What this guy said. I've been lurking for years (I remember a 4th Gen when Garchomp was actually legal), and I'm still not completely sure what some of the broader categories actually entail (Semistall is the biggest offender).OP! Regarding your Metagame Analysis, what constitutes what team will fit into each catagory? Some of them are pretty selfexplanatory (trickroom, weatherless, gravity etc), but some of them look pretty hard to define.
It's more the "shiny new toy syndrome" that gives Xerneas a disproportionate usage, along with other Gen VIs/new Megas. Does anyone here actually think Yveltgal will be equivalent to Kyogre in usage?Nice and powerful Xerneas dethroning Kyogre as king of ubers. That's what I like to see :]
I second this. I expect over time he'll fall off quite a bit and Salamence will rise back up a little bit.Noivern being as high as it is surprised me.
I don't think Yveltal will but I think Xerneas will stay pretty high for quite awhile. Geomancy is just so strong on paper and in practice.It's more the "shiny new toy syndrome" that gives Xerneas a disproportionate usage, along with other Gen VIs/new Megas. Does anyone here actually think Yveltgal will be equivalent to Kyogre in usage?
Klefki will be a very sad brownie once the genies come in two months imo.I second this. I expect over time he'll fall off quite a bit and Salamence will rise back up a little bit.
I don't expect Klefki or Greninja to stay anywhere near as high as they are either. They're just new and shiny.
Still cool to see these stats though.
OP! Regarding your Metagame Analysis, what constitutes what team will fit into each catagory? Some of them are pretty selfexplanatory (trickroom, weatherless, gravity etc), but some of them look pretty hard to define.
http://www.smogon.com/forums/threads/metagame-analyses-offense-vs-stall.3470954/What this guy said. I've been lurking for years (I remember a 4th Gen when Garchomp was actually legal), and I'm still not completely sure what some of the broader categories actually entail (Semistall is the biggest offender).
Just looking at your example shows Xerneas' influence on the Uber metagame. Your running Assault Vest Metagross, a pokemon that normally isn't very viable in Ubers, just to beat Xerneas. Other people are running Mega-Scizor and Aegislash, which can also beat Xerneas, but without one of these mons, there's a good chance your team would be swept by it.I don't get the hype about Xerneas. Geomancy forces you to use Power Herb which gives you ONE shot at sweeping. If you're forced out, there goes your sweep. People leading with it and using Geomancy on the first turn is ass, because you have to sweep a whole team of six healthy pokes without hazards. It's actually really easy to check if you're prepared for it. Assault Vest Metagross, for example, absolutely shits on it 100% of the time barring hax like a Meteor Mash miss.
While Xerneas is not as unstoppable as it has been hyped up to be, its presence forces your opponent to keep its checks healthy until it has been dealt with, and its Ubers-viable checks (after SR) amount to a handful of Arceus formes and a few Steel-types, which can be dealt with accordingly.I don't get the hype about Xerneas. Geomancy forces you to use Power Herb which gives you ONE shot at sweeping. If you're forced out, there goes your sweep. People leading with it and using Geomancy on the first turn is ass, because you have to sweep a whole team of six healthy pokes without hazards. It's actually really easy to check if you're prepared for it. Assault Vest Metagross, for example, absolutely shits on it 100% of the time barring hax like a Meteor Mash miss.
One thing to note is that the simulator's only started to support Gen 6, and some of those battles were played while Belly Drum Aqua Jet wasn't supported.Suprisingly, barely 25% of Azumarill are running Belly Drum. Come on, that thing is a downright monstrous late-game sweeper. I guess Choice Band isn't too bad on it though.
Yeah, I'm really interested to see how the deoxys formes do this gen. Obviously Deo-D has been pretty badly nerfed by Defog; it's best job was always getting hazards up as a suicide lead, but Defog really screws up that strategy. Deo-S, of course, did the same thing and that set will probably be similarly nerfed; however, deo-s was also capable of running a great dual screens set, as well as the all-out life orb attacker which is actually pretty decent given it's great coverage and insane speed (Heh , looks like people don't know that Deoxys-Normal,Speed or Defense are OU , and that's a good thing , i don't want to see them in a fight because they are so broken(well , Normal and Speed at least).
I'm really looking forward how will the metagame shape.
Ah, you're totally right. For some reason I thought you had to be base 110+ to outspeed (hey, it's been ages since deo-s has been legal...). Also, didn't realise defog removes screens. huh. The more you know.504(Deo-S) is slower than 519(scarf base 108). Deo-S only outspeeds up to base 102 positive nature mon(no base 103 speed mons) holding scarf.
Deo-N has the attacking power of aegislash, but with 150 base speed and high power moves, screens, and hazards. Quite the monster.Yeah, I'm really interested to see how the deoxys formes do this gen. Obviously Deo-D has been pretty badly nerfed by Defog; it's best job was always getting hazards up as a suicide lead, but Defog really screws up that strategy. Deo-S, of course, did the same thing and that set will probably be similarly nerfed; however, deo-s was also capable of running a great dual screens set, as well as the all-out life orb attacker which is actually pretty decent given it's great coverage and insane speed (outpaces Scarfed base 108's without a Scarf). Then there's Deo-N, which is basically Deo-A Lite; I honestly have no idea how good that thing is, I've literally never seen it in battle. We'll have to wait and see.
504(Deo-S) is slower than 519(scarf base 108). Deo-S only outspeeds up to base 102 positive nature mon(no base 103 speed mons) holding scarf.deo-s insane speed (outpaces Scarfed base 108's without a Scarf).
By this logic. SD Lucario was a terrible Pokemon in DPP OU because he couldn't sweep a team of six healthy pokes without hazards, and you could get burned by a Spiritomb. There's not a single Pokemon in any metagame that can sweep 6 healthy mons. With support, Xerneas is an elite late game sweeper and the undisputed #1 Ubers set up special sweeper.I don't get the hype about Xerneas. Geomancy forces you to use Power Herb which gives you ONE shot at sweeping. If you're forced out, there goes your sweep. People leading with it and using Geomancy on the first turn is ass, because you have to sweep a whole team of six healthy pokes without hazards. It's actually really easy to check if you're prepared for it. Assault Vest Metagross, for example, absolutely shits on it 100% of the time barring hax like a Meteor Mash miss.
I'm pretty sure they were unintentionally banned on the ladder for a few days.I was never answered so I'd like to ask again.
Why aren't more people using Mega Blaziken or simply Blaziken?
It may have been banned/ people assumed it was banned most of the time for those 8 days of data, when I ladder (around 1750 non pokebank) I see plenty of blaziken, not the most common mon, but surely more than 1%| 96 | Blaziken | 0.94602% | 3578 | 1.150% | 2897 | 1.185% |
Hum.... why is no one playing the chicken in OU ? He isn't banned yet right ?
What this guy said. I've been lurking for years (I remember a 4th Gen when Garchomp was actually legal), and I'm still not completely sure what some of the broader categories actually entail (Semistall is the biggest offender).
Anyways, on a more directly related note, I'm thinking we can chalk up the sheer number of SD/King's Shield Aegislash to everyone getting a feel for how Stance Change really works. I've not had much chance to test him out personally, but by all accounts, that's the easiest set to learn to work with - and it's simplicity is definitely appealing, considering how the mechanics of Stance Change are so unique. The closest comparison we've got from an earlier generation is Relic Song Meloetta, and that change was optional.
I wouldn't be surprised if the SD/King's Shield combo remains common throughout, but once the metagame stabilizes, it will probably go the way of DPP Electivire: really outclassed, but so simple that newer and/or less experienced players keep its usage pretty high.