Offensive Probopass (QC 3/3) (GP 2/2)

DTC

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#1
In my opinion, this is the best Probopass set. In fact, all Probopass I see these days are some variant of this set.



[SET]
name: Offensive
move 1: Stealth Rock
move 2: Volt Switch
move 3: Earth Power
move 4: Power Gem / Flash Cannon
item: Air Balloon / Leftovers
ability: Magnet Pull / Sturdy
nature: Modest
evs: 160 HP / 252 SpA / 96 Spe

[SET COMMENTS]

<p>While an offensive set may seem weird on a Pokemon with a base 75 Special Attack stat, this set makes Probopass a competent attacker. Offensive teams need a pivot or two, and Probopass is an excellent one. Probopass has a good set of resistances, allowing it to easily switch in on a multitude of offensive threats, such as Cinccino, set up Stealth Rock, and safely switch in a powerful sweeper with Volt Switch. As for the other moves, Earth Power hits a lot of common Pokemon hard such as Emboar and opposing Probopass. Power Gem has better coverage, although Flash Cannon is also usable, as it is Probopass's most powerful STAB. When running Magnet Pull, Probopass also has the niche of trapping Steel-types. While there aren't that many Steel-types in NU, being able to trap Klang, Lairon, Mawile, and opposing Probopass is useful.</p>

[ADDITIONAL COMMENTS]

<p>Max Special Attack EVs and a Modest nature are used to maximize Probopass's offensive prowess. 96 Speed EVs are used for outspeeding unboosted Shell Smash Torkoal, as well as minimum Speed Regirock and standard Golem, while the rest of the EVs are dumped into HP. If you don't need Stealth Rock, it can be replaced with an attacking move or Thunder Wave. Rocky Helmet is an interesting item choice because Probopass can switch in on a lot of physical contact moves, but Air Balloon and Leftovers are usually more useful.</p>

<p>Magnet Pull should be used if Steel-types are particularly troubling to your team. Sturdy allows Probopass to survive a powerful attack that would otherwise knock it out, provided it has full HP. The item choice should reflect the ability choice: Air Balloon is better with Magnet Pull because it allows you to trap other Earth Power Probopass, and gives you an immunity to the very common Ground-type moves; Leftovers goes better with Sturdy because with it Stealth Rock won't break Sturdy anymore.</p>

<p>Probopass is a fantastic teammate for a lot of offensive threats. Swoobat can set up on, and force out, the Fighting- and Ground-types that threaten Probopass. Probopass helps Swoobat by beating Cinccino, setting up Stealth Rock, and providing a safe switch in with Volt Switch. Articuno beats most of Probopass's checks pretty easily, while Probopass can trap the Steel-types that counter Hidden Power Ground-less Articuno. Dragon- and Flying-types, such as Dragon Dance Shelgon and Swellow, also appreciate Probopass's ability to get rid of Steel-types. For defensive partners, Misdreavus prevents Pokemon from spinning away Probopass's hazards, and is immune to both the Ground- and Fighting-type attacks that Probopass is 4x weak to. Musharna, while lacking an immunity to Ground&mdash;and only being resistant to&mdash;Fighting-type attacks, still has the bulk to set up on them, even when backed with STAB.</p>
 

Django

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#2
I think you need to emphasise the use of Magnet Pull on this set, since that is what makes this set so effective. Being able to trap other Probopass / Bastiodon / (and even Klang), can easily clear the way for teammates like Swellow or DD Shelgon / Dragonair to completely go to work. Because of this, Magnet Pull should be the primary ability, and with that Air Baloon the primary item. Rocky Helmet should be moved to AC with Life Orb, having those three slashes there looks pretty messy.

As I touched on before, really expand on the teammates for Probopass like Swellow, Swoobat, or anything else that wants to get rid of Steel-types. As for the EV spread, is there a reason not to use 168 HP / 252 SpA / 88 Spe Modest? With just that little bit of investment it can outspeed the standard Golem, as will as minimum Speed Regirock. Outspeeding Golem can be crucial as if you carry Air Baloon you can just 2HKO it while it either sets up Stealth Rock or breaks your balloon.
 
#3
I believe that Sturdy and Magnet Pull have equal merit, in fact when I play with this set I came to prefer Sturdy! I do agree that the set with more Speed is better, since being outsped by Regirock really sucks, and Probopass doesn't really need the bulk.

For the items I would make Air Balloon and Leftovers the main two, LO and Rocky helmet in AC. Also I agree that more teammates should be listed, since Probopass can really open things up for Swellow, Cinccino Swoobat, even Zangoose since it has to predict less.
 

erisia

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#5
Yep, this is golden. I used to use this set a lot and I found it to be very effective in combination with Swellow.

QC APPROVED 2/3
 

jake

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#6
As much as speed creep in analyses is undesirable, imo it's absolutely essential that offensive Probopass outspeeds Golem if it's meant to be effective. I would make Dingo's spread the main spread, and give mentions of the bulkier spread in AC. Otherwise, I agree that this looks wonderful. :)

QC APPROVED 3/3
 
#8
Amateur GP check. Take what you want from it. This appears to be solid for the most part, and I don't see that much that needs to be changed.
Additions in Blue
Subtractions in Red
Comments in Purple



[SET]
name: Offensive
move 1: Stealth Rock
move 2: Volt Switch
move 3: Earth Power
move 4: Power Gem / Flash Cannon
item: Air Balloon / Leftovers
ability: Magnet Pull / Sturdy
nature: Modest
evs: 168 HP / 252 SpA / 88 Spe

[SET COMMENTS]

<p>While an offensive set may seem weird on a Pokemon with 75 base Special Attack, it is actually arguably the best Probopass set. Most offensive teams need a pivot or two (add comma) and Probopass is an excellent pivot one. Thanks to its typing that has quite a lot of resistances, it can easily switch in on a lot of offensive threats, setup Stealth Rock, and safely switch-in a powerful sweeper with Volt Switch. As for the other moves, Earth Power hits a lot of common Pokemon hard (maybe add comma) such as Emboar and opposing Probopass. Power Gem has better coverage while Flash Cannon is Probopass's most powerful STAB. Probopass also has the niche of trapping Steel-types. While there aren't that many Steel-types in NU, being able to trap Probopass, (you said Probopass twice) Klang, Lairon, Mawile, and Probopass is useful.</p>

[ADDITIONAL COMMENTS]

<p>Max Special Attack EVs and a Modest nature are used to maximize Probopass' offensive prowess. 88 Speed EVs are used for outspeeding minimum Speed Regirock and standard Golem, while the rest of the EVs are dumped into HP. If you don't need Stealth Rock, it can be replaced for with an attacking move or something else such as Thunder Wave. Rocky Helmet is an interesting item choice because Probopass can switch in on a lot of physical contact moves, but Air Balloon and Leftovers are usually more useful.</p>

<p>Magnet Pull should be used if Steel-types are particularly troubling to your team. Sturdy is nice to allow Probopass to survive a powerful attack in clutch situations. The item choice should reflect the ability choice: Air Balloon is better with Magnet Pull because it allows you to trap other Earth Power Probopass and gives you an immunity to the very common Ground-type moves; Leftovers goes better with Sturdy because (add comma) with it, Stealth Rock won't break Sturdy anymore.</p>

<p>Probopass is a fantastic teammate to for a lot of offensive threats. Swoobat can set up on (maybe; I might be interpreting what you mean here wrong, and, if so, ignore this) and force out the Fighting- and Ground-types that threaten Probopass. Probopass helps Swoobat by beating Cinccino, setting up Stealth Rock, and providing a safe switch in with Volt Switch. Articuno beats most of Probopass's checks pretty easily while Probopass can trap the Steel-types that counter Hidden Power Ground-less Articuno. Dragon- and Flying-types such as Dragon Dance Shelgon and Swellow also appreciate Probopass's ability to get rid of Steel-types. For defensive partners, Misdreavus prevents Pokemon from spinning away Probopass's hazards and is immune to both the Ground- and Fighting-type attacks that Misdreavus Probopass is 4x weak to. Musharna, while it doesn't boast the ability to spinblock or an immunity to Ground and Fighting-type attacks, can still easily set up on most Ground- and Fighting-types.</p>
 

DTC

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#9
good check; added everything besides the comma in this sentence "The item choice should reflect the ability choice: Air Balloon is better with Magnet Pull because it allows you to trap other Earth Power Probopass and gives you an immunity to the very common Ground-type moves; Leftovers goes better with Sturdy because (add comma) with it, Stealth Rock won't break Sturdy anymore"
 

Aurora

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#10
Amateur check.

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[SET]
name: Offensive
move 1: Stealth Rock
move 2: Volt Switch
move 3: Earth Power
move 4: Power Gem / Flash Cannon
item: Air Balloon / Leftovers
ability: Magnet Pull / Sturdy
nature: Modest
evs: 168 HP / 252 SpA / 88 Spe

[SET COMMENTS]

<p>While an offensive set may seem weird on a Pokemon with 75 base Special Attack, it is actually arguably the best Probopass set. Most offensive teams need a pivot or two, and Probopass is an excellent one. Thanks to its typing that has quite a lot of resistances, it can easily switch in on a lot of offensive threats, set (add space) up Stealth Rock, and safely switch- (add space) in a powerful sweeper with Volt Switch. As for the other moves, Earth Power hits a lot of common Pokemon hard, such as Emboar and opposing Probopass. Power Gem has better coverage, while although Flash Cannon is also usable, as it is Probopass's most powerful STAB. Probopass also has the niche of trapping Steel-types. While there aren't that many Steel-types in NU, being able to trap Klang, Lairon, Mawile, and Probopass is useful.</p>

[ADDITIONAL COMMENTS]

<p>Max Special Attack EVs and a Modest nature are used to maximize Probopass's offensive prowess. 88 Speed EVs are used for outspeeding minimum Speed Regirock and standard Golem, while the rest of the EVs are dumped into HP. If you don't need Stealth Rock, it can be replaced with an attacking move or something else such as Thunder Wave. Rocky Helmet is an interesting item choice because Probopass can switch in on a lot of physical contact moves, but Air Balloon and Leftovers are usually more useful.</p>

<p>Magnet Pull should be used if Steel-types are particularly troubling to your team. Sturdy is nice to allow Probopass to survive a powerful attack in clutch situations. The item choice should reflect the ability choice: Air Balloon is better with Magnet Pull because it allows you to trap other Earth Power Probopass and gives you an immunity to the very common Ground-type moves; while Leftovers goes better with Sturdy because with it, Stealth Rock won't break Sturdy anymore.</p>

<p>Probopass is a fantastic teammate for a lot of offensive threats. Swoobat can set up on and force out the Fighting- and Ground-types that threaten Probopass. Probopass helps Swoobat by beating Cinccino, setting up Stealth Rock, and providing a safe switch in with Volt Switch. Articuno beats most of Probopass's checks pretty easily while Probopass can trap the Steel-types that counter Hidden Power Ground-less Articuno. Dragon- and Flying-types such as Dragon Dance Shelgon and Swellow also appreciate Probopass's ability to get rid of Steel-types. For defensive partners, Misdreavus prevents Pokemon from spinning away Probopass's hazards and is immune to both the Ground- and Fighting-type attacks that Probopass is 4x weak to. Musharna, while it doesn't boast lacking the ability to spinblock or an immunity to Ground and Fighting-type attacks, can still easily set up on most Ground- and Fighting-types.</p>
 

SkullCandy

She Bangs The Drums
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#11
Stamping Rory's checks, but with the following additions:

SET COMMENTS said:
Probopass also has the niche of trapping Steel-types. While there aren't that many Steel-types in NU, being able to trap Klang, Lairon, Mawile, and opposing Probopass is useful.</p>
3rd para ADDITIONAL COMMENTS said:
For defensive partners, Misdreavus prevents Pokemon from spinning away Probopass's hazards and is immune to both the Ground- and Fighting-type attacks that Probopass is 4x weak to.Musharna, while lacking the ability to spinblock or and an immunity to Ground and Fighting-type attacks, can still easily set up on most Ground- and Fighting-types
Consider this
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Redew

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#13
[SET]
name: Offensive
move 1: Stealth Rock
move 2: Volt Switch
move 3: Earth Power
move 4: Power Gem / Flash Cannon
item: Air Balloon / Leftovers
ability: Magnet Pull / Sturdy
nature: Modest
evs: 160 HP / 252 SpA / 96 Spe

[SET COMMENTS]

<p>While an offensive set may seem weird on a Pokemon with 75 base Special Attack, it is actually arguably the best Probopass set. Most offensive teams need a pivot or two, and Probopass is an excellent one. Thanks to its typing that has quite a lot of resistances, it can easily switch in on a lot of offensive threats, set up Stealth Rock, and safely switch in a powerful sweeper with Volt Switch. As for the other moves, Earth Power hits a lot of common Pokemon hard, such as Emboar and opposing Probopass. Power Gem has better coverage, although Flash Cannon is also usable, as it is Probopass's most powerful STAB. Probopass also has the niche of trapping Steel-types. While there aren't that many Steel-types in NU, being able to trap Klang, Lairon, Mawile, and opposing Probopass is useful.</p>

[ADDITIONAL COMMENTS]

<p>Max Special Attack EVs and a Modest nature are used to maximize Probopass's offensive prowess. 96 Speed EVs are used for outspeeding unboosted Shell Smash Torkoal, as well as minimum Speed Regirock and standard Golem, while the rest of the EVs are dumped into HP. If you don't need Stealth Rock, it can be replaced with an attacking move or something else such as Thunder Wave. Rocky Helmet is an interesting item choice because Probopass can switch in on a lot of physical contact moves, but Air Balloon and Leftovers are usually more useful.</p>

<p>Magnet Pull should be used if Steel-types are particularly troubling to your team. Sturdy is nice to allow Probopass to survive a powerful attack in clutch situations. The item choice should reflect the ability choice:; Air Balloon is better with Magnet Pull because it allows you to trap other Earth Power Probopass and gives you an immunity to the very common Ground-type moves while Leftovers goes better with Sturdy because with it, Stealth Rock won't break Sturdy anymore.</p>

<p>Probopass is a fantastic teammate for a lot of offensive threats. Swoobat can set up on and force out the Fighting- and Ground-types that threaten Probopass. Probopass helps Swoobat by beating Cinccino, setting up Stealth Rock, and providing a safe switch in with Volt Switch. Articuno beats most of Probopass's checks pretty easily while Probopass can trap the Steel-types that counter Hidden Power Ground-less Articuno. Dragon- and Flying-types, such as Dragon Dance Shelgon and Swellow respectively, also appreciate Probopass's ability to get rid of Steel-types. For defensive partners, Misdreavus prevents Pokemon from spinning away Probopass's hazards and is immune to both the Ground- and Fighting-type attacks that Probopass is 4x weak to. Musharna, while lacking the ability to spinblock and an immunity to Ground- and Fighting-type attacks, can still easily set up on most Ground- and Fighting-types.</p>


[SET]
name: Offensive
move 1: Stealth Rock
move 2: Volt Switch
move 3: Earth Power
move 4: Power Gem / Flash Cannon
item: Air Balloon / Leftovers
ability: Magnet Pull / Sturdy
nature: Modest
evs: 160 HP / 252 SpA / 96 Spe

[SET COMMENTS]

<p>While an offensive set may seem weird on a Pokemon with 75 base Special Attack, it is actually arguably the best Probopass set. Most offensive teams need a pivot or two, and Probopass is an excellent one. Thanks to its typing that has quite a lot of resistances, it can easily switch in on a lot of offensive threats, set up Stealth Rock, and safely switch in a powerful sweeper with Volt Switch. As for the other moves, Earth Power hits a lot of common Pokemon hard such as Emboar and opposing Probopass. Power Gem has better coverage, although Flash Cannon is also usable, as it is Probopass's most powerful STAB. Probopass also has the niche of trapping Steel-types. While there aren't that many Steel-types in NU, being able to trap Klang, Lairon, Mawile, and opposing Probopass is useful.</p>

[ADDITIONAL COMMENTS]

<p>Max Special Attack EVs and a Modest nature are used to maximize Probopass's offensive prowess. 96 Speed EVs are used for outspeeding unboosted Shell Smash Torkoal, as well as minimum Speed Regirock and standard Golem, while the rest of the EVs are dumped into HP. If you don't need Stealth Rock, it can be replaced with an attacking move or something else such as Thunder Wave. Rocky Helmet is an interesting item choice because Probopass can switch in on a lot of physical contact moves, but Air Balloon and Leftovers are usually more useful.</p>

<p>Magnet Pull should be used if Steel-types are particularly troubling to your team. Sturdy is nice to allow Probopass to survive a powerful attack in clutch situations. The item choice should reflect the ability choice; Air Balloon is better with Magnet Pull because it allows you to trap other Earth Power Probopass and gives you an immunity to the very common Ground-type moves while Leftovers goes better with Sturdy because with it, Stealth Rock won't break Sturdy anymore.</p>

<p>Probopass is a fantastic teammate for a lot of offensive threats. Swoobat can set up on and force out the Fighting- and Ground-types that threaten Probopass. Probopass helps Swoobat by beating Cinccino, setting up Stealth Rock, and providing a safe switch in with Volt Switch. Articuno beats most of Probopass's checks pretty easily while Probopass can trap the Steel-types that counter Hidden Power Ground-less Articuno. Dragon- and Flying-types, such as Dragon Dance Shelgon and Swellow respectively, also appreciate Probopass's ability to get rid of Steel-types. For defensive partners, Misdreavus prevents Pokemon from spinning away Probopass's hazards and is immune to both the Ground- and Fighting-type attacks that Probopass is 4x weak to. Musharna, while lacking the ability to spinblock and an immunity to Ground- and Fighting-type attacks, can still easily set up on most Ground- and Fighting-types.</p>


[gp]2/2[/gp]
 

His Eminence Lord Poppington II

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#14
i'm not official gp but i disagree with some of these changes

Thanks to its typing that has quite a lot of resistances, it can easily switch in on a lot of offensive threats, set up Stealth Rock, and safely switch in a powerful sweeper with Volt Switch.

this is really awkward

Probopass has a good set of resistances, allowing it to easily switch in on a multitude of offensive threats(, such as xxxxx), set up Stealth Rock, and safely switch in a powerful sweeper with Volt Switch.

do not remove this comma

As for the other moves, Earth Power hits a lot of common Pokemon hard, such as Emboar and opposing Probopass.

When running Magnet Pull, Probopass also has the niche of trapping Steel-types.

there are slashes in abilities so be specific

too informal and awkward

If you don't need Stealth Rock, it can be replaced with an attacking move or something else such as Thunder Wave.

If you don't need Stealth Rock, it can be replaced with an additional attacking move, or Thunder Wave.

if there there are other non-attacking options apart from thunder wave then

If you don't need Stealth Rock, it can be replaced with an additional attacking move, or a support move, such as Thunder wave, xx, or yy.

Sturdy is nice to allow Probopass to survive a powerful attack in clutch situations.

Sturdy allows Probopass to survive a powerful attack that would otherwise knock it out, provided it has full HP.

Air Balloon is better with Magnet Pull because it allows you to trap other Earth Power Probopass and gives you an immunity to the very common Ground-type moves while Leftovers goes better with Sturdy because with it, Stealth Rock won't break Sturdy anymore.

Air Balloon is better with Magnet Pull because it allows you to trap other Earth Power Probopass, and gives you an immunity to the very common Ground-type moves; Leftovers goes better with Sturdy, reactivating it after Probopass switches into Stealth Rock&mdash;assuming no other damage is done to it.

Swoobat can set up on, and force out, the Fighting- and Ground-types that threaten Probopass.

Articuno beats most of Probopass's checks pretty easily, while Probopass can trap the Steel-types that counter Hidden Power Ground-less Articuno.

Dragon- and Flying-types, such as Dragon Dance Shelgon and Swellow, also appreciate Probopass's ability to get rid of Steel-types.

no respectively, it's grammatically correct but practically unneccessary, as they are both good teammates regardless of whether they're dragon or flying. whereas repsectively is neccessitated in situations like 'golem and steelix can use sucker punch and rock blast, respectively, to bypass focus sash users'

For defensive partners, Misdreavus prevents Pokemon from spinning away Probopass's hazards, and is immune to both the Ground- and Fighting-type attacks that Probopass is 4x weak to.

Musharna, while lacking an immunity to Ground- and&mdash;only being resistant to&mdash;Fighting-type attacks, still has the bulk to set up on them, even when backed with STAB.</p>
 

Oglemi

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#16
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[SET]
name: Offensive
move 1: Stealth Rock
move 2: Volt Switch
move 3: Earth Power
move 4: Power Gem / Flash Cannon
item: Air Balloon / Leftovers
ability: Magnet Pull / Sturdy
nature: Modest
evs: 160 HP / 252 SpA / 96 Spe

[SET COMMENTS]

<p>While an offensive set may seem weird on a Pokemon with a base 75 Special Attack stat, it is actually arguably the best Probopass set. Most offensive teams need a pivot or two, and Probopass is an excellent one. Probopass has a good set of resistances, allowing it to easily switch in on a multitude of offensive threats, such as Cinccino, set up Stealth Rock, and safely switch in a powerful sweeper with Volt Switch. As for the other moves, Earth Power hits a lot of common Pokemon hard such as Emboar and opposing Probopass. Power Gem has better coverage, although Flash Cannon is also usable, as it is Probopass's most powerful STAB. When running Magnet Pull, Probopass also has the niche of trapping Steel-types. While there aren't that many Steel-types in NU, being able to trap Klang, Lairon, Mawile, and opposing Probopass is useful.</p>

[ADDITIONAL COMMENTS]

<p>Max Special Attack EVs and a Modest nature are used to maximize Probopass's offensive prowess. 96 Speed EVs are used for outspeeding unboosted Shell Smash Torkoal, as well as minimum Speed Regirock and standard Golem, while the rest of the EVs are dumped into HP. If you don't need Stealth Rock, it can be replaced with an attacking move or Thunder Wave. Rocky Helmet is an interesting item choice because Probopass can switch in on a lot of physical contact moves, but Air Balloon and Leftovers are usually more useful.</p>

<p>Magnet Pull should be used if Steel-types are particularly troubling to your team. Sturdy allows Probopass to survive a powerful attack that would otherwise knock it out, provided it has full HP. The item choice should reflect the ability choice: Air Balloon is better with Magnet Pull because it allows you to trap other Earth Power Probopass, and gives you an immunity to the very common Ground-type moves; Leftovers goes better with Sturdy because with it Stealth Rock won't break Sturdy anymore.</p>

<p>Probopass is a fantastic teammate for a lot of offensive threats. Swoobat can set up on, and force out, the Fighting- and Ground-types that threaten Probopass. Probopass helps Swoobat by beating Cinccino, setting up Stealth Rock, and providing a safe switch in with Volt Switch. Articuno beats most of Probopass's checks pretty easily, while Probopass can trap the Steel-types that counter Hidden Power Ground-less Articuno. Dragon- and Flying-types, such as Dragon Dance Shelgon and Swellow, also appreciate Probopass's ability to get rid of Steel-types. For defensive partners, Misdreavus prevents Pokemon from spinning away Probopass's hazards, and is immune to both the Ground- and Fighting-type attacks that Probopass is 4x weak to. Musharna, while lacking an immunity to Ground&mdash;and only being resistant to&mdash;Fighting-type attacks, still has the bulk to set up on them, even when backed with STAB.</p>


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