Ok so now i know triangles have pin ci sos

PTPlatinum:


Cupra [Mistress] (F)
NATURE:
Sassy (-10% Evasion)
TYPE:

ABILITIES: Shed Skin / Compound Eyes / Illusion

STATS
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 46 (-)
Size Class: 3
Weight Class: 7
Base Rank Total: 15

EC: 4/9
MC: 0
AC: 4/5

ATTACKS (24)
Bug Bite
Bug Buzz
Close Combat
Confusion
Counter
Disable
Focus Blast
Heal Pulse
Hidden Power (Fire)
Hydro Pump
Icy Wind
Infestation
Magic Coat
Megahorn
Protect
Psychic
Rest
Shadow Ball
Sleep Talk
String Shot
Substitute
Sunny Day
Tackle
Toxic

Cawdet [Captain] (M)
NATURE: Adamant

TYPE:

ABILITIES: Keen Eye / Volt Absorb / Big Pecks

STATS
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 88
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 2/6
MC: 4
AC: 2/5

ATTACKS (19)
Anchor Shot
Brick Break
Bullet Punch
Drill Peck
Fly
Growl
Leer
Metal Claw
Mirror Move
Peck
Protect
Pursuit
Quick Attack
Quick Guard
Return
Screech
Swift
Toxic
Wing Attack


Quarrel:


Comics [Togepi] ♀
Timid [+Spe | -Atk | +5% Acc]

Types: Fairy
Abilities: Hustle / Serene Grace / Super Luck [H]

Stats: 90 | 0 | 3 | 2 | 3 | 23 [1 | 1 | 12]
Types
Fairy
The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities
Hustle [Mold Breaker: No]
By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.

Serene Grace [Mold Breaker: No]
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects.

Super Luck [Mold Breaker: No] [H]
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.

Stats
HP: 90
Atk: 0 (-)
Def: 3
SpA: 2
SpD: 3
Spe: 23 (+)
Size Class: 1
Weight Class: 1
BRT: 12​

Counters
EC: 2/9
MC: 0
AC: 2/5​

Moves [STAB]
Physical
[n/a]​
Special
Ancient Power
Dazzling Gleam
Fire Blast
Psyshock
Shadow Ball
Signal Beam
Solar Beam​
Status
Bestow
Charm
Encore
Follow Me
Growl
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psycho Shift
Substitute
Sweet Kiss
Thunder Wave
Toxic
Yawn​

Aftermath [Haunter] ♀
Timid [+Spe | -Atk | +21% Acc]

Types: Ghost / Poison
Abilities: Levitate
Stats: 90 | 1 | 2 | 4 | 2 | 110 [3 | 1 | 15]
Types
Ghost
Cannot be prevented from switching via any means (e.g. Trapping Moves, Partial Trapping Moves, Shadow Tag, Arena Trap, Ingrain, etc.). Moves that trap their target will still have all other effects on a Ghost-type, such as the damage from partial trapping moves and the healing from Ingrain.
Poison
Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. [Command: Store - 5 En - For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.]

Abilities
Levitate [Mold Breaker: Yes]
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 2
Spe: 110 (+)
Size Class: 3
Weight Class: 1
BRT: 15​

Counters
EC: 6/9
MC: 0​

Moves [STAB]
Physical
Knock Off
Lick
Shadow Punch

Sucker Punch​
Special
Dark Pulse
Dazzling Gleam
Energy Ball
Hex
Night Shade

Psychic
Shadow Ball
Sludge Bomb

Thunderbolt​
Other
Confuse Ray
Curse
Destiny Bond

Disable
Endure
Grudge
Hypnosis
Mean Look
Pain Split
Perish Song
Protect
Reflect Type
Spite
Taunt
Torment
Will-O-Wisp​


Quarrel S/E/O
PTPlatinum S/E/O
 
togepi @ coin
haunter @ share

togepi: fire blast [argalis] ~ ancient power [argalis] ~ fire blast [argalis]
if argalis koed or under p/e then fire blast [cawdet]
haunter: shadow ball [argalis] * 3
if argalis koed or under p/e then redirect
 
Argalis @ Exp. Share | Cawdet @ Exp. Share

Argalis: Disable (Haunter: Shadow Ball) > Psychic (Haunter) > Psychic (Haunter)

Cawdet: Anchor Shot (Haunter) > Drill Peck (Haunter) > Anchor Shot (Haunter)
 
PTPlatinum:


Bug/Psychic (F)
Shield Dust/Compoundeyes l Exp. Share
HP/EN: 90/100
3/3/3/3/46 l 3/7/15
Status: OK, +1 MC, -10% Evas



Steel/Flying (M)
Keen Eye/Volt Absorb l Exp. Share
HP/EN: 90/100
4/3/1/2/88 l 1/2/15
Status: OK, +1 MC

Quarrel:


Fairy (F)
Hustle/Serene Grace l Amulet Coin
HP/EN: 90/100
0/3/2/3/23 l 1/1/12
Status: OK, +1 CC, +5% Acc


Ghost/Poison (F)
Levitate l Exp. Share
HP/EN: 90/100
1/2/4/2/110 l 3/1/15
Status: OK, +1 MC, +21% Acc, Shadow Ball Disabled (4a)

Calcs said:
Rolls: 2910 + 8172 + 4310 + 6360 + 2557 + 5726 + 529 + 7946 + 9445 + 3813 + 5562 + 8233 + 4103 + 172 + 7146 + 6300 + 1598 + 7864 + 6236 + 2270
Action 1
Haunter used Shadow Ball (Argalis)
Crit = 625 (2910) = No
Eff = 2000 (8172) = No
(8[BAP]+3[STAB]+6[SpA]-4.5[SpD])*1.5 = 18.75 damage
-5 en
Cawdet used Anchor Shot (Haunter)
Crit = 625 (4310) = No
(8[BAP]+3[STAB]+6[Atk]-3[Def]) = 14 damage
-5 en
Argalis used Disable (Haunter)
Haunter's Shadow Ball was disabled!
-7 en
Togepi used Fire Blast (Argalis)
Crit = 625 (6360) = No
Eff = 2000 (2557) = No
(11[BAP]+3[SpA]-4.5[SpD])*1.5 = 14.25 damage
-8 en
Action 2
Haunter used Struggle (Argalis)
Crit = 625 (5726) = No
(5[BAP]+1.5[Atk]-4.5[Def]) = 2 damage
0.8 recoil
-5 en
Cawdet used Drill Peck
Crit = 625 (529) = CRIT
(8[BAP]+3[Crit]+3[STAB]+6[Atk]-3[Def]) = 17 damage
-5 en
Argalis used Psychic (Haunter)
Crit = 625 (7946) = No
Eff = 1000 (9445) = No
(7[BAP]+3[STAB]+4.5[SpA]-3[SpD])*1.5 = 17.25 damage
-5 en
Togepi used Ancient Power (Argalis)
Crit = 625 (3813) = No
Eff = 2000 (5562) = No
(6[BAP]+3[SpA]-4.5[SpD])*1.5 = 6.75 damage
-4 en
Action 3
Haunter used Struggle (Argalis)
Crit = 625 (8233) = No
(5[BAP]+1.5[Atk]-4.5[Def]) = 2 damage
0.8 recoil
-9 en
Cawdet used Anchor Shot (Haunter)
Crit = 625 (4103) = No
(8[BAP]+3[STAB]+6[Atk]-3[Def]) = 14 damage
-5 en
Argalis used Psychic (Haunter)
Crit = 625 (172) = No
Eff = 1000 (7142) = No
(7[BAP]+3[Crit]+3[STAB]+4.5[SpA]-3[SpD])*1.5 = 21.75 damage
-9 en
Togepi used Fire Blast (Argalis)
Crit = 625 (6300) = No
Eff = 2000 (1598) = BURNED
(11[BAP]+3[SpA]-4.5[SpD])*1.5 = 14.25 damage
-8 en
Argalis -2 HP

tl;dr
Argalis: -60 HP, -21 EN
Cawdet: -0 HP, -15 EN
Haunter: -66 HP, -19 EN
Togepi: -0 HP, -20 EN
PTPlatinum:


Bug/Psychic (F)
Shield Dust/Compoundeyes l Exp. Share
HP/EN: 30/100
3/3/3/3/46 l 3/7/15
Status: OK, +1 MC, -10% Evas, Burned



Steel/Flying (M)
Keen Eye/Volt Absorb l Exp. Share
HP/EN: 90/85
4/3/1/2/88 l 1/2/15
Status: OK, +1 MC

Quarrel:


Fairy (F)
Hustle/Serene Grace l Amulet Coin
HP/EN: 90/80
0/3/2/3/23 l 1/1/12
Status: OK, +1 CC, +5% Acc


Ghost/Poison (F)
Levitate l Exp. Share
HP/EN: 26/81
1/2/4/2/110 l 3/1/15
Status: OK, +1 MC, +21% Acc

PTPlatinum orders
Quarrel orders
 
Last edited:
Argalis: Shadow Ball (Haunter) > Psychic (Haunter) > Shadow Ball (Haunter)
IF
Haunter is knocked out when you are to act, THEN use Psychic (Togepi) that action instead.

Cawdet: Drill Peck (Haunter) > Anchor Shot (Haunter) > Drill Peck (Haunter)
IF
Haunter is knocked out when you are to act, THEN use Anchor Shot (Togepi) that action instead.
 
haunt: protect ~ dark pulse [argalis] ~ dark pulse [argalis]
togepi: fire blast [argalis] ~ shadow ball [argalis] ~ fire blast [argalis]

both: if target k/oed THEN redirect
 
Last edited:
PTPlatinum:

Bug/Psychic (F)
Shield Dust/Compoundeyes l Exp. Share
HP/EN: 30/100
3/3/3/3/46 l 3/7/15
Status: OK, +1 MC, -10% Evas, Burned


Steel/Flying (M)
Keen Eye/Volt Absorb l Exp. Share
HP/EN: 90/85
4/3/1/2/88 l 1/2/15
Status: OK, +1 MC

Quarrel:


Fairy (F)
Hustle/Serene Grace l Amulet Coin
HP/EN: 90/80
0/3/2/3/23 l 1/1/12
Status: OK, +1 CC, +5% Acc


Ghost/Poison (F)
Levitate l Exp. Share
HP/EN: 26/81
1/2/4/2/110 l 3/1/15
Status: OK, +1 MC, +21% Acc, Disabled (4a)

Calcs said:
Rolls: 506 + 6922 + 3063 + 7013 + 8363 + 1883 + 8977 + 7234 + 2047 + 1701 + 7266 + 6643 + 7680 + 4361 + 75 + 9341 + 3479 + 3582 + 3648 + 1164
Action 1
Haunter used Protect
-7 en
Cawdet used Drill Peck
Crit = 625 (506) = CRIT
(8[BAP]+3[Crit]+3[STAB]+6[Atk]-3[Def]) = 17 damage
Haunter -6.8 en
Cawdet -5 en
Argalis used Shadow Ball
Crit = 625 (6922) = No
Eff = 2000 (3063) = No
(8[BAP]+3[STAB]+6[SpA]-3[SpD]) = 21 damage
Haunter -8.4 en
Argalis -5 en
Togepi used Fire Blast
Togepi used Fire Blast (Argalis)
Crit = 625 (7013) = No
(11[BAP]+3[SpA]-4.5[SpD])*1.5 = 14.25 damage
-8 en
Argalis -2 HP
Action 2
Haunter used Dark Pulse
Crit = 625 (8363) = No
Eff = 2000 (1883) = FLINCH
(8[BAP]+6[SpA]-4.5[SpD])*1.5 = 14.25 damage
Argalis fainted!
Cawdet used Anchor Shot (Haunter)
Crit = 625 (8977) = No
(8[BAP]+3[STAB]+6[Atk]-3[Def]) = 14 damage
-5 en
Togepi used Shadow Ball (Cawdet)
Crit = 625 (7234) = No
Eff = 4000 (2047) = SPDEF drop
(8[BAP]+3[SpA]-3[SpD]) = 8 damage
-6 en
Action 3
Haunter used Shadow Ball (Cawdet)
Crit = 625 (1701) = No
Eff = 2000 (7266) = No
(8[BAP]+3[STAB]+6[SpA]-3[SpD]) + (2) = 16 damage
-5 en
Cawdet used Drill Peck (Haunter)
Crit = 625 (6643) = No
(8[BAP]+3[STAB]+6[Atk]-3[Def]) = 14 damage
-5 en
Haunter fainted!
Togepi used Fire Blast (Cawdet)
Hit = 9400 (7680) = No
Crit = 625 (4361) = No
Eff = 2000 (75) = BURNED
(11[BAP]+3[SpA]-3[SpD])*1.5 = 16.5 damage
-8 en

Cawdet -2 HP

tl;dr
Argalis: Fainted
Cawdet: -41 HP, -15 EN
Haunter: Fainted
Togepi: -0 HP, -22 EN
PTPlatinum:


Bug/Psychic (F)
Shield Dust/Compoundeyes l Exp. Share
HP/EN: KO/KO
3/3/3/3/46 l 3/7/15
Status: KO'd, +1 MC, -10% Evas,


Steel/Flying (M)
Keen Eye/Volt Absorb l Exp. Share
HP/EN: 49/85
4/3/1/2/88 l 1/2/15
Status: OK, +1 MC, burned

Quarrel:


Fairy (F)
Hustle/Serene Grace l Amulet Coin
HP/EN: 90/58
0/3/2/3/23 l 1/1/12
Status: OK, +1 CC, +5% Acc


Ghost/Poison (F)
Levitate l Exp. Share
HP/EN: KO/KO
1/2/4/2/110 l 3/1/15
Status: KO'd, +1 MC, +21% Acc

Quarrel orders
PTPlatinum orders
 
PTPlatinum:


Bug/Psychic (F)
Shield Dust/Compoundeyes l Exp. Share
HP/EN: KO/KO
3/3/3/3/46 l 3/7/15
Status: KO'd, +1 MC, -10% Evas,


Steel/Flying (M)
Keen Eye/Volt Absorb l Exp. Share
HP/EN: 49/85
4/3/1/2/88 l 1/2/15
Status: OK, +1 MC, burned

Quarrel:


Fairy (F)
Hustle/Serene Grace l Amulet Coin
HP/EN: 90/58
0/3/2/3/23 l 1/1/12
Status: OK, +1 CC, +5% Acc


Ghost/Poison (F)
Levitate l Exp. Share
HP/EN: KO/KO
1/2/4/2/110 l 3/1/15
Status: KO'd, +1 MC, +21% Acc

Calcs said:
Rolls: 3303 + 3979 + 5717 + 7854 + 2679 + 7553 + 1865 + 9529 + 8179 + 2921 + 8593 + 5993 + 7529 + 8046 + 9082
Action 1
Cawdet used Anchor Shot (Togepi)
Crit = 625 (3303) = No
(5[BAP]+3[STAB]+6[Atk]-4.5[Def])*1.5 = 14.25 damage
-5 en
Togepi used Shadow Ball
Crit = 625 (3979) = No
Eff = 4000 (5717) = No
(8[BAP]+3[SpA]-3[SpD]) + (2) = 10 damage
-5 en
Cawdet -2 HP
Action 2
Cawdet used Metal Claw
Hit = 9500 (7854) = Hit
Crit = 625 (2679) = No
Eff = 1000 (7553) = No
(2[BAP]+3[STAB]+6[Atk]-4.5[Def])*1.5 = 9.75 damage
-3 en
Togepi used Fire Blast (Cawdet)
Hit = 9400 (1865) = No
Crit = 625 (9529) = No
Eff = 2000 (8179) = No
(11[BAP]+3[SpA]-3[SpD])*1.5 = 16.5 damage
-8 en
Cawdet -2 HP
Action 3
Cawdet used Anchor Shot (Togepi)
Crit = 625 (2921) = No
(5[BAP]+3[STAB]+6[Atk]-4.5[Def])*1.5 = 14.25 damage
-5 en
Togepi used Fire Blast (Cawdet)
Hit = 9400 (8593) = Hit
Crit = 625 (5993) = No
Eff = 2000 (7529) = No
(11[BAP]+3[SpA]-3[SpD])*1.5 = 16.5 damage
-12 en

Cawdet -2 HP
Cawdet fainted!

tl;dr
Cawdet: Fainted
Togepi: -38 HP, -25 EN
PTPlatinum:


Bug/Psychic (F)
Shield Dust/Compoundeyes l Exp. Share
HP/EN: KO/KO
3/3/3/3/46 l 3/7/15
Status: KO'd, +1 MC, -10% Evas,


Steel/Flying (M)
Keen Eye/Volt Absorb l Exp. Share
HP/EN: KO/KO
4/3/1/2/88 l 1/2/15
Status: KO'd, +1 MC

Quarrel:


Fairy (F)
Hustle/Serene Grace l Amulet Coin
HP/EN: 52/33
0/3/2/3/23 l 1/1/12
Status: OK, +1 CC, +5% Acc


Ghost/Poison (F)
Levitate l Exp. Share
HP/EN: KO/KO
1/2/4/2/110 l 3/1/15
Status: KO'd, +1 MC, +21% Acc

Quarrel: 2 CC
Togepi: 1 EC, 1 AC, 3 MC, 1 KOC
Haunter: 1 EC, 4 MC, 1 KOC
PTPlatinum: 1 CC
Cawdet: 1 EC, 1 AC, 4 MC, 1 KOC
Argalis: 1 EC, 1 AC, 4 MC

Me: 15 UC

Thanks for playing!
 

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