We've seen this thread in countless previous subforums and I think it will work especially well here given the wide variety of movesets available in the Dream World. Make sure to comment on some of the posts above yours. Use multi-quote and participate! I'll start it off with a gimmicky but DEADLY moveset I've been working with. I'm sure you've all faced this at least once. Durant @ Choice Scarf / Mental Herb / Lum Berry Ability: Truant EVs: 252 Atk / 252 Spe IVs: 0 HP / 0 Def / 0 SpD Hasty Nature (+Spe, -Def) - Entrainment - Iron Head - X-Scissor - Rock Slide / Thunder Fang Everything about this set screams "suicide". Entrainment is one of the most gimmicky moves in the game, but the ability to give your opponent's Pokemon Truant is a God-send. A reckless player will OHKO Durant outright after you so nicely grant it its new ability, allowing you to send in your Shadow Tag Chandelure and use a combination of Protect/Substitute and Calm mind, or Dugtrio with Protect and Hone Claws, to get their offenses to +6 (and accuracy in Dugtrio's case). With a Choice Scarf, Durant is faster than Deoxys-S or Base 110 or higher with their own Choice Scarf. Mental Herb can be used to block fast Taunt from Thundurus, while Lum Berry gets rid of Sleep or Paralysis that instantly hampers your strategy. The EVs and Nature are specifically crafted to make Durant die after getting hit by anything. Hasty is used to soften up Durant's too-decent Defense. This is the only EV spread you should use, or Durant might actually survive something while you lose your momentum. The other moves are there just in case you need to attack, which should be never.