combination of two 0 priority moves shifts priority over to -2, allowing the cat to outspeed.

Wyverii sends out new Pokemon and attacks first.
Objection attacks after.
 
I'll send out Hydrus the Duclohm with the ability Shield Dust.

Start off by clipping the cat's speed with a Thunder Wave, then follow it up with a burst of Thunder then finally end off with a powerful Surf.

Thunder Wave - Thunder - Surf
 
Alas, Wyverii, you forgot about one very important thing about Shere Khan the Purrloin. And now, you're going to pay for it.

Shere Khan, your movepool is woefully inadequate against our new opponent, but you have an ally who can make up for it, so try drawing some power from him. Once you've done that, you'll be hit by some electric sparks, but your limber body should prevent you from being paralysed, so feel free to call for an encore of the move. After that, try calling upon your ally again.

Assist: Wailmer (Earthquake, Ice Beam, Zen Headbutt) - Encore - Assist: Wailmer (Earthquake, Ice Beam, Zen Headbutt)
 
DUEL 5!

Objection
OO

Shere Khan - Purrloin (M)
Ability: Limber
HP: 47
EP: 41
Effects: None
Status: OK!

VS

Wyverii
XO

Hydrus - Duclohm (F)
Ability: Shield Dust
HP: 100
EP: 100
Effects: None
Status: OK!

Arena: Weather Simulator
Floor is lined with thin cracks.
Coins are scattered everywhere! (Objection gets +2 TC upon victory)
Rain continues to fall.
Music: Tekken 6 - Electric Fountain

ORDERS!
Purrloin: Assist ~ Encore ~ Assist
Duclohm: Thunder Wave ~ Thunder ~ Surf

LET'S ROCK!

With Apex down, Wyverii sends out Hydrus the Duclohm to take her place! Can she turn the tide of battle?

Summoning the power of his ally, Shere Khan's paw glows with mighty force and he leaps down sending a tectonic shockwave injuring Hydrus already on the get-go. The weather generator is struck for the third time in this battle, causing it jerk violently. The dragon responds with a restraining jolt of electricity paralyzing Shere Khan...or does he? The clever kitty curls out his entire body effectively nullifying the paralysis from his muscles, leaving him unscathed.

Shere Khan eggs on the Duclohm to repeat her performance, causing Hydrus to lose her focus and fall prey to his dirty tricks. Like last time, Shere Khan curls out his body, rolling the paralysis off of him.

Shere Khan ends with summoning more power from his ally and launches forth with a powerful, concentrated headbutt for solid damage. Hydrus ends up wasting more time with its ineffective Thunder Wave as Shere Khan wrings out its slender body from any sort of muscle tension.

At long last, the clouds clear away giving a clear view of the arena since the beginning. The once pristine and orderly lab has now taken severe collateral damage with several dents, cracks, and puddles all over the floor. The floor is incredibly uneven and much of the furniture collapsed into the ground. Sparkling coins scatter the floor, some lazily drifting into the various pools.

Speed order:
Purrloin > Duclohm

((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

Action 1
-Purrloin used Assist!
Move Check (1=Earthquake; 2=Ice Beam; 3=Zen Headbutt): 1 (Earthquake)
To Critical (<=625): 8897 (No)
To Damage: 13
Energy: -10
Weather generator has been hit!

-Duclohm used Thunder Wave!
Purrloin's Limber makes it immune to paralysis!
Energy: -6

Action 2
-Purrloin used Encore!
Duclohm received an Encore!
Energy: -10

-Duclohm used Thunder Wave!
Purrloin's Limber makes it immune to paralysis!
Energy: -6

Action 3
-Purrloin used Assist!
Move Check (1=Earthquake; 2=Ice Beam; 3=Zen Headbutt): 3 (Zen Headbutt)
To Hit (<=9000): 2113 (Yes)
To Critical (<=625): 9690 (No)
To Damage: 7
Energy: -9

-Duclohm used Thunder Wave!
Purrloin's Limber makes it immune to paralysis!
Energy: -6

HP Left:
Purrloin: 47
Duclohm: 80

Energy Left:
Purrloin: 12
Duclohm: 82

Weather Check (1-8): 2 (Clear)


Objection
OO

Shere Khan - Purrloin (M)
Ability: Limber
HP: 47
EP: 12
Effects: None
Status: OK!

VS

Wyverii
XO

Hydrus - Duclohm (F)
Ability: Shield Dust
HP: 80
EP: 82
Effects: None
Status: OK!


Arena: Weather Simulator
Floor is lined with large gashes, wrecked furniture, and puddles of water.
Coins are scattered everywhere! (Objection gets +2 TC upon victory)

Note: Due to the damage inflicted earlier in the arena, any Pokemon using a contact move will have a 15% chance of falling over and taking 5 damage. They will be able to finish their action regardless. Flyers and Levitators are exempt from this penalty as they're unhindered by the damage on the ground. Keep this in mind when you order commands for future rounds.

Objection attacks first.
Wyverii attacks after.
 
Loser pays the damages?

Nicely done Shere Khan. I see you're feeling a little tired now though, so I'll try not to ask too much of you this round. Begin by taking a much-needed and well-earned rest. Once your energy is restored, use it to taunt your opponent.

Chill - Chill - Taunt
 
At this point I'm going to have to say just DC me. I don't have as much time as I thought I had and I've been responding far too slowly. At least some of the battle was done so objection should still get something from it.
 
Very well Wyverii. The win goes to Objection!

Spoils of battle:
Objection:
-Objection obtains 2 Currency Counters.
-Shere Khan the Purrloin obtains 1 Evolution Counter, 2 Move Counters, 1 Dream Counter, and 1 KO Counter.
TheWolfe:
-I get 3 Universal Counters

Thanks for the match everyone, or at least as much as we played out.
 
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