Octillery

Twix

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QC: Anty / TONE114 / Raiza.
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[OVERVIEW]

Octillery has a solid Special Attack stat in conjunction with a wide movepool backed up with a powerful STAB Hydro Pump. It can also hit the entire tier for neutral or super effective damage thanks to its wide coverage, but it is extremely held back by its low Speed, causing it to work best under Trick Room or alongside Sticky Web. Outside of Trick Room or Sticky Web teams, it is outclassed by Pokemon such as Simipour, Poliwrath, and Floatzel, but it has a slight niche by being hard to check. For an attacker with such great stats, Octillery's defensive capabilities aren't that bad, and it should be able to survive a few hits coming towards it.

[SET]
name: Bulky Special Attacker
move 1: Hydro Pump
move 2: Fire Blast
move 3: Energy Ball
move 4: Ice Beam
item: Choice Specs / Life Orb
ability: Sniper
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe

[SET COMMENTS]
Moves
========

Hydro Pump gets a STAB boost and 2HKOes most Pokemon in the tier that don't resist it. Fire Blast heavily damages Pokemon that Hydro Pump doesn't hit neutrally, such as Roselia, Tangela, and Klang. Energy Ball allows Octillery to take on other Water-types such as Carracosta, Barbaracle, Simipour, Poliwrath, Floatzel, and Kingler. Ice Beam hits Flying- and Dragon-types such as Togetic, Pelipper, Swanna, Zweilous, and Fraxure.

Set Details
========

A Modest nature with maximum Special Attack allows Octillery to deal the most damage possible, and 44 Speed EVs allow it to outspeed uninvested base 50 Speed Pokemon such as Lickilicky, Piloswine, and Carbink. The remaining EVs go into HP to allow Octillery to survive as many hits as it can. If Octillery is going to be used with Trick Room, it should use a Quiet nature with no Speed EVs or IVs to allow it be as slow as possible to outspeed Probopass, Beheeyem, and other faster Pokemon. Choice Specs heavily increases the power of Octillery's moves at the expense of locking it into a single one. Life Orb makes Octillery just miss the 2HKO on Pokemon such as Lickilicky and Hypno and wears Octillery down more quickly, but the item still provides a crucial power boost and doesn't lock Octillery into a single move. Sniper can allow Octillery to do even more damage on a critical hit, but it is very unreliable.

Usage Tips
========

Octillery works best under Trick Room, especially if the setter provides Explosion or Memento support like Carbink and Misdreavus do, respectively. It also works well alongside Thunder Wave and Sticky Web users, as they can also help alleviate Octillery's poor Speed. Octillery could also work on a balanced team, seeing as it doesn't have the necessary Speed to keep up with a hyper offensive pace,. Hydro Pump should be used the majority of the time unless the opponent has a Pokemon with Water Absorb such as Poliwrath or a Pokemon that resists Water such as Roselia.

Weaken special walls such as Grumpig and Lickilicky before attempting to spam Octillery's attacks so that it doesn't face as much resistance or get stalled out. Octillery has no forms of recovery, so it can be worn down by VoltTurn teams. Even though it has solid defensive stats, it shouldn't switch into strong attackers such as Ursaring and Stoutland. If Octillery is using Choice Specs, it is preferred to predict the foe's switch to punish the switch-in. However, be cautious because Octillery will be locked into that move. If possible stay, away from a Knock Off because losing its item takes away a lot of power from Octillery and can make it much easier for the opposing team to deal with it.

Team Options
========

Trick Room setters such as Gourgeist, Dusknoir, Hypno, Carbink, Grumpig, and Misdreavus can allow Octillery to make up for its subpar Speed. Slow wallbreakers such as Rampardos, Ursaring, Glaceon, and Zweilous can also deal significant damage under Trick Room. Entry hazard setters such as Piloswine, Carbink, Probopass, Roselia, and Quilladin can help Octillery deal more damage against the opposing team. This can also help Octillery 2HKO Pokemon such as Lickilicky, Grumpig, Hypno, and Pelipper. Cleaners such as Articuno, Swanna, Chatot, Mr. Mime, and Ninetales appreciate Octillery's wallbreaking to give them an easier time sweeping late-game.

Powerful physical attackers such as Sawsbuck, Stoutland, Ursaring, Arbok, Kingler, Barbaracle, and Carracosta can challenge special walls that trouble Octillery such as Lickilicky, Togetic, and Pelipper. Pokemon such as Torterra, Roselia, Tangela, Gourgeist-XL, Torterra, Piloswine, and Torkoal can take Electric- and Grass-type moves for Octillery. Pokemon such as Grumpig, Hypno, Togetic, Roselia, and Stunfisk can paralyze foes, allowing Octillery to outspeed them. A slow Volt Switch, U-turn, or Baton Pass from Pokemon such as Probopass and Togetic can allow Octillery to get in the battlefield on a free switch.

[STRATEGY COMMENTS]
Other Options
=============

Octillery can run Assault Vest to gain more defensive capabilities in addition to the ability to take on Simipour, Poliwrath, Mr. Mime, and other special attackers at the expense of power. Octillery could also run Expert Belt to feign Choice Specs and surprise a foe, but its damage output will sharply decrease.

Octillery could run a physical set with Waterfall / Bullet Seed / Rock Blast / Gunk Shot to lure in special walls, but it's not as powerful as Octillery's special set and is overly reliant on favorable damage rolls. Acid Spray can be used to halve a foe's Special Defense, Thunder Wave can be used to cripple their Speed (but this should be done by Octillery's teammates), and Toxic can be used to wear down a bulky foe. Scald can be used to burn and cripple physical attackers as well as offer chip damage, but it doesn't have nearly as much power as Hydro Pump.

Checks and Counters
===================

**Strong Attackers**: Pokemon such as Chatot, Kadabra, Ursaring, Stoutland, Simipour, Dodrio, and Arbok can outspeed Octillery and heavily damage it, but they won't be able to take it out without prior damage or stat boosts and don't appreciate taking any of Octillery's moves.

**Grass-types**: Pokemon such as Torterra, Sawsbuck, Leafeon, Jumpluff, Tangela, and Roselia can deal massive amounts of damage against Octillery, and all of them except Torterra resist Hydro Pump.

**Electric-types**: Zebstrika, Raichu, Luxray, and Rotom-F can deal significant damage against Octillery and can KO it with some prior damage.

**Specially Defensive Pokemon**: Grumpig and Lickilicky can survive two Choice Specs Hydro Pumps and can either deal chip damage to Octillery or cripple it with a status ailment. Grumpig, Lickilicky, Hypno, Pelipper, and Clefairy are almost guaranteed not to be 2HKOed by Octillery's moves. They can, however, stall our your team's Trick Room turns or Octillery's PP and can wear it down.
 
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imo slash choice specs first, just from a theorymon standpoint it seems better to spam one attack and iirc earlier analysis in diff. tiers had specs so it's been tested to a degree.

downplay octillery a LOT though, it sucks compared to mons like simipour hwich u should mostly use over it.
 

WhiteDMist

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In Overview, I would note Special Attack rather than both offenses, as it only uses special attacks. Hell, in the write-up, it would be more prudent to merge the coverage point with its Special Attack point to really make it flow better. I would also go as far as to say it works best under Trick Room, or on a Speed control team. For the last point, Octillery wouldn't really go far in ANY metagame, not just the current one. You really don't need that at all.

For the set, Energy Ball should be move 3, as you need it to actually hurt Poliwrath. Also, I would note the important targets that the moves hit. Fire Blast deals with Grasses most significantly. Energy Ball hits Poliwrath and other Water Absorb mons. Ice Beam hits Dragons and Togetic. Scald in Moves, it can be used over Ice Beam imo, though at least place it in OO.

For Set Details, you should emphasize that the EV spread listed is best if you use Octillery outside of Trick Room. Then note the Trick Room EV spread and nature, with heavy emphasis on how much better it is under Trick Room.

In Usage Tips, Octillery works best in Trick Room. Outside of Trick Room, then you can note whatever teams you want. Basically, swtich the points around. Yes, TR teams are somewhat gimmicky, but so is Octillery. It's one of the best mons for a niche strategy, so it should be emphasized imo.

Move heavy hitters and wallbreakers after Trick Room setters, far more important to note teammates for Trick Room teams. Also note why rock setters matter (helps 2HKO Lickilicky).

OO needs a bit more. Acid Spray, Twave, and Toxic are about the best it has outside of what is already mentioned.

Note that Grumpig is 2HKOed by Specs Hydro after rocks. Lickilicky, Hypno, SDef Clefairy (not factoring hazards in general obv), and SDef Pelipper have a huge chance to be 2HKOed after rocks by Hydro and Ice/Energy respectively. CM Dusclops can avoid the 2HKO if it gets a CM in, even if it takes 1 Hydro, and then PP stalls with RestTalk. Note that these specially bulky mons can stall out Trick Room turns or, outside of Trick Room, wear it down to the point where Octillery is an easy target.

I wouldn't note status particularly, as nothing likes status and Octillery isn't more harmed by it then others. TWave helps under TR, Burn doesn't hinder too badly, Toxic still leaves ample time, considering you are likely using it under TR. Freeze is bad for everyone, as is Sleep. Type Advantage only matters in terms of taking out Octillery quickly, point that out.
 

Anty

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overview:
This really overhypes octillery, like you say:
'Octillery works best under Trick Room, or on a Speed control team because it otherwise would be held back by its Speed.'
but you need to transform it into something that presents octillery as niche, something like: 'its low speed means that it is highly outclassed outside of trick room and heavy speed control'. Its fine to talk about a bit of its good attributes (p much speed and power) but this should probably portray octillery mostly negatively

set:
Imo this should have 44 speed EVs for lickilicky as this thing is meant to be a wallbreaker

moves: On ice beam put more of a stress of it hitting dragons as that is its main selling point p much

UT: The first line doesnt really belong here though you might want to say to bring octillery in from an explosion/memento of a trick room user to get a free switch + have most amount of turns

TO: Also mention that it can work on heavy para spam so list some users of that (grumpig/etc)

oo: Expert belt should probably be here to bluff choice

Fairly simple so 1/3
 
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TONE

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Overview: Replace the Wailord mention with Floatzel, it's much more common.

Set: Agree with Anty in regards to 44 EVs in Speed to outspeed uninvested base 50s. (OHKO Piloswine with Hydro Pump). Mention the Trick Room EVs afterwards with 252 HP / 252 SpA / 4 SpD and a Quiet nature and 0 Speed IVs.

Usage Tips: Mention that if Octillery is using Choice Specs to use prediction to determine your opponent's next move, while Life Orb wears it down faster combined with entry hazard damage plus it misses out on 2HKOs (can't 2HKO Lickilicky, Grumpig, or Hypno with LO Hydro Pump).

Checks and Counters: In Type Advantage, mention that these Pokemon cannot freely switch in to any of Octillery's attacks due to its wide coverage.

Do all of this and tag me when you're done BenOhver
 

TONE

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[20:13:48] Ben Ohver (~'-')~:changes are made

I know you meant it as a joke, but remove the Water Spout mention and just say that Hydro Pump is the main move to use unless the opponent has a Water immune Pokemon such as Poliwrath. Implement this and QC 2/3.
 

Raiza

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World Defender
remember to always provide examples of pokemon.

[OVERVIEW]
you are still overselling octillery a lot, tone it down in parts such as the intro.
mention its wide movepool makes it hard to check and gives it a niche over other water-types
Octillery works best under Trick Room, or on a Speed control team because it otherwise would be held back by its Speed, but requires a lot of support. specify speed control its sticky web and paraspam, also mention they are all niche playstyles, that makes octillery hard to splash on teams.
Outside of Trick Room it is outclassed by Pokemon such as Simipour, Poliwrath, and Floatzel. not only outside of trick room, as you mentioned octillery is also fine on speed control teams
the last line about stab hydro should be merged with the part about wide coverage, should b like this: Octillery can also hit the entire tier for neutral or Super-Effective damage from its wide coverage, while it's still backed by a powerful STAB Hydro Pump.
remove the part about typing that allows octillery to switch on the pokemon you mentioned, or change it, as mono water-typing is also a downside.

[SET COMMENTS]
Moves
========
when you talk about hydro remove the fluff, just say it is octillery strongest stab move and hits hard everything that isn't immune or doesn't resist it.
ice beam doesn't do what fire blast does, it serves coverage against flying- and dragon-types.

Set Details
========
mention some 50 base speed pokemon.
Under Trick Room, Octillery is much more viable as a Wallbreaker and Offensive Pokemon in general. this should go to UT
mention life orb makes octillery worn down more quickly.

Usage Tips
========
mention that octillery lacks any form of recovery, so it could be also be brought in by slow voltturn.
mentin that even if it has ok bulk it should not switch into strong attackers anyway.

Team Options
========
roselia can also spread paralysis.
mention slow voltturn.
mention pokemon that appreciate wallbreaking by octillery.

[STRATEGY COMMENTS]
Other Options
=============
it doesn't really have to fully rely on ''luck'', change it into in part getting favourable rolls with rock blast and bullet seed.
mention drawbacks of scald(ie: loss of power)
mention that it other pokemon are preferred to octillery to provide twave and toxic utility.

Checks and Counters
===================
split the type advantages category into electric- and grass-types, as they are different and you have to go more in depth on most of them.
rename faster pokemon into strong attackers, as p much every attacker is faster than octillery, also mr. mime doesn't hit for a lot of damage. you would also add more content, for example specify that most of them still need a little of prior damage to OHKO octillery, and dont appreciate getting hit.

BenOhver do this and tag me
 

Empress

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[OVERVIEW]

Octillery has a solid Special Attack stats in conjunction with an wide movepool backed up with a powerful STAB Hydro Pump. It can also hit the entire tier for at least neutral or Super-Effective damage from its wide coverage, but it is extremely held back by its low Speed, (AC) causing it to work best under Trick Room or Speed control teams such as alongside Sticky Web or paraspam. The downside is it requires a lot of support and those play styles are very gimmicky. Outside of Trick Room or speed control Sticky Web teams, (AC) it is outclassed by Pokemon such as Simipour, Poliwrath, and Floatzel, but it has a slight niche by being hard to check. For an attacker with such great stats, Octillery's defensive capabilities aren't that bad and it should be able to live survive a few hits coming towards it.

[SET]
name: Bulky Special Attacker
move 1: Hydro Pump
move 2: Fire Blast
move 3: Energy Ball
move 4: Ice Beam
item: Choice Specs / Life Orb
ability: Sniper
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe

[SET COMMENTS]
Moves
========

Hydro Pump is the main move Octillery will be use because it gets a STAB boost as well as 2HKOing 2HKOes every Pokemon in the tier that doesn't resist it. Fire Blast is a highly effective Coverage move which can pick up the scraps and take on heavily damages Pokemon that Hydro Pump couldn't as well doesn't hit neutrally, such as Roselia, Tangela, and Klang. Energy Ball allows Octillery to take on other Water-types such as Carracosta, Barbaracle, Simipour, Poliwrath, Floatzel, (AC) and Kingler. Ice Beam takes on Flying- and Dragon-types such as Togetic, Pelipper, Swanna, Zweilous, (AC) and Fraxure.

Set Details
========

A Modest Nature nature with maximum Special Attack allows for Octillery to do deal the most damage possible, and 44 Speed EVs allow it to outspeed uninvested base 50 Speed Pokemon such as Lickilicky, Piloswine, and Carbink. The rest of the investment goes remaining EVs go into HP to allow Octillery to live survive as many hits as best as it can. If Octillery is going to be used with Trick Room, it should use a Quiet Nature nature with no Speed EVs or IVs to allow it be as slow as possible to outspeed Probopass, Beheeyem, and other faster Pokemon under the field affect. Choice Specs allows for a very powerful damage output from heavily increases the power of Octillery's moves at the expense of being locked locking it into a singular single one. Life Orb gives off a smaller damage increase meaning it won't makes Octillery just miss the 2HKO on Pokemon such as Lickilicky and Hypno and wears Octillery down quicker more quickly, but wouldn't the item still provides a crucial power boost and doesn't lock Octillery into a singular one move. Sniper can allow Octillery to do even more damage on a Critical Hit critical hit, but it is very situational.

Usage Tips
========

Octillery works best under Trick Room, when the setter either uses Explosion such as Carbink, or Memento such as Misdreavus to allow the longest amount of turns with the effect activated especially if the setter provides Explosion or Memento support like Carbink and Misdreavus do, respectively. It also works well alongside Thunder Wave and Sticky Web users, as they can also help alleviate Octillery's poor Speed. Under Trick Room, Octillery is much more viable as a Wallbreaker and Offensive Pokemon in general. (fluff) Octillery could also work on a balanced team, (AC) seeing as it doesn't have the necessary speed Speed to keep up with a hyper offensive pace, or even a Speed Controlled team with Thunder Wave users. Hydro Pump is the main move that Octillery utilizes should be used the majority of the time unless the opponent has a Pokemon with Water Absorb Pokemon such as Poliwrath or a Pokemon that resists Water such as Roselia.

Weaken Specially Defensive Walls special walls such as Grumpig and Lickilicky before attempting to spam your Octillery's attacks so you won't that it doesn't face as much resistance or get stalled out. Octillery has no forms of recovery, so it could can be brought worn down by slow Voltturn VoltTurn teams. Even though it has solid defensive stats, it shouldn't switch into strong attackers such as Ursaring or Stoutland. If Octillery is using Choice Specs, it is preferred to predict a foe when they may the foe's switch to allow for you to take on the Pokemon that is switching in better punish the switch-in, but be cautious because you Octillery will be locked into that move only. If you can, attempt to possible, stay away from a Knock Off seeing as because it takes away a lot of power from Octillery and can make it much easier for the other opposing team to deal with it.

Team Options
========

Pokemon Trick Room setters such as Gourgeist, Dusknoir, Hypno, Carbink, Grumpig, and Misdreavus can set up Trick Room and allow Octillery to make up for its sub-(RH)par speed Speed. Pokemon Slow wallbreakers such as Rampardos, Ursaring, Glaceon, and Zweilous can do severe also deal significant damage under Trick Room and prove to be good partners with Octillery. Entry hazard setters such as Piloswine, Carbink, Probopass, Roselia, and Quilladin and other Pokemon can provide Octillery with Hazards and allow for it to do can help Octillery deal more damage against an the opposing team. This can also help Octillery 2HKO Pokemon such as Lickilicky, Grumpig, Hypno, and Specially Defensive Pelipper. Pokemon Cleaners such as Articuno, Swanna, Chatot, Mr. Mime, and Ninetales appreciate its wall breaking to be able to preform better Octillery's wallbreaking to give them an easier time sweeping late-game.

Pokemon Powerful physical attackers such as Sawsbuck, Stoutland, Ursaring, Arbok, Kingler, Barbaracle, and Carracosta can take on the Walls that challenge special walls that trouble Octillery such as Lickilicky, Togetic, and Pelipper. Pokemon such as Torterra, Roselia, Tangela, Gourgeist-SuperXL, Torterra, Piloswine, and Torkoal, (RC) can take Electric- and Grass-type moves for Octillery. Pokemon such as Grumpig, Hypno, Togetic, Roselia, (AC) and Stunfisk can spread paralysis on to opposing Pokemon with Thunder Wave and a Discharge from Stunfisk respectfully, to allow paralyze foes, allowing Octillery to outpace some foes outspeed them. Slow Voltturn A slow Volt Switch, U-turn, or Baton Pass by from Pokemon such as Probopass and Togetic can allow for Octillery to get in the battlefield on a free switch ins.

[STRATEGY COMMENTS]
Other Options
=============

Octillery can run a set with an Assault Vest to gain more defensive capabilities in addition to taking on Simipour, Poliwrath, Mr. Mime, and other Special Attackers special attackers at the expense of losing extra damage power. Octillery could also run an Expert Belt to feign Choice Specs and surprise a foe, but once again will lose Power its damage output will sharply decrease.

Based on it's amazing move-pool filled with coverage moves as well as its solid and equal Attacking stats, Octillery could potentially run a Physical Set physical set with Waterfall / Bullet Seed / Rock Blast / Gunk Shot to lure in Special Walls special walls, but loses out on a higher damaging set it's not as powerful as Octillery's special set and has to rely more is overly reliant on favorable damage rolls. Octillery could use Acid Spray to weaken can be used to halve a foe's Special Defense, Thunder Wave can be used to cripple their speed but is preferred to Speed (but this should be done by Octillery's team(remove space)mates), and Toxic can be used to wear a foe down a bulky foe. Scald can be used to burn and cripple physical attackers as well as offer chip damage, but it doesn't have nearly as much power as other moves Hydro Pump.

Checks and Counters
===================
(insert line)
**Strong Attackers**: Pokemon such as Chatot, Kadabra, Ursaring, Stoutland, Simipour, Dodrio, and Arbok can outspeed Octillery and do large amounts of damage against Octillery heavily damage it, but they won't be able to take it out without prior damage or stat boosts and don't appreciate taking any of Octillery's moves.

**Grass-types**: Pokemon such as Torterra, Sawsbuck, Leafeon, Jumpluff, Tangela, and Roselia can deal massive amounts of damage toward against Octillery, (AC) and all of them except Torterra resist Hydro Pump bar Torterra.

**Electric-types**: Zebstrika, Raichu, Luxray, and Rotom-F can deal large sums of significant damage against Octillery and can knock it out KO it with some prior damage.

**Specially Defensive Walls Pokemon**: Mainly Grumpig and Lickilicky can live survive two Choice Specs Hydro Pumps and can Cripple you with Status or get some damage on you either deal chip damage to Octillery or cripple it with a status ailment. Grumpig, Lickilicky, Hypno, SpD Pelipper, and Clefairy are almost guarenteed guaranteed to get 2HKO'd not be 2HKOed by Octillery's moves. Those Pokemon however, have the ability to stall out Trick Room Turns or your PP They can, however, stall our your team's Trick Room turns or Octillery's PP and can wear you it down.

GP 1/2
 
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Hydro Pump gets a STAB boost as well as 2HKOes every Pokemon in the tier that doesn't resist it.

This is just not true so please reword lol
 

Lumari

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I probably still have a lvl. 100 one of these on Crystal lol

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(comments); (AC=add comma; RC=remove comma; SC=semicolon)
[OVERVIEW]

Octillery has a solid Special Attack stats stat in conjunction with a wide movepool backed up with a powerful STAB Hydro Pump. It can also hit the entire tier for neutral or super effective (remove hyphen) damage from thanks to its wide coverage, but it is extremely held back by its low Speed, causing it to work best under Trick Room or alongside Sticky Web. (period) Outside of Trick Room or Sticky Web teams, it is outclassed by Pokemon such as Simipour, Poliwrath, and Floatzel, but it has a slight niche by being hard to check. For an attacker with such great stats, Octillery's defensive capabilities aren't that bad, (AC) and it should be able to survive a few hits coming towards it.

[SET]
name: Bulky Special Attacker
move 1: Hydro Pump
move 2: Fire Blast
move 3: Energy Ball
move 4: Ice Beam
item: Choice Specs / Life Orb
ability: Sniper
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe

[SET COMMENTS]
Moves
========

Hydro Pump gets a STAB boost as well as and 2HKOes most Pokemon in the tier that don't resist it. Fire Blast heavily damages Pokemon that Hydro Pump doesn't hit neutrally, such as Roselia, Tangela, and Klang. Energy Ball allows Octillery to take on other Water-types such as Carracosta, Barbaracle, Simipour, Poliwrath, Floatzel, and Kingler. Ice Beam takes on hits (or w/e, but Ice Beam doesn't take them on, Octillery does) Flying- and Dragon-types such as Togetic, Pelipper, Swanna, Zweilous, and Fraxure.

Set Details
========

A Modest nature with maximum Special Attack allows for Octillery to deal the most damage possible, and 44 Speed EVs allow it to outspeed uninvested base 50 Speed Pokemon such as Lickilicky, Piloswine, and Carbink. The remaining EVs go into HP to allow Octillery to survive as many hits as it can. If Octillery is going to be used with Trick Room, it should use a Quiet nature with no Speed EVs or IVs to allow it be as slow as possible to outspeed Probopass, Beheeyem, and other faster Pokemon. Choice Specs heavily increases the power of Octillery's moves at the expense of locking it into a single one. Life Orb makes Octillery just miss the 2HKO on Pokemon such as Lickilicky and Hypno and wears Octillery down more quickly, but the item still provides a crucial power boost and doesn't lock Octillery into a singular single move. Sniper can allow Octillery to do even more damage on a critical hit, but it is very situational unreliable. ('situational' would lead me to believe that situations where it's useful are pretty rare; they're (probably) not, it's just that it's 100% RNG-related)

Usage Tips
========

Octillery works best under Trick Room, especially if the setter provides Explosion or Memento support like Carbink and Misdreavus do, respectively. It also works well alongside Thunder Wave and Sticky Web users, as they can also help alleviate Octillery's poor Speed. Octillery could also work on a balanced team, seeing as it doesn't have the necessary Speed to keep up with a hyper offensive pace,. Hydro Pump should be used the majority of the time unless the opponent has a Pokemon with Water Absorb such as Poliwrath or a Pokemon that resists Water such as Roselia.

Weaken special walls such as Grumpig and Lickilicky before attempting to spam Octillery's attacks so that it doesn't face as much resistance or get stalled out. Octillery has no forms of recovery, so it can be worn down by VoltTurn teams. Even though it has solid defensive stats, it shouldn't switch into strong attackers such as Ursaring or and Stoutland. If Octillery is using Choice Specs, it is preferred to predict the foe's switch to punish the switch-in; (SC) but however, (looks cleaner to start a new sentence if you switch to the imperative) be cautious because Octillery will be locked into that move. If possible stay, (AC) away from a Knock Off because it losing its item takes away a lot of power from Octillery and can make it much easier for the opposing team to deal with it.

Team Options
========

Trick Room setters such as Gourgeist, Dusknoir, Hypno, Carbink, Grumpig, and Misdreavus can allow Octillery to make up for its sub-par subpar Speed. Slow wallbreakers such as Rampardos, Ursaring, Glaceon, and Zweilous can also deal significant damage under Trick Room. Entry hazard setters such as Piloswine, Carbink, Probopass, Roselia, and Quilladin can assist help Octillery deal more damage against the opposing team. This can also help Octillery 2HKO Pokemon such as Lickilicky, Grumpig, Hypno, and Pelipper. Cleaners such as Articuno, Swanna, Chatot, Mr. Mime, and Ninetales appreciate Octillery's wallbreaking to give them an easier time sweeping late-game.

Powerful physical attackers such as Sawsbuck, Stoutland, Ursaring, Arbok, Kingler, Barbaracle, and Carracosta can challenge special walls that trouble Octillery such as Lickilicky, Togetic, and Pelipper. Pokemon such as Torterra, Roselia, Tangela, Gourgeist-XL, Torterra, Piloswine, and Torkoal can take Electric- and Grass-type moves for Octillery. Pokemon such as Grumpig, Hypno, Togetic, Roselia, and Stunfisk can paralyze foes, allowing Octillery to outspeed them. (space) A slow Volt Switch, U-turn, or Baton Pass from Pokemon such as Probopass and Togetic can allow Octillery to get in the battlefield on a free switch.

[STRATEGY COMMENTS]
Other Options
=============

Octillery can run Assault Vest to gain more defensive capabilities in addition to taking the ability to take on Simipour, Poliwrath, Mr. Mime, and other special attackers at the expense of power. Octillery could also run Expert Belt to feign Choice Specs and surprise a foe, but its damage output will sharply decrease.

Octillery could potentially run a physical set with Waterfall / Bullet Seed / Rock Blast / Gunk Shot to lure in special walls, but it's not as powerful as Octillery's special set and is overly reliant on favorable damage rolls. Acid Spray can be used to halve a foe's Special Defense, Thunder Wave can be used to cripple their Speed (but this should be done by Octillery's teammates), and Toxic can be used to wear down a bulky foe. Scald can be used to burn and cripple physical attackers as well as offer chip damage, but it doesn't have nearly as much power as Hydro Pump.

Checks and Counters
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**Strong Attackers**: Pokemon such as Chatot, Kadabra, Ursaring, Stoutland, Simipour, Dodrio, and Arbok can outspeed Octillery and heavily damage it, but they won't be able to take it out without prior damage or stat boosts and don't appreciate taking any of Octillery's moves.

**Grass-types**: Pokemon such as Torterra, Sawsbuck, Leafeon, Jumpluff, Tangela, and Roselia can deal massive amounts of damage against Octillery, and all of them except Torterra resist Hydro Pump.

**Electric-types**: Zebstrika, Raichu, Luxray, and Rotom-F can deal significant damage against Octillery and can KO it with some prior damage.

**Specially Defensive Pokemon**: Grumpig and Lickilicky can survive two Choice Specs Hydro Pumps and can either deal chip damage to Octillery or cripple it with a status ailment. Grumpig, Lickilicky, Hypno, Pelipper, and Clefairy are almost guaranteed to not to be 2HKOed by Octillery's moves. They can, however, stall our your team's Trick Room turns or Octillery's PP and can wear it down.



GP 2/2
 
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