1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed OD and TL duke it out at Warioware!

Discussion in 'ASB' started by Ragnarokalex, Dec 11, 2011.

Thread Status:
Not open for further replies.
  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Team TL:
    Show Hide
    [​IMG]
    Horsea[Queendra](F)
    Nature: Naive (x1.15 Spe, -1 SpDef, +15% Acc)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

    Abilities:
    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp(DW) (Can be enabled): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 69 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:
    1/9
    MC: 2
    DC: 1/5

    Attacks: (13)
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    BubbleBeam
    Agility

    Signal Beam
    Dragon Breath
    Disable

    Ice Beam
    Scald
    Rain Dance
    Show Hide
    [​IMG]
    Snorunt[Snowstorm](F)
    Nature: Bashful (No effect on stats)
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilites:
    Inner Focus
    (Innate):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body (Innate):This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody(DW) (Can be enabled):This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 1/6
    MC: 0
    DC: 2/5

    Attacks:(13)
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Ice Shard
    Crunch

    Avalanche
    Spikes
    Disable

    Frost Breath
    Shadow Ball
    Water Pulse


    and Team OD:
    Mamoslayer (open)
    [​IMG]
    Bonsly (Mamoslayer) (M)
    Nature: Adamant
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Sturdy (innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Rock Head (innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Rattled (innate): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 10
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Fake Tears
    Copycat
    Flail
    Low Kick
    Rock Throw
    Mimic
    Block
    Faint Attack

    Endure
    Stealth Rock
    Defense Curl

    Toxic
    Sandstorm
    Rock Slide
    Double Edge
    Protect
    Total Moves: 16

    Mind (open)
    [​IMG]
    Mind (Mine Jr.) (F)
    Nature: Timid
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Soundproof:Type: Innate
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
    Filter:Type: Innate
    This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
    Technician (DW):Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    HP: 80
    Atk: Rank 0 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 69 (+)
    Acc: +11%
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    Evolution Counter: 6 / 6
    Move Counter: 1
    Dream Counter: 5 / 5

    Attacks:
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    DoubleSlap
    Mimic
    Light Screen
    Reflect
    Psybeam

    Fake Out
    Confuse Ray
    Icy Wind

    Psyshock
    Protect
    Toxic
    Psychic
    Double Team
    Hypnosis
    Endure
    Magic coat
    Thunder Wave
    Thunder
    Taunt
    Shadow Ball
    Nasty Plot
    Signal Beam
    Safeguard
    Snatch
    Attract
    Substitute
    Moves: 28


    Talking Lion will issue orders first, then Orcinus Duo. Lets get this show on the road!
  2. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Queendra
    Rain Dance ~ Scald Mamoslayer ~ Signal Beam Mind

    Snowstorm
    Icy Wind ~ Shadow Ball Mind ~ Water Pulse Mamoslayer
  3. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Let us begin...

    Mamoslayer, Sandstorm-Rock Slide x2
    Mind, Thunder Wave Snorunt, Thunder Wave Queendra, Toxic Queendra

    DAT HAX?
  4. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Pre Round 1 (open)

    [​IMG]
    Horsea [Queendra] Female
    hp: 90
    energy: 100%
    status: none
    boosts: none
    Speed: 69
    [​IMG]
    Snorunt [Snowstorm] Female
    hp: 90
    energy: 100%
    status: none
    boosts: none
    Speed: 50

    [​IMG]
    Bonsly [Mamoslayer] Male
    hp: 90
    energy: 100%
    status: none
    boosts: none
    Speed: 10
    [​IMG]
    Mime Jr. [Mind] Male
    hp: 80
    energy: 100%
    status: none
    boosts: none
    Speed: 69


    The match starts off with Queendra trying to set the match up in her favor by causing a rainstorm. Mind decides to follow the set-up idea and paralyzes Snowstorm with a quick Thunderwave. Snowstorm tries to counter the loss of speed by blowing an Icy Wind across the field, slowing her foes some, but not damaging them very well. Mamoslayer finishes the round of set-up by deciding he doesn't like the rain so much and whips up a sandstorm thats more to his liking.

    Queendra gets very angry at her rain being blown away and launches a piping hot gout of water at Mamoslayer in retaliation. Mind continues his set-up by launching another Thunderwave at Queendra, paralyzing her as well. Snostorm attempts to launch an attack at Mind but ends up seizing up due to paralysis and cant finish the attack. Bonsly decides to go on the offensive and drops several rocks on Queendra and Snowstorm, managing to deal a good amount of damage to them.

    Mind continues his set-up and launches a cloud of Toxic gas at Queendra, poisoning her. Queendra then launches a multicolored beam at Mind, damaging it slightly and confusing it from the chaos of the colors in the beam. Snowstorm then whips up a ring of water to launch at Mamoslayer, but most of it ends up being absorbed by the sandstorm and hits Mamoslayer for minor damage. Mamoslayer then finishes up the round with another round of rocks dropped on his foes while the Sandstorm continues to wear them down.

    Post Round 1 (open)

    [​IMG]
    Horsea [Queendra] Female
    hp: 61
    energy: 80%
    status: Paralyzed (20%), Badly Poisoned (1DPA)
    boosts: none
    Speed: 69
    [​IMG]
    Snorunt [Snowstorm] Female
    hp: 48
    energy: 92%
    status: Paralyzed (15%)
    boosts: none
    Speed: 50

    [​IMG]
    Bonsly [Mamoslayer] Male
    hp: 64
    energy: 77%
    status: none
    boosts: none
    Speed: 10
    [​IMG]
    Mime Jr. [Mind] Male
    hp: 65
    energy: 75%
    status: -1 Spe, confused (2 Actions)
    boosts: none
    Speed: 69


    A Sandstorm Rages for 3 more Rounds!

    Calculations (open)

    Horsea uses Rain Dance -> It began to rain, -9 Energy
    Mime Jr uses Thunder Wave -> Snorunt is paralyzed, -7 Energy
    Snorunt uses Icy Wind -> Bonsly loses 7 HP, Mime Jr loses 6 HP, -3 Energy, OD's team's speed fell
    Bonsly uses Sandstorm -> A sandstorm was whipped up, -9 Energy
    Sandstorm deals 2 Damage to Horsea, Mime Jr, and Snorunt

    Horsea uses Scald -> Bonsly loses 14 HP, -5 Energy
    Mime Jr uses Thunder Wave -> Horsea is Paralyzed, -11 Energy
    Snorunt is Fully Paralyzed
    Bonsly uses Rock Slide -> Snorunt loses 18 HP, Horsea loses 11 HP, -5 Energy
    Sandstorm deals 2 Damage to Horsea, Mime Jr, and Snorunt

    Mime Jr uses Toxic -> Horsea is Badly Poisoned, -7 Energy
    Horsea uses Signal Beam -> Mime Jr loses 9 HP, -6 Energy, Mime Jr slightly confused
    Snorunt uses Water Pulse -> Bonsly loses 5 HP, -5 Energy
    Bonsly uses Rock Slide -> Snorunt loses 18 HP, Horsea loses 11 HP, -9 Energy
    Sandstorm deals 2 Damage to Horsea, Mime Jr, and Snorunt
    Poison deals 1 Damage to Horsea


    [​IMG]
    "All these status effects are getting booooring! Everyone use a combo to make up for lost time!"

    OD your up!
  5. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    OD are you there?
  6. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    oh f when did this get updated
    This is both mons using combos, yeah? If i'm mistaken, please let me reorder.

    Alright Mind. Time to do what you do best, annoy the crap out of everyone.
    EPIC SCREENS COMBO: LIGHT SCREEN+REFLECT-cooldown-Energy Ball Queendra
    If Snorunt uses a combo on A1 that targets you that includes Crunch, replace that action with protect and pushback
    Hm Bonsly...Let's go with...Double Edge Snowstorm-DOUBLE ROCK SLIDE
    If Queendra uses a combo on A1 that targets you that includes scald, replace that action with protect.

    thanks for the prod, TL
  7. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Queendra
    Rain Dance+Bubblebeam Combo Mamoslayer ~ Scald Mamoslayer

    Snowstorm
    Shadow Ball Mind ~ Double Crunch Mind
  8. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Post Round 1 (open)

    [​IMG]
    Horsea [Queendra] Female
    hp: 61
    energy: 80%
    status: Paralyzed (20%), Badly Poisoned (1DPA)
    boosts: none
    Speed: 69
    [​IMG]
    Snorunt [Snowstorm] Female
    hp: 48
    energy: 92%
    status: Paralyzed (15%)
    boosts: none
    Speed: 50

    [​IMG]
    Bonsly [Mamoslayer] Male
    hp: 64
    energy: 77%
    status: none
    boosts: none
    Speed: 10
    [​IMG]
    Mime Jr. [Mind] Male
    hp: 65
    energy: 75%
    status: -1 Spe, confused (2 Actions)
    boosts: none
    Speed: 69


    Will have flavor up in the morning when im not exhausted

    Post Round 1 (open)

    [​IMG]
    Horsea [Queendra] Female
    hp: 39
    energy: 55%
    status: Paralyzed (15%), Badly Poisoned (2DPA)
    boosts: none
    Speed: 69
    [​IMG]
    Snorunt [Snowstorm] Female
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 50

    [​IMG]
    Bonsly [Mamoslayer] Male
    hp: 19
    energy: 49%
    status: none
    boosts: none
    Speed: 10
    [​IMG]
    Mime Jr. [Mind] Male
    hp: 37
    energy: 66%
    status: none
    boosts: none
    Speed: 69


    Rain will fall for 3 more Rounds!

    Calculations (open)

    Mime Jr Hit itself in confusion -> 1 Damage, -3 Energy
    Horsea uses Bubble Dance -> Bonsly loses 24 HP, -20 Energy
    Snorunt uses Shadow Ball -> Mime Jr loses 7 HP, -6 Energy
    Bonsly uses Double Edge -> Snorunt loses 14 HP, -7 Energy
    Poison deals 1 Damage to Horsea

    Mime Jr uses Imafatty -> Mime Jr eats a cupcake! Mime Jr gains 17 Hunger Points
    Horsea rests
    Snorunt is Fully Paralyzed
    Bonsly uses Mega Rock Slide -> Snorunt loses 29 HP, Horsea loses 18 HP, -28 Energy
    Poison deals 1 Damage to Horsea

    Mime Jr uses Energy Ball -> Horsea loses 17 HP, -6 Energy
    Horsea uses Scald -> Bonsly loses 21 HP, -5 Energy
    Snorunt uses Imafatty -> Snorunt eats some Bacon! Snorunt commits cannabalism, Snorunt loses 13 Hunger Points
    Bonsly Rests
    Poison deals 2 Damage to Horsea

    Snorunt and Mime Jr lose 20 HP for not using a combo!
    Snorunt was KOd



    "Everyone looks so tired! Eveyone use a chill this round to recuperate!"

    TL your up!
  9. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Not looking too good for me....

    Scald Mamoslayer ~ Chill ~ Signal Beam Mind

    IF Mamoslayer is still alive on Action 3, change action to Scald Mamoslayer.
  10. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Poison should be dealing 2dpa in that round.

    In retrospect, I really should have subbed for confusion but ok...

    Also,confirming bonsly got KOC for snorunt?

    Alright then. Mime Jr, let's win this. If we stop horsea from chilling, he loses a ton of HP, and I think we both know how to do that...
    Taunt, energy ball, chill
    If orcinus derp'd and taunt doesn't stop chill, replace actions with Energy ball, fake out, chill

    Mamoslayer, this is your kill. Let's go...
    Endure-FLAIL-chill
  11. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Bumping for ref.
  12. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    my bad, will have reffing posted either before i go to bed or first thing when i wake up
  13. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    (Toxic Damage goes up every 3 actions so it hits for 1 the first 2 actions, and 2 the last, also yes bonsly got the KOC)

    Post Round 1 (open)

    [​IMG]
    Horsea [Queendra] Female
    hp: 39
    energy: 55%
    status: Paralyzed (15%), Badly Poisoned (2DPA)
    boosts: none
    Speed: 69
    [​IMG]
    Snorunt [Snowstorm] Female
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 50

    [​IMG]
    Bonsly [Mamoslayer] Male
    hp: 19
    energy: 49%
    status: none
    boosts: none
    Speed: 10
    [​IMG]
    Mime Jr. [Mind] Male
    hp: 37
    energy: 66%
    status: none
    boosts: none
    Speed: 69


    Will have flavor up in the morning when im not exhausted

    Post Round 1 (open)

    [​IMG]
    Horsea [Queendra] Female
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 69
    [​IMG]
    Snorunt [Snowstorm] Female
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 50

    [​IMG]
    Bonsly [Mamoslayer] Male
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 10
    [​IMG]
    Mime Jr. [Mind] Male
    hp: 26
    energy: 62%
    status: none
    boosts: none
    Speed: 69


    Rain will fall for 3 more Rounds!

    Calculations (open)

    Bonsly uses Endure -> Bonsly braced for impact, -15 Energy
    Mime Jr uses Taunt -> Horsea fell for the taunt, -10 Energy
    Horsea uses Scald -> Bonsly loses 22 HP, -5 Energy, Bonsly Burned
    Poison deals 2 Damage to Horsea
    Burn deals 2 Damage to Bonsly, Bonsly faints from the burn

    Mime Jr uses Energy Ball -> Horsea loses 14 HP, -6 Energy
    Horsea chills -> fails
    Poison deals 2 Damage to Horsea

    Mime Jr Chills -> +12 Energy
    Horsea uses Signal Beam -> Mime Jr. loses 11 HP, -6 Energy
    Poison deals 3 Damage to Horsea

    Horsea loses 20 HP for not Chilling!
    Horsea Faints


    Congratulations Orcinus Duo on your victory!!! and congrats to Talking Lion on your valiant effort!

    Orcinus Duo: 2 CC
    Mamoslayer the Bonsly: 1 EC, 2 MC, 1 DC, 1 KOC
    Mind the Mime Jr.: 1 EC, 2 MC, 1 DC, 1 KOC

    Talking Lion: 2 CC
    Queendra the Horsea: 1 EC, 2 MC, 1 DC, 1 KOC
    Snowstorm the Snorunt: 1 EC, 2 MC, 1 DC

    as well as 5 UC for me. GG guys that was a close match
  14. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Good game OD! It was a close battle and I'm happy that I got the KOC.
  15. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Lmao hax

    oh and mime jr should have 3 MC, jus saying.
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)