Omanyte (Analysis)


http://veekun.com/dex/pokemon/omanyte

QC Approved: Elevator Music, Aerrow
GP Approved: wekhter, NixHex

[Overview]

<p>Previously a mainstay on 4th geneneration rain teams, Omanyte has become a dangerous threat in its own right with its new move Shell Smash. Although the introduction of Eviolite has made it more difficult to take advantage of this monstrous boosting move, Omanyte can still easily punch holes through teams. It can also take advantage of Eviolite itself and run a Spikes set, as Omanyte's a very impressive base 100 Defense stat allows it to comfortably set up on many physical attackers. Omanyte remains usable as a rain sweeper, but it usually benefits more from Shell Smash.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Hydro Pump / Surf
move 3: AncientPower / Earth Power
move 4: Hidden Power Fire / Hidden Power Electric
item: Eviolite / Life Orb
ability: Swift Swim
nature: Modest / Timid
evs: 36 Def / 200 SpA / 240 Spe
ivs: 2 Atk / 30 SpA / 30 Spe

[SET COMMENTS]

<p>Omanyte becomes quite a threatening sweeper with Shell Smash, which allows it to reach ridiculous levels of power and speed in one turn. Hydro Pump is Omanyte's STAB move of choice, as its raw power can devastate teams. Even 236 / 236 Careful Eviolite Munchlax will almost always fall to a +2 Life Orb Hydro Pump after Stealth Rock and Spikes. Surf is a more consistent option, however, and still nets plenty of KOs. AncientPower gives Omanyte a way to deal with bulky waters such as Frillish, who is 2HKOed at +2 with Life Orb. If Omanyte can nab an AncientPower boost after a Shell Smash, the game is usually over. Earth Power is also worth considering, as it has the same base power as AncientPower even after factoring in STAB, and has the added bonus of doing more damage to Tentacool as well as OHKOing Chinchou with no effort. It also OHKOes Croagunk, although Croagunk can easily OHKO Omanyte with Vacuum Wave before it can move. Hidden Power Fire OHKOes all variants ofFerroseed, who would otherwise be a hard stop to this set, while Hidden Electric is an option to deal with bulky Water-types.</p>

[ADDITIONAL COMMENTS]

<p>Eviolite is the preferred item as it allows Omanyte to take hits better before setting up and neutralizes the Defense drops of Shell Smash. The given EVs and Modest nature maximize Omanyte's offensive potential, although some EVs can be shifted from Special Attack to defensive stats in order to improve survivability. Additionally, a Timid nature can be used in order to beat nearly all Choice Scarf users after a boost. A mixed set using Waterfall or Rock Slide is also an option, as this allows Omanyte to punch through specially bulky walls more easily.</p>

<p>Dual Screen support is heavily recommended, as it increases the number of opponents Omanyte can comfortably set up on, and also allows Life Orb to be used with much less risk. Bronzor can use both screens and also provides a Ground-type immunity and a Grass-type resist. Entry hazard support is also recommended to further aid Omanyte's sweep. Ferroseed synergizes well with Omanyte defensively and supplies crucial entry hazards. Hippopotas is an excellent user of Stealth Rock and also supplies Omanyte with sand, making it far more specially bulky. However both share a heavy weakness to Grass-types, so carrying a partner that can handle those with ease is recommended. Houndour can trap and kill Frillish, who is a major threat to Omanyte. It can also threaten Croagunk attempting to switch in to block a Crunch or Dark Pulse, and from there threaten Houndour out with Vacuum Wave, as Dry Skin gives Croagunk a pseudo-weakness to Fire-type moves. Wyanut can use Encore and Tickle to make its opponent's attacks very weak, allowing Omanyte to use Shell Smash unimpeded. Rain support is also useful as it gives Omanyte another Speed boost with Swift Swim and an extra STAB boost to Hydro Pump or Surf.</p>


[SET]
name: Spiker
move 1: Spikes / Toxic Spikes
move 2: Toxic Spikes / Stealth Rock
move 3: Scald
move 4: Hidden Power Fire
item: Eviolite
ability: Shell Armor / Swift Swim
nature: Calm / Bold
evs: 236 HP / 36 Def / 236 SpD
ivs: 2 Atk / 30 SpA / 30 Spe

[SET COMMENTS]

<p>This set takes advantage of Omanyte's natural physical bulk in order to stack entry hazards. Spikes are the best form of entry hazard and are highly recommended as Toxic Spikes are easily absorbed or ignored through immunities. However, they are devastating to teams that don't carry a Rapid Spinner or grounded Poison-type. It should be noted that only one layer of Toxic Spikes is recommended against offensive teams, as sweepers rarely stay in long enough to accumulate much damage from deadly poison. Stealth Rock is also a very important entry hazard, stripping off large chunks of health from Pokemon that are weak to it. Scald allows Omanyte to burn opponents, making it even more difficult to crack physically. Hidden Power Fire is used to 2HKO Ferroseed, who would otherwise be quite threatening to this set with its STAB Grass-type moves.<p>

[ADDITIONAL COMMENTS]

<p>Maximum Special Defense investment is used as Omanyte already has massive natural physical bulk. However, a Bold nature can be used over Calm to take super effective physical hits more easily. Eviolite further improves that bulk and helps to make up for Omanyte's fairly poor defensive typing. Shell Armor blocks critical hits, which allows Omanyte to set up entry hazards without fear of bad luck ending its run early. Swift Swim is also an option on a rain-abusing team, as in rain Omanyte reaches 20 Speed, allowing it to outspeed the very common 19 Speed Pokemon that inhabit Little Cup. Rest and Sleep Talk can be used with Spikes and Scald in order to increase the number of times Omanyte can set up hazards. Toxic can be used to cripple physical walls, although Toxic Spikes generally does this more efficiently once the wall has been forced out once. Protect can allow Omanyte to build up poison damage on opponents and scout their movesets. Rain Dance can also be used by Omanyte itself with a Damp Rock in order to provide both rain and entry hazards for its teammates.</p>

<p>Hippopotas's Sand Stream is of great help to Omanyte, as it bolsters Omanyte's Special Defense even further. Hippopotas also learns Stealth Rock and Roar, giving Omanyte the moveslots to abuse both Spikes and Toxic Spikes while also providing phazing support to take advantage of them. In that regard Munchlax and Lickitung can act as special sponges while also acting as phazers. Ferroseed also pairs well defensively with Omanyte, as both 4x resist each other's 4x weakness, and both carry every entry hazard between them. Duskull can block Rapid Spin and also provide an immunity to Fighting-type moves, something Omanyte appreciates greatly. Fighting-types such as Scraggy and Timburr can easily set up on this set, so carrying a teammate that can threaten them is recommended. Choice Scarf Doduo is able to revenge kill both with its super effective STAB Brave Bird.</p>

[Other Options]

<p>Omanyte can also run an offensive Rain Dance set, although this is generally outclassed by Shell Smash. Ice Beam can be used over Hidden Power Fire on a rain set in order to kill Grass-types. Smack Down can ground a Flying-type or Levitate Pokemon such as Misdreavus, allowing Diglett to trap and kill them. Haze can be used to reset stat changes. Iron Defense makes Omanyte even more difficult to break physically. Tickle can be used to weaken opponents to the point at which they can't even scratch Omanyte, but Omanyte has no reliable recovery moves, making it inadvisable in most situations. Whirlpool can be used for a trapping set, potentially allowing Omanyte to gain a free Shell Smash boost against something that can't harm it. Brine can finish off weakened opponents who would normally be able to take a Surf or a Scald, although Hydro Pump does nearly the same amount of damage without the need to first lower the opponent's health to below half. Knock Off can be used to remove an opponent's Eviolite or Life Orb, crippling walls and sweepers respectively.</p>

[Checks and Counters]

<p>Croagunk is the closest thing there is to a counter to Omanyte, as Dry Skin and its Fighting typing allow it to ignore Omanyte's STAB moves. It can also promptly OHKO Omanyte after a Shell Smash with Vacuum Wave. It must switch in with caution, as Earth Power will easily KO any Croagunk not holding an Eviolite. Since Eviolite is most commonly used on Bulk Up variants, Omanyte will still OHKO Croagunk with a +2 Earth Power, without fear of priority.Timburr can also revenge kill Omanyte with Mach Punch. Ferroseed hard counters any Omanyte not using Hidden Power Fire, and can effortlessly kill it with Bullet Seed or Seed Bomb. Frillish takes special hits like a champ and can hit Omanyte back with Scald.</p>
 
ice beam isn't for gligar, as you kill it with surf after a boost, and die miserably to it before one. It's cool for hurting grass types in the rain.

timburr revenges with priority mach punch

chlorophyll sweepers beat it without hp fire too, and eviolite vulpy can come on the spiking set and KO with energy ball

it gets haze

and iron defense

and resttalk

tspikes+protect is hella annoying
 
Maybe mention somewhere that pretty much all Fighting-types (especially Scraggy) give the defensive set a hard time.

Seems fine though.
*stamp*
 
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[Overview]

<p>Previously a mainstay on 4th gen generation rain teams, Omanyte became has become a dangerous threat in its own right with its new move Shell Smash. Although the introduction of Eviolite has maken made it more difficult to take advanatage advantage of this monstrous boosting move, Omanyte can still easily punch holes through teams. It can also take advantage of Eviolite itself and run a Spikes set, as Omanyte has a very impressive base- base 100 Defense stat, allowing it to comfortably set up on many physical attackers. Omanyte remains is still also usable on rain teams, although Drought Vulpix has made that particular playstyle much more difficult to play.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Hydro Pump / Surf
move 3: Ancientpower / Earth Power
move 4: Hidden Power Fire / Hidden Power Grass
item: Eviolite / Life Orb
ability: Swift Swim
nature: Modest / Timid
evs: 36 Def / 200 SpA / 240 Spe
ivs: 2 Atk / 30 Spa / 30 Spe

[SET COMMENTS]

<p>Omanyte becomes quite a threatening sweeper with Shell Smash, which allowing allows it to reach ridiculous levels of power and speed in one turn. Hydro Pump is Omanyte's STAB-move of choice, as its raw power can devastate teams. Even 236 / 236 Careful Eviolite Munchlax will almost always fall to a +2 Life Orb Hydro Pump after Stealth Rock and Spikes. Surf is a more consistent option, however, and still nets plenty of KOs. Ancientpower gives Omanyte a way to deal with bulky waters such as Frillish, who is 2HKOed by +2 Life Orb Ancientpower. If Omanyte can nab an Ancientpower boost after a Shell Smash the game is usually over. Earth Power is also worth considering, as it has the same base power as Ancientpower after factoring in STAB, and has the added bonus of doing more damage to Tentacool and OHKOing Chinchou with no effort. It also OHKOs Croagunk, although Croagunk can easily OHKO Omanyte with Vacuum Wave before it can move. Hidden Power Fire OHKOs any and all Ferroseed, who would otherwise be a hard stop to this set, although Hidden Power Grass is also an option to deal with bulky Water-types.</p>

[ADDITIONAL COMMENTS]

<p>Eviolite is the preferred item as it allows Omanyte to take hits better before setting up and neutralizes the defense drops of Shell Break. The EVs and Modest nature maximize Omanyte's offensive potential, although EVs can be shifted from SpA to defensive stats in order to improve survivability. Additionally, a Timid nature can be used in order to beat nearly all Choice Scarf users after a boost. A mixed set using Waterfall or Rock Slide is also an option, as this allows Omanyte to punch through specially bulky walls more easily.</p>

<p>Dual Screen supoort support is heavily recommended, as it increases the number of opponents Omanyte can comfortably set up on, and also allows Life Orb to be used with much less risk. Bronzor can use both Screens screens and also provides a Ground-type immunity and a Grass-type resist. Entry hazard support is also recommended. Ferroseed synergizes well with Omanyte defensively and supplies crucial entry hazards. Hippopotas is an excellent user of Stealth Rock and also supplies Omanyte with sand, making it far more specially bulky. However, both share a heavy weakness to Grass-types, so carrying a partner that can handle those with ease is recommended. Houndour can trap and kill Frillish, who is a major threat to Omanyte. It can also threaten Croagunk attempting to switch in to block a Crunch or Dark Pulse, and from there threaten Houndour out with Vacuum Wave (not sure if this is worded correctly), as Dry Skin gives Croagunk a pseudo-weakness to Fire-type moves. Wynaught can Encore-lock opponents and Tickle them until they cannot deal any noticeable notable damage ot to Omanyte at all, allowing it to use Shell Smash unimpeded. Rain support is also useful as it gives Omanyte another Speed boost with Swift Swim and an extra STAB boost to Hydro Pump or Surf.</p>

[SET]
name: Spiker
move 1: Spikes / Toxic Spikes
move 2: Toxic Spikes / Stealth Rock
move 3: Scald
move 4: Hidden Power Fire
item: Eviolite
ability: Shell Armor / Swift Swim
nature: Calm / Bold
evs: 236 HP / 36 Def / 236 SpD
ivs: 2 Atk / 30 SpA / 30 Spe

[SET COMMENTS]

<p>This set takes advantage of Omanyte's natural physical bulk in order to stack entry hazards. Spikes are the best form of entry hazard and are highly recommended as Toxic Spikes are easily absorbed or ignored through immunities. However, they are devastating to teams that don't carry a Rapid Spinner or grounded Poison-type. It should be noted that only one layer of Toxic Spikes is recommended agaisnt against offensive teams, as sweepers rarely stay in long enouhg enough to accumulate much damage from deadly poison. Stealth Rock is also a very important entry hazard, stripping off large chunks of health from types Pokemon (the Pokemon themselves are the ones that suffer the weaknesses) that are weak to it. Scald allows Omanyte to burn opponents, making it even more difficult to crack physically. Hidden Power Fire is used to 2HKO Ferroseed, who would otherwise be quite threating threatening to this set with its STAB Grass-type moves.<p>

[ADDITIONAL COMMENTS]

<p>Maximum Special Defense investment is used as Omanyte already has massive natural physical bulk. However, using a Bold nature over Calm is also an option in order to take super effective physical hits more easily. Eviolite further improves that bulk and helps to make up for Omanyte's fairly poor defensive typing. Shell Armor blocks critical hits, which allows Omanyte to set up entry hazards without fear of luck ending its run early. Swift Swim is also an option on a rain-abusing team, as in rain Omanyte reaches 20 Speed, allowing it to outspeed the very common 19 Speed Pokemon that inhabit Little Cup. Rest and Sleep Talk can be used with Spikes and Scald in order to increase the number of times Omanyte can set up hazards. Toxic can be used to cripple physical walls, although Toxic Spikes generally does this more efficiently once the wall has been forced out once. Protect can allow Omanyte to build up poison damage on opponents and scout their movesets. Rain Dance can also be used by Omanyte itself with a Damp Rock in order to provide both rain and entry hazards for its teammates.</p>

<p>Hippopotas's Sand Stream is of great help to Omanyte, as it bolsters Omanyte's Special Defense even further. Hippopotas also learns Stealth Rock and Roar, giving Omanyte the moveslots to abuse both Spikes and Toxic Spikes while also providing phazing support to take advantage of them. In that regard Munchlax and Lickitung can act as special sponges while also providing phazing support. Ferroseed also pairs well defensively with Omanyte, as both 4x resist each other's 4x weakness. They also carry every entry hazard between them. Misdreavus can block Rapid Spin and also provides an immunity to Fighting- and Ground-types, something Omanyte appreciates heavily. Fighting-types such as Scraggy and Timburr can easily set up on this set, so carrying a teammates teammate that can threaten them is recommended. Choice Scarf Doduo is able to revenge kill both with its super effective STAB Brave Bird.</p>

[Other Options]

<p>Omanyte can also run an offensive Rain Dance set, although this is generally outclassed by Shell Break. Ice Beam can be used over Hidden Power Fire on a rain set in order to kill Grass-types. Smack Down can ground a Flying-type or Levitate Pokemon such as Misdreavus, allowing Diglett to trap and kill them. Haze can be used to reset stat changes. Iron Defense makes Omanyte even more difficult to break physically. Tickle can be used to weaken opponents to the point where at which they can't even scratch Omanyte, but Omanyte has no reliable recovery moves, making it inadvisable in most situations. Whirlpool can be used for a trapping set, potentially even allowing Omanyte to gain a free Shell Break boost agaisnt against something that can't harm it. Brine can finish off weakened opponents who would normally be able to take a Surf or a Scald, although Hydro Pump does nearly the same amount of damage without the need of first lowering the opponent's health to below half. Knock Off can be used to remove Eviolites and Life orbs Orbs, crippling walls and sweepers respectively.</p>

[Checks and Counters]

<p>Croagunk is the closest thing there is to a counter to Omanyte, as Dry Skin and its Fighting-typing allow it to ignore Omanyte's STAB moves. It can also promptly OHKO Omanyte after a Shell Break with Vacuum Wave. It shold should be cautious of switching in, however, as a timely Earth Power will kill Croagunk if it is not holding an Eviolite, and if it is holding an Eviolite it will generally be running a Bulk Up set, allowing Omayte to kill it with a +2 Earth Power without fear of priority. Timburr can also revenge kill Omanyte with Mach Punch. Ferroseed hard counters any manyte Omanyte not using Hidden Power Fire, and can effortlessly kill it with Bullet Seed or Seed Bomb. Frillish takes special hits like a champ and can hit Omanyte back with Scald. Drought Vulpix can take away Omanyte's speed in rain and OHKO it with Energy Ball. It can also threaten out a Spiker Omanyte. Chlorophyll Pokemon also give Omanyte problems if it is not running Hidden Power Fire.</p>

Nice work, I didn't really catch much.
 
This is on top of Faldaron's unofficial check, as you haven't had a chance to implement those changes yet.

Deletions
Additions/Corrections
(Comments)

[Overview]

<p>Previously a mainstay on 4th gen generation rain teams, Omanyte became has become a dangerous threat in its own right with its new move Shell Smash. Although the introduction of Eviolite has maken made it more difficult to take advanatage advantage of this monstrous boosting move, Omanyte can still easily punch holes through teams. It can also take advantage of Eviolite itself and run a Spikes set, as Omanyte has a very impressive base- base 100 Defense stat, allowing it to comfortably set up on many physical attackers. Omanyte remains is still also usable on rain teams, although Drought Vulpix has made that particular playstyle much more difficult to play use (only because you just said "playstyle").</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Hydro Pump / Surf
move 3: AncientPower / Earth Power
move 4: Hidden Power Fire / Hidden Power Grass
item: Eviolite / Life Orb
ability: Swift Swim
nature: Modest / Timid
evs: 36 Def / 200 SpA / 240 Spe
ivs: 2 Atk / 30 SpA / 30 Spe

[SET COMMENTS]

<p>Omanyte becomes quite a threatening sweeper with Shell Smash, which allowing allows it to reach ridiculous levels of power and speed in one turn. Hydro Pump is Omanyte's STAB-move of choice, as its raw power can devastate teams. Even 236 / 236 Careful Eviolite Munchlax will almost always fall to a +2 Life Orb Hydro Pump after Stealth Rock and Spikes. Surf is a more consistent option, however, and still nets plenty of KOs. AncientPower gives Omanyte a way to deal with bulky waters such as Frillish, who is 2HKOed by +2 Life Orb AncientPower. If Omanyte can nab an AncientPower boost after a Shell Smash the game is usually over. Earth Power is also worth considering, as it has the same base power as AncientPower after factoring in STAB, and has the added bonus of doing more damage to Tentacool and OHKOing Chinchou with no effort. It also OHKOs OHKOes Croagunk, although Croagunk can easily OHKO Omanyte with Vacuum Wave before it can move. Hidden Power Fire OHKOs OHKOes any and all Ferroseed, who would otherwise be a hard stop to this set, although Hidden Power Grass is also an option to deal with bulky Water-types.</p>

[ADDITIONAL COMMENTS]

<p>Eviolite is the preferred item as it allows Omanyte to take hits better before setting up and neutralizes the defense drops of Shell Break Smash. The EVs and Modest nature maximize Omanyte's offensive potential, although EVs can be shifted from SpA Special Attack to defensive stats in order to improve survivability. Additionally, a Timid nature can be used in order to beat nearly all Choice Scarf users after a boost. A mixed set using Waterfall or Rock Slide is also an option, as this allows Omanyte to punch through specially bulky walls more easily.</p>

<p>Dual Screen supoort support is heavily recommended, as it increases the number of opponents Omanyte can comfortably set up on, and also allows Life Orb to be used with much less risk. Bronzor can use both Screens screens and also provides a Ground-type immunity and a Grass-type resist. Entry hazard support is also recommended. Ferroseed synergizes well with Omanyte defensively and supplies crucial entry hazards. Hippopotas is an excellent user of Stealth Rock and also supplies Omanyte with sand, making it far more specially bulky. However, both share a heavy weakness to Grass-types, so carrying a partner that can handle those with ease is recommended. Houndour can trap and kill Frillish, who is a major threat to Omanyte. It can also threaten Croagunk attempting to switch in to block a Crunch or Dark Pulse, and from there threaten Houndour out with Vacuum Wave (not sure if this is worded correctly), as Dry Skin gives Croagunk a pseudo-weakness to Fire-type moves. Wynaught Wynaut can Encore-lock opponents and Tickle them until they cannot deal any noticeable notable damage ot to Omanyte at all, allowing it to use Shell Smash unimpeded. Rain support is also useful as it gives Omanyte another Speed boost with Swift Swim and an extra STAB boost to Hydro Pump or Surf.</p>

[SET]
name: Spiker
move 1: Spikes / Toxic Spikes
move 2: Toxic Spikes / Stealth Rock
move 3: Scald
move 4: Hidden Power Fire
item: Eviolite
ability: Shell Armor / Swift Swim
nature: Calm / Bold
evs: 236 HP / 36 Def / 236 SpD
ivs: 2 Atk / 30 SpA / 30 Spe

[SET COMMENTS]

<p>This set takes advantage of Omanyte's natural physical bulk in order to stack entry hazards. Spikes are the best form of entry hazard and are highly recommended as Toxic Spikes are easily absorbed or ignored through immunities. However, they are devastating to teams that don't carry a Rapid Spinner or grounded Poison-type. It should be noted that only one layer of Toxic Spikes is recommended agaisnt against offensive teams, as sweepers rarely stay in long enouhg enough to accumulate much damage from deadly poison. Stealth Rock is also a very important entry hazard, stripping off large chunks of health from types Pokemon (the Pokemon themselves are the ones that suffer the weaknesses) that are weak to it. Scald allows Omanyte to burn opponents, making it even more difficult to crack physically. Hidden Power Fire is used to 2HKO Ferroseed, who would otherwise be quite threating threatening to this set with its STAB Grass-type moves.<p>

[ADDITIONAL COMMENTS]

<p>Maximum Special Defense investment is used as Omanyte already has massive natural physical bulk. However, using a Bold nature over Calm is also an option in order to take super effective physical hits more easily. Eviolite further improves that bulk and helps to make up for Omanyte's fairly poor defensive typing. Shell Armor blocks critical hits, which allows Omanyte to set up entry hazards without fear of luck ending its run early. Swift Swim is also an option on a rain-abusing team, as in rain Omanyte reaches 20 Speed, allowing it to outspeed the very common 19 Speed Pokemon that inhabit Little Cup. Rest and Sleep Talk can be used with Spikes and Scald in order to increase the number of times Omanyte can set up hazards. Toxic can be used to cripple physical walls, although Toxic Spikes generally does this more efficiently once the wall has been forced out once. Protect can allow Omanyte to build up poison damage on opponents and scout their movesets. Rain Dance can also be used by Omanyte itself with a Damp Rock in order to provide both rain and entry hazards for its teammates.</p>

<p>Hippopotas's Sand Stream is of great help to Omanyte, as it bolsters Omanyte's Special Defense even further. Hippopotas also learns Stealth Rock and Roar, giving Omanyte the moveslots to abuse both Spikes and Toxic Spikes while also providing phazing support to take advantage of them. In that regard Munchlax and Lickitung can act as special sponges while also providing phazing support. Ferroseed also pairs well defensively with Omanyte, as both 4x resist each other's 4x weakness. They also carry every entry hazard between them. Misdreavus can block Rapid Spin and also provides an immunity to Fighting- and Ground-types, something Omanyte appreciates heavily greatly. Fighting-types such as Scraggy and Timburr can easily set up on this set, so carrying a teammates teammate that can threaten them is recommended. Choice Scarf Doduo is able to revenge kill both with its super effective STAB Brave Bird.</p>

[Other Options]

<p>Omanyte can also run an offensive Rain Dance set, although this is generally outclassed by Shell Break Smash. Ice Beam can be used over Hidden Power Fire on a rain set in order to kill Grass-types. Smack Down can ground a Flying-type or Levitate Pokemon such as Misdreavus, allowing Diglett to trap and kill them. Haze can be used to reset stat changes. Iron Defense makes Omanyte even more difficult to break physically. Tickle can be used to weaken opponents to the point where at which they can't even scratch Omanyte, but Omanyte has no reliable recovery moves, making it inadvisable in most situations. Whirlpool can be used for a trapping set, potentially even allowing Omanyte to gain a free Shell Break Smash boost agaisnt against something that can't harm it. Brine can finish off weakened opponents who would normally be able to take a Surf or a Scald, although Hydro Pump does nearly the same amount of damage without the need of to first lowering the opponent's health to below half. Knock Off can be used to remove Eviolites and Life orbs Orbs, crippling walls and sweepers respectively.</p>

[Checks and Counters]

<p>Croagunk is the closest thing there is to a counter to Omanyte, as Dry Skin and its Fighting-typing allow it to ignore Omanyte's STAB moves. It can also promptly OHKO Omanyte after a Shell Break Smash with Vacuum Wave. It shold should be cautious of switching in, however, as a timely Earth Power will kill Croagunk if it is not holding an Eviolite, and if it is holding an Eviolite it will generally be running a Bulk Up set, allowing Omayte Omanyte to kill it with a +2 Earth Power without fear of priority. Timburr can also revenge kill Omanyte with Mach Punch. Ferroseed hard counters any manyte Omanyte not using Hidden Power Fire, and can effortlessly kill it with Bullet Seed or Seed Bomb. Frillish takes special hits like a champ and can hit Omanyte back with Scald. Drought Vulpix can take away Omanyte's speed in rain and OHKO it with Energy Ball. It can also threaten out a Spiker Omanyte. Chlorophyll Pokemon also give Omanyte problems if it is not running Hidden Power Fire.</p>


GP check 1/2.
 
Thanks for the check.

I'm actually quite embarrassed, I'm usually far better at catching little typos like those before submitting for QCs ._.

At any rate I have to ask that everybody please refrain from further GP checking for a short bit, as I'll likely have to rewrite a few parts since sun is likely getting the boot (I'm sure as hell voting for it to go). Thank you.
 

Nix_Hex

Uangaana kasuttortunga!
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[Overview]

<p>Previously a mainstay on 4th geneneration rain teams, Omanyte has become a dangerous threat in its own right with its new move Shell Smash. Although the introduction of Eviolite has made it more difficult to take advantage of this monstrous boosting move, Omanyte can still easily punch holes through teams. It can also take advantage of Eviolite itself and run a Spikes set, as Omanyte's has a very impressive base 100 Defense stat, allowing allows it to comfortably set up on many physical attackers. Omanyte remains usable on rain teams, although generally it usually benefits more from Shell Smash.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Hydro Pump / Surf
move 3: AncientPower / Earth Power
move 4: Hidden Power Fire / Hidden Power Grass
item: Eviolite / Life Orb
ability: Swift Swim
nature: Modest / Timid
evs: 36 Def / 200 SpA / 240 Spe
ivs: 2 Atk / 30 SpA / 30 Spe

[SET COMMENTS]

<p>Omanyte becomes quite a threatening sweeper with Shell Smash, which allows it to reach ridiculous levels of power and speed in one turn. Hydro Pump is Omanyte's STAB-(space, no hyphen)move of choice, as its raw power can devastate teams. Even 236 / 236 Careful Eviolite Munchlax will almost always fall to a +2 Life Orb Hydro Pump after Stealth Rock and Spikes. Surf is a more consistent option, however, and still nets plenty of KOs. AncientPower gives Omanyte a way to deal with bulky waters such as Frillish, who is 2HKOed by at +2 with Life Orb. AncientPower. If Omanyte can nab an AncientPower boost after a Shell Smash, (comma) the game is usually over. Earth Power is also worth considering, as it has the same base power as AncientPower after even factoring in STAB, and has the added bonus of doing more damage to Tentacool and as well as OHKOing Chinchou with no effort. It also OHKOes Croagunk, although Croagunk can easily OHKO Omanyte with Vacuum Wave before it can move. Hidden Power Fire OHKOes any and all variants Ferroseed, who would otherwise be a hard stop to this set, although while Hidden Power Grass is also an option to deal with bulky Water-types.</p>

[ADDITIONAL COMMENTS]

<p>Eviolite is the preferred item as it allows Omanyte to take hits better before setting up and neutralizes the Defense drops of Shell Smash. The given EVs and Modest nature maximize Omanyte's offensive potential, although some EVs can be shifted from Special Attack to defensive stats in order to improve survivability. Additionally, a Timid nature can be used in order to beat nearly all Choice Scarf users after a boost. A mixed set using Waterfall or Rock Slide is also an option, as this allows Omanyte to punch through specially bulky walls more easily.</p>

<p>Dual Screen support is heavily recommended, as it increases the number of opponents Omanyte can comfortably set up on, and also allows Life Orb to be used with much less risk. Bronzor can use both screens and also provides a Ground-type immunity and a Grass-type resist. Entry hazard support is also recommended to further aid Omanyte's sweeping potential. Ferroseed synergizes well with Omanyte defensively and supplies crucial entry hazards. Hippopotas is an excellent user of Stealth Rock and also supplies Omanyte with sand, making it far more specially bulky. However both share a heavy weakness to Grass-types, so carrying a partner that can handle those with ease is recommended. Houndour can trap and kill Frillish, who is a major threat to Omanyte. It can also threaten Croagunk attempting to switch in to block a Crunch or Dark Pulse, and from there threaten Houndour out with Vacuum Wave, as Dry Skin gives Croagunk a pseudo-weakness to Fire-type moves. Wynaut can Encore-lock opponents and Tickle them until they cannot deal any notable damage to Omanyte at all, Wynaut can use Encore and Tickle to make its opponent's attacks very weak, allowing it to use Shell Smash unimpeded. Rain support is also useful as it gives Omanyte another Speed boost with Swift Swim and an extra STAB boost to Hydro Pump or Surf.</p>


[SET]
name: Spiker
move 1: Spikes / Toxic Spikes
move 2: Toxic Spikes / Stealth Rock
move 3: Scald
move 4: Hidden Power Fire
item: Eviolite
ability: Shell Armor / Swift Swim
nature: Calm / Bold
evs: 236 HP / 36 Def / 236 SpD
ivs: 2 Atk / 30 SpA / 30 Spe

[SET COMMENTS]

<p>This set takes advantage of Omanyte's natural physical bulk in order to stack entry hazards. Spikes are the best form of entry hazard and are highly recommended as Toxic Spikes are easily absorbed or ignored through immunities. However, they are devastating to teams that don't carry a Rapid Spinner or grounded Poison-type. It should be noted that only one layer of Toxic Spikes is recommended against offensive teams, as sweepers rarely stay in long enough to accumulate much damage from deadly poison. Stealth Rock is also a very important entry hazard, stripping off large chunks of health from Pokemon that are weak to it. Scald allows Omanyte to burn opponents, making it even more difficult to crack physically. Hidden Power Fire is used to 2HKO Ferroseed, who would otherwise be quite threatening to this set with its STAB Grass-type moves.<p>

[ADDITIONAL COMMENTS]

<p>Maximum Special Defense investment is used as Omanyte already has massive natural physical bulk. However, using a Bold nature can be used over Calm is also an option in order to take super effective physical hits more easily. Eviolite further improves that bulk and helps to make up for Omanyte's fairly poor defensive typing. Shell Armor blocks critical hits, which allows Omanyte to set up entry hazards without fear of bad luck ending its run early. Swift Swim is also an option on a rain-abusing team, as in rain Omanyte reaches 20 Speed, allowing it to outspeed the very common 19 Speed Pokemon that inhabit Little Cup. Rest and Sleep Talk can be used with Spikes and Scald in order to increase the number of times Omanyte can set up hazards. Toxic can be used to cripple physical walls, although Toxic Spikes generally does this more efficiently once the wall has been forced out once. Protect can allow Omanyte to build up poison damage on opponents and scout their movesets. Rain Dance can also be used by Omanyte itself with a Damp Rock in order to provide both rain and entry hazards for its teammates.</p>

<p>Hippopotas's Sand Stream is of great help to Omanyte, as it bolsters Omanyte's Special Defense even further, but Shell Armor should be used with sand support. Hippopotas also learns Stealth Rock and Roar, giving Omanyte the moveslots to abuse both Spikes and Toxic Spikes while also providing phazing support to take advantage of them. In that regard Munchlax and Lickitung can act as special sponges while also acting as phazers. Ferroseed also pairs well defensively with Omanyte, as both 4x resist each other's 4x weakness., They also and both carry every entry hazard between them. Misdreavus can block Rapid Spin and also provides an immunity to Fighting- and Ground-types moves, something Omanyte appreciates greatly. Fighting-types such as Scraggy and Timburr can easily set up on this set, so carrying a teammate that can threaten them is recommended. Choice Scarf Doduo is able to revenge kill both with its super effective STAB Brave Bird.</p>

[Other Options]

<p>Omanyte can also run an offensive Rain Dance set, although this is generally outclassed by Shell Smash. Ice Beam can be used over Hidden Power Fire on a rain set in order to kill Grass-types. Smack Down can ground a Flying-type or Levitate Pokemon such as Misdreavus, allowing Diglett to trap and kill them. Haze can be used to reset stat changes. Iron Defense makes Omanyte even more difficult to break physically. Tickle can be used to weaken opponents to the point at which they can't even scratch Omanyte, but Omanyte has no reliable recovery moves, making it inadvisable in most situations. Whirlpool can be used for a trapping set, potentially even allowing Omanyte to gain a free Shell Smash boost against something that can't harm it. Brine can finish off weakened opponents who would normally be able to take a Surf or a Scald, although Hydro Pump does nearly the same amount of damage without the need to first lower the opponent's health to below half. Knock Off can be used to remove an opponent's Eviolites and Life Orbs, crippling walls and sweepers respectively.</p>

[Checks and Counters]

<p>Croagunk is the closest thing there is to a counter to Omanyte, as Dry Skin and its Fighting typing allow it to ignore Omanyte's STAB moves. It can also promptly OHKO Omanyte after a Shell Smash with Vacuum Wave. It should be cautious of switching in, however, as a timely Earth Power will kill Croagunk if it is not holding an Eviolite, and if it is holding an Eviolite it will generally be running a Bulk Up set, allowing Omanyte to kill it with a +2 Earth Power without fear of priority. It must switch in with caution, as Earth Power will easily KO any Croagunk not holding an Eviolite. Since Eviolite is most commonly used on Bulk Up variants, Omanyte will still OHKO Croagunk with a +2 Earth Power, without fear of priority. Timburr can also revenge kill Omanyte with Mach Punch. Ferroseed hard counters any Omanyte not using Hidden Power Fire, and can effortlessly kill it with Bullet Seed or Seed Bomb. Frillish takes special hits like a champ and can hit Omanyte back with Scald.</p>

Pretty good overall. I basically split that huge run-on sentence in Checks and Counters so some of the wording is identical.
 

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