Omastar __________________________________ [Overview] High Special Attack and Defense, but low Speed. Access to many ways to boost that Speed, like Rock Polish and Swit Swim Interesting movepool, including Stealth Rocks, Spikes, Toxic Spikes, Hydro Pump, Earth Power, Ice Beam and the newly introduced Shell Break. Good offensive typing, but the only Rock STAB it has is AncientPower, who is outpowered by Hidden Power Rock... [SET] name: Rain + Shell Break move 1: Shell Break move 2: Hydro Pump / Surf move 3: Ice Beam move 3: Hidden Power [Grass] / Hidden Power [Electric] / Hidden Power [Rock] item: Life Orb ability: Swift Swim nature: Modest evs: 110 HP / 252 SpA / 148 Spe [Set Comments] Incredibly powerful and fast, but still frail and weak to Mach Punch. Hydro Pump provides maximum fire power, it can OHKO Blissey after Stealth Rocks damage, and it is sure OHKO after Stealth Rocks + 1 row of Spikes. Surf can be used for moe accuracy, in that case it 2HKOed it. Ice Beam provides good coverage, but not on water types. Hidden Power [Grass]/[Electric] OHKOes standard Wish Vaporeon after Stealth Rocks damage, and Hidden Power [Rock] gives additionnal STAB. [Additionnal comments] The EV spread is made so Omastar will reach 722 Special Attack after a Shell Break, and 732 Speed. 732 Speed is not random, however, it is made so if your opponent changes weather, you can still outspeed ScarfTar after a Shell Break. [SET] name: Lead move 1: Hydro Pump / Surf move 2: Protect / Ice Beam move 3: Stealth Rock / Earth power move 4: Spikes / Toxic Spikes item: Focus Sash ability: Shell Armor nature: Modest evs: 252 HP / 80 Def / 176 SpA [Set Comments] Can lead with any type of hazards, and is very effective at placing Spikes and Stealth Rock. Should not be used as an inferior to Forretress : the attacking moves have the purpose to beat the foe's lead too. In case of a Rapid Spin lead, it can take it out before putting its hazards, which makes it a pretty good lead, and different from Forry. Shell Armor is used over Swift Swim, since it protects it from Critical Hits that can be the difference between one and two row of Spikes. Swift Swim may seem cool against opposing Rain teams, but the fact is that even when its speed is doubled, it will remain slow compared to other Swift Swimmers. Ice Beam has good coverage with Water moves if you want to give it more offensive options, but Protect is a better option to stop Fake Out. [Additionnal Comments] The 80 defense EV makes Omastar impossible to be 2HKOed by Aerodactyl's Earthquake, which allow Omastar to take it out in case Hydro Pump misses, and a greater possibility to put hazards. [Team mates and counters] Politoed is probably the first thing someone should think when using Omastar, because it doubles its speed, and can help it set-up with Encore. Celebi covers every weaknesses Omastar has, and it calls for Fire and Ice attacks that Omastar resists. Weather changers, especially Ninetales, can be a huge problem for Omastar, since they cut its speed by half. However, if Omastar has a Shell Break and carries Hidden Power [Rock], it is able to punish it. Roobushin, Lucario and other Fight priority user can outspeed and deal massive damage Omastar with their respective move. Scizor, with its powerful Bullet Punch, can also KO it easily. The lead set has problems with Infernape leads, so a Ghost typed partner can be useful, like Gengar or Shandera. Latias can survive all moves when Omastar has no boosts, and if it is scarfed it can outspeed and KO with the appropriate move. Birijion can do same. Nattorei can wall it, but it has to watch out for +2 Life Orb Hydro Pump in rain. [Dream World] Omastar gets the ability Breakable Armour, but Swift Swim is better, since Omastar is not as good when there is no rain. Omastar gets another counter from Dream World : Technician Breloom.