OM Teambuilding Shop V4 - under new ownership!

Chloe

is a Community Contributoris a Top Tiering Contributoris a Contributor to Smogonis a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Community Leader Alumnusis a Battle Simulator Moderator Alumnus
NUPL Champion
Hi RioluAural,
As you can see in the thread's original post, this teambuilding shop has a fairly large amount of builders that usually cater to different metagames, for example, I only make AG teams because to be honest, that's all I can do.
A reason for your team not being ready may be because of one of the following:
- No one claimed your team. Many of the BH builders are busy at the moment and don't have the time to tend to your team, however someone from the community may step up and build your request.
- Blaziken is a mediocre pokémon within the Balanced Hackmons metagame, hence when it is paired with Contrary, is an unviable pokemon that many builders don't want to build around. Ice Shard is not going to stop Aerilate FakeSpeed Rayquaza or Gale Wings Rayquaza which to my present belief are the most common sets. Unless you plan to catch them on the switch in, which sounds like a challenge in itself, and then one could argue why are you running Ice Shard then and not Ice Punch or Icicle Crash.
- Possibly building around Blaziken might be challenging due to its "dead-weight" functionality when using a set like that, so builders are tempted to replace it with something useful.
I apologise for your team not being ready, however, if you're patient someone may find the time to build your team.
Thanks for your co-operation!
 
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Here's mine.
Meta: OU
Service: 2 (preferred it it had the speed of 3)

Sets:
Metagross @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpA
Rash Nature
- Iron Head
- Flash Cannon
- Psychic
- Psyshock

Goodra @ Wise Glasses
Ability: Hydration
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Dragon Pulse
- Fire Blast
- Sludge Wave
- Thunderbolt

Sylveon @ Assault Vest
Ability: Pixilate
EVs: 248 HP / 8 Atk / 252 SpA
Mild Nature
- Swift
- Quick Attack
- Hyper Voice
- Swift

Celebi
Ability: Natural Cure
EVs: 248 HP / 224 SpD / 36 Spe
Calm Nature
- Recover
- Psychic
- Perish Song
- Seed Bomb

Blissey @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 8 SpA / 252 SpD
Serious Nature
- Aromatherapy
- Earthquake
- Blizzard
- Focus Blast

Typhlosion @ Flame Plate
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Eruption
- Heat Wave
- Fire Punch
- Fire Blast
I need this for a competition on YouTube, but I'm not sure if this can counter all 18 types like I need it to.
Playstyle: '*uses logical setup for first turn* Rest of turns: CHAAAAARGE!!!!
 

Mq

It's Megaqwer's Time!
Here's mine.
Meta: OU
Service: 2 (preferred it it had the speed of 3)

Sets:
Metagross @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpA
Rash Nature
- Iron Head
- Flash Cannon
- Psychic
- Psyshock

Goodra @ Wise Glasses
Ability: Hydration
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Dragon Pulse
- Fire Blast
- Sludge Wave
- Thunderbolt

Sylveon @ Assault Vest
Ability: Pixilate
EVs: 248 HP / 8 Atk / 252 SpA
Mild Nature
- Swift
- Quick Attack
- Hyper Voice
- Swift

Celebi
Ability: Natural Cure
EVs: 248 HP / 224 SpD / 36 Spe
Calm Nature
- Recover
- Psychic
- Perish Song
- Seed Bomb

Blissey @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 8 SpA / 252 SpD
Serious Nature
- Aromatherapy
- Earthquake
- Blizzard
- Focus Blast

Typhlosion @ Flame Plate
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Eruption
- Heat Wave
- Fire Punch
- Fire Blast
I need this for a competition on YouTube, but I'm not sure if this can counter all 18 types like I need it to.
Playstyle: '*uses logical setup for first turn* Rest of turns: CHAAAAARGE!!!!
Hey there!I guess you are unaware but Ou is not part of OM(Other metagames).Sorry, if anyone misdirected you.
 
meta:balanced hackmons
service:1
pokemon:
illusion ---->shadow tag
use it to kill stuff for rayquaza and whatever else you feel like.
aerilate
Nobody took this one and while I'm not a shop builder, I have a team around this core, so I'll post it:

Gengar @ Gengarite
Ability: Illusion
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Perish Song
- Encore
- King's Shield
- Roost

Rayquaza-Mega @ Safety Goggles
Ability: Aerilate
EVs: 248 HP / 252 Atk / 4 SpA / 4 Spe
Naughty Nature
- Extreme Speed
- Boomburst
- Fake Out
- Magma Storm

Registeel @ Safety Goggles
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- U-turn
- Recover
- Aromatherapy
- Will-O-Wisp

Chansey @ Eviolite
Ability: Imposter
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Fake Out
- Skill Swap
- Soft-Boiled
- Metal Burst

Audino-Mega @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Soft-Boiled
- Whirlwind
- Defog

Tyranitar-Mega @ Choice Scarf
Ability: Mold Breaker
EVs: 8 HP / 252 Atk / 248 Spe
Jolly Nature
- Diamond Storm
- Sucker Punch
- Pursuit
- U-turn

Fairly standard, literally built in 5 minutes. Started with the core, I went with a bulky spread for Ray for a more durable sweep as you'll be using priority anyway, if opposing -ates worry you you can pretty much shift the HP EVs to Speed. Added Registeel to Imposter-proof Ray and as a general -ate counter, Flash Fire gives it immunity to Magma Storm, so it can counter your own Ray, and to WoW so Imposter can't to anything to it either. Imposter Chansey is mandatory on any BH team that has the space for it. Next Audino is your Spooky Plate Protean counter and Imposterproofs Ttar, Poison Heal gives the team another Spore immunity. Finally Ttar gets rid of pesky Shedinjas, Scarf gets surprise kills on Gengar and Rays clicking Boomburst, 248+ Speed EVs lets it outspeed Gengar with the Scarf.
If you have any doubts feel free to ask.
 
  • Metagame: 1v1
  • Service-: 2 (Tune Up)



    Keldeo-Resolute @ Choice Specs
    Ability: Justified
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Secret Sword
    - Hydro Pump
    - Scald
    - Hidden Power [Electric]

    Charizard-Mega-X @ Charizardite X
    Ability: Tough Claws
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Counter
    - Dragon Dance
    - Outrage
    - Flare Blitz

    Sableye-Mega @ Sablenite
    Ability: Prankster
    EVs: 236 HP / 60 Atk / 212 SpD
    Careful Nature
    IVs: 0 Spe
    - Metal Burst
    - Will-O-Wisp
    - Sucker Punch
    - Recover

  • Problems-: Well, there is only one main problem here. Mega Lopunny. That thing just destroys my team.
  • Playstyle-: Offensive with Keldeo-Resolute/Mega Charizard X and Metal Burst/Sucker Punch kills with Will-O-Wisp to destroy physical attackers.
 
  • Metagame: 1v1
  • Service-: 2 (Tune Up)



    Keldeo-Resolute @ Choice Specs
    Ability: Justified
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Secret Sword
    - Hydro Pump
    - Scald
    - Hidden Power [Electric]

    Charizard-Mega-X @ Charizardite X
    Ability: Tough Claws
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Counter
    - Dragon Dance
    - Outrage
    - Flare Blitz

    Sableye-Mega @ Sablenite
    Ability: Prankster
    EVs: 236 HP / 60 Atk / 212 SpD
    Careful Nature
    IVs: 0 Spe
    - Metal Burst
    - Will-O-Wisp
    - Sucker Punch
    - Recover

  • Problems-: Well, there is only one main problem here. Mega Lopunny. That thing just destroys my team.
  • Playstyle-: Offensive with Keldeo-Resolute/Mega Charizard X and Metal Burst/Sucker Punch kills with Will-O-Wisp to destroy physical attackers.
skartik

Importable: http://pastebin.com/xacMr7jV
I changed the Keldeo to Choice Scarf, and then I changed it from a Timid nature to a Modest Nature. It doesn't hit as hard, but it has the speed to take out Lopunny-Mega.

Calcs:
Charizard-Mega @ Charizardite X, Jolly Nature: 204Atk, 52Def, 252Spe
VS.
Lopunny-Mega @ Lopunnite, Jolly Nature: 252Atk, 4Def, 252Spe

Lopunny-Mega uses Crit Fake Out, 23.5% to Charizard-Mega, Flinched.
Lopunny-Mega uses Crit High Jump Kick, 76% to Charizard-Mega.
Charizard-Mega uses Counter, Lopunny-Mega Fainted.

Both Crits together equal 99.5%. You hang on and Counter Takes care of the Lopunny!


EDIT:
Switch out Hydro Pump for Icy Wind
It is the only Thing against Altaria-Mega
 
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InfernapeTropius11

get on my level
skartik

Importable: http://pastebin.com/xacMr7jV
I changed the Keldeo to Choice Scarf, and then I changed it from a Timid nature to a Modest Nature. It doesn't hit as hard, but it has the speed to take out Lopunny-Mega.

Calcs:
Charizard-Mega @ Charizardite X, Jolly Nature: 204Atk, 52Def, 252Spe
VS.
Lopunny-Mega @ Lopunnite, Jolly Nature: 252Atk, 4Def, 252Spe

Lopunny-Mega uses Crit Fake Out, 23.5% to Charizard-Mega, Flinched.
Lopunny-Mega uses Crit High Jump Kick, 76% to Charizard-Mega.
Charizard-Mega uses Counter, Lopunny-Mega Fainted.

Both Crits together equal 99.5%. You hang on and Counter Takes care of the Lopunny!
Jsyk, neither of your calcs are without the crit--if HJK crits your current spread Zard X loses, and if Fake Out crits MLop has a higher chance to win. Zard X does live both if neither crit:
252 Atk Mega Lopunny Fake Out vs. 0 HP / 52 Def Mega Charizard X: 58-70 (19.5 - 23.5%) -- possible 5HKO
252 Atk Mega Lopunny High Jump Kick vs. 0 HP / 52 Def Mega Charizard X: 192-226 (64.6 - 76%) -- guaranteed 2HKO
I'm assuming these were the calcs you did, but saying it can live 2 crits is misleading because it really can't and neither calc was with a crit. It still should usually win, just wanted to correct this. Zard X also loses if MLop uses Sub but that isn't too common.
 
Jsyk, neither of your calcs are without the crit--if HJK crits your current spread Zard X loses, and if Fake Out crits MLop has a higher chance to win. Zard X does live both if neither crit:
252 Atk Mega Lopunny Fake Out vs. 0 HP / 52 Def Mega Charizard X: 58-70 (19.5 - 23.5%) -- possible 5HKO
252 Atk Mega Lopunny High Jump Kick vs. 0 HP / 52 Def Mega Charizard X: 192-226 (64.6 - 76%) -- guaranteed 2HKO
I'm assuming these were the calcs you did, but saying it can live 2 crits is misleading because it really can't and neither calc was with a crit. It still should usually win, just wanted to correct this. Zard X also loses if MLop uses Sub but that isn't too common.

you are correct, this is the first time i used the damage calc, i thought the second number meant a crit, my apoligies
 
Hi everyone, this thread still exists, and I'm still one of the people in charge of it!

The second post is up to date with a queue of teams that have not yet been made (if those who requested them still want them, lol) and a list of those that have indeed been made/altered (some without sprites because I was overtaken by laziness).
 
Better late than never I suppose.




So this team is the one I made for BIAF's core and it sure is something. I ended up going a fairly stally route, as that's what the core generally leaned to plus it's hard not to build TS Stall these days. Mantine rounded out the core decently well to me as it gave a ground wall and defog all in one, plus giving the w for a fwg core. Audino passes decent sized wishes to Mantine since it lacks recovery on its own, as it also does with the real thread: AV Eelektross. Ludicolo was a last second option for SD Drill which could tear this team up otherwise.

No replays because I'm dumb but Kingslayer2779's voltturn stood no chance.​

Victini @ Leftovers
Ability: Victory Star
EVs: 248 HP / 132 Atk / 68 Def / 60 Spe
Jolly Nature
- Taunt
- V-create
- Will-O-Wisp
- Bolt Strike

Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Giga Drain
- Synthesis
- Leech Seed
- Knock Off

Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Defog
- Haze
- Air Slash

Audino @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Protect
- Wish
- Thunder Wave
- Heal Bell

Eelektross @ Assault Vest
Ability: Levitate
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Giga Drain
- Flamethrower
- Hidden Power [Ice]

Ludicolo @ Leftovers
Ability: Rain Dish
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Synthesis
- Toxic
- Ice Beam
 
Your wish is my command.
Metagame: STABmons
Service: 1
Sprite(s) of Pokemon:

Sets: Reckless Head Smash Rhyperior, Trick Room Celebi
Short Description: HS Rhy sounds powerful, and Celebi provides support and covers its weaknesses pretty well (except Ice)
Playstyle: Idk Bulky Offense
 
Your wish is my command.
Metagame: STABmons
Service: 1
Sprite(s) of Pokemon:

Sets: Reckless Head Smash Rhyperior, Trick Room Celebi
Short Description: HS Rhy sounds powerful, and Celebi provides support and covers its weaknesses pretty well (except Ice)
Playstyle: Idk Bulky Offense
on it
 

InfernapeTropius11

get on my level
I want 2 TS teams w/ nape, one w/ bulky (wisp/slack off/2 other moves that are good) nape on balance, the other band nape on a voltturn team gogogo Peef Rimgar



edit @ below: ty ty i feel older and more mature now
 

Josh

=P
is a Team Rater Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
band nape is bad, the mixed LO set is the good one because choiced nape's stabs are too easy to wall, but w/e.

can i have an ho ts team built around ttrum + sash lead rampardos please? sash lead rampardos is decent in pu and im curios how it would do in ts, and ttrum is just a good pokemon in general that i like using. :toast:
 
Your wish is my command.
Metagame: STABmons
Service: 1
Sprite(s) of Pokemon:

Sets: Reckless Head Smash Rhyperior, Trick Room Celebi
Short Description: HS Rhy sounds powerful, and Celebi provides support and covers its weaknesses pretty well (except Ice)
Playstyle: Idk Bulky Offense
hi


http://hastebin.com/raw/juqayatusi

i ended up going in a different approach. it's much more, uh, offensive stall? i guess? i'm not sure. i decided against trick room since i feel it's not viable in the current metagame, so i just used a support set. anyways, onto the teambuilding. i originally had a mega heracross for some reason, lol, and if you want that team you can have it but it's not as viable as this. so i added gyarados to spread para because rhyperios's support includes MASSIVE amounts of speed control. then i realized that thundurus walks all over me, so i added rotom-h, which also completes a fwg core. then i realized i had two pokemon with entry hazard weaknesses: rapid spin p2. finally i had the last slot and didn't have a mega so sableye works fine to blanket check a ton of things and it is nice to have entry hazard control furthered. this plays around paralyzing the opponent as much as possible so rhyperior cant try and come in while checking literally everything. the one annoying thing is probably mega lopunny (my bane) so you could run phys def celebi. also glare > twave on porygon2 is an option i just don't think it matters. so yeah, here's the team! it's pretty solid and i'm very happy with how it turned out. thanks for the fun request! i thoroughly enjoyed making this team! :)

replay vs baconbagon that shows the team in action:
http://replay.pokemonshowdown.com/stabmons-367470562
 

EV

Banned deucer.
Jajoken I would highly recommend you replace Twave with Glare. There's no reason not to. It let's you paralyze Ground-types and doesn't activate on stray Electric immune abilities such as Volt Absorb or Lightning Rod.
 
InfernapeTropius11



Went with a more balanced-voltturn vibe for this team, mainly on the tail end of the team with Mew and Ferro. The general idea is for the voltturners (Nape, Ebuzz, Scarf Lando-T, Mew) to wear down stuff for Sharpedo to come in, get a nice little Speed Boost or two, and sweep. I had to go with Mixed LO Nape as yelawolf and the rest of the OM room pointed out to me that CB was outclassed by Emboar entirely. EVs OHKO the more common Clefable with Gunk Shot. Ebuzz is the most reliable Electric pivot in the tier imo, and brings the Special presence this team somewhat lacks otherwise. Sharpedo is the wincon as stated previously. Scarf Lando-T messes with Physical attackers and some speed boosting stuff like DD Tyrantrum. Mew keeps hazards off, spreads status, and keeps momentum still. Ferro, which I'm less than sold on but it fit needs, gets up rocks and does its whole "doesn't die" thing.

If you want options for the team (I like having multiple versions of teams so I figure others might. Besides TS is weird and changing so more versions can adapt):

Magneton could be used over Ebuzz to trap Ferro, Scizor and Skarm. Infernape does beat these things in the version given, but in case you have trouble fighting those in practice there ya go.

Something over Ferro. Still kinda stumped on it's slot.

Infernape @ Life Orb
Ability: Blaze
EVs: 144 Atk / 112 SpA / 252 Spe
Naive Nature
- U-turn
- Close Combat
- Fire Blast
- Gunk Shot

Electabuzz @ Eviolite
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Focus Blast
- Hidden Power [Ice]

Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Ice Fang
- Waterfall
- Protect

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Defog
- Will-O-Wisp
- U-turn
- Roost

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Gyro Ball
- Protect


yelawolf your team is coming soon, probs tomorrow
 
yelawolf I lied lol



Alright so let me lead with this: Rampardos is not good. I made the best of a shitty situation with this team but that doesn't mean you should rlly run it. LaxLapras suggested putting ZardX over Rampardos and I second that notion

So with the team given: Rampardos is a mixed Lure kinda deal, as it can hit some of its hardest counters in theory in Lando-T, TankChomp, Scizor and Ferrothorn with the Special coverage given. Rock Slide is a miniscule damage drop from Stone Edge for significantly better accuracy, so I went with that as a stab. As for Tpunch, it 2HKOs Alo and just about any non ground type bulky water. Ttrum is standard band, not much lives Head Smash comfortably just click it 80% of the time. Whimsicott sets up Tailwind so that Ramp and Ttrum have a much easier time outspeeding opposing teams. You could honestly creep Ttrum and Ramp for something but idk what so I went max/max. Frogadier fills the team's need for a Water Type that can check grounds, and the thing turns out damn dangerous coverage wise. It's really a tiny Greninja with slightly reduced stats. Offensive Zapdos functions as the teams Fighting/Ground resist, and is surprisingly powerful and fast when need be. Zong rounds the team out as a SR setter, secondary ground immunity, and it beats Ice types which can otherwise trouble the team. Plus, it and Whimsicott have great Synergy.

Shoutouts LaxLapras Kingslayer2779 BIAF we collab'd

Rampardos @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Naughty Nature
- Rock Slide
- Thunder Punch
- Fire Blast
- Ice Beam

Tyrantrum @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Head Smash
- Dragon Claw
- Earthquake
- Superpower

Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Tailwind
- Moonblast
- U-turn
- Encore

Frogadier @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Grass Knot
- U-turn
- Gunk Shot

Zapdos @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Defog
- Roost
- Volt Switch
- Heat Wave

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Toxic
- Stealth Rock
- Protect
 

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