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Offensive Drizzle VoltTurn

Discussion in 'BW OU Teams' started by Shiny Charizard, Dec 20, 2012.

  1. Shiny Charizard

    Shiny Charizard

    Joined:
    Sep 19, 2012
    Messages:
    46
    Drizzle VoltTurn Offense

    By Shiny Charizard

    Sorry about the lack of pictures and sprites, I formatted it so that should have them, but it's not working for some reason.

    Usually I’m going around rating every team I see in need of it. That doesn’t mean you guys can’t return the favor, right? Anyway, looking at the title and the pictures of Politoed and the VoltTurn icon, you guys probably figured that I am using a VoltTurn team that uses rain along with it. I mean, the popular and useful VoltTurn teammates mostly don’t mind and prefer rain. Besides, rain gives me a weather advantage for my own Pokemon to abuse. Not to mention, it messes with other weather teams. Anyway, I’ll probably get into that in the team analyses or the team building stuff. This happens to be my most successful team, as I have yet to lose with the completed team. However, I don’t ladder or anything since I don’t know how to, so that could explain why I have NEVER lost with the completed team. I just battle, so I have no worries posting this team. Though I’m not going for ladders, this may be one of my future tournament teams. Thanks for all rates. All changes will be in black bold.


    AT A GLANCE



    TEAM BUILDING PROCESS

    You know, this team wasn’t even part rain at the beginning? Ah, good things take time. Anyway, this started off as a typical Rotom-W and Scizor (Genesect before it was banned) kickass core. One bulky, and one totally offensive. One specially orientated, one physically orientated. It worked out really well, and I was trying to counter threats that got in the way of typical teams.

    As steel types got more popular and annoying than ever, I wanted a Magnezone to help me handle those Pokemon with no trouble. Ferrothorn was just a pain in the ass, and I wanted to tell that stupid thing I meant business. Of course there were also other steel types that were just key Pokemon to teams. Take Forretress, for example. A fucking BAGWORM happens to be arguably the best utility poke in the metagame. You kill that thing and the team usually has no hazards and no Rapid Spinner. Magnezone was just great. Even if things like that stupid bagworm carried Volt Switch, Magnezone was usually capable to OHKO them, anyway.

    Politoed just pretty much screamed for a spot, here. Giving Magnezone a fully accurate Thunder, Rotom-W an amazing Hydro Pump, Magnezone and Scizor the ability to handle fire type attacks, and giving the team weather to mess around with other weathers could never hurt. Although Magnezone’s HP Fire was weakened, the advantages more than compensated.

    I needed a utility cleric. I was looking for Natural Cure, Stealth Rock, Heal Bell/Aromatherapy, and a typing that could sponge electric and water type attacks. Celebi was just perfect. It even had access to U-Turn.

    This team was pretty much finished with Starmie. However, after I found myself totally lost to a Sub Tornadus-T in a battle, I replaced it with Unaware Quagsire. That didn’t work out either, as many people had no problem dealing with it. I also noticed a Conkeldurr weakness, so I finally settled on Tornadus-T.

    I won a lot of my battles, but in the end, I felt as if though they were just lucky or I was battling someone new to competitive. This was the major team turning point. First, I replaced Scizor with Jirachi, as Scizor wasn’t pulling its weight, and got OHKO’d by rain boosted surfs out there. Next, I changed Celebi over to Magic Bounce Xatu for Reflect support and totally killing Deoxys-D styled teams. After that, I took a long break. Later, I tested the team out, but still did not find it to my liking. My final changes were Xatu to good old Starmie (lack of offense on Xatu), Magnezone to Cobalion (now that Xatu was gone, lack of SR and physical team force), and Jirachi to Landorus-T (lack of physical force and effective way to handle electric types and Scarf Terrakion).

    THE TEAM

    [​IMG]

    Politoed @ Choice Specs
    EV’s: 252 SpA, 252 HP, 4 Spe
    Ability: Drizzle
    Nature: Modest
    Moves:
    -Hydro Pump
    -Focus Blast
    -Ice Beam
    -Hidden Power (Grass)

    Before, when I used Defensive Politoed, it just seemed to set up the rain and get 2HKO’d. When I started using Specs Politoed, I was impressed by its decent bulk and ability to dent teams and opposing weather inducers under or not under rain. It also suited the offensive play this team was meant to have. Anyway, Specs Politoed is a beast under its rain. STAB rain Hydro Pump really hurts, and it can severely dent even those who resist it. Focus Blast is useful when it hits, as it hits steel switch-ins, namely Ferrothorns, hard. Ice Beam hits lead dragons and flying or ground types for effective damage. Finally, HP Grass nails Jellicent, who otherwise kills this set.

    Politoed sets up rain, but is also an essential sweeper. Usually, I lead with him in my party to convince the opponent I am a newbie. The opponent actually takes the bait extremely often, and I am able to predict their lead and either counter, or use my typical lead (Rotom-W).

    [​IMG]
    Rotom-W @ Leftovers
    EV’s: 184 HP, 4 Def, 144 SpA, 176 Spe
    Ability: Levitate
    Nature: Modest
    Moves:
    -Volt Switch
    -Will-O-Wisp
    -Hydro Pump
    -Pain Split

    Rotom-W’s typing and ability is just a blessing. This set makes it a devastating sweeper while also maintaining very useful bulk. Will-O-Wisp burns deadly physical threats such as Terrakion before they become major problems. STAB Volt Switch is a powerful scout move that can either get me the right Pokemon out, or finish off a weakened poke while getting me prepared for the rest of their team on proper footing. STAB rain Hydro Pump is the main force of this set, able to OHKO many threats with ease. Finally, Pain Split can actually turn the game around, as most people have agreed that my Rotom-W is my toughest threat, as it is well covered by its fellow team mates. Pain Split finds use when Rotom-W has KO’d about half their team and they have their counter out near full health. Of course this never works when their counter is a fighting type or something, as they just hit me with Mach Punch for reassurance.

    Rotom-W is my typical lead, as he is a good scout that usually nets me 2 to 4 KO’s a game. He is extremely threatening under rain. His team mates also seem to cover his counters effectively. The VoltTurn core just patches it all together, and makes Rotom-W arguably the team MVP.

    [​IMG]
    Tornadus-T @ Life Orb
    EV’s: 252 SpA, 252 Spe, 4 Atk
    Ability: Regenerator
    Nature: Naive
    Moves:
    -Hurricane
    -Superpower
    -Taunt
    -U-Turn

    This guy and Rotom-W and sort of Starmie help pull the most offensive part (kind of the glass cannon part) of the team together. Their typing gives them nice synergy, while their coverage and counters also balance out. Rotom-W has no problem crippling or simply KOing Tornadus-T threats, while Tornadus-T returns the favor by checking Breloom and Conkeldurr. The EVs are self-explanatory. Hurricane is Tornadus-T’s main STAB that is one to behold under rain. Hurricane is one of the key reasons I am using Tornadus-T, as it is only resisted by electric and rock or steel type pokes, both of which are checked by Landorus-T and all the fighting type attacks flying around on this team. Superpower eases up the team’s handling of Blissey and Chansey, but mainly hits weakened steel and rock types who resist Tornadus-T’s STAB. The stat drops from Superpower are also of no concern due to U-Turn. Taunt is usually my first move against the blobs, or any other set up wall, or whatever. Finally, U-Turn is a scout move I can use for the same purposes as Volt Switch on Rotom-W.

    Tornadus-T has amazing type and coverage synergy with the rest of the core. It becomes much more of a threat late game, when most of its counters are no longer present. By using a VoltTurn core, I typically use Tornadus-T as a lure to draw out its counters for its team mates or vice versa. Regenerator cancels out its Life Orb recoil, so when combined with U-Turn, it is enabled to scout, heal, and have no worry for its stat drops from Superpower. Pretty self-explanatory.

    [​IMG]
    Cobalion @ Expert Belt
    EV’s: 228 Atk, 28 SpA, 252 Spe
    Ability: Justified
    Nature: Naive
    Moves:
    -Close Combat
    -Hidden Power (Ice)
    -Volt Switch
    -Stealth Rock

    I bet this UU/OU badass is going to get me a lot of Luvdiscs :). Though this may surprise, the fact is that Cobalion’s typing is very essential to this team. Under rain, Cobalion really only has a fighting and ground type weakness, which makes it a perfect typing replacement for Magnezone. As for the EVs and item, this set allows for Cobalion to take care of some physically defensive threats, and most specially defensive threats. It also makes use of Cobalion’s amazing 108 base speed stat. Close Combat is a great STAB that does noticeable damage to anything. It can successfully 2HKO both the blobs with Expert Belt, which never hurts. Hidden Power Ice can take care of troubling ground type switch-ins, such as Gliscor, and provides BoltBeam coverage with Volt Switch. Speaking of Volt Switch, it is a useful scout move that (with Close Combat) functions similarly to Tornadus-T’s combination of Superpower and U-Turn. Volt Switch is very useful, as Cobalion has the speed to abuse it. Also, the defense drops are troublesome for Cobalion, as Cobalion’s charisma comes from the fact that it maintains amazing bulk and sweeping capabilities. The ability to remove that effect in one turn is a true example of Cobalion’s capability as a VoltTurn team member and capability in OU. Finally, after realizing I lacked Stealth Rock, it was convenient that Cobalion could use it effectively in its last slot.

    Cobalion is the coolest badass poke on my team. It maintains amazing typing, bulk, and offensive capabilities. It sets me up SR, and is my main counter to defensive behemoths that can only effectively cover one defensive stat. BoltBeam coverage and Close Combat cover a wide variety of threats that could cause problems. Being an underestimated musketeer, Cobalion is usually unprepared for, and becomes a top-tier threat after the handling of its common OU counters.

    [​IMG]
    Landorus-T @ Choice Scarf
    EV’s: 32 HP, 252 Atk, 224 Spe
    Ability: Intimidate
    Nature: Jolly
    Moves:
    -Earthquake
    -Stone Edge
    -U-Turn
    -Superpower

    After looking through my team a bit, I realized that although I could effectively check Banded Terrakion with Starmie, I had quite the weakness to Scarf Terrakion. It had enough speed and power to wreck my team. With none of my pokes being able to carry a priority attack to handle it either, Landorus-T was my best solution. At first, I was using Landorus, because at that point, I just wanted an Earthquake user with U-Turn to check electric types, and serve as a scout. It was soon after that I realized my weakness to Scarfed Terrakion. To resolve my problem, I used Landorus-T, who was capable of doing everything I needed from Landorus, and check Scarf Terrakion. The spread here gives Landorus-T enough speed with a Scarf to be effective on my team, and literally exactly enough attack to OHKO 4 HP/0 Def Scarf Terrakion with Earthquake, while it is only able to respond with a 3HKO after Intimidate. STAB Earthquake is the most essential move on the set, allowing me to hit many pokes for effective damage, as well as being able to lure out pesky Levitators and flying types. Stone Edge helps maintain some EdgeQuake coverage and hit flying type switch-ins. U-Turn is great because of the ability to scout and constantly switch in and out. It can also continually reduce the opponent’s attack, continually forcing switches. Finally, Superpower is used over Hidden Power Ice, as HP forces me to run Naive, and I cannot risk to afford that on one of my defensive bulky pokes. Also, Superpower is nice for Blissey if Cobalion dies. Similarly to Cobalion, Landorus-T can also take advantage of its scout move to reset its stat drops.

    Landorus-T is a poke that has pulled my team together by being able to nicely check electric types and Scarf Terrakion. Typing synergy and covering each others’ checks is what Landorus-T specializes in. He basically serves as a revenge killer, as he is meant to target fast deadly electric types, and any kind of Terrakion, although Starmie usually takes care of Banded, as they don’t often carry Quick Attack. Not too much to say here, other than he is a beast.

    [​IMG]
    Starmie @ Life Orb
    EV’s: 252 SpA, 252 Spe, 4 SpD
    Ability: Natural Cure
    Nature: Timid
    Moves:
    -Thunder
    -Surf
    -Ice Beam
    -Rapid Spin

    Literally, it’s the team’s star. It’s not the MVP or anything, but rather, a star. Anyway, getting to the point, Starmie is a very useful member on the team. It can serve many different team roles effectively. Let’s go with Special Sweeper Rapid Spinner, for now. With a Life Orb, blazing fast speed, pretty good special attack, and a pretty nice rain movepool, Starmie suits its shape. Timid maximizes speed, which is vital for Starmie to also maintain speed and the ability to revenge kill. Thunder in rain and Ice Beam provide powerful BoltBeam coverage. Thunder can hit bulky pokes such as Spinblocking Jellicent pretty hardly. Ice Beam nets some KO’s on pokes such as Breloom that Tornadus-T never gets to face. STAB rain Surf hits hard, and serves as an alternative for Psyshock to KO Gengar. Finally, Rapid Spin can lure out the opposing Spinblockers waiting to be checked. It also rids the field of hazards, which is pretty much mandatory on a VoltTurn team. Not to mention, it gives Deoxys-D styled teams a hard time, especially when Deoxys-D is no more. Lastly, Natural Cure enhances Starmie’s capability as a Spinner.

    With Ferrothorn being a main and reliable check, Starmie has an easy time on this team. With all the Superpowers flying all over the place, a Specs Focus Blast, a STAB Close Combat, and a STAB Earthquake, Ferrothorn usually won’t even get the chance to meet Starmie in battle. Same goes for Rotom-W, unless it’s burning it with Will-O-Wisp. Starmie is extremely versatile, and under rain, is very hard to deal with without Ferrothorn. Starmie is similar to Rotom-W, except it has a different support and sweeping role. However, altogether, both of them function similarly, and they have extremely noticeable potential with the right team members.

    CONCLUSION

    Hey, I know that was a decently long read, so kudos to all you who read it all. I hoped you liked the team, as it was no simple crap I threw together, as shown by the team building process. Usually, it doesn’t take me that long to make a team, but this one was just special. I just had to give everything a shot. Anyway, once again, I hoped you liked the team. Any and all Luvdiscs are welcome and appreciated. Also, if you’re testing out the team for weaknesses, feel free to ladder or something, if you feel it’s necessary for the rate. Thanks for your rates! (Changes will be in black bold)

    FINAL GLANCE



    IMPORTABLE

    Politoed @ Choice Specs
    EV’s: 252 SpA, 252 HP, 4 Spe
    Ability: Drizzle
    Nature: Modest
    Moves:
    -Hydro Pump
    -Focus Blast
    -Ice Beam
    -Hidden Power (Grass)

    Rotom-W @ Leftovers
    EV’s: 184 HP, 4 Def, 144 SpA, 176 Spe
    Ability: Levitate
    Nature: Modest
    Moves:
    -Volt Switch
    -Will-O-Wisp
    -Hydro Pump
    -Pain Split

    Tornadus-T @ Life Orb
    EV’s: 252 SpA, 252 Spe, 4 Atk
    Ability: Regenerator
    Nature: Naive
    Moves:
    -Hurricane
    -Superpower
    -Taunt
    -U-Turn

    Cobalion @ Expert Belt
    EV’s: 228 Atk, 28 SpA, 252 Spe
    Ability: Justified
    Nature: Naïve
    Moves:
    -Close Combat
    -Hidden Power (Ice)
    -Volt Switch
    -Stealth Rock

    Landorus-T @ Choice Scarf
    EV’s: 32 HP, 252 Atk, 224 Spe
    Ability: Intimidate
    Nature: Jolly
    Moves:
    -Earthquake
    -Stone Edge
    -U-Turn
    -Superpower

    Starmie @ Life Orb
    EV’s: 252 SpA, 252 Spe, 4 SpD
    Ability: Natural Cure
    Nature: Timid
    Moves:
    -Thunder
    -Surf
    -Ice Beam
    -Rapid Spin
  2. undisputed

    undisputed
    is a Tutor Alumnusis a Tiering Contributor Alumnusis a Battle Server Moderator Alumnusis a Past WCoP Winner

    Joined:
    Aug 16, 2009
    Messages:
    2,116
    Hey!

    I got your PM earlier, and I've come over to give you a rate. I got distracted earlier by the SPL Auction, so sorry for my lateness! I've been looking over your team for some time now, and I can't think of any glaring changes you could make. I'm not very experienced with Cobalion since it's not very common and I've never used it myself. My biggest worry for you is that you can't withstand an all-out Rain team. Tornadus-t will have its way with your team once Rotom-w is weakened, which is really bad because Rotom-w looks like your main answer when it comes to switching into Water attacks.

    My biggest suggestion would be to replace Cobalion with Specially Defensive Jirachi. I just can't see what Cobalion really brings to the table aside from threatening Ferrothorn or Tyranitar that are dumb enough to stay in. Perhaps it also takes Outrages from locked Dragons. I'm worried, however, that Lati@s are just going to overrun your team. Aside from Starmie (which will die quickly) and Tornadus-t, every other Pokemon cannot threaten Lati@s for a switch. LO or Specs Surf will do heaps of damage to everything, much like any other Water Move for that matter. Jirachi will be a decent step towards alleviating this problem. You can go with Wish / Protect / Thunder / Iron Head, or U-turn instead of Thunder to keep with your team's theme.

    Next, I'd recommend the usual Bulky Landorus-t. Landorus-t isn't the best Scarf user nowadays, and probably not better than Landorus for sure. With Jirachi and Bulky Landorus-t + Intimidate, you'll be able to cover a lot of different Pokemon regardless of having a Scarf or not. You minds as well go with SR / Earthquake / Stone Edge or Hp Ice / U-turn. With this Landorus-t, you won't have to play a huge guessing game against opposing teams either. I really dislike Choice Scarf on most Pokemon because I don't like having to predict what the other player will do. You can just stay in vs. something like Tyranitar and U-turn whenever you feel like, not have to choose between U-turn and EQ off the bat.

    Overall, tough team to rate. It's definitely solid, and I was having trouble coming up with some solid suggestions that didn't hurt the rest of the team. You could also try Defensive Rapid Spin Starmie, but the Offensive one does a lot of important jobs for your team. It's also possible that you could get a sweeper to take advantage of your U-turning and Volt Switching. Perhaps Gyarados would be worth a shot.

    Good luck!
  3. Shiny Charizard

    Shiny Charizard

    Joined:
    Sep 19, 2012
    Messages:
    46
    Hey undisputed, thanks a lot for the rate. Jirachi seems like an interesting option, and I think I'll go with U-Turn instead of Thunder. That way, I won't have to lower the defenses or one of the offenses on the nature. However, I may try Thunder later, as it can allow me to effectively hit defensive walls on the switch.

    As for Landorus-T, I'll definately go with the bulky set, as I no longer have SR set up; and in conjuction with Jirachi and its Wishes, it can survive longer and check more than just Terrakion. Thanks for the rate! :)
  4. ganj4lF

    ganj4lF Nobody is safe from the power of science!
    is a Team Rater Alumnus

    Joined:
    Jun 11, 2011
    Messages:
    784
    Hi! You got a nice team however I largely agree with undisputed on Cobalion. Cobalion can work in some teams, but yours already can't take many attacks, and Cobalion just makes that weakness worse. A combination of Tornadus-T and strong Water attacks can really take a toll on your team, since Cobalion can't stop either, Rotom doesn't even have a defensive spread and can take attacks only till a certain point, and the other members are mostly offensively inclined and cannot really take those attacks (maybe except Starmie on some Keldeo sets, but I won't rely on it).

    I also agree with undisputed quite a bit on the changes that I'll do to the team to make it more efficient, albeit with slight variations. The first thing to do is to remove Cobalion and to take away the Scarf from Lando-T (using the standard bulky set), so you gain a sturdy physical tank that hits hard, sets Rocks, has U-Turning capabilities, and has good type synergy with the rest of your team. The Specially Defensive Jirachi looks great as a suggestion, but would leave you without a Choice Scarf pokemon, which I feel not as a great idea (I don't really like to play a team without priority or a Scarfer as an insurance for sweepers out of control). Choice Scarf Jirachi can be a good alternative, being able to take Dragon attacks to an extent (and thus helpng Rotom in its walling job) and revenging many threats that could be otherwise threatening. If you're feeling creatinve, you can try an old gimmick of mine and run Zen Headbutt (over Fire Punch, that won't do much in rain anyway) on it: Keldeo takes 75% minimum from it, and since ScarfRachi is usually set-up bait for Keldeo, that can be a very nasty surprise as long as you keep that hidden till the moment you need it. This suggestion is probably less safe compared to undisputed's one, but I feel that can work too, thus it can be test-worthy in my opinion.

    Sets (open)
    Jirachi @ Choice Scarf | Serene Grace
    Jolly | 4 HP / 252 Atk / 252 Spe
    - Iron Head
    - Zen Headbutt
    - Ice Punch
    - U-Turn

    Landorus-T @ Leftovers
    Adamant | 244 HP / 64 Atk / 200 Def
    - Earthquake
    - Stone Edge
    - U-Turn
    - Stealth Rock

    Sorry for the lack of sprites, no time to include them :)


    Other than that, team looks quite good. Hope my rate will be somewhat useful to improve it. Good luck!
  5. Shiny Charizard

    Shiny Charizard

    Joined:
    Sep 19, 2012
    Messages:
    46
    Hey ganjl4, thanks for the rate. It seems this team doesn't look as solid as I wanted it! :) I was also thinking about Scarf Jirachi after undisputed's suggestion. I will definitely give it a try. As for Landorus-T, I have no doubts about changing that. I'll make a few tests and edit the changes into the thread when I have time. Thanks!
  6. Shiny Charizard

    Shiny Charizard

    Joined:
    Sep 19, 2012
    Messages:
    46
    I got 2 good rates, but I think I need more help than just that
  7. TheConman

    TheConman

    Joined:
    Dec 22, 2012
    Messages:
    7
    Looking at your team, I think that it would greatly benefit from having a defensive Gastrodon to stop opposing rain teams in their tracks, which your team has a hard team doing once your Rotom is KO'd.
    Here's a good set:
    Show Hide
    [​IMG]
    Gastrodon @ Leftovers|Storm Drain
    Sassy | 252 HP / 4 Def / 252 SDef
    -Earthquake
    -Ice Beam
    -Toxic
    -Recover


    The only problem with this idea, if you decide to use it, is that the only pokemon that you can replace on that team that won't have to make you adjust the entire team are Cobalion and Starmie. If you replace Cobalion, you will have no Stealth Rock user, unless you change Landorus-T's set, and Stealth Rock is a very important move to have in the metagame right now.On the other hand, if you replace Starmie, you will have no Rapid Spinner, but the only pokemon that really hates entry hazards on your team is Tornadus-T. Otherwise, I think your team is really very solid and well-balanced. If you don't mind, could you maybe check out my RMT when you have some free time?
    http://www.smogon.com/forums/showthread.php?t=3476366
  8. Shiny Charizard

    Shiny Charizard

    Joined:
    Sep 19, 2012
    Messages:
    46
    Hey man, thanks for the rate. However, I feel as if though giving Gastrodon a spot on the team really messed up the offensive momentum. It also keeps me weak to Latias, as mentioned by ganjl4. Thanks for the rate, though. I'll also give your team a look, since you asked. :D
  9. Leftiez

    Leftiez *Stars*

    Joined:
    Jan 21, 2012
    Messages:
    1,001
    Hi Shiny Charizard.
    It is a very effective and in the overall pretty solid team, and then see Cobalion in an OverUsed team makes me very happy gg :), however I see weaknesses as Terrakion/Reuniclus/Latias(CM Stall)/Thundurus-T/Scizor... your team is a VoltUrn but it is not required to have 5 Pokemon with the volt switch or Uturn move because usually you can not counter the big sweepers.

    I suggest you put Jirachi special defensiv on Cobalion, it can place the Steal Rock's and has a care move (Wish) then it can also Uturn as your team strategy. And then Jirachi can body slam + iron head with its special ability Serene Grace, Latias/Latios/Reuniclus/Alakazam/Gengar/Tornadus-T are more a problem for you now.

    But if you put Uturn on Jirachi you lose a Steal Rock Poser, I see that you have Landorus-T, it is a very good bulky, it can place the Sr's and with Leftovers resume of HP s in bw2 or it has the special Intimidate ability that decrease the atk of your opponent, it can come on Scizor now without too much problem then it can go with Uturn, it's just very good for your team.

    Then I suggest you to Sleep Talk on Taunt for Tornadus-T because without this move you are disadvantage facing Breloom, it can spore and stand. After I see that you possess a spinner, but your team is build to face has this problem because only Tornadus-T is assigned and has regenerator, so this is not really a concern, then very few stall can come onto your team, I offer you to Latias LO on Starmie, you can come easily on the team's Sun and also on other VoltUrn because you have nothing for Rotom,Now you can come on the 2 problems then Latias has Recover ^ ^

    I like your team, so I'll put a like!

    Jirachi
    Show Hide
    Jirachi @ Leftovers
    Trait: Serene Grace
    EVs: 252 HP / 20 Def / 216 SDef / 20 Spd
    Careful Nature (+SDef, -SAtk)
    - U-turn
    - Body Slam
    - Iron Head
    - Wish

    Code:
    Body Slam for Thundurus-T
    Latias
    Show Hide
    Latias (F) @ Life Orb
    Trait: Levitate
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Draco Meteor
    - Surf
    - Psyshock
    - Recover


    Landorus-T
    Show Hide
    Landorus (Landorus-T) (M) @ Leftovers
    Trait: Intimidate
    EVs: 72 HP / 252 Atk / 184 Spd
    Jolly Nature (+Spd, -SAtk)
    - Earthquake
    - U-turn
    - Stone Edge
    - Stealth Rock



    Tl;dr
    Show Hide
    Tornadus-T---->Sleep Talk>Taunt
    Landorus-T----->Bulk>Scarf
  10. Shiny Charizard

    Shiny Charizard

    Joined:
    Sep 19, 2012
    Messages:
    46
    Hey there Leftiez, thanks for the rate. I actually don't have trouble with most of the pokes you listed. Cause it all works out when I battle some of those threats. However, I do agree with the Reuniclus and CM Latias weakness. As mentioned before, I'm going to change Landorus-T to the bulky set with SR. As for Cobalion, I'm changing that to either a Scarf or Specially Defensive Jirachi. However, I'm leaning towards Scarf, as I have no revenge killer for other scarf users. Also, I'll give Sleep Talk and LO Latias a test. Thanks for the rate and compliments!
  11. Leftiez

    Leftiez *Stars*

    Joined:
    Jan 21, 2012
    Messages:
    1,001
    I agree with you, the scarf is better, then it can kill Garchomp/Nite/Kion
    I suggest you this set:

    Jirachi(Scarf)
    Show Hide
    Jirachi @ Choice Scarf
    Trait: Serene Grace
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - U-turn
    - Iron Head
    - Ice Punch
    - Zen Headbutt
  12. Shiny Charizard

    Shiny Charizard

    Joined:
    Sep 19, 2012
    Messages:
    46
    Yeah, ganjl4 also recommended that set to me. I'm planning to use it since Ferrothorn and Scizor are already checked, and Fire Punch sucks in rain. :)

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